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Creature Features: 8 Vampire Movies to Watch This Halloween

All sorts of things go bump in the night. Ghosts, ghouls, werewolves, witches — creatures that haunt our nightmares and ignite our imaginations. Then, there are vampires. These denizens of the dark hold a special place in human history; our ancestors were genuinely afraid to travel when the sun was down, lest vampires bleed them dry. Entire communities feared bats and wolves, believing them to be bloodsuckers in disguise. Vampire hunting became a legitimate profession in 18th century Europe. We really can’t overstate how much these monsters have messed with our minds over the years.
Maybe that’s why vampires have experienced so much success on the big screen. Vampires have frightened and excited audiences for decades — changing with the times and reflecting some of our darkest desires. As much as we dread these creatures of the night, there’s a small part of us that’s utterly fascinated with them.
Spooky season is in full swing this year, and many of us will participate in the festivities at home. Looking for a way to liven up the night? Here are eight iconic vampire movies to watch this Halloween.
Nosferatu (1922)

Nosferatu: A Symphony of Horror (or Nosferatu, eine Symphonie des Grauens in German) is a staple of the horror genre. This German Expressionist masterpiece was helmed by director F. W. Murnau and stars Max Schreck as the infamous Count Orlok.
Special effects and robust film sets weren’t exactly a thing in the early 20th century. Murnau instead relied on mind-bending camera angles, striking shadows and innovative set design to scare audiences. This film’s impact on the history of cinema can’t be exaggerated — many horror film franchises likely wouldn’t exist if Nosferatu hadn’t crept onto the scene and paved the way.
Dracula (1931)

Nosferatu’s popularity spread across Europe like wildfire. It didn’t take long for American filmmakers to catch wind of F.W. Murnau’s success either. But here’s the thing: Nosferatu was essentially an adaptation of Bram Stoker’s Dracula — one that Murnau filmed without permission. Stoker’s wife successfully sued Murnau and Nosferatu was pulled from theaters. Enter Universal Pictures, which paid approximately $40,000 for the rights to adapt Dracula . Garrett Fort penned the script while Tod Browning took the director’s chair. Bela Lugosi was cast as the titular prince of darkness, and the rest is cinematic history.
Dracula is a genuinely terrifying landmark film. When many people think of Count Dracula, they think about Lugosi’s chilling performance. Universal’s adaptation takes plenty of inspiration from Nosferatu . However, Dracula is not a silent film; characters deliver their lines either with palpable dread or devilish delight. “Talkies” had only recently hit theaters in the early 1900s. Dracula helped legitimize sound films and reshape the movie industry.
Dracula/The Horror of Dracula (1958)

Similar to sound films, Technicolor movies were also relative rarities in the early 20th century. Films were primarily shot on black and white stock, and filmgoers were accustomed to greyscale pictures. The opposite was true by the 1950s, which is when The Horror of Dracula hit the scene. Hammer Films spared no expense when it adapted Bram Stoker’s timeless tale; special effects and ornate gothic sets were specifically created for this film. The Horror of Dracula is also a much more visceral visual experience due to being shot in color.
We’d be remiss not to praise Christopher Lee’s performance as Count Dracula; he aimed to play the character as a “heroic, erotic and romantic” figure — one that was just as mystifying as he was terrifying. Lee’s good friend Peter Cushing starred as Doctor Van Helsing, further elevating the film. And The Horror of Dracula revealed something truly harrowing about vampires: they were dark reflections of human nature.
Blacula (1972)

The United States’ counterculture movement gathered momentum in the 1960s and persisted well into the 1970s. People vocalized dissatisfaction with the government, civil rights initiatives swept the nation and artists used their platforms to critique the powers that be. The Blaxploitation films of the 1970s echoed these sentiments, challenging decades-old stereotypes that were (and still are) imposed on the Black community. Blacula is precisely what its name implies; an adaptation of Stoker’s tale made primarily for Black people by Black people.
The late William Marshall portrays Prince Mamuwalde, a Nigerian man who asked the original Count Dracula (Charles Macaulay) to intervene during the transatlantic slave trade. For his trouble, Prince Mamuwalde was transformed into Blacula, sealed in a coffin and transported to America. Indeed, Count Blacula is a tragic anti-villain; he was stripped of his identity, taken from his homeland and left to fend for himself in a hostile environment. Allegorical, innovative and genuinely frightening, Blacula is worth a watch — and post-screening analysis.
The Lost Boys (1987)

Drugs, sex, rock n’ roll and excess are hallmarks of the 1980s — hallmarks that naturally found their way into ’80s cinema. The Lost Boys epitomizes this trend; “It’s fun to be a vampire” is the film’s tagline, and that sentiment is more than reinforced throughout its runtime. Vampires are ageless, powerful, beautiful beings who live by their own rules and party like rockstars in The Lost Boys. That’s the scariest part about this film — how enticing vampirism can seem on the surface.
The Lost Boys can also be viewed as a metacommentary of the 1980s. Vampirism is an analogy for the excess and hedonism of the decade. Just like it seemed “fun to be a vampire,” it also seemed fun to be a hard-partying rockstar. Spellbinding performances by a committed cast, strong directing by Joel Schumacher and a compelling script helped The Lost Boys break new ground. Vampires weren’t just creepy anymore. They were also undeniably cool.
Blade (1998)

You can’t talk about cool vampire movies without giving Blade its due. The 1990s were an incredibly experimental time for the film industry; spec scripts were being produced by the dozens and comic book adaptations were becoming much more prevalent. Marv Wolfman and Gene Colan created Blade in 1973 for Marvel Comics. At last, in 1998, Wesley Snipes would bring the Daywalker to life on the big screen. Directed by Stephen Norrington and written by David S. Goyer, Blade redefined what superhero movies and vampire films could be. Action, horror, pathos and even a bit of comedy are seamlessly woven into this film.
Though Blade was initially overlooked when it premiered, the film has since been recognized for setting several precedents. It’s one of the first Black superhero movies to achieve widespread critical and commercial success, grossing $131.2 million off of a $45 million budget. Blade also paved the way for many of the superhero films that have become commonplace today; it’s not a stretch to suggest that Sam Raimi’s Spider-Man trilogy, the Underworld franchise and even the Marvel Cinematic Universe wouldn’t exist if Blade hadn’t resonated with audiences. Lastly, this film proved that vampires could transcend genres; Blade is more of an action film than a horror flick, and we wouldn’t have it any other way.
Twilight (2008)

Hate it or love it, Twilight’s impact on cinema is undeniable. This adaptation of Stephanie Meyer’s 2005 novel was an international phenomenon in its heyday. It focused solely on the romantic aspects of vampirism — living forever, being young forever and loving forever. If reading that sentence was painful for you, imagine how excruciating it was to write.
Personal feelings aside, Twilight is an iconic film in its own right. It spawned four sequels, launched numerous careers and kept vampires at the forefront of our collective imagination from 2008 to 2012. Even Burger King got in on the Team Edward vs. Team Jacob debacle. Twilight ultimately proved that there was still a thriving, thirsting market for vampire films in the 21st century.
Blood Red Sky (2021)

We end with Blood Red Sky, a British-German Netflix film that’s equal parts graphic, terrifying and heart-wrenching. The film follows Nadja and her son Elias as they try to survive aboard a hijacked airplane. Discussing this film in detail without spoiling it is virtually impossible, but we can say this: Blood Red Sky focuses on the toll that vampirism would exact on a person’s family, community and mental state. Scenes unfold at an intentionally deliberate pace. Minor characters and extras are treated with a degree of respect that we don’t often see.
In many ways, Blood Red Sky is the culmination of the vampire films that precede it; there are genuine scares here, alongside meta-commentary, dazzling action scenes and genuine pathos. Blood Red Sky proves that vampire films can make viewers cry — not out of fear, but out of true remorse.
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The Scariest Movies to Stream This Month
It’s October, and you know what that means—it’s time to stuff that Netflix queue full of zombies, creepy dolls, ghosts, slashers, and psychological torment.
True to the spirit of the season, Netflix, Hulu, HBO Go, and Amazon Prime Video are adding spooky new titles seemingly every day, with each platform featuring a different sub-genre. If you’re overwhelmed by the selection, here’s a rundown of the best offerings to help you narrow down the options.
Modern Classics: Netflix
Just about every recent movie that your horror buff friends won’t shut up about is on Netflix right now. The Witch (2015), The Babadook (2014) , and O.G. m odern h orror c lassic The Shining (1980) are terrifying looks into familial dysfunction. Gore fiends can enjoy Raw (2017) or Teeth (2007) , while The Conjuring (2013) has ghost- story fans covered. Finally, even weenies can appreciate It Follows (2015) , which is tightly plotted, suspenseful, and light on jump scares .
Cult Classics: Hulu
Huluween season is upon us, and cult classics feature heavily in this year’s lineup. If you’re in the mood for blood, there’s plenty of movies to choose from, including The Fly (1986) , Hellraiser (1987) , Hellraiser II (1988) , The Amityville Horror (1979) , The Hills Have Eyes (1977) , American Psycho (2000) , and Child’s Play (1988) . Found-footage cult favorite The Blair Witch Project (1999) —plus both of its sequels—and its spiritual successor Paranormal Activity (2007) round out the offerings.
Sequels and Remakes: HBO Go
A horror double feature is a great way to kill a gloomy fall afternoon, and HBO Go has several two-parters guaranteed to freak you out. The Omen (1976) and Damien: Omen II (1978) are devil-spawn classics, while claustrophobes will grit their teeth through The Descent (2006) and The Descent: Part 2 (2010) . If you’re in more of a slasher flick mood, HBO Go has House of 1000 Corpses (2003) and its sequel The Devil’s Rejects (2005). Even though it’s not technically a sequel, I think It (2017) is worth a mention—especially if you’re into creepy clowns.
Old-School Horror: Amazon Prime Video
Every film genre got its start somewhere, and Amazon Prime has a huge selection of horror trailblazers. There’s psychological thriller Les Diaboliques (1955) —which some say inspired Psycho—plus the original Night of the Living Dead (1968) and The House on Haunted Hill (1958). Don’t count out silent films, either: Nosferatu (1922) and The Cabinet of Dr. Caligari (1920) are available in a two-part bundle.

Ghost Recon: ALPHA
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“ An elite squad of US Army soldiers uses intense training and high tech weapons to take down a dangerous Russian war criminal who has eluded capture for more than a decade in this tense espionage thriller. According to US intelligence, Boris Chevchenko has hatched a plot to detonate a dirty bomb in the heart of Moscow. Should he succeed, the Russian capitol will be uninhabitable for centuries. The only hope of stopping Chevchenko is The Ghosts, an elite squad of Future Soldiers capable of carrying out massive strikes with surgical precision. But as The Ghosts prepare to strike, they learn that the stakes are much higher than anyone, including their superiors, suspected. Now, stuck behind enemy lines with no choice but to fight, The Ghosts prepare to engage an adversary that's just as high-tech, heavily armed, and determined to succeed as they are. - Description ”
Ghost Recon: Alpha is a 2012 live action movie prequel to Tom Clancy's Ghost Recon: Future Soldier . It has been released free on Xbox Live and other services as a promotional video. The movie is 21 minutes long and showcases an anonymous team of Ghosts including 30K and Pepper .
- 2.2 Russians
The Ghosts must assassinate a set of Russian military officials in Chelyabinsk province, Russia. The Ghosts infiltrate Sokolov 's base by driving in Dimitri 's truck. After the Russian officials are killed, the Ghosts move to secure six rogue RSM-56 Bulava nuclear missile warhead devices and act as EOD operators, until they are interrupted by a Bodark group. This group also had an assault drone . After a short firefight, the Ghosts are one man down ( Chuck ) and have regrouped. After a Raven's Rock helicopter removes the two active nuclear devices by a magnet, the story shows a view of London, England, and fades to black with - "To be continued."
- Ghost Leader
- The film was filmed in Ostrava, Czech Republic at a UNESCO historical factory.
- The film was directed by François Alaux and Hervé de Crécy.
- Harry Humphries acted as a military adviser, and Daniel Pemberton composed the score.

- 2 Ghost Recon
- 3 Tom Clancy's Ghost Recon Breakpoint
Ghost Recon: Alpha (Q12018233)
- Tom Clancy's Ghost Recon Alpha
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- cswiki Ghost Recon: Alpha
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Ghost Recon: Alpha sees a team led by Ghost Leader infiltrate a trade at a Russian depot between a general and a mysterious other figure. Ghost Recon: Alpha sees a team led by Ghost Leader infiltrate a trade at a Russian depot between a general and a mysterious other figure. Ghost Recon: Alpha sees a team led by Ghost Leader infiltrate a trade at a Russian depot between a general and a mysterious other figure.
- François Alaux
- Hervé de Crécy
- Timothy J. Sexton
- Mark Ivanir
- Joplin Sibtain
- Charles Venn
- 14 User reviews
- 10 Critic reviews
- See more at IMDbPro

- Ghost Leader

- (as Chook Sibtain)

- (as Chucky Venn)

- (as Eric Redman)

- Military Policeman 1
- (uncredited)
- Lt. Pearson
- All cast & crew
- Production, box office & more at IMDbPro
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- Connections Followed by Ghost Recon: Future Soldier (2012)
User reviews 14
- Aug 30, 2012
- May 3, 2012 (United States)
- United States
- United Kingdom
- Tom Clancy's Ghost Recon Alpha
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- Ubisoft Film and Television
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Ghost Recon: Future Soldier
Tom Clancy's Ghost Recon: Future Soldier is a third-person tactical shooter video game published by Ubisoft and was released for the PlayStation 3, Xbox 360 and PC in 2012. In the game, the player assumes the role of Staff Sergeant John Kozak, who is one of the four Ghosts tasked to find the killers of a four-man Ghost team call-signed "Predator".
Future Soldier features some of the deepest weapon customization ever seen in a video game. Parts that can be customized include: optics, triggers, magazines, under-barrel attachments, side-rail attachments, gas systems, barrel lengths, muzzle attachments, buttstocks, and paint schemes.
The following weapons appear in the video game Ghost Recon: Future Soldier :
- 1.1 Chiappa Rhino 60DS
- 1.2 FN FNP-45 Tactical
- 1.3 FN Five-seveN
- 1.5 MP-412 REX
- 1.6 OTs-33 Pernach
- 1.7 Taurus Judge
- 1.8 Taurus PT 24/7
- 1.9 TDI Kard
- 1.10 X26 Taser
- 1.11 Taser X3
- 2.1 Brügger & Thomet MP9
- 2.2 CZ Scorpion Evo 3 A
- 2.3 FN P90 TR
- 2.4 Heckler & Koch MP7A1
- 2.5 PP-19 Bizon-2
- 2.6 Jianshe 9mm
- 2.7 PP-2000
- 2.8 TDI Vector
- 3.1 5.56A-91
- 3.5 AN-94 "Abakan"
- 3.7 CZ 805 BREN
- 3.8 DS Arms SA58 OSW
- 3.9 Enfield L22A2
- 3.10 FN F2000 Tactical
- 3.11 FN SCAR-L
- 3.12 FN SCAR-H
- 3.13 Heckler & Koch HK417
- 3.14 IMI Tavor TAR-21
- 3.15 Magpul PDR
- 3.16 Mk 14 Mod 0/1 Enhanced Battle Rifle
- 3.17 "OCP 11"
- 3.18 Patriot Ordnance PDW
- 3.19 Remington ACR
- 4.1 Knight's Armament Company Revolver Rifle
- 4.2 Knight's Armament Company SR-25
- 4.3 KSVK 12.7
- 4.4 Mosin Nagant M91/30
- 4.5 PSL-54C
- 4.6 Remington M40A5
- 4.7 Remington MSR
- 5.1 Benelli M4 Super 90
- 5.2 Saiga 12K
- 5.4 Mossberg 500
- 5.5 MTs255 Tactical
- 6.1 Mk 48 Mod 0
- 6.2 LSAT Light Machine Gun
- 6.3 Mk 43 Mod 1
- 6.4 Norinco QJB-95
- 6.5 Knight's Armament Company LMG
- 6.6 PKP Pecheneg
- 6.8 STK Ultimax 100 Mk 5
- 7.1 Brügger & Thomet GL-06
- 7.2 CZ 805 G1
- 7.3 FN 40GL
- 8.1 2A42 Automatic Cannon
- 8.2 Knight's Armament Company LMG
- 8.4 M134 Minigun
- 8.6 STK Ultimax 100 Mk 5
- 8.7 YakB-12.7
- 9.1 AN/M14 Incendiary Grenade
- 9.2 Flashbang
- 9.3 M18 Smoke Grenade
- 9.4 M18A1 Claymore
- 9.5 M67 Hand Grenade
- 9.6 Taser Shockwave
- 10.2 Barrett M107
- 10.3 Heckler & Koch MP5A2
- 10.4 Mossberg 500 Cruiser
Chiappa Rhino 60DS
A Chiappa Rhino 60DS appears as the "Wild Boar" in the game. It is used by Bodark Scouts. Can be modified with AP ammo, red dot sight, under-barrel laser and match trigger. Initially required unlocking through the Ghost Recon Network website on PC and 360, and was unavailable on PlayStation 3; as of an update, the multiplayer version has been unlocked for all players on both consoles, with the singleplayer version still available on PC and 360 through GRN.

FN FNP-45 Tactical
The FN FNP-45 Tactical appears as "45T" in the game. It is one of the sidearms of the Ghost Team in MP. It is also the starting sidearm in Guerrilla mode. Can be fitted with a red dot sight, suppressor, laser sight and/or AP ammo.

FN Five-seveN
The FN Five-seveN is known as "5.7 USG" in the game and features a custom compensator. Is portrayed with a 30-round magazine, but holds only 18 bullets, probably to balance it out with the GSh-18 . Can be fitted with a red dot sight and armor piercing ammo, laser, but no suppressor. Like the Chiappa Rhino, it was initially only available on PC and 360 through the Ghost Recon Network website, before an update gave it to all players on both 360 and PS3 for multiplayer.

The GSh-18 is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, armor piercing ammo, and laser sight.

The MP-412 REX is one of the Bodark team's handguns, listed as the "MP-412". This is one of the four "hidden" weapons of the game. Originally unlocked for all modes by finishing at least one mission in Ghost Recon Commander , a free Facebook game, as of update 1.6 it is now automatically unlocked for all players in multiplayer; with the removal of Ghost Recon Commander from Facebook, it can no longer be unlocked in campaign, and is now only temporarily available in that mode from a single weapon crate near the end of the first Raven Strike DLC mission. The MP-412 can be modified with armor piercing ammo, red dot sight, under-barrel laser and match trigger.

OTs-33 Pernach
The OTs-33 Pernach is known as "OTS-33" in the game. Uses 18-round magazines by default, a 27-round mag can also be unlocked. The OTs-33 is the only handgun in the game that can have an extended magazine attachment.

Taurus Judge
The Taurus Judge is known as "Defender" in the game. Can be modified with a laser sight, red dot sight, armor piercing ammunition and match trigger. The third weapon unlocked through the Ghost Recon Network website, and like the others an update made it available to all players on both consoles for multiplayer, with the singleplayer version still available on PC and 360 through GRN.

Taurus PT 24/7
A wallpaper for Windows is unlockable through uPlay, featuring 30K holding a First Generation Taurus PT 24/7 in 9x19mm.

The TDI Kard is one of Team Ghost's handguns. Can be fitted with a suppressor, match trigger, red dot sight, laser sight, and AP ammo. Holds 15 rounds.

The X26 Taser appears as an under-barrel attachment for assault rifles (but not for the so called "Personal Defense Rifles"). Both Ghosts and Bodark use this attachment. The X26 does not make an appearance in the Story or Guerrilla modes. It would be redundant, as it is used to stun an enemy and then hack his Augmented Reality software, which no enemies for the vast majority of either mode are using.

The Taser X3 appears as a secondary weapon in the multiplayer part of the game, used by both factions. Referred to as "Stun Gun". It is depicted to be a single-shot weapon, whereas the real X3, as the name suggests, holds 3 cartridges at a time. After the X3 is fired, the player's character will replace all three cartridges during the reload.

Submachine Guns
Submachine guns can be described as weapons perfect for the "spray-and-pray" technique. They offer less stopping power than the rifles or machine guns, but are also more accurate when going "Rock and Roll" and generally have faster rates of fire. The barrel length of the SMGs cannot be changed.
Submachine guns, just like sniper rifles, can be fitted with an OTR (Optical Target Recognition) Scanner, that spots enemies by finding their heat signals. This is a side rail attachment, similar to the Heartbeat Sensor, that can be mounted on ARs and MGs (Story mode only).
Brügger & Thomet MP9
The Brügger & Thomet MP9 is added as a new Ghost SMG in the "Arctic Strike" DLC. The MP9 features 30-round magazines and a side-mounted rail where a laser sight or OTR scanner can be attached. The MP9's front grip cannot be changed, unlike the MP7A1, which comes with a rail system under the barrel. This is weird considering how the MP9N with an under-barrel Picatinny rail existed at this point in time - or that the concurrent Ghost Recon Online featured a full-auto-converted TP9 for its underbarrel rail. The stock can be folded, but a fixed one is not available.

CZ Scorpion Evo 3 A
The CZ Scorpion Evo 3 A appears as "Skorpion" in the game. Holds only 20 rounds in the 30-rounder magazine. The Scorpion can accept dual magazines. Used by Team Bodark in MP. During a mission, GhostLead gives Georgian Special Forces Sergeant Osadze an unmodified Scorpion SMG.

The FN P90 TR is one of the Ghosts' submachine guns. Appears simply as "P90". The stock, factory angled grip, and barrel lengths are unalterable. Can have a semi-auto, full-auto, or 2-stage trigger, but the match trigger is not available.

Heckler & Koch MP7A1
The Heckler & Koch MP7A1 appears in the game as the "MP7". It is one of the Ghost Scouts' weapons in MP. Interestingly, when the 3-round burst trigger group is selected, the magazine capacity is reduced to 39 rounds. The folding fore-grip was replaced with a rail system, as in Warface . Interesting fact is that two years after the release of this game (in 2014), H&K introduced the MP7A2, which comes with a triple-rail handguard, like the one seen in the game.

PP-19 Bizon-2
The 9x18mm PP-19 Bizon-2 appears with a side-folding stock, which of course, can be folded. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Due to the position of the magazine, this weapon cannot accept any under-barrel attachments. Referred to as "PP19".

Jianshe 9mm
The JS 9mm is added as a new Bodark SMG in the "Arctic Strike" DLC. The stock and the front grip cannot be changed, and also cannot use dual magazines. Initially held only 20 rounds instead of the correct 30, though after a patch the capacity was increased.

The PP-2000 is used by Team Bodark in the MP part of the game. Utilizes 44-round magazines. During the mission "Gallant Thief", Kozak gives President Volodin a unique PP-2000 with a Kobra red dot sight and 20-round magazine. The PP-2000 is also used by some of the HVT's (High Value Target) during the last mission, "Shattered Mountain", and the unique one with a 20-round mag is also given to a Russian general rescued in the first mission of the Raven Strike DLC.

The TDI Vector is one of the usable submachine guns in the game. In Story mode it is the preferred weapon of Cpt. Cedric "GhostLead" Ferguson, usually fitted with a red dot scope and sound suppressor. For some reason it holds only 28 rounds in the 30-rounder magazine.


Assault Rifles
Assault rifles are used by riflemen in the MP. ARs have the most attachments in the game, including bipods and Grippods (also available for machine guns). They can also mount five unique under-barrel launchers, EMP launcher, explosive grenade launcher, smoke grenade launcher, under-barrel semi-automatic shotgun, or taser (MP only).
Some compact assault rifles are labeled as PDRs, or Personal Defense Rifles. These give more maneuverability to the player, at the cost of range and sometimes stopping power. Personal Defense Rifles cannot be fitted with quad-stack or drum magazines (although the Magpul PDR can take a 30-round PMag), only with dual mags or mags containing armor piercing ammo. They cannot be equipped with under-barrel launchers, a bipod or Grippod, and the optic attachment cannot be a thermal or Backscatter optic. The barrel length of the PDRs cannot be changed.
The 5.56A-91 appears as "A-91" in the game. This designation is misleading, as it refers to the non-export 7.62x39mm version. The default version of the weapon comes without the grenade launcher part, just like in Battlefield 3 . The gun cannot take any other under-barrel attachments, such as a grip or the shotgun. Only the three types of grenade launchers can be attached to it. The stock and barrel are also unalterable.

The AK-200 (prototype version of the AK-12 rifle) appears as "AK-200" in the game, fitted with a Tapco folding stock. Its extended magazines option depicts the newly designed 60-round quad stack magazine rather than the dual-drum magazines most other assault rifles can use, however the model simply uses a 30-round Tapco magazine which has been bulged out to resemble the profile of the 60-round magazine.

The AKM is one of the four pre-order bonus weapons, available for use by Bodark riflemen. It is incorrectly listed as the " AK47 ". It features a RIS handguard, short barrel, folding sights, custom flash hider, and side-folding wire stock (fixed also available). Has similar attachments like the AK-200; the only difference is that the AKM can use 75-round drum mags, while the AK-200 uses 60-round quad-stack box magazines. It is the only one of the four pre-order weapons available to the player regardless if they preordered the game, available in at least two weapons crates.

The AKMSU is a PDR used heavily by enemies during the Story mode. It is mistakenly called " AKS-74U " in the game. Can be fitted with dual mags, various optics, muzzle attachments and foregrips. It is also possible to choose AK-74M style full stock in both folded and unfolded position. Gabriel Paez carries an AKMSU with the stock folded during the first mission. Dede Macaba carries a gold-plated AKMSU with the stock folded during the second mission.

AN-94 "Abakan"
The AN-94 is used by Russian Ultranationalists. In MP, it is used by Team Bodark. Can be fitted with semi-auto, full-auto, match, or the infamous 2-round burst fire modes. Features the original-model stock, which in reality prevented right-handed shooters from being able to actually reach the trigger with their trigger finger when it was folded (necessitating a switch to an RPK -like stock in later models), but despite this the weapon can be fired just fine by the right-handed characters when the stock is folded. The length of the barrel cannot be modified, but the muzzle brake can be changed. Also can accept a 75-round drum mag, or two magazines taped together.

The AS Val appears as "VSS" in the game, classified as a sniper rifle. For some reason, the stock cannot be folded if a grip-pod is attached to the weapon, and unlike most other sniper rifles there is no option for a fixed stock (which likely would have been the VSS' wooden stock). It is correctly shown to be fully automatic, although a semi-auto trigger is also available. The barrel length cannot be changed. Until a patch, it held only 10 rounds, despite being modeled with the 20-rounder magazine.

CZ 805 BREN
The CZ 805 BREN is added in the "Arctic Strike" DLC, listed as the "S805". Some sources also call it the CZ805. It can be fitted with a 75-round drum magazine like the Ghosts' ACR.

DS Arms SA58 OSW
The DS Arms SA58 OSW is classified as a PDR and it is used by Team Bodark. In the Guerrilla mode, a suppressed SA58 OSW with full-auto trigger group is the starting weapon, along with an FNP-45T pistol.

Enfield L22A2
The modified version of the Enfield L22A2 featuring a MIL-STD-1913 sight rail and a slightly lengthened barrel and handguard appears. It is classified as a PDR, used by Ghosts in MP. Being a bullpup weapon, the buttstock of the rifle cannot be altered.

FN F2000 Tactical
The FN F2000 Tactical with "Tactical" handguard is added as a Ghost assault rifle in the "Arctic Strike" DLC. The stock and the barrel length cannot be modified. The gun incorrectly mounts the FN 40GL grenade launcher (developed for the SCAR family) instead of the GL-1.

A black FN SCAR-L with EOTech holographic sight, custom pistol grip, and what looks like a laser sight mounted under the barrel is seen on the installation menu (PC).

The FN SCAR-H CQC is added in the "Arctic Strike" DLC. It is classified as a Ghost PDR and is equipped with the sliding stock of the FN SCAR PDW . Referred to as "Mk17".

Heckler & Koch HK417
The Heckler & Koch HK417 appears as "417" in the game. It is one of the assault rifles used by the Ghosts in multiplayer. The standard trigger setting is semi-auto only in all game modes. Has the default assault rifle attachments, including an extended 30-round magazine.

IMI Tavor TAR-21
The TAR-21 is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top. This version of the TAR-21 that was recently introduced by IWI in 2012. Has the standard assault rifle modifications, but the stock is not alterable. It can be mocked up as a CTAR-21 or STAR-21 with the respective barrel configurations.

The Magpul PDR-C is one of the usable assault rifles in the game. Classified as a "Personal Defense Rifle" - what PDR actually stands for in the gun's name. Can be fitted with various optics, muzzle attachments, and a 30-round magazine. This is one of the few weapons that can have a 2-stage trigger. It is also possible to replace the factory angled foregrip with a rail system (basically turn the PDR-C into a PDR-D), and attach a vertical fore-grip to that rail; this interestingly makes it the only bullpup rifle in the game that features options of a different stock.

Mk 14 Mod 0/1 Enhanced Battle Rifle
The Mk 14 Mod 0 EBR is one of the four bonus weapons for pre-ordering or for purchasing the Digital Deluxe edition of the game, used by Ghost team riflemen. Joe Ramirez briefly uses one with a holographic sight and magnifier during the introduction. Like the HK417, the Mk 14 can be fitted with a 30-round magazine. A Magpul CTR butt-stock is also selectable, turning the Mk 14 Mod 0 into the Mod 1.

The OCP 11 seems to be a completely fictional weapon. It has an AK-type 7.62mm magazine that holds 40 rounds, but it clearly lacks the magazine release button. The receiver does not look like that of any new or old AK variant. The selector switch is from an AR-15 rifle. The OCP 11 is classified as a PDR used by Team Bodark, featured in the Arctic Strike DLC.

Patriot Ordnance PDW
Called the "Goblin" in-game, the POF P416 appears under the "PDR" class for the Ghosts. This is the only assault rifle available at the start of the story mode, and unless under player control in co-op modes it is near-always the primary weapon of Sgt. James "30K" Ellison. The gun was modeled after the civilian PDW (pictured below), with safe and fire settings on the selector. The default automatic fire mode can be replaced with 3-round burst or semi-auto. Fixed M16 -style stock is also available, or the player can choose not to have any stocks at all.

Remington ACR
The Remington ACR with 5-sided handguard is the main Ghost assault rifle, often seen in the hands of the squad in pre-mission cutscenes. The stock can be folded, and the gun can be fitted with a fixed stock too. A 75-round drum mag (modeled after a 100-round Beta C-Mag) is also unlockable.

The SR-3M is classified as a "Personal Defense Rifle". This is the Bodark counterpart of the PDR-C, having similar attachments including the 2-stage trigger. As with the MP7A1, the folding foregrip has been replaced with a rail system, enabling to attach both vertical or angled foregrips. This gun is often seen in the hands of bad guys in both Story and Guerrilla modes.

Sniper Rifles
Sniper rifles can be fitted with five different optics: Holographic sight with Magnifier (providing 3x zoom), Tac Scope (4x zoom), High Power Optic (8x zoom), Custom Sniper Scope (12x zoom), or Thermal Scope. They can also mount either a bipod or angled foregrip. Four types of ammo can be selected for sniper rifles: Standard, Armor Piercing, Exacto (self-guided), and Raufoss (explodes on contact). Side rail attachment can be a laser sight or OTR scanner.
Knight's Armament Company Revolver Rifle
The KAC Revolver Rifle is known as "SRR" in the game, and features a suppressor by default. Reloads are done using speedloaders; this gives the gun a quick reload, regardless of how many rounds are fired. It is shown to operate in Double Action mode, while the real weapon is Single Action (meaning it can only be fired if the hammer is cocked). Can be fitted with a special wire stock, or can have no stock at all. The barrel length cannot be changed.

Knight's Armament Company SR-25
The SR-25 Enhanced Match Rifle appears in the game as the "M110", and is frequently utilized by MSG Robert "Pepper" Bonifacio. This civilian variant is distinguishable from the military M110 SASS by its lack of an ambidextrous bolt catch and length-adjustable buttstock. This is the only sniper rifle in the game without DLC that has a 20-round magazine. The stock of the rifle cannot be changed, even though the real SR-25 or M110 SASS can accept AR-15 style buttstocks. Furthermore, the unique suppressor can only be applied to a standard length barrel.

The KSVK 12.7 heavy sniper rifle is used by Team Bodark in MP, and is also often used by Russian snipers in story mode.

Mosin Nagant M91/30
A heavily customized and modernized Mosin Nagant M91/30 appears as "MN91/30", and is another weapon unlocked by pre-ordering or purchasing the Digital Deluxe edition, available to Bodark scouts.

The PSL-54C 's model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the SVDS . The fixed stock found on the newer SVD rifles is also selectable. Strangely, the magazine lacks the "X" shaped stamping.

Remington M40A5
The M40A5 is the fourth and final weapon included in the Digital Deluxe edition, usable by Ghost team scouts. The model of the magazine is much longer than the 7.62mm magazine of the M40A5/Remington 700 series.

Remington MSR
The Remington MSR (Modular Sniper Rifle) is the main bolt-action sniper rifle of the Ghosts in both MP and story mode. Two members of the other Ghost team killed in the intro use MSRs to take out the enemies around the convoy. The gun holds 5 rounds, but is modeled with a 10-shot magazine. The rifle also features a custom cheek rest and butt pad. Strangely, the stock cannot be folded, even though the MSR was designed to be able to be fired with a folded stock.

Shotguns are used by Scouts in multi-player. Shotguns can fire buckshot, slug (MP only) or Dragon's Breath shells.
Benelli M4 Super 90
The Benelli M4 Super 90 appears as "M1014" in the game. Has a Mako Group polymer quad rail handguard. A fixed stock is selectable. Holds 8 shells instead of the correct 6. When selecting a longer (or shorter) barrel, the length of the tubular magazine also increases (or decreases), but the actual capacity of the gun does not change. A fictional, shortened version of the M4 can also be mounted on assault rifles as an under-barrel attachment. This semi-auto shotgun holds 3 shells, and is used by both factions in MP. It can only fire buckshot shells.

The Saiga 12K is another usable shotgun of Team Bodark. The shotgun features a RIS handguard, BUIS, and skeletonized stock. Capable of fully-automatic, semi-automatic, or 2-round burst fire.

The Ghosts' "M12" fully-automatic shotgun appears to be based on the Pancor Jackhammer and the similar obscure MICOR Defense Leader 50 bullpup .50 BMG rifle, noted by its distinctive pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle brake, and redesigned buttstock, which cannot be modified. Feeds from 8-round box magazines, to balance it out with Team Bodark's Saiga-12K. Can be fitted with a full-auto, semi-auto, 2-stage, and even 3-round burst trigger group.

Mossberg 500
The Mossberg 500 with heat-shield is one of the Ghost shotguns. It is incorrectly listed as the "M590A1". The design of the tubular magazine cap reveals that it is a Mossberg 500, not the newer 590A1. The gun's name is not the only inaccuracy: It is modeled with a 5-shot tube but somehow manages to hold 8 shells. Comes standard with a top-folding wire stock based on the KNOXX SpecOps Folder Stock. A fixed shoulder stock is also unlockable.

MTs255 Tactical
The MTs255 Tactical appears as "MTs-255" in the game. Can be fitted with a special flash hider, but it can only be attached to a short barrel. This shotgun cannot accept any under-barrel attachments.

The RMB-93 is the standard pump-action shotgun of the Bodark faction. The barrel length of the RMB-93 cannot be changed, unlike the Mossberg 500, its Ghost counterpart. Can be fitted with a "fixed" stock, that is basically an LE stock with a custom butt-pad. It is also worth noting that the real RMB-93 cannot be reloaded when the stock is folded, because it would cover the loading port.

Machine Guns
Machine guns are capable of suppressing an enemy, forcing him to take cover with limited field of view. Machine guns can fire standard, armor piercing, or incendiary ammo. MG's are usually limited to full-auto fire. Available optics are: Red Dot, Magnified HWS, Tac Scope, and Backscatter Optic. Under-barrel attachments include a vertical grip, angled fore-grip, grip-pod, and bipod. Bipods and grip-pods can be deployed when on the ground or behind low cover to increase accuracy and reduce recoil. The stock of some machine guns are also changeable.
Mk 48 Mod 0
An Mk 48 Mod 0 fitted with the sliding stock of an M249 Paratrooper appears as "Mk48" in the game. Strangely, fixed stock is not available for this MG. The MK 48 Mod 0 is the starting machine gun in the story mode.

LSAT Light Machine Gun
The developmental LSAT Machine Gun is usable by the Ghosts in the MP. It is unknown why the stock cannot be collapsed. Instead, it can be fitted with a "fixed" stock, that looks like an AR-15 type LE stock with some modifications.

Mk 43 Mod 1
The Mk 43 Mod 1 machine gun can be unlocked through uPlay, along with the RPK. It is used by Ghost riflemen. Referred to simply as "M60" in-game. Feeds from 200-round ammo boxes, can fire standard, armor piercing or incendiary rounds. The MK 43 Mod 1 is limited to full-auto fire, but a match trigger can be unlocked. Comes with a bipod by default in multiplayer; it may sound weird, but the under-barrel rail cover (that is, no under-barrel attachment) must be unlocked. Story mode likewise starts it with a holographic sight with magnifier that the player can use before actually unlocking it, so long as they don't switch it out for another optic. Also can use all three types of foregrips. The barrel length and muzzle attachment is also customizable. The MK 43 Mod 1 uses its real-life iron sights, instead of the flip-up BUIS found on most of the guns in the game.

Norinco QJB-95
The Norinco QJB-95 is one of Team Bodark's machine guns. Known as "Type 95". For some reason it holds 80 rounds instead of 75. The stock of the gun is not alterable.

Knight's Armament Company LMG
The KAC LMG appears in the game as the "Stoner 96". It is one of the Ghosts' machine guns, most often seen in the hands of 30K when not going silent. Has a 150-round capacity.

PKP Pecheneg
The PKP Pecheneg appears as "PKP" and is one of the Team Bodark's machine guns. Holds 150 rounds, like most of the MG's. The stock cannot be modified.

The RPKM (export version of RPK with synthetic furniture) with a 40-round box magazine (that manages to hold 45 rounds somehow) is unlockable through uPlay, along with the MK 43 Mod 1 (listed as "M60"). A Beta C-Mag with a 75-round capacity is also unlockable. Like the MK 43 Mod 1, the RPKM comes with a bipod by default. The butt-stock can be folded. Unlike many other machine guns, the RPKM can be outfitted with a semi-auto only trigger setting.

STK Ultimax 100 Mk 5
The ST Kinetics Ultimax 100 Mk 5 appears as "Ultimax Mk.5" and is one of the Team Bodark's machine guns. Due to the drum magazine, it has a very fast reloading animation. Fixed stock of the Ultimax 100 Mk 2 is also selectable. This is the only LMG that can be fitted with a 3-round burst trigger pack.

Brügger & Thomet GL-06
The Brügger & Thomet GL-06 appears as "G106" and can fire smoke, EMP, and frag grenades. Used by team Bodark in MP.

The CZ 805 G1 is the Bodark counter-part of the FN 40GL. It can be mounted on four out of five Bodark assault rifles; the AKM, AN-94, AK-200, and 805 BREN. The 5,56A-91 uses its own grenade launcher.

The FN 40GL (Mk 13) appears as "Mk40GL" (although some sources refer to it as "FN40GL") and has a fully black finish. Can fire smoke, EMP, and fragmentation grenades. In MP, it is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for Ghosts assault rifles, including the ACR, HK417, TAR-21, Mk 14 Mod 0/1 and the F2000 Tactical (added in Arctic Strike DLC).

A picture of an M203A2 grenade launcher with an AN/PSQ-18A day/night sight is shown in the "Equipment - GL" section of the in-game Manual.

The launcher identified as "RPG" by both Ghosts and the Augmented Reality appears to be a fictional or futurized RPG variant, bearing some resemblance to the RPG-29 "Vampir" launcher.

Emplaced Weapons
2a42 automatic cannon.
The 2A42 Automatic Cannon is the main armament of the BTR-90 APC's.

The KAC LMG is seen mounted on GAZ-2330 vehicles. Also appears as part of an automated sentry used by the Russian troopers. This version of the LMG has no butt-stock. It is highly unlikely that Russian soldiers would ever use the KAC LMG, considering how they have access to more powerful 7.62mm machine guns in real life.

The Kord heavy machine gun is mounted on Russian T-90 tanks.

M134 Minigun
The M134 Minigun can be seen as an emplaced weapon and also mounted on Ghost Black Hawks. Usually fitted with a gun shield. Every faction is seen using these, including the Ghosts, Watchgate PMC, African rebels, and even Russians.
The PKT machine gun is coaxial-mounted on Russian T-90 Main Battle Tanks, however they are never seen being used.

The ST Kinetics Ultimax 100 Mk 5 with long barrel and gun shield is mounted on enemy Technicals during the Africa missions. These machine guns cannot be used by the player.

Mi-24 "Hind" gunships used by Watchgate PMC and Russian forces are armed with YakB-12.7 machine guns .

Grenades and Deployables
An/m14 incendiary grenade.
The AN/M14 incendiary grenade appears as "Incendiary".

Flashbang grenade of unknown production.

M18 Smoke Grenade
The M18 smoke grenade appears as "Smoke".

M18A1 Claymore
The M18A1 Claymore is an unlockable equipment for the Scout class (both sides).

M67 Hand Grenade
The M67 hand grenade appears as "Frag".

Taser Shockwave
The Shockwave is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.

Other Weapons
This section lists the guns seen in the first live-action trailer.
AK-47s were used by Russian Ultranationalists in the trailer.

Barrett M107
A Ghost Recon operative codenamed Pepper fires a Barrett M107 to kill Ivan Illitch Kerenski in the trailer.

Heckler & Koch MP5A2
The operatives at the Russian Special Forces headquarters have MP5A2s .

Mossberg 500 Cruiser
A Mossberg 500 Cruiser can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.

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