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Ghost Recon Breakpoint Map Size; Here’s How It Compares to Wildlands
The Ghost Recon series’ transition from a linear tactical third-person shooter to a sandbox stealth game has seen it feature some of the largest open-world maps ever in video games.
In fact, at 170.2 mi², Wildlands is beaten only by Just Cause 3 on Twinfinite’s list of biggest open-world maps this console generation . So now that its sequel, Breakpoint, is out we couldn’t wait to jump in and do some rough calculations to see how it compares.
So how do we achieve this? Well, map measurement in video games is a bit of a tricky business, but thankfully it’s made a little easier in Breakpoint by a gridded map and Ubisoft’s signature waypoint system
By gridded map I mean the gridlines that appear across the map and section off areas into rectangles; and by waypoint system, I’m referring to the ability to drop a waypoint on the map and then check its distance from the player.
With the ability to measure in-game distance and a map that’s divided into rectangles, working out the total area of Breakpoint’s entire map is relatively simple.
Note: I’ll be working in kilometers until the final measurement as those are the units used in-game.
First, we measure the rectangle sizes and work out what surface area they represent. Rectangles appear in two types depending on your zoom level: the smaller rectangles (max zoom) are 3 x 1.5 km and the larger rectangles (regular map view) are four smaller ones combined, which works out to 4.5 km 2 and 18 km 2 respectively.
Now that we know each large rectangle is 18 km 2 it’s just a case of counting the total number of grid rectangles and adding them together to find the area of Breakpoint’s entire map surface.
There are 112.5 large rectangles (15 across, 7.5 down), which means Breakpoint’s entire map surface is a whopping is 2025 km 2 (112.5 x 18 km 2 ) or 781.9 mi².
Of course, that’s not quite the whole story because the vast majority of this area is water and two of the map’s major islands, Moa and Golem, aren’t yet a part of the game.
Breakpoint’s playable area, then, is much smaller than this, and this is where the measurement starts to drift into guesswork rather than precise math.
Because Aroa’s islands don’t always take up entire grids and several parts of the maps are essentially inlets and fjords, I’ve had to make up a rule about what I consider “playable” and what is just empty space. Basically, anything reasonably close to the shoreline is counted. This gives us a rough total percentage of the surface area taken up by “playable space.”
The result? An estimated 70 small rectangles or 17.5 large ones taken up by playable space, making for a 315 km 2 or 115 mi² of playable map. That’s just 14% of the total map surface.
Now, if you’ve been paying attention, that means that while Breakpoint’s map surface is way bigger than Wildlands (170.2 mi²), its playable area is actually slightly smaller.
That being said, it’s worth pointing out that Golem island’s arrival as the game’s raid island sometime in the future will likely make the games similar in size. And if Moa island really is the DLC chapter many fans believe it to be, that would make Breakpoint substantially larger than its predecessor.
That does it for our measurement of Ghost Recon Breakpoint’s map. If you’re after more information and/or tips on the game I’d encourage you to check out Twinfinite’s extensive guide wiki .
About the author
Alex was a Senior Editor at Twinfinite and worked on the site between January 2017 and March 2023. He covered the ins and outs of Valorant extensively, and frequently provided expert insight into the esports scene and wider video games industry. He was a self-proclaimed history & meteorological expert, and knew about games too. Playing Games Since: 1991, Favorite Genres: RPG, Action
More Stories by Alex Gibson
How big ghost recon breakpoint’s map really is.
Tom Clancy's Ghost Recon Breakpoint is far from the franchise's best entry, but its got a huge game map for fans to explore; here's how big it is.
Just how big is the map in 2019 sequel Tom Clancy's Ghost Recon Breakpoint ? Tom Clancy is the acclaimed author behind best-sellers like Rainbow Six , which was later adapted into a first person shooter in 1998. The success of this title later saw Tom Clancy's name attached to several burgeoning video game franchises in the early 2000s. Outside of the Rainbow Six series - which is still running to this day - Splinter Cell is arguably the most popular franchise to bear the author's name, which followed Agent Sam Fisher on some tense sneaking missions around the globe.
While some series like Tom Clancy's H.A.W.X didn't quite take off, for the most part any franchise featuring the late writer's branding has been a license to print money. Case in point are the Ghost Recon games, with the series launching back in 2001. They follow the exploits of the titular platoon, with one of the best installments being 2017's Tom Clancy's Ghost Recon Wildlands . That game's large, open world allowed players a variety of options in how they approached missions, and it could be downright addictive exploring all the map had to offer.
Related: Ghost Recon Breakpoint: How To Defeat The Behemoth
Sadly, on the other end of the spectrum was Tom Clancy's Ghost Recon Breakpoint . This Ubisoft title was released to mostly negative reviews for its many bugs and general lack of polish and had the feeling of needing more time in development. It also came under fire for its excessive amount of microtransactions. The game is set on an archipelago in the Pacific called Auroa, and one thing that can't be denied about is the size of the game world.
According to Twinfinite , Ghost Recon Breakpoint's map comes in at about 2025 km - or 781.9 miles - in length. On the surface that seems pretty impressive, and it's comparable in size to Ghost Recon Wildlands . The issue is that Auroa is inherently less alive and interesting than the latter's recreation of Bolivia. A lot of Breakpoint's map is covered by oceans or lakes too, meaning there's actually less land for players to explore too.
While fans were excited for Tom Clancy's Ghost Recon Breakpoint and the many features it promised, the end result was a drag, uninspired shooter that did little to evolve from Wildlands . This was reflected in sales too, with the game performed below expectations. The future of the series moving forwards is unknown, though any new Ghost Recon titles will have to work hard to bring back player trust.
Next: Ghost Recon Wildlands - Where To Find The M4 Rifle
10 Biggest Open World Maps In Video Games
7: ghost recon: breakpoint - 781.9 square miles.
Tom Clancy’s Ghost Recon Breakpoint is the eleventh Ghost Recon game in Ubisoft’s classic shooter franchise.
It also happens to have a ridiculously huge map, but, and you’re going to see this pattern forming here, this is another case where bigger may not have meant better. The map covers the fictional island of Auroa in the South Pacific and sits at approximately 781.9 square miles of traversable terrain including forestland, swamps, mountainous regions, and deserts.
Interestingly, the game was designed for the player to use the map in order to find mission locations, so you’ll have to compare a mission description to the regions instead of chasing objective markers. With a lot of ground to cover there’s also a lot for you to do like harvest resources, set up shelters, and craft items as there is a far bigger emphasis on the survival gameplay aspects this time around.
Also, shooting, you’ll still be doing a lot of shooting.
Likes: Collecting maiamais, stanning Makoto, dual-weilding, using sniper rifles on PC, speccing into persuasion and lockpicking. Dislikes: Escort missions.
15 Video Game Worlds Bigger Than The Witcher 3
The Witcher 3 offers a huge playground for gamers to explore, but these games built worlds even bigger than that.
The Witcher 3: Wild Hunt remains one of the gold standards of RPG development these days. Part of The Witcher 3 's success stems from its generous and lush game world, which is also one of the biggest in the fantasy RPG genre. These aren't just mostly empty areas too; they're filled to the brim with hand-crafted side quests and other activities.
RELATED: Shortest Open World Video Games
With DLCs and the Skellige map included, The Witcher 3 's entire game world measures at roughly 88 square miles , or 142 square km . That's a lot of ground to cover. However, as impressive as that may be, other games — even those released before The Witcher 3 — have even bigger maps . These few are just some of the best examples. Do note that maps that utilize flight as the only gameplay mode were excluded for a fairer comparison.
Updated January 13, 2023 by Sid Natividad: Bigger isn't always better and The Witcher 3 map size proves that. Still, large maps tend to inspire a certain crowd and they do indicate the potential for exploration. It just so happens that there are plenty of other notable games with a game world bigger than The Witcher 3 map size .
That's one of their advantages against CD Projekt's RPG heavyweight. There are more maps with bigger game worlds compared to The Witcher 3 and they deserve as much recognition as the others. These additional video games have maps that can fit hundreds of The Witcher 3's game world.
15 Assassin's Creed 4: Black Flag (2013) — 90.2 Square Miles (145 Square Km.)
Speaking of games that came out before The Witcher 3 , Assassin's Creed 4: Black Flag is one of the most ambitious projects for the franchise. That's because it boasts 90 square miles (145 square km) of playable area. Ubisoft cheated a bit since this area is mostly a mock Caribbean Sea, but a huge part of the game involves sailing.
Some of the game's islands are inaccessible, but that's only a small percentage. Black Flag is no doubt bigger than The Witcher 3, even with its DLCs included. Of course, all that shiny blue would have been a chore to explore without the acclaimed sea shanties.
14 Operation Flashpoint: Dragon Rising (2009) — 135 Square Miles (217 Square Km.)
Similar to Arma 3 is another military sim game called Operation Flashpoint: Dragon Rising. It boasts a great 135 square miles (217 square km) of playable area. For a 2009 game, this was one heck of an achievement, though most of this is empty land since the game values realism.
RELATED: Longest Open World Games (According To HowLongToBeat)
Like Arma 3 , Dragon Rising can be a rather unforgiving game. It's a hardcore military simulator where some players might find the controls and shooting mechanics a bit clunky, especially when compared to the likes of Battlefield or Call of Duty. As such, playing the game just because of its big map is not exactly advised.
13 Arma 3 (2013) — 180 Square Miles (289 Square Km.)
Alongside Black Flag , Arma 3 was also one of the most generous games to come out in 2013. The military simulator has some impressive maps that, if put together, add up to 180 square miles (290 square km) for the base game. That's a huge playable area for characters that move realistically.
RELATED: Best Open World Games Set In A Single City
Even with Arma 3 's own roster of military transportation vehicles, it can take a while to get from one end of the map to another. Doing that solo is also ill-advised, as single-player Arma 3 is a rough experience and the game is best enjoyed with a well-coordinated group of friends.
12 Death Stranding (2019) — 230 Square Miles (370 Square Km.)
Another game with a landscape that many players might consider tedious to traverse is Death Stranding . Players get to enjoy all 230 square miles (370 square km) of this polarizing Kojima masterpiece. And no, it doesn't have that title because players will wish they were dead after getting stranded in the environment with a heavy package on their backs — it's deeper than that.
All that added Kojima flavor gives enough context for players to go out and rebuild America after an apocalyptic event fractured the whole place. Traversal is also not just limited to walking anymore as, after numerous updates, the game has added some quality-of-life improvements.
11 True Crime: Streets Of LA (2003) — 240 Square Miles (386 Square Km.)
Before Grand Theft Auto: San Andreas started making a large map dedicated to parodying Los Angeles, True Crime: Streets of LA was already miles ahead — or miles larger, in this case. It features quite a faithful recreation of Los Angeles complete with Beverly Hills and Santa Monica.
RELATED: The Most Breathtaking Open Worlds In Gaming
The street names are also there along with the major roads. The size? 240 square miles (386 square km) of a digital trip to LA, assuming players can stomach the ancient graphics. In any case, this open-world crime-fighting game is the spiritual predecessor to classics like Sleeping Dogs .
10 Black Desert Online (2015) — 247 Square Miles (397 Square Km.)
On the topic of unforgiving games, Black Desert Online is quickly becoming larger with all the content being added to it. It's a sandbox MMORPG , where players can form guilds and claim their own nations or territories. For that to happen, the game needs a huge map and even so, its 247 square miles (398 square km) of area is never enough for all the power-hungry guilds.
This area is also playable and has tons of activities scattered in them, from grinding mobs of enemies to harvesting rare resources, so players can sell them on the market. If players get tired of land, they can build their own boat or ship, to hunt some whales or just explore the seas.
9 Tom Clancy's Ghost Recon Wildlands (2017) — 247 Square Miles (397 Square Km.)
Ubisoft might have lost its touch when making Ghost Recon games as of late, but there's no denying the effort they put into making their games vast. Take, for instance, Ghost Recon Wildlands . It's a game set in fictional modern Bolivia, which is oddly composed mostly of countryside scenery.
RELATED: Open World Games That Everyone Forgot About
All that adds up to a total area of roughly 247 square miles (398 square km), making vehicles a necessity — off-road vehicles, mostly. But even then, Wildlands is known for its clumsy vehicle handling, so driving here isn't exactly a pleasant experience. Regardless, it's one of the richest landscapes Ubisoft has crafted.
8 Just Cause 3 (2015) — 400 Square Miles (643 Square Km.)
The Just Cause games have always been about pushing the boundaries of map size and allowing absurdity when it comes to destructive gameplay. Just Cause 3 is actually sort of tied with Just Cause 4 when it comes to map size. Both games feature locales that are roughly 400 square miles.
Regardless, most Just Cause games see the player controlling a walking calamity who's out to wreak havoc on some fictional country's oppressive military government. Traveling around isn't a problem as players can easily attach themselves to jet planes and parachute down.
7 Asheron's Call (1999) — 500 Square Miles (805 Square Km.)
Asheron's Call is an MMORPG so it already had an advantage over The Witcher 3 when it comes to map size. It needed something bigger to accommodate all those players, after all. This old MMORPG is officially dead today though it had a good run thanks in part to its 500 square miles of playable space.
A lot of this is water, of course, but that also doesn't take into account instanced dungeons and other enclosed areas. The huge open world certainly paid off for Asheron's Call since it was one of the first few MMORPGs back in the late 1990s to house thousands of players on a single server.
6 Final Fantasy 15 (2016) — 700 Square Miles (1127 Square Km.)
The measurement above is a conservative estimate. Other numbers crunch up Final Fantasy 15 ' s game world to roughly 1,800 square km., which is quite dizzying. It's just that a lot of players likely won't notice all that space in the game while cruising in their flying car with the Backstreet Boys in tow.
RELATED: Sleeping Dogs: Things That Make The Open-World Game Worth Playing Today
In any case, that's a lot of land for Prince Noctis to reclaim after his father's empire was invaded. So it's up to him to save his people while uncovering his past. Given how beautiful Final Fantasy 15 is, it's an even bigger achievement than The Witcher 3 , at least visually.
5 Fuel (2009) — 5,560 Square Miles (14,400 Square Km.)
Fuel 's map size was no short of ambitious. The more than 14,400 square km. of playing space was set in a post-apocalyptic United States after the sun destroyed civilizations. So thankfully, they didn't need to render all the buildings and the urbanity; the US map here consisted mostly of roads and rough terrain .
It's practically Mad Max but set in the US. And sure enough, that map size was justified well since Fuel incentivized high-octane gameplay where players usually don't take their fingers off the accelerator button regardless of their vehicle.
4 Guild Wars Nightfall (2006) — Estimated 15,000 Square Miles (24140 Square Km.)
Here's some good proof that bigger isn't always better. While Guild Wars Nightfall is often hailed as one of the biggest maps in gaming, a lot of that size doesn't really translate to playable areas. Those who have played the game will often note that a lot of the areas in Nightfall are instanced.
RELATED: Open-World Games That Punish You For Exploring Too Soon
There are set paths for traversal, combat, and quests, meaning some areas are just additional empty polygons for show. Still, it all adds up to the illusion, and to be fair, a lot of the mountains and seas in The Witcher 3 are mostly empty anyway.
3 Lord Of The Rings Online (2007) — Estimated 30,000 Square Miles (77,700 Square Km.)
No wonder Frodo and Sam got cranky during their journey to Mount Doom, Middle-earth is a little too big, even for a video game world. There were lots of disputes about the game world size in Lord of the Rings Online but even with in-game estimates, it's still larger than The Witcher 3 's game world. Plus, the expansions keep adding up to the size.
What does make it impressive compared to other MMORPGs is the lack of a loading screen for most of the game's zones. Of course, the map mostly consists of large and empty stretches of farmlands and mountains. Some of them are not playable areas, but for a 2007 game, this kind of map size estimate was more than impressive.
2 Elder Scrolls 2: Daggerfall (1996) — 62,000 Square Miles
Sure enough, the Elder Scrolls games won't lag behind when introducing their own humongous game world . Daggerfall or even Arena holds the title for the most massive landmass available for players to explore. For Daggerfall, the game map is an incredible 62,000 square miles (161,000 square km) of Tamriel overload — and that's just one province.
How did they do it, and how well does it compare to other Elder Scrolls games? Not great. While dizzyingly immense, Daggerfall 's landmass is procedurally generated, and the worst part about that is that the assets are re-used far too much. So while the game world is big, it's also annoyingly shallow, since there's almost no difference in appearance. In this case, gamers are sure to choose The Witcher 3 's smaller game world. Sometimes, it's about quality over quantity.
1 No Man's Sky (2016) — Unknown
No Man's Sky is cheating a bit here since the whole game is procedurally generated but this is a game where one planet can feel bigger than The Witcher 3 's whole map. The typical planet in No Man's Sky is estimated to be around at least 70+ miles in diameter .
Now, since No Man's Sky has more than a billion planets, give or take, that makes its size a little too big for comparison, assuming players document each and every planet. It's a different kind of game, of course, and The Witcher 3 's environments still have more depth, but when it comes to wide, open areas, it's hard to beat this game and others with procedurally-generated maps.
MORE: Best Combat Systems In Open World RPGs, Ranked
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Ghost recon breakpoint map size - how big is it.
Ghost Recon Breakpoint is going to be rather big, that much we know, but the question of how big is it , exactly, is still floating around - mostly unanswered. According to the latest sources, Breakpoint's map is going to be at least as big as that of Wildlands, though different in geography.
Namely, whereas Wildlands was comprised mostly of a single landmass that players could traverse as they saw fit, Breakpoint is going to be more compartmentalised, in a way: kind of like The Witcher 3's Skellige, we suppose.
Breakpoint Map Size
According to Ubisoft, players should expect for Breakpoint's main playing area to be at least as big as that of Wildlands, which was 24 km x 24 km, more or less. This makes Breakpoint about three times as big as, say, GTA V, though the game's geography promises dedication to verticality and places a heavy emphasis on careful, methodical traversal. It is unlikely that anyone will complain that Breakpoint is small, that's for sure.
What's more interesting, however, is that Ubisoft noted that more islands will be added to Breakpoint's map post-launch, containing end-game content such as raids and various high-end encounters that are likely to be similar to The Division 2's Expeditions . How this will work, exactly, we do not know, but we sure are eager to find out.
Strewn across this substantial playing area will be no less than 793 "hidden places", according to sources. These will include camping grounds and temporary base locations, as well as strategic gameplay element. How that will mesh with the rest of the game remains to be seen, but chances are these will be interactive in this way or the other.
While we wait for more information on Breakpoint's playing area, read what we know about the game's offline mode , and whether we think it'll have a battle royale multiplayer mode.
When he's not writing, Filip is usually found playing videogames. When he's not playing videogames, Filip is usually found writing. It's a vicious cycle.
Tom Clancy's Ghost Recon® Wildlands
JuggernautOwp původně napsal: The map is gona be HUUGE! but honestly...i still have to try the beta because a huge map doesnt make it a good open world game,i just hope its not very repetitive like some people said it was in the closed beta.
SMURF původně napsal: selling 2x codes if any of you is intrested also for honor nvidia 2x code
Kir původně napsal: SMURF původně napsal: selling 2x codes if any of you is intrested also for honor nvidia 2x code
$$KILLER$$ původně napsal: this map is very small
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Gedrucktes für Gamer, Sammler und Retro-Fans
Die größten spielwelten, plätze 10 bis 1.
PLATZ 10: Assassin's Creed Origins (82 km²)
Das alte ägyptische Reich war zwar größer als 82 km², aber Ubisofts Spiel-Version vom Königreich am Nil gehört trotzdem zu den weitläufigsten und vor allem eindrucksvollsten Open-World-Szenarien. Hier wechseln sich blühende Waldlandschaften mit von sengender Sonne beschienenen Wüsten, zerklüfteten Gebirgszügen und prachtvollen Metropolen ab. Dank "Discovery"-Modus kann man den historisch wertvollen Schauplatz auch ohne Erfolgsdruck erkunden, Erklärungen zu Schauplätzen und Kultur inklusive.
PLATZ 9: PUBG (118 km²)
Wo "Battle Royal"-Nebenbuhler "Fortnite" auf dicht gepackte und hektische Action setzt, baut "PUBG" auf Bewegungsfreiheit. Da passiert es auch gerne mal, dass man über Minuten keinen anderen Spieler zu Gesicht bekommt - bis es dann plötzlich und unvermittelt knallt. Gerade diese Überraschungs-Attacken aus der scheinbar stillen Einöde sind es, die den Online-Shooter so spannend machen.
PLATZ 8: DayZ (225 km²)
Über vier Jahre nach der Veröffentlichung als Alpha-Version befindet sich Bohemias Zombie- und Survival-Shooter "DayZ" noch immer im Early-Access-Stadium. Das 225 km² große Spiel-Terrain wird auf zwei Seiten durch Meer begrenzt, auf den anderen beiden geht das Gelände in eine Art Endlosschleife über: Graslandlandschaften ohne Ressourcen, die den Spieler früher oder später zur Umkehr ins eigentliche Spielgebiet zwingen.
PLATZ 7: Assassin's Creed 4 – Black Flag (230 km²)
Mit stolzen 230 Ingame-Quadratkilometern kann sich "Black Flag" die größte Spielwelt der "Assassin's Creed"-Reihe auf die Totenkopf-Flagge schreiben. Allerdings ist ein wesentlicher Teil davon der wässrige Spielplatz für gigantische Seeschlachten. Das Gefühl, mit seinem eigenen Piraten-Pott durch die karibische See zu pflügen und dabei gegnerische Schiffe von den Wellenkämmen zu böllern, ist unbeschreiblich, aber der sonst für die Serie typische Stadt-Parkour kommt dabei ungewöhnlich kurz.
PLATZ 6: Xenoblade Chronicles X (250 km²)
Die futuristische Spielwelt der WiiU-exklusiven "Xenoblade Chronicles X" dürfte mit imposanten 250 km² die zweitgrößte Rollenspielwelt sein, die jemals aus Pixeln und Polygonen konstruiert wurde. Spielerische Abwechslung wird dabei jedoch leider klein geschrieben, meistens sind die Helden mit Latschen oder Kämpfen beschäftigt. Die enorme Größe des Gebiets ist vor allem dem Umstand geschuldet, dass man genug Platz für turmhohe Kreaturen und Reisen per Battlemech bereitstellen musste.
PLATZ 5: Ghost Recon Wildlands (440 km²)
Bewegungsfreiheit ist in Südamerika à la Tom Clancy Trumpf: Ubisofts Multiplayer-Ballerei "Ghost Recon Wildlands" glänzt nicht unbedingt durch Schönheit oder Abwechslung, aber auf jeden Fall durch gewaltige Ausmaße. Die werden zu Fuß, hinter dem Steuer verschiedener Vehikel oder zum Beispiel mit dem Gleitschirm durchquert. Von Dschungeln überwucherten Berge und Täler nehmen einen wesentlichen Teil der Fläche ein, urbane Gebiete sind Mangelware.
PLATZ 4: Just Cause 3 (1.000 km²)
Für ganz viel Zerstörung braucht man auch ganz viel Platz: Square Enix' Berufsraufbold Rico Rodriguez mischt in "Just Cause 3" seine Inselheimat "Medici" auf. Im Fadenkreuz hat er dabei wie gewohnt einen fiesen Diktator - und für dessen Beseitigung muss die über weite Teile zertörbare Spiel-Umgebung ganz schön Federn lassen. Mit rund tausend Quadratkilometern Größe ist Medici bis heute die größte handgezimmerte Spielumgebung ohne Raumschiffe oder Rennsport-Hintergrund.
PLATZ 3: The Crew 2 (4.900 km²)
Open-World-Rennspiele brauchen naturgemäß mehr Platz als Rollenspiele oder Adventures: Immerhin durchquert man die Spielwelt nicht per pedes, sondern hinter dem Steuer eines PS-Monsters. Mit kolossalen 4.900 km² dürften beide "Crew"-Spiele von Ubisoft die größten Vertreter ihrer Genre-Gattung sein. Damit sind die virtuellen Staaten von Amerika 2.000 mal kleiner als die echten USA - doch für ein Spiel ist das eine beachtliche Leistung.
PLATZ 2: The Elder Scrolls 2 – Daggerfall (161.000 km²)
Anders als bei den moderneren "Elder Scrolls"-Teilen kommt die Spielumgebung in "Daggerfall" überwiegend aus dem Zufallsgenerator. Immerhin: Dafür hält sie mit über 161.000 Quadratkilometern seit 22 Jahren den Rekord für die größte am Stück begehbare Spielfläche. Leider ist der Ausflug in die beiden Provinzen "High Rock" und "Hammerfell" nur noch mit extra-starker, rosaroter Retro-Brille genießbar.
PLATZ 1: No Man's Sky (18 Trillionen Planeten)
Ähnlich wie "Daggerfall" verlässt sich Hello Games' Mega-Universum aus "No Man's Sky" mehr auf Zufalls-Algorithmen wie handgemachtes Spiel-Terrain - anders ist das bei ungefähr 18 Trillionen begeh- wie überfliegbaren Planeten (nebst dem Weltraum dazwischen) auch nicht möglich. Die bizarren bis auch mal leblosen Welten glänzen nicht gerade durch Individualität, aber in Summe ergeben sie den gewaltigsten digitalen Abenteuerschauplatz, den ein Mensch bereisen kann.
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