The Underground Ghost Ship
The closed gate on the left is flanked by two unlit torches. Coincidently, lighting both torches opens the gate, who knew? Jump into the cannon and launch yourself toward the Rainbow Star and the planet beyond.
Assuming you grabbed the Star, kill the enemies on this here planet, then grab the Fire Flower on the southern end. Now immediately use the Sling Star on the opposite side of the planet to return to the planet below. Immediately ignite both torches with your fire power and proceed through the gate that opens.
Run through the hall and dive into the lake beyond. Swim into the large tunnel where the arrow of Star Bits point to and spin attack the switch at the base of the boxes to open the gate, allowing you to swim through.
Swim up to a second gate and look for another switch you can flip along its perimeter.
Now swim to the surface and head left to a staircase that leads onto the boat. Before going up the staircase, you can backflip up the ledges in the gray-green cave wall to a red power-up mushroom and plants with Star Bits. You can also swim under the ship to a gold coin that release many Star Bits.
This battle plays out just like the first time you fought Kamella. Grab the shells she spouts and throw them at her when she comes to a rest. Four hits will do her in. The first portion of the battle takes place on the main deck. During this stage, she'll alternate between launching fireball and shell attacks. The fireballs will bounce around after touching down, but you can avoid them completely by jumping onto the raised portion on the left. After each fireball, she'll let loose a shell. Perform a Spin Attack when near it (even before it's materialized) to grab it, then throw it at her as soon as she comes to a stop. After two hits, Kamella will take the battle to the crow's nest. Climb the pole on the left to reach it.
Now here's where things can get tricky. You'll be greeted by two Kameks right off the bat; it's imperative you take them down ASAP before they can launch their fireballs. Even worse, the crow's nest is really small, which means dodging the fireballs is a much greater challenge. Try jumping on the lip of the crow's nest to prevent them from touching you. Now just two more shells will do her in, but keep in mind that the lip of the Crow's Nest will interfere with your shot, so you'll have to make a short hop before throwing it.
Up next: bubble blastoff, top guide sections.
Was this guide helpful?
In this guide.
Follow Polygon online:
- Follow Polygon on Twitter
- Follow Polygon on Facebook
- Follow Polygon on Youtube
- Follow Polygon on Instagram
- Beginner’s tips
- Spider-Bot locations
- Best Skills
- How long to beat
- Rare Tech Parts
- All Trophies
- All Spider-Man 2 guides
- What to Watch
- What to Play
- All Entertainment
- Spider-Man 2
- Zelda: Tears of the Kingdom
- Baldur’s Gate 3
- Pokémon Scarlet / Violet
- All Reviews
- Buyer’s Guides
- Galaxy Brains
- All Podcasts
Super Mario Galaxy guide: Every Hidden Star location
How to find every secret Power Star
Share this story
- Share this on Facebook
- Share this on Twitter
- Share All sharing options
Share All sharing options for: Super Mario Galaxy guide: Every Hidden Star location
There are a total of 120 Power Stars to find in Super Mario Galaxy . You’ll find most of them by just completing each of the game’s levels, but there are also 51 hidden stars to collect throughout.
In this Super Mario Galaxy guide, we’ll tell you the location of all 19 Hidden Stars (and six Hungry Luma Power Stars). If there’s a trick to collecting any, we’ll explain that as well.
These Power Stars are hidden inside normal levels. Instead of completing the level as designed, you’ll have to do something different, like going in the wrong direction or feeding an out-of-the-way Hungry Luma, to collect them. There are a total of 19 Hidden Stars (including the Hungry Lumas that appear next to the game’s six Domes).
Below, we’ll list them by the Dome the galaxy is found in.
Table of contents
Terrace dome, fountain dome, kitchen dome, bedroom dome, engine room dome, garden dome.
There are no Hidden Stars in the Terrace Dome , but a Hungry Luma will eventually appear nearby.
Hungry Luma Sweet Sweet Galaxy – Rocky Road
Feed 400 Star Bits to the Hungry Luma who appears outside of the the Terrace dome to reveal this galaxy. You’ll have to run across hole-filled and moving platforms to reach the end. There’s no trick to it, so just make your way carefully along.
There are two Hidden Stars in the Fountain Dome, along with the Hungry Luma next door.
Space Junk Galaxy Tarantox’s Tangled Web – Yoshi’s Surprise Appearance
After the sequence of Pull Stars, you’ll land on a clear planet. There’s a Hungry Luma here who needs 50 Star Bits. If you need a few more, check back along the path to the beginning, and then head below the surface of the planet and look for the enemies there.
The Luma will create the Yoshi’s Surprise Appearance planet. Take out all of the Goombas wandering around on Yoshi’s face to find this star.
Battlerock Galaxy Breaking into the Battlerock – Battlerock’s Garbage Dump
Near the beginning of the level, you’ll reach a planet made of red, yellow, greed, and blue orbs with a bomb dispenser and rolling Chomps. Use the bombs to blow up a few of the Chomps for Star Bits, and then look on the yellow part of the planet for a Hungry Luma. Feed it 30 Star Bits to reveal a new planet.
Here, you’ll have to use bombs to destroy a bunch of garbage within a 30 second time limit. Throw your bombs at the gold dots on the floor. You don’t have to be perfect here, so just aim for pretty close. Start with the ones at the back, and only grab the closest bombs.
Hungry Luma Sling Pod Galaxy – A Very Sticky Situation
Feed 400 Star Bits to the Hungry Luma who appears outside of the Fountain Dome to unlock this galaxy. You’ll have to navigate through space using web-like Sling Pods to launch yourself around.
There are also two Hidden Stars in the Kitchen Dome and one star reachable through the Dome’s Hungry Luma.
Beach Bowl Galaxy Passing the Swim Test – Wall Kicking Up Waterfalls
To get this hidden star, start the level the same way as normal — by talking to the instructor, and then diving down to steal the golden shell.
Take the shell to the far side of the water from where you started, and use it to open the chest there. This will reveal a Launch Star that will take you to a planet of waterfalls.
Use the Cataquack to reach the oversized coin at the beginning. This will get you your first Ice Flower. Wall jump up the waterfalls with your new ice powers. Take out the Prickly Piranha Plant on the next level to reveal another Ice Flower.
Waterfall wall jump up to the top, and there’s another Ice Flower. Lead the Cataquack along your ice path over the water until you reach the island with the star and let it launch you up to collect it.
Ghostly Galaxy A Very Spooky Sprint – Matter Splatter Mansion
Near the beginning of the level, you’ll pass a few bats and Pumpkinhead Goombas on your way to the titular mansion. Watch along the right side of the path for a pair of stalagmites. One of them is glowing a little. Spin to break it, and it’ll reveal a Launch Star.
On the next planet, you’ll have to stay inside spotlights that reveal (and hide) the level’s paths. Keep following along carefully until you reach the end and collect this Power Star.
Hungry Luma Drip Drop Galaxy – Giant Eel Outbreak
You’ll need to feed the Hungry Luma that appears next to Kitchen Dome 600 Star Bits to transform it.
To collect this Power Star, use the shells you find underwater to defeat the planet’s three Gringills (giant eels).
Bedroom Dome has three Hidden Stars and one with the Hungry Luma.
Gusty Garden Galaxy Gusty Garden’s Gravity Scramble – The Golden Chomp
From the start of this level, while you’re riding your dandelion puff, collect all of the over-sized coins. This will give you an invincibility star just before you land on the horseshoe-shaped planet with the rolling Chomps.
Run straight along the curve of the planet until you spot the eponymous Golden Chomp. Smash it while still invincible to collect this star.
Freezeflame Galaxy The Frozen Peak of Baron Brrr – Conquering the Summit
Follow the only path you have through this level until you pick up your first Ice Flower. Along the back wall of the pond where you pick it up, there are two fountains. Use your Ice Flower abilities to turn those into platforms and climb out of the pond area.
At the top of the wall, continue right. There’s another pair of fountains here. Space out your jumps so that you triple jump off the second fountain. You’ll reach a new ledge with a Launch Star.
From there, use the Fire Flowers to navigate your way along the rest of the path to the peak and collect your Power Star.
Dusty Dune Galaxy Sunbaked Sand Castle – Bullet Bill on Your Back
Start this level normally until you reach the sandy planet with the blue and red crabbers and the spiky flower. Let the sand drain down until a stump becomes visible on the bottom of the planet. Ground Pound it, and collect the notes it reveals. Collecting all the notes will create a Launch Star.
On the disc where you land, use the switch to raise the central tower. Lead a Bullet Bill to the dome with the Power Star to collect it.
Hungry Luma Bigmouth Galaxy – Bigmouth’s Gold Bait
To collect this Power Star, you’ll need to collect a gold shell and return it to the treasure chest near the beginning.
Engine Room Dome also has three Hidden Stars and one Power Star kept by the Hungry Luma nearby.
Gold Leaf Galaxy Cataquack to the Skies – The Bell on the Big Tree
This hidden star is near the tree where you’ll pick up this level’s first Bee Mushroom. Look for a dispenser making bubbles. Hop into one, and float up to the bell hanging on the side of the tree. When the bell spits out a line of musical notes, collect them all by blowing your bubble around to pick up your hidden Power Star.
Sea Slide Galaxy The Silver Stars of Sea Slide – Hurry, He’s Hungry
A bit into this level, you’ll find a Hungry Luma next to a cannon you’ll use to proceed. Make sure you have a Bee Mushroom, and then feed the Luma 40 Star Bits to create a new planet. Use the cannon to reach it.
On the planet it creates, you’ll have to collect musical notes on disappearing panels. Do you best not to overlap your paths, and use Bee Mario’s flight to cross gaps. When you collect them all, the black hole at the center of the planet will become a Power Star.
Toy Time Galaxy Mario Meets Mario – The Flipswitch Chain
On the second planet of this galaxy, you’ll need to collect Star Chips while moving around an oversized screw. Instead of taking the Launch Star you create, look for the Hungry Luma nearby. You’ll need 50 Star Bits to satisfy it.
When you reach the two interlocking rings, your job is to hit all the flipswitches while avoiding the Tox Blocks.
Hungry Luma Sand Spiral Galaxy – Choosing a Favorite Snack
When this Hungry Luma appears in the Observatory, you’ll need 1,000 Star Bits to transform it. There are two sections in the galaxy it creates.
For the first section, just pick either the Bee or the Boo Mushroom to navigate the hallway.
In the second section, you’ll have to dodge mines as you work along a moving spiral to the Power Star in the center. There’s an invincibility star at the beginning that lets you plow through the mines without worry, but it also speeds you up a lot.
We had a lot more luck skipping the Rainbow Star and just moving slowly along the spiral.
The final Dome you’ll open, Garden Dome, has three Hidden Stars in its galaxies, and one last one with the final Hungry Luma you’ll meet.
Deep Dark Galaxy Guppy and the Underground Lake – Boo in a Box
Run through the beginning of this level normally — using the canon to pick up a Fire Flower, and then lighting the two brazers by the gate. When you reach the deep lake inside the mountain, swim all the way to the bottom. There are two shipwrecks down there.
Look around for a shell, and use it to destroy the mines surrounding one of the shipwrecks. That will destroy the ship, and reveal a Launch Star.
Use the Launch Star to reach a new planet. In the room there, you’ll need to hit a arrow to switch the gravity around four times. On the third rotation, you need to smash a crystal to let light through. On the fourth rotation, use the light to destroy the Boo and collect your Power Star.
Dreadnought Galaxy Revenge of the Topman Tribe – Dreadnought’s Garbage Dump
Right at the very beginning of the level, run to the bottom side of the saucer you land on. Head through the pipe to find another junkyard.
This level is basically the same as Battlerock Garbage Dump. Once again, you’re aiming for those six gold dots on the ground. You’ll have to place six of them in the same amount of time. You’ll also have to place them very close to the dots to complete this level.
Melty Molten Galaxy The Sinking Lava Spire – Burning Tide
Start this level normally, and continue until you reach the first tiny see-through planet. There’s a Hungry Luma here who wants 80 Star Bits.
The planet that Luma sends you to is mostly surrounded by lava that rises and ebbs like a (super fast) tide. The white areas on the ground are safe when the tide is the highest. Your job is to follow the paths revealed when the lava is lowest to collect five Silver Stars. That will reveal your Hidden Star.
Hungry Luma Snow Cap Galaxy – Star Bunnies in the Snow
The Hungry Luma that appears next to the Garden Dome require 1,600 Star Bits to transform. The galaxy that it creates requires you to find and capture three Star Bunnies.
Your first step is find and hit the Flipswitches under the snow. That will open a hatch at one end of the planet where you’ll be able to collect a Fire Flower. That Fire Flower will let you destroy all the piles of snow around the planet.
One of the snowmen will reveal a Snow Bunny.
Another will reveal a shell that lets you open a treasure chest. That chest is hiding another Snow Bunny.
The third Snow Bunny is hiding in one of the holes in the ground — they’re hard to find under the snow, but you can run through the snow or use your snow cursor to reveal them. Ground Pound those holes to pop the Snow Bunny out.
The trick to catching them is to chase the into one of the pits at either end of the planet. They can’t jump back out, so you’ll be able to catch them quickly.
Super Mario Galaxy guides
Sign up for the newsletter Patch Notes
A weekly roundup of the best things from Polygon
Just one more thing!
Please check your email to find a confirmation email, and follow the steps to confirm your humanity.
Oops. Something went wrong. Please enter a valid email and try again.
Sign up for the newsletter Sign up for Patch Notes
Deep Dark Galaxy
Deep Dark Galaxy is a galaxy in Super Mario Galaxy . It is accessible from the Garden and is a ghost-themed beach galaxy, similar to the Bigmouth Galaxy and the Bonefin Galaxy . Its large rocky main planet includes a beach and an underwater cave that leads to a ghost ship. There are only a few other small planets aside from this one. Guppy makes his second appearance here.
- 1.1 Ghost Ship Cave Planet
- 1.2 Relay Planet E
- 1.3 Scale Down Relay Planet
- 1.4 Pukupuku Gambol Planet
- 1.5 Marble Planet
- 1.6 Teresa Room Planet
- 5 Names in other languages
- 7 References
Planets/Areas [ edit ]
Ghost ship cave planet [ edit ].
The Ghost Ship Cave Planet  is the main planet of the galaxy and serves as the starting planet. It has a small beach with a few Crabbers (one of which will give a 1-Up Mushroom when defeated), one Tracks and, in the water, a chest with a 1-Up Mushroom. The Toad Brigade is found here and have installed a cannon, two lawn chairs and an umbrella. In the mission Bubble Blastoff, the cannon is blocked by a bubble-shooting Undergrunt Gunner , which must be defeated in order to access it. Other features include several palm trees and a few coconuts. Past the gate with the torches, there is a cave leading to a lake that has many large moving blocks situated around it. The lake takes up much of the planet and is very deep. At the bottom there is a wrecked ship and two rocks shaped like stars. There is a variety of sea life in the lake, including Bloopers , a Gringill , Jammyfish , Urchins , Mikey Mines and a Jam-o'-War . There is a passageway in the lake that surfaces into a cave, where there is a ghost ship inhabited by several Boos . Kamella is fought on this ship twice. In The Underground Ghost Ship , the sky above the planet is orange, in Bubble Blastoff , it is blue, and in Guppy and the Underground Lake , it is clear.
Relay Planet E [ edit ]
Relay Planet E  is a small planet with many Octoguys . It has a Sling Star on the top and a Fire Flower on the bottom. There is a Rainbow Star floating in front of the planet that Mario can use to defeat the Octoguys.
Scale Down Relay Planet [ edit ]
The Scale Down Relay Planet  looks almost identical to the main planet in the Gateway Galaxy but on a much smaller scale, complete with the clouds in the background disappearing so that it looks identical to Gateway's. It also has three Goombas on it. In addition, there is a gold screw in the ground where the castle would normally be. When Mario spins this screw, the air inside the planet will start to leak out and the planet will shrink as a result. As it gradually gets smaller and smaller, a large ring of coins encircling the planet will be revealed. It will continue to shrink until it disappears with a small puff of smoke, after which Mario falls back to the Relay Planet E. This planet can only be accessed by shooting Mario out of a cannon at it from the starting planet.
Pukupuku Gambol Planet [ edit ]
Pukupuku Gambol Planet  is a tiny planet with some Cheep Cheeps bouncing around it. It has a grass and water area with wooden plugs. Mario must pound the plugs to activate a Water Shooter , which launches him to the Marble Planet.
Marble Planet [ edit ]
The Marble Planet  is a big glass planet with three tennis balls and a watermelon inside it. There is also a nut-type Ball Beamer here that sends shockwaves around the planet. Mario must avoid the shockwaves and Ground Pound the tennis balls into the watermelon to get the Power Star .
Teresa Room Planet [ edit ]
The Teresa Room Planet  is a large purple box-shaped planet with golden tubes coming out of its sides. It is located behind the main planet. Mario enters this planet by launching through an opening on the bottom. Inside, there is a Gravity Arrow on the wall opposite to the camera; this arrow rotates 90 degrees clockwise when spun, causing the gravity to change. There is also a Ground Urchin and a Boo containing a Power Star here. The ceiling is covered with water so that it rains inside the box. Mario must defeat the Boo to get its star, which can be done by destroying the crystal on the right wall of the room and luring it into the beam of light. This is the area for Deep Dark Galaxy's secret Power Star .
This planet actually has two different models. When viewed from somewhere else, it is darker and is also spinning. However, when Mario is actually being launched toward the planet, it looks brighter and is stationary.
Enemies [ edit ]
Undergrunt Gunner (mini-boss)
Missions [ edit ]
Gallery [ edit ].
Mario swimming in the underground lake
Screenshot of the map preview model
Names in other languages [ edit ]
Trivia [ edit ].
- There is an inaccessible small box planet high above the galaxy (viewable from other planets, and from the main planet in the third mission). Hacking reveals that this is actually the underground room, accessible via a warp pipe at the top of the main planet. This appears in any galaxy which includes an underground bonus room, though they are typically hidden in areas that cannot be seen in normal gameplay. Another exception is in the Good Egg Galaxy , while a spherical planet of the same kind is visible in the distance in the Toy Time Galaxy .
- For unknown reasons, there is a Launch Star high above the galaxy. It is only possible to get to the Launch Star by hacking, and it will only shoot Mario or Luigi out into space with nothing to land on. This will make them fall to their death. When the level reloads, they will start out in space and fall forever. 
- Mario/Luigi can reach the Underground Ghost Ship directly by firing the cannon above the rocks. It is also possible in Mission 2. If Mario/Luigi reaches the area in Mission 2, they will be permanently trapped there (unless the player pauses and chooses to return to the Comet Observatory ), as Kamella will not appear. Even if Mario/Luigi dies there, he will still re-spawn in the ghost ship area. 
References [ edit ]
- ^ File name of the object (Partition 0/ObjectData/GhostShipCavePlanet.arc)
- ^ File name of the object (Partition 0/ObjectData/RelayPlanetE.arc)
- ^ File name of the object (Partition 0/ObjectData/ScaleDownRelayPlanet.arc)
- ^ File name of the object (Partition 0/ObjectData/PukupukuGambolPlanet.arc)
- ^ File name of the object (Partition 0/ObjectData/MarblePlanet.arc)
- ^ File name of the object (Partition 0/ObjectData/TeresaRoomPlanet.arc)
- ^ SwankyBox. (November 16, 2019). The Launch Star That Grants a Fate Worse Than Death in Super Mario Galaxy . YouTube . Retrieved November 16, 2019.
- ^ Apple. (October 21, 2020). Super Mario Galaxy - Deep Dark Galaxy 111 Coins High Score . YouTube . Retrieved November 16, 2019.
- Haunted areas
- Underground areas
- Super Mario Galaxy locations
Page actions, personal tools.
- Not logged in
- Create account
- Featured articles
- Wiki maintenance
- Recent changes
- Random page
- The 'Shroom
- Mario Boards
- Discord servers
- What links here
- Related changes
- Special pages
- Printable version
- Permanent link
- Page information
- This page was last edited on May 22, 2023, at 12:53.
- Content is available under Attribution-ShareAlike 3.0 Unported unless otherwise noted.
- About MarioWiki
- Mobile view
Super Mario Galaxy/Deep Dark Galaxy
Table of Contents
- Good Egg Galaxy
- Honeyhive Galaxy
- Loopdeeloop Galaxy
- Flipswitch Galaxy
- Bowser Jr.'s Robot Reactor
- Space Junk Galaxy
- Rolling Green Galaxy
- Battlerock Galaxy
- Hurry-Scurry Galaxy
- Bowser's Star Reactor
- Beach Bowl Galaxy
- Bubble Breeze Galaxy
- Ghostly Galaxy
- Buoy Base Galaxy
- Bowser Jr.'s Airship Armada
- Gusty Garden Galaxy
- Freezeflame Galaxy
- Dusty Dune Galaxy
- Honeyclimb Galaxy
- Bowser's Dark Matter Plant
- Gold Leaf Galaxy
- Sea Slide Galaxy
- Toy Time Galaxy
- Bonefin Galaxy
- Bowser Jr.'s Lava Reactor
- Deep Dark Galaxy
- Dreadnought Galaxy
- Melty Molten Galaxy
- Matter Splatter Galaxy
- Bowser's Galaxy Reactor
- Prankster Comet
- Hidden Stars
- Hungry Luma Stars
- Gateway Galaxy
- Green Stars and Trial Galaxies
- Hidden Luigi Stars
- The Red Star, Purple Comets
- Grand Finale Galaxy
Deep Dark Galaxy is accessible from the Garden observation dome. You need 46 Stars to enter.
The main planet has a beach and an underwater section past a gate. There are also a couple of smaller planets.
- 1 Star 1: The Underground Ghost Ship
- 2 Star 2: Bubble Blastoff
- 3 Star 3: Guppy and the Underground Lake
- 4 Star 4 (Daredevil Comet): Ghost Ship Daredevil Run
- 5 Star 5 (Purple Comet): Plunder the Purple Coins
- 6 Star 6 (Hidden): Boo in a Box
Star 1: The Underground Ghost Ship [ edit ]
First you will need to jump into the cannon and fly to the brown planet (you will need to grab the star that makes you invincible to pass through more easily). Grab the Fire Mario and shoot back to where you started off, then quickly run and put fire on the two fire emblems so the gate will drop. Go down under into the lake. For the time being, ignore the shell you will find underwater, as that will lead to the Hidden Star 6. You will see an arrow made out of Star Bits. Follow it and destroy some boxes to twist the lever. The gate will open. Now swim up and again there will be another lever in the corner: twist it. Swim to the top to find a ship, climb on and you will meet the boss Kamella (from Kamella's airship attack.) Defeat her and get the star.
Star 2: Bubble Blastoff [ edit ]
When you first land on the island, you will see two toads hiding behind and umbrella. You may talk to them if you wish. They say that someone has hijacked the cannon. If you proceed beyond the umbrella, and Undergrunt Gunner is shooting bubbles at you via a cannon. There are two ways to beat him:
1. Jump on top of his cannon and ground pound into the glass three times or
2. Spinning the coconuts scattered about in his direction, again three times.
Once the Undergrunt Gunner is gone, you can kill the crabs and collect the Star Bits hidden in the shells on the ground if you like. Then drop into the hole the cannon left, and you'll be loaded into a smaller cannon. Aim yourself towards the brown planet and the Rainbow Mario star that happens to be in the path. This will make wiping out the Octoguys on this planet a breeze. If you missed it, there is a Fire Flower at the bottom of the planet, which you'll need to grab to light torches back on the island. Killing all the Octoguys gives you no special reward, just lots and lots of Star Bits. Use the Sling Star to return to the island.
If you light all three torches before your Fire Power runs out, you'll be rewarded with an Ice Flower, which you need to climb the fountains later. Jump on the Magkoopa for a coin, and then skate across the lake. Don't mind the Toad on the beach, just jump on the jets of water to freeze them and use as platforms. Then grab the orange pole and climb to the top, but beware of the Octaguy at the top. Run to the edge where you see a line of Star Bits falling. Collect them while falling, and then climb up the orange pole.
Swing on the pins to get across the pit. If it tickles your fancy, swing onto the lowest red platform, then jump to the upper platform to collect a ? Block. Then fall to the grass. Walk across the grass "bridge" to a floating platform and a Giant ? Coin. Collecting the coin causes the platform to turn into five Sling Stars. Shake to use them.
They'll take you to a small grassy area. Jump onto the platform with the bubble machine, but don't take it quite yet. Go to the far right of it and past the two rocky spires. You'll come to a grassy arena with two Magikoopas. Defeating them is optional. Take the tube down.
You'll come up in a room with bricks along the front wall and two Giant ? Coins. Collect the one on the bottom right first, which should create music notes. Collect all of them for a surprise. The second Giant ? Coin which is in the upper right turns all the bricks into Star Bits. Return to the grassy arena through the tube.
Go back to the bubble blower you saw before, and stand on the brick in front of it. A bubble should hit you and give you a ride to the first yellow platform. Collect the circle of Star Bits there, and drop down to the lower left grassy platform with a second bubble blower. This time, however, you must stand on top of the blower to get a ride to the second yellow platform. Fall again to the left where you see two fire shooters. Avoid them and climb up the orange pole, but beware, there's a Magikoopa at the top. Defeat it and climb up the next orange pole.
Now there will be a circular platform with a rotating row of fireballs and a bubble blower. Hitch a ride once more on the bubbles, this time, however, you'll be taken to a new small planet. Here there are Cheep-Cheeps. Optionally, defeat them, but be sure to ground pound the three wood cylinders, which activate another bubble blower. Take one last bubble ride to a glass and gold planet.
Here, you must ground pound on the balls inside to make them hit the watermelon, but you should avoid the lasers (which circle the planet) from the Ball Beamer. Ground Pound all three balls into the watermelon, and the planet becomes the watermelon. A Power Star will appear at the end of the planet, but make sure to watch out because the lasers still go. Collect the Power Star and you're done.
Star 3: Guppy and the Underground Lake [ edit ]
This star is pretty straightforward. Land on the Main Beach, and enter the gate to the cave containing the lake. Dive to the bottom of the lake and talk with your old pal Guppy. He'll challenge you to get through his rings if you want him out of the lake. Accept and follow him through the rings. Pick up the Green Shell if you can, which will make you swim faster, and watch out for the obstacles by every ring. Once through all rings, a Power Star will appear. Swim past a very unhappy Guppy, and claim your well deserved Power Star.
Star 4 (Daredevil Comet): Ghost Ship Daredevil Run [ edit ]
This Star is the boss fight from Star 1, with just one life point.
Star 5 (Purple Comet): Plunder the Purple Coins [ edit ]
100, no time limit. In ghost ship area. Some in water behind you at start. Some you'll need to crouch jump for - look for shadows. Need to jump out of water for some.
Star 6 (Hidden): Boo in a Box [ edit ]
Enter any of the first 3 stars. 3 is best because you won't have to get the Fire Flower and light the torches. Swim into the lake and find a shell. Use it to destroy the underwater mines by the sunken ship. Hit them with the shell to blow them up. The ship breaks, revealing a Launch Star. Take it to get inside a box.
In here, there is a Boo and an Urchin. The Urchin cannot be defeated, so avoid it at all costs. The Boo contains a star. Use the springs and bubble launchers to get to the gravity arrow, and spin it to change the direction of gravity. Do this three times. Now, spin the crystal to reveal a beam of light and kill the Boo with it. The star appears, but you have to spin the arrow again. Do so to get the star.
- PlayStation 3
- PlayStation 4
- PlayStation 5
- Xbox Series
- More Systems
- Where is a secrect star on the first mission in Deep Dark Galaxy?
- Super Mario Galaxy
- Topic Archived
More Topics from this Board
- Are the stars in Loopdeeloop Galaxy and Flipswitch Galaxy required? 3 posts, 9/6 5:56AM
- Super Mario Galaxy 1 post, 5/27 7:06PM
- Why super mario galaxy is a bad game 37 posts, 10/21 6:08PM
- Battlerock Purple Coins Sling Star 1 post, 6/24 5:08AM
- A Reminder that this Game is the worst 3D Mario 1 post, 10/31 6:33AM
- Can you play super Mario Galaxy with a GameCube controller? Tech Support 2 Answers
- Is this game long? General 10 Answers
- Where's the hidden star in gohstly galaxy, a very spooky sprint? Side Quest 2 Answers
- Where can I find all 3 Green Stars? Side Quest 2 Answers
- How do I complete a galaxy? General 1 Answer