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Deep Rock Galactic: Rogue Core is another spinoff from Ghost Ship Games
Not be confused with the mobile game, Deep Rock Galactic: Survivor, Rogue Core is a roguelite co-op FPS coming to early access in November 2024.

The Deep Rock Galactic universe continues to expand with new games as Ghost Ship Games has added a new one to the slate. During a recent livestream, the developer revealed Deep Rock Galactic: Rogue Core. It’s a roguelite first-person shooter for up to four players that will be different from the original Deep Rock Galactic. It’s also different from the previously revealed mobile title, Deep Rock Galactic: Survivor, and is set to launch in early access in November 2024.
Ghost Ship Games revealed Deep Rock Galactic: Rogue Core in a recent Deep Rock Galctic-focused livestream, after which it launched the teaser on YouTube and opened up the game’s store page on Steam for wishlisting. Deep Rock Galactic: Rogue Core puts players in the role of a Dwarven Reclaimer. When control is lost over mining operations on the planet Hoxxes IV, the Reclaimers are sent in to investigate. You’ll bring lost mining operations back online, investigate the source of the Greyout, and aim to put a stop to what’s causing it.
Set to launch in early access on Steam starting in November 2024, Deep Rock Galctic: Rogue Core is a neat new angle on everyone’s favorite mining and bug-squishing co-op shooter. Ghost Ship Games also reassured fans that this isn’t the end of the original Deep Rock Galactic, posting a roadmap that shows plans for all of the Deep Rock Galactic content coming up throughout the coming years. It also isn’t the same as the mobile spinoff, Deep Rock Galactic: Survivor , which is a single-player Vampire Survivors-like mobile game set in the Deep Rock Galactic universe.
With that in mind, it looks like we have a lot of new Deep Rock Galactic goodness to look forward to in the years ahead. As we watch for new details and reveals of Rogue Core, stay tuned here at Shacknews for the updates.

TJ Denzer is a player and writer with a passion for games that has dominated a lifetime. He found his way to the Shacknews roster in late 2019 and has worked his way to Senior News Editor since. Between news coverage, he also aides notably in livestream projects like the indie game-focused Indie-licious, the Shacknews Stimulus Games, and the Shacknews Dump. You can reach him at tj.[email protected] and also find him on Twitter @JohnnyChugs .
- Deep Rock Galactic
- Ghost Ship Games
- Ghost Ship Publishing
- Deep Rock Galactic Series
- Deep Rock Galactic: Rogue Core

TJ Denzer posted a new article, Deep Rock Galactic: Rogue Core is another spinoff from Ghost Ship Games

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Deep Rock Galactic dev launches publishing label for Danish studios
Passing on five years worth of lessons
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Ghost Ship Games, the developer of Deep Rock Galactic , announced on Thursday that the studio is expanding into publishing. Ghost Ship, based in Denmark, will begin publishing small titles from other Danish studios. While the studio only has one game under its belt, the long-lasting success of its dwarven co-op sci-fi shooter has paved the way for more projects from other creators.
“ Deep Rock Galactic is still the main thing for Ghost Ship Games,” said Søren Lundgaard, CEO of Ghost Ship Games, in a call with Polygon. “Because we are game developers, we continue to pour our heart and soul into this game. But when we’ve been out at conferences and events where we meet other developers, we got approached for advice on how to safely go through Steam Early Access and how to build the game with the community.”
Ghost Ship Games originally worked with Coffee Stain publishing, but have since transitioned to self-publishing “90%” of Deep Rock Galactic . “We were looking for developers that want to go the open development route and want to engage with the community,” said Lundgaard.
After five years, Deep Rock Galactic reviews are “overwhelmingly positive”, with nearly 150,000 players weighing in on Steam . The community is known for spreading the game through positive word of mouth, backed by a generous microtransaction model and clear communication from the developers. “It takes a lot of time to build that trust,” says Lundaard. He is optimistic that journey will translate into publishing advice for other developers. “We actually haven’t had a traditional game publisher in Denmark — some for mobile, but not for Steam. We see a big opportunity for us to go in and help Danish game developers get published with Steam friendly games.”
Ghost Ship Games will share more details on publishing, and some of the initial titles in its line-up, during the five year anniversary stream for Deep Rock Galactic in March.
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The 7 Spookiest Video Game Ghost Ships
If nautical nonsense is something ye wish, the last six months of ghostly games have likely sent your timbers a-shiverin’.
Sorry if that lede was a little confusing. That’s pirate speak for: wow, a lot of games with haunted ships have come out lately! Earlier this year, after seeing it near the top of a few 2018 GOTY lists, I picked up The Return of the Obra Dinn , a lo-fi black-and-white detective game that casts the player as an insurance adjuster uncovering the fates of the 60 people missing from a ship that drifts, empty, into harbor.
Then, last month, I reviewed Close to the Sun and Layers of Fear 2 , a pair of first-person narrative games that take place on ocean liners beset by paranormal weirdness. If we count spaceships as ships (and I’m open to the idea, just not for this list), Void Bastards — the System Shock 2 -inspired roguelite with a comic book aesthetic from Blue Manchu— also tasks players with venturing onto drifting vessels where deranged aliens haunt the halls.
And, later in 2019, the creators of Until Dawn — that excellent ‘90s-horror-movie-meets-Telltale-game from Supermassive Games — are launching their Dark Pictures Anthology series with the choice-driven, ghost ship-set Man of Medan .
In short, we’re in the midst of a Flying Dutchmenaissance.
So, I set sail through gaming history with plenty of rum and restless spirits to spare in search of the best virtual ghost ships to ever haunt the seven seas. And, in my travels, I met weary wanderers, white-haired monster hunters, dead stowaways and a dude named LeChuck.
Note: Throughout this list, my definition of “ghost ship” includes any seafaring vessel inhabited by a paranormal spirit, being or creature.
7. Wrecked Ship, Resident Evil VII

While not necessarily bad, this section — which moves the player from the terrifying Baker manor to an abandoned boat, and abandons inventory management in favor of guns-a-blazin’ zombie slaying — is a weak point in an otherwise stellar game.
6. LeChuck’s Ghost Ship, The Secret of Monkey Island

Mortal Guybrush Threepwood becomes invisible when he boards the dead pirate captain LeChuck’s ghost ship. Ghostly in inky blue, the undead crew dance to a lively violin jig on the deck, while LeChuck broods in his cabin. It’s a well-realized, if underutilized, setting. Bonus points for ghost pigs.
5. The Ocean Liner, Layers of Fear 2

The first Layers of Fear tasked the player with exploring a spooky house whose walls shifted around you. Bloober Team’s first-person horror sequel retains the transient level design but moves the action to an ocean liner haunted by a shimmering monster and a horde of mannequins . While the constantly changing environment makes for effective horror, it results in a less impactful setting. The cruise ship is compelling to explore — until, that is, you realize that you’ll never actually be free to explore it.
4. HMS Prince, Assassin’s Creed IV: Black Flag

One of five legendary ships the player has the option to confront in Assassin’s Creed IV: Black Flag , the HMS Prince flies black sails and conceals itself within a ghostly fog. I say, “conceals itself” because the ship has no visible crew, a fact which spooks the crew of the Jackdaw. The legendary ship battles are one of the high points of this fan favorite Assassin’s Creed game; roving, raucous boss fights that push the player to use the full extent of the naval weaponry at their disposal. This one is just as exciting as the other four — with its hide-and-seek amid the fog and smoke and raining mortar — and helps to encapsulate the eerie mystery of the sea during the Golden Age of Pirates.
3. The Maw, Little Nightmares

While Little Nightmare ’s little-kid-in-a-scary-world aesthetic earned it unfavorable comparisons to Playdead’s Inside , Tarsier’s puzzle-platformer differentiated itself with its dark, creaking setting: The Maw, a haunted, hulking ocean liner. As Six, a tiny child in a yellow rain poncho, you sneak past cannibalistic chefs, gluttonous guests and a janitor with arms like Mr. Fantastic, but if Mr. Fantastic was a mummified Freddy Krueger. A trilogy of DLC expansions fleshed out the setting further, giving glimpses of a cavernous boiler room and more.
2. The Obra Dinn, The Return of the Obra Dinn

After completing The Return of the Obra Dinn you will know its titular abandoned ship like the back of your one-bit hands. Each curve and crevice hides a secret that the protagonist — an insurance adjuster investigating the ship to discover what happened to its 60 dead or missing crew members on its mysterious voyage — must suss out using a magical compass and an ordinary notebook. The Return of the Obra Dinn eschews obscure video game logic and asks the player to use their powers of observation to solve its puzzles. And, ahoy me hearties, it is satisfying to hear the telltale ding when you lock a trio of identities into place.
1. The Last Wish, The Witcher 3: Wild Hunt

The Witcher games existing in the same timeline as Andrzej Sapkowski’s books have rarely paid off as well as it does in this climactic side quest from The Witcher 3: Wild Hunt .
*SPOILERS FOR THE WITCHER 3 (AND “THE LAST WISH” SHORT STORY) BELOW*
The titular story in the first book of the Witcher saga, The Last Wish , tells the story of when Geralt met Yennefer while combating a djinn. After a combative start to their relationship, Geralt made a wish that forever bound the two together. In the story’s namesake quest, Yennefer asks Geralt to help her track down a different genie that was released after the man who tamed it disappeared. The witcher obliges, and the two soon find the man’s boat at the bottom of a nearby harbor — but half the ship is missing. Yennefer says that the crater surrounding the boat suggests that the other half was teleported elsewhere. In the wreckage, you find a seal, cracked in two. Yennefer uses the seal to summon a portal to the other half. Geralt and Yen soon find themselves on a snowy mountaintop, where the other half of the ship has come to rest. Geralt asks Yennefer why she’s intent on finding this djinn, and she responds that she wants to reverse Geralt’s wish; she needs to know if “magic” exists between them with the spell removed. The pair enter the ship, locate the other half of the seal and dispatch the djinn. Yen makes her wish.
The quest culminates with the pair sitting on the side of the ship, perched high in the mountains. With the spell removed, Yen asks Geralt if he still has feelings for her. As the player, you get to choose to break things off with Yennefer here or let her know that you love her.
It’s an incredibly important moment that, if you fancy Yennefer, serves as the culmination of one of the game’s most potent narrative threads. While haunted ships are frequently used to isolate the player at sea, this spooky boat brought two characters together. It marks the spot where Geralt and Yennefer finally commit to each other after a years-long on again, off again relationship (or, you know, don’t , if you prefer Triss).
I dub it the Best Video Game Ghost Ship .
Did I miss anything? Mad that the winner is romantic instead of spooky? Peeved that I included skeletons, creepy mannequins and a janitor on this list? Let me know in the comments below.
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Warning: The following contains major spoilers for The Exorcist and The Exorcist: Believer .
Before William Friedkin’s The Exorcist shook movie theaters across the country, a novel of the same name took the literary world by storm. William Peter Blatty’s The Exorcist follows single mother and actress Chris MacNeil who watches in horror as her twelve-year-old daughter Regan becomes possessed by a demon called Pazuzu. After an extensive search for a medical diagnosis, Chris turns to Father Karras, a local priest caught up in his own crisis of faith. The final act sees an elder priest named Father Merrin join Karras in a dangerous exorcism that will cost both men their lives.
Blatty produced and penned the script to Friedkin’s controversial film, earning a Best Picture nomination and an Academy Award for Best Adapted Screenplay. Though the cinematic version is rigorously faithful to the source material, Friedkin and Blatty disagreed over several scenes left out of the theatrical cut. A 2000 rerelease, titled The Exorcist: The Version You’ve Never Seen , added extra footage including a conversation between Fathers Merrin (Max von Sydow) and Karras (Jason Miller) that clarifies the author’s tone and intention. When Karras asks why the demon is targeting the innocent girl, Merrin answers, “I think the point is to make us despair. To see ourselves as… animal and ugly. To make us reject the possibility that God could love us.” Another addition shows Chris keeping Karras’s medallion in the final scene indicating that the once atheist mother has found her own path to God.
Even without these scenes, The Exorcist is a profoundly religious tale. Blatty did not set out to write what would become one of the scariest novels of all time. Instead the devout Catholic intended to write an inspirational story about finding one’s faith. Though tragic, the conclusion can be interpreted as a victory over evil and the larger story centers on a doubting priest and a non-believing mother who both find salvation in the church. In a 1974 edition of America: The Jesuit Review of Faith & Culture , Blatty responded to criticism of the film’s theology, clarifying that the titular clergyman is Karras, not Merrin as the film’s iconic poster might have us believe. Of the story’s conclusion Blatty notes, “In his act of love, Fr. Karras triumphs. And I believe him to be “saved.”’
David Gordon Green’s new film The Exorcist: Believer catches up with Chris MacNeil (Ellen Burstyn) as she joins forces with another parent desperate to save his daughter. After disappearing for three days, Angela (Lidya Jewett) and Katherine (Olivia O’Neill) are found in a nearby barn with no memory of where they’ve been or what they’ve seen. Angela’s neighbor Ann (Ann Dowd) puts the pieces of her increasingly strange behavior together with insidious scratches on her torso and convinces her father Victor (Leslie Odom Jr.) that the true culprit may be demonic. Though Green’s story essentially follows the skeleton of Blatty’s novel, his story is firmly situated in a more progressive world. Rather than espouse the doctrine of the Catholic Church, The Exorcist: Believer centers on the power of community and connection in the ongoing fight between good and evil.
A Tale of Two Exorcists

Blatty’s novel begins and ends with men of the cloth. An opening sequence introduces us to Merrin on an archeological dig in Northern Iraq where a series of omens alerts him to the resurgence of a demon he’s battled before. As Pazuzu establishes its presence in a Georgetown home, we also meet Karras, a Jesuit priest with a degree in psychology. The former boxer is beginning to doubt the existence of God and trying to secure reassignment to care for his ailing mother in New York City.
The novel’s final act unites these priests as they conduct an exorcism over young Regan MacNeil (Linda Blair). The elder Father ultimately does not survive the religious rite, succumbing to a heart attack while alone with the demon. Fearing himself outmatched, Karras invites Pazuzu into his own body then hurls himself out the window before the demon can take irreversible control. Karras’s friend and colleague comforts the dying priest in his final moments, accepting a gently squeezing hand as final confession. It’s nearly impossible to read this scene and not be overcome with emotion as the doubting priest finds his way back to God by sacrificing his life for another.
Blatty focuses exclusively on the Catholic Church, but Green widens the scope of his theological narrative. When Angela and Katherine go missing, their respective communities come together to exhaust every possible path. A non-believer, Victor focuses on action while Katherine’s parents turn to their Pastor for guidance and prayer. Victor’s friend enlists the help of a root worker named Doctor Beehibe (Okwui Okpokwasili) to harness the power of the natural world. Rather than a world-renowned exorcist like Father Merrin, Victor seeks out Chris MacNeil, a survivor who has dedicated her life to studying demonic possession in cultures throughout the world. Green’s exorcism is performed by an eclectic group of spiritual leaders who work together despite their religious differences.
Victor’s neighbor Ann proves to be a crucial cog in this spiritual wheel. The nurse observes Angela’s behavior in the hospital and connects her actions to passages in a book she read in college – Chris’s account of Regan’s possession. While Victor seeks out Chris’s guidance, Ann turns to Father Maddox (E.J. Bonilla). Failing to secure support from the Catholic Church, the reluctant priest encourages Ann to perform the exorcism herself. A devout Catholic, Ann nearly became a nun years ago, but terminated a pregnancy just before taking her vows. Though Maddox does eventually step in, Green t reats Ann as worthy of acting in the name of her God regardless of her past. She enters the Fielding home confident that every one of her life’s choices has led her to this critical moment.
A Grieving Mother

Though priests frame the story, the heart of Blatty’s novel lies in a Georgetown home. Chris MacNeil may be an A-list star, but she’s also a single mother going through a painful and public divorce. Despite her busy filming schedule, she dotes on her daughter and tries to make her as comfortable as possible in their temporary residence. When Regan begins to show signs of illness, Chris turns down a long-awaited directing job in order to focus on her daughter’s care. After exhausting every medical treatment available, she reluctantly meets with a priest though she has no religious beliefs of her own. Chris initially dismisses the suggestion as tantamount to taking her daughter to a “witch doctor,” but soon urges Father Karras to seriously consider the idea of an exorcism. The story ends with Chris thanking a representative of the Catholic Church and we’re led to believe that she will be considering a return to mass herself.
The Chris we meet in Green’s film has studied religious rites from all over the world. Not limiting herself to Catholicism, she’s become a world-renowned expert in all forms of demonic possession. Unfortunately, surviving the hellish experience has not brought mother and daughter closer together. We learn that Regan was so horrified by Chris’s choice to publicize her story that she cut off all contact. The lonely mother now bitterly regrets publishing her book, A Mother’s Explanation: From Possession To Now and longs to reconnect with her estranged daughter. Ann’s copy of the book bears a striking resemblance to the first paperback edition of Blatty’s The Exorcist implying that Chris’s story reveals just as many shocking details as the controversial novel.
A Doubting Father

Green’s Victor feels a bit like an amalgam of Blatty’s two skeptical characters, Karras and Chris. The film begins in Port-au-Prince, Haiti as young parents-to-be find themselves trapped in the 2010 earthquake. Having received blessings for her unborn child, Sorenne (Tracey Graves) collapses in the crumbling hotel while Victor tries to save her. When asked whether doctors should prioritize the life of his wife or the safe delivery of his daughter, we’re led to believe he chose Angela. However, during the exorcism, the demon reveals that Victor asked them to save Sorenne instead. This devastating insight casts earlier interactions between father and daughter in a new light. Victor has been hesitant to share details of his late wife’s memory with his daughter, reclaiming a scarf Angela has taken from a box of her mother’s things. It seems the lingering guilt of this long ago choice has clouded his ability to help his daughter connect with the mother she never met.
A brief scene in which Victor works out at a boxing gym hints at a connection to Father Karras who also struggles with grief and guilt over the loss of a loved one. In the story’s second act, the priest’s mother passes away alone at home, her body sitting for days in the apartment before anyone notices she’s gone. Like Victor, Karras suffers tremendous grief at not being there for her at a critical moment. Both men see the faces of the lost women in their lives while trying to save the possessed girls. Pazuzu uses the voice and appearance of Karras’s mother to exert control over the investigating priest. However, Green presents Sorenne’s spirit as more of an inspirational guide. Perhaps because of the blessings she received just before her death, the late mother appears to provide Victor with strength as he faces the evil force invading their daughter. It’s only by returning the scarf to Angela’s neck, that they are able to finally make a connection that helps to cast the demons out.
Searching for Guidance

Though the pain of watching a child become possessed must be excruciating, it’s nothing compared to what the girls themselves experience. Regan, Angela, and Katherine each suffer extreme physical injury while traumatizing their loved ones with vicious profanity and violence. Though their journeys end at the gates of hell, both possessions begin with attempts to contact absent parents. Regan lives an ostensibly privileged life, but her parents are divorcing and her father has run off to Europe with his latest fling. He forgets to call his daughter on her birthday and she hangs her head while overhearing Chris furiously try to reach him.
The original possession likely starts when Regan uses a Ouija board found in their rented home. She contacts a spirit she calls Captain Howdy, a name that bears eerie resemblance to that of her father Howard. Though we never see or hear from her biological dad, Regan gains two fathers in the course of her ordeal. Both Merrin and Karras sacrifice their own lives to save her, in striking contrast to her own father who can’t be bothered to give her his time. The final scene sees Regan fondly regarding another priest’s iconic collar, demonstrating a gratitude she barely understands. She has tried to contact her father through the occult and ended up finding a symbolic one through faith.
Green makes Angela’s search for her late mother more explicit. Having never met Sorenne, Angela has planned to contact her through spiritual means. Taking her mother’s scarf as a tangible connection, she and Katherine have planned to access the spirit world using a pendulum. Unfortunately, Victor has taken back his late wife’s scarf and the void this creates in their attempted spellwork leaves the door open for a demon to find them instead. Like Regan, Angela finds a symbolic parent in a member of the Catholic Church. Though Chris is the one they have called on for help, Ann steps in to perform the rite of exorcism. This unofficial nun is prepared to give up her own life to save Angela’s soul.
Hearts Beating As One

Friedkin’s film adapts Blatty’s novel faithfully, however one element of the story’s harrowing conclusion proved too unwieldy to film. The cinematic exorcism takes place over a couple of hours, but Blatty’s original novel describes a lengthy process. Though Father Merrin eventually dies of heart failure during the grueling sacrament, the demon threatens Regan’s heart as well. The longer the exorcism goes on, the more strain Pazuzu puts on her body and Father Karras continually monitors the young girl’s pulse, worried that she will eventually succumb to the exertion.
Green brings this element of the novel into his own climax as the group attempts to perform simultaneous exorcism on both girls. A registered nurse, Ann uses heart monitors to follow their respective pulses throughout the exorcism only to realize they are beating in unison. Though terrifying, this development could be interpreted as a summation of Green’s overall message: we are stronger when our hearts align with a single goal. Rather than a search for faith, The Exorcist: Believer could be interpreted as a search for community. Friedkin’s exorcism takes place in an icy room with only the two priests and the offending demon. Regan’s mother and support system wait outside, praying that it will somehow be okay. Green’s film gathers a collection of diverse people from many different faiths and posits that finding the connections we do share will ultimately allow us to overcome evil.

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Buy Ghost Ship
About this game, mature content description.
The developers describe the content like this:
Graphic violence, gore, horror scenes, suicide, jump scares.
System Requirements
- OS: Windows 10
- Processor: AMD Ryzen 3 1300X Quad Core
- Memory: 6 GB RAM
- Graphics: Nvidia GeForce GTX 1060 3GB
- Storage: 20 GB available space
- Processor: AMD Ryzen 9 3900 12-Core Processor
- Memory: 16 GB RAM
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- Play without ads
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- The Treasures of Mystery Island: The Ghost Ship

- Four massive chapters
- 60 spine-shivering locations
- Unlimited hints and tips
- Interactive tutorial
- 15 mini-games

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System Requirements OS: Windows 7/8/10/11
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Embracer Group acquires Ghost Ship Games
“Ghost Ship has impressed us all the way through. From the moment we saw the first prototype of Deep Rock, up until today, by their way managing to improve continuously and grow the business at the same time. We are confident that Embracer will be a great owner to support their growth journey going forward and are excited to welcome Ghost Ship to the group”, says Anton Westbergh, Co-founder and CEO of Coffee Stain.
Background and rationale
Ghost Ship Games is a Danish development studio founded by six industry veterans in 2016, with headquarters located in Copenhagen. The studio engages 26 employees that have worked with Coffee Stain on the development of the critically acclaimed co-op FPS game Deep Rock Galactic. Recently in March 2021, the game was awarded ‘Indie Game of the Year’ and ‘Excellence in Multiplayer’ at the SXSW 2021 Gaming Awards. Ghost Ship Games is led by co-founder and CEO Søren Lundgaard, and co-founder and Creative Director Mikkel Martin Pedersen who will remain in their current roles post-transaction.
Through the acquisition, Coffee Stain onboards an experienced team with proven capabilities of creating excellent indie IP. Ghost Ship Games will remain autonomous and Embracer and Coffee Stain look forward to supporting the studio with new game development projects going forward.
“Being invited into Embracer, one of the most visionary players in the global game market, is a truly fantastic opportunity for us. It feels crazy to think that it's only been five years since we founded Ghost Ship Games, and now we've become part of this big family of very clever game developers and publishers. With the backing of Embracer, we can more boldly create new IPs, continue our ventures in game-studio investments, and expand the Deep Rock Galactic IP to more markets. Merging with Embracer is by no means an exit for us – it's a natural continuation of our journey towards even greater achievements.” says Søren Lundgaard, Co-founder and CEO of Ghost Ship Games.
Purchase price
The parties have agreed not to disclose the terms. The purchase price consideration contains an upfront part and an 8-year earn-out and consists of a mix of cash and newly issued Embracer B shares. The transaction is in line with previous Embracer transactions.
Completion of the transaction
The transaction was completed as of 16 July 2021.
Ernst & Young AB is providing transaction support and Baker McKenzie and Mazanti-Andersen is acting as legal counsel to Embracer in the transaction.
For additional information, please contact :
Lars Wingefors, Co-founder and Group CEO of Embracer Group AB
Tel: +46 708 47 19 78
E-mail: [email protected]
Anton Westbergh, Co-founder and CEO of Coffee Stain Studios AB
E-mail: [email protected]
Søren Lundgaard, Co-founder and CEO of Ghost Ship Games
E-mail: [email protected]
About Embracer Group
Embracer Group is the parent company of businesses developing and publishing PC, console and mobile games for the global games market. The Group has an extensive catalogue of over 240 owned franchises, such as Saints Row, Goat Simulator, Dead Island, Darksiders, Metro, MX vs ATV, Kingdoms of Amalur, TimeSplitters, Satisfactory, Wreckfest, Insurgency, World War Z and Borderlands, amongst many others.
With its head office based in Karlstad, Sweden, Embracer Group has a global presence through its eight operative groups: THQ Nordic GmbH, Koch Media GmbH/Deep Silver, Coffee Stain AB, Amplifier Game Invest, Saber Interactive, DECA Games, Gearbox Entertainment and Easybrain. The Group has 69 internal game development studios and is engaging more than 7,000 employees and contracted employees in more than 40 countries.
Embracer Group’s shares are publicly listed on Nasdaq First North Growth Market Stockholm under the ticker EMBRAC B with FNCA Sweden AB as its Certified Adviser; [email protected] +46-8-528 00 399.
Subscribe to press releases and financial information: https://embracer.com/investors/subscription/
For more information, please visit: https://www.embracer.com
Webcast presentation for investors, analysts and media
Representatives from Embracer Group and Ghost Ship Games will participate in a webcast presentation today at 09.00 CET. Invitation and details for participation will be sent out by a separate press release.

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Embracer Group is a global group of creative and entrepreneurial businesses in PC/console, mobile and board games and other related media. The Group has an extensive catalog of over 900 owned or controlled franchises.
With its head office based in Karlstad, Sweden, Embracer Group has a global presence through its twelve operative groups: THQ Nordic, PLAION, Coffee Stain, Amplifier Game Invest, Saber Interactive, DECA Games, Gearbox Entertainment, Easybrain, Asmodee, Dark Horse, Freemode and Crystal Dynamics – Eidos. The Group has 139 internal game development studios and is engaging more than 16,500 employees in more than 40 countries.

Open Positions
We currently do not have any open positions – but please check in with us soon, we will post new positions regularly, sci-fi happy sound designer, cooperative senior game programmer, senior programmer, are you the crewmate we are searching for.
We are searching for an experienced, Senior Game Programmer for our game Deep Rock Galactic. You will join a small team of dedicated engineers, artists, and designers, and your job will consist of a wide range of tasks depending on current need and your skillset. The game features procedural content generation, online co-op and lots of interlocking game systems. Ghost Ship is a small studio with a large player base, so expect to work on a lot of different parts of the game and refine it based on player feedback.
Who you are
A skilled and experienced game programmer.
- Strong C++ skills and experience.
- You have shipped a game
- 5+ years industry experience
- Broad technical knowledge.
- Ability to maintain and help set the direction of a project's code base.
- Experience with Unreal Engine or equivalent is a plus.
- Bachelor in Computer Science or equivalent qualifications
A competent Game Developer
- Strong skills and experience within PC and/or Console game development
- A passion for putting your mark on the final product
- Ability to thrive in an open game development environment
- Passionate about games, gameplay and game development
- Able to take a feature from start to release
A Team Player
- Strong work ethic and communication skills
- Open to direction, feedback, and discussion
- A good colleague that wants to make Ghost Ship Games a great place to work for others
- Proactive and able to time manage
- Not prone to seasickness 🙂
What we offer
Meaningful work opportunities.
- Your work will be played by millions of players all around the world
- You won’t be a cog in a large machine; we are a medium-sized developer where everyone has a significant impact on the final result
- DRG is one of the top 100 most played games on Steam with one of the nicest and most active communities
- New updates are frequently released, so expect it to be months and not years before players get to experience your work
Copious Benefits
- We offer a competitive salary
- AND a solid pension scheme plus health insurance on top of your salary
- AND a generous bonus program
- AND six weeks of paid vacation
- AND paid parental leave
- AND also, daily catered lunch buffet
Great Work Environment
- NO CRUNCH! We set our own deadlines and push them if we have to, we are well-financed and we do not believe in crunching
- Flexible working hours
- Optional work from home on Fridays
- Great colleagues and social activities
- A nice work environment in our beautiful office in Christianshavn, Copenhagen, Denmark - it’s just a regular office, not a real ship yet!
Practical info
- Job start is “as soon as possible”
- Salary depends on qualifications and seniority
- This is a full-time in-house position. It is unsuitable for remote employees
- We are looking for anyone regardless of gender, ethnic background and favourite game
- We will start looking at applications from February 23rd, 2023
Are you a technically strong programmer with a great overview wanting to contribute to the general direction of the project, tackle gameplay challenges and work in a flat hierarchy with very skilled colleagues - then this is your chance!
We are searching for an experienced, Senior Game Programmer for our game Deep Rock Galactic. You will join a small team of dedicated Programmers , artists, and designers, and your job will consist of a wide range of tasks depending on current need and your skillset. The game features procedural content generation, online co-op and lots of interlocking game systems.
Your Mission
Being more of a generalist we will rely on your technical expertise and experience to take ownership of the technical quality of the project code base. Your undivided attention to the technical challenges on the project will give room for the lead programmer to focus more on overall project direction, game systems and general management of resources.
You will help set and take ownership of the technical direction and tackle general gameplay challenges, post release bug fixing, while relying on your knowledge on how to bring tasks forward to completion.
The Game and The Team:
Ghost Ship Games (GSG) is a smaller studio with a large player base, so expect to work on a lot of different parts of the game and refine it based on player feedback. Your work has an impact directly in the game! New updates are frequently released, so expect it to be months and not years before players get to experience your work
Your work will be played by millions of players all around the world. DRG is one of the top 100 most played games on Steam with one of the nicest and most active communities, with whom we have great interaction
We are a small team with a very flat structure that encourages and relies on everyone to take ownership of what they are working on. When given a new task, there is a vision given, but never a detailed plan of what the end result will be. Instead we rely on everybody’s individual creativity and input to produce the most fun gameplay through playing and iterating the feature.
Is This You?
We are looking for an experienced and technically adept developer, able to get into new systems easily, maintain a comprehensive overview of the tasks in your care, and collaborate alongside highly qualified colleagues.
This means that you:
- Have strong C++ skills and probably over 5 years of experience
- Have a relevant educational background
- Have shipped a PC or console game - perhaps even supported a live game
- We expect that:
- You are curious, respectful and constructive and you enjoy having a general overview of progress
- You thrive in a highly collaborative environment
- You are an active contributor to the GSG crew while being a great colleague with a positive influence
As we are creating games we, ourselves, like to play, we are also creating a workspace we like to work in. Ghost Ship Games has enjoyed quite a bit of success and we’ve all been a part of this.
- This is why we, on top of an industry-competitive salary, have created a great bonus scheme.
- In addition, we have a solid pension scheme plus health- and dental insurance
- We offer paid parental leave, six weeks paid vacation and extra days off e.g. when your kids are sick.
- We hire great talent, but first and foremost great people, with full lives and we don't expect you to do a bunch of overtime - so we manage our deadlines instead!
- We also want you to have flexibility in your work life so we have flexible hours and the possibility to work from home - mainly on Fridays.
- If you are prone to seasickness - don’t worry we do not have offices on a ship 😀 But we are currently looking for bigger abodes (still centrally located in Copenhagen, close to public transport) as we are growing!
This is a full time position starting as soon as possible. The position is based in Copenhagen, for this role we do not offer full remote work.
Please submit your CV, application and examples of your work on [email protected] .
We are interviewing continuously so please let us hear from you as soon as possible.
If you have any questions, please do not hesitate to contact us on the abovementioned e-mail address.
Sci-Fi Happy Sound Designer
If your experience lies within the computer games industry, you enjoy vast collaboration, being a bit technical and you make killer doom and gloom sound - then you might enjoy boarding the ghost ship, your contribution.
You will augment the gaming-experience creating immersive worlds of sound through your ability to manipulate sound assets, voice recordings and music.
You will be working closely with both designers, artists and programmers in creating an intriguing game experience. Although you can get support from programmer-colleagues you are the one setting up the sound in Unreal.
While you have great artistic freedom, your point of departure will be the existing dark and gritty both primal and clunky mechanical universe of Deep Rock Galactic.
Ghost Ship Games is a smaller studio with a large player base, so expect to work on a lot of different parts of the game and refine it based on player feedback. Your work has an impact directly in the game!
New updates are frequently released, so expect it to be months and not years before players get to experience your work.
Your work will be played by millions of players all around the world. Deep Rock Galactic is one of the top 100 most played games on Steam with one of the nicest and most active communities, with whom we have great interaction.
You are the only sound person, and will be an integral part of GSG as a whole, working across all internal projects.
We imagine that you
Have solid experience from a similar role within the games industry or perhaps even film/tv or advertising.
- You have good technical knowledge and have done some basic coding preferably in Blueprint for Unreal, so will be of to a flying start if you have experience with Unreal
- You have previously produced a large variety of sound assets and tackled voice recordings with voice actors
- It is an absolute plus if you have game-development experience.
- You enjoy the sci-fi genre and working in the doom and gloom atmosphere of DGR
- You have a tremendous amount of collaboration will and skill, comfortable with both giving and receiving feedback
- You thrive with a strong partnership especially with the Art Director and you collaborate extensively with the entire team especially programmers and game designers
- You are an active contributor to GSG crew in general being a great colleague and a positive influence.
This is a full time position starting as soon as possible. The position is based in Copenhagen, for this role we do not offer relocation or full remote work.
- Competitive salary
- A solid pension scheme and health & dentist insurance on top of your salary
- Six weeks of paid vacation
- Paid parental leave
- Daily catered lunch buffet
- A tester with 0-5 years experience
- Really good at hunting down bugs and reproducing them
- Someone with thorough understanding of the importance of QA and testing
- Someone with solid communication skills
- Good at seeking out new tasks and able to time manage
- Offer help and guidance to the whole team on the testing process and progress
- Prioritise tasks and your time during our 4-5 month Update cycle on several platforms (Steam, Xbox, PlayStation, Microsoft Store)
- Detect patterns across a large dataset, and help the production team identifying the issue
- Communicate fluently in English, and be professional and helpful when dealing with passionate community members
You will be using and learning these tools
- Unreal Engine 4
- Steamworks, Microsoft Partner Center, PlayStation Partners
- Discord, Reddit and other social media platforms
- We are looking for anyone regardless of gender, ethnic background and favorite game
- We will start looking at applications from the 30th of August 2022
- Submit your amazing application here

Who are we?
Ghost Ship Games is a Danish game development studio, founded in the spring of 2016 by a group of veteran game developers. In less than three years, we turned Ghost Ship Games into a solid and profitable game studio able to compete with other mid-size game studios on Steam, PlayStation, and Xbox.
We believe our relatively agile team size of 32 souls makes us work smart instead of hard. Our main focus is on gameplay and fun and our ambition is to develop games with us as the target audience. If we as gamers like it – so will others!
At Ghost Ship Games, we foster openness through regular discussions of ideas. We wish to hear people’s input and discuss options and alternatives. This includes collaborating with the game community, and we strive for open development . It correlates with our ways of communication: we have daily stand up meetings before lunch, and we also offer monthly 1-to-1 meetings with your lead to ensure there is ample opportunity for you to discuss your work and other important matters. Our motto is simple: Co-op First. We will take Co-op to the next level, and make great games, focused on the core gamer.
For the big studios, co-op is a bullet point. For us, it is the whole point.
We are not actively hiring at the moment. We will do so in the future, and you will be able to find open positions here when we do.
Wildersgade 41A st, 1408 Copenhagen K, Denmark
© 2023 Ghost Ship Games, part of the Embracer Group | All Rights Reserved | Cookie and Privacy Policy
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The Core has gone Rogue. DRG needs your help! GAMEPLAY Each Rogue Core mission begins with selecting your loadout - picking a Phase Suit equipped with an Active Ability of your choice, as well as...
10 10 0:00 / 6:06 Deep Rock Galactic: Season 01 - Narrated Trailer Ghost Ship Games 93.2K subscribers Subscribe 23K 360K views 1 year ago Hello, Miners! We're proud to announce our biggest...
Ghost Ship Games. Ghost Ship Games was founded in the spring of 2016 by 6 veteran game developers. By now, we have grown to a team of 32 people, comprised of both industry veterans and up and coming developers. Right from the get-go, we've had a couple of over-arching goals: Making games that we would enjoy playing ourselves, making games ...
84.6K subscribers Subscribe 819 views 10 months ago Psychological horror game based on an old cursed ghost ship. Navigate the town of Hollow Point, and the accursed ship while trying to...
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1 The Deep Rock Galactic universe continues to expand with new games as Ghost Ship Games has added a new one to the slate. During a recent livestream, the developer revealed Deep Rock...
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Ghost Ship Games ApS is a Danish video game developer and publisher based in Copenhagen. Founded in 2016, it is best known for developing Deep Rock Galactic. History. Ghost Ship Games was founded in the spring of 2016 by a team of five former employees of Press Play after that studio's closure. CEO Søren Lundgaard was invited to join the ...
Ghost Ship Games @GhostShip_Games · Mar 1, 2022 58 228 1,958 Ghost Ship Games @GhostShip_Games · Jan 8, 2019 Celebrating our 500k units sold milestone at the office today with a piece of cake! #sugarrush #indiedev #dkgame @JoinDeepRock 27 53 412 Ghost Ship Games @GhostShip_Games · Jan 8, 2017
By Cass Marshall Feb 16, 2023, 4:00am EST. Image: Ghost Ship Games. Cass Marshall is a news writer focusing on gaming and culture coverage, taking a particular interest in the human stories of the ...
New and upcoming game published by Ghost Ship Publishing. Released on 2023. "Deep Rock Galactic: Survivor is a single player survivor-like auto-shooter. Wield the full arsenal of Deep Rock Galactic, take on hordes of lethal aliens, mine riches, and unlock powerful upgrades. It's one dwarf against all of Planet Hoxxes!".
BUY Ghost Ship: Collector's Edition: https://www.shoutfactory.com/product/ghost-ship-collector-s-edition?product_id=7419CLICK TO SUBSCRIBE: http://bit.ly/1re...
DarkSwarm is an online+local co-op, top-down tactical shooter. Play solo or together as a team of elite operators in procedurally-generated semi-destructible levels. Use your skills, wits and teamwork to destroy the alien swarm in daring operations deep inside the hive infested colonies. Wishlist on Steam PRESS KIT
Community Hub Deep Rock Galactic - Rival Tech Pack This content requires the base game Deep Rock Galactic on Steam in order to play. All Reviews: Very Positive (488) Release Date: Nov 4, 2021 Developer: Ghost Ship Games Publisher: Coffee Stain Publishing Popular user-defined tags for this product: Action Shooter Sci-fi Class-Based Loot +
Visit the website Deep Rock Galactic on Facebook ghostship_games on Twitch Deep Rock Galactic on Twitter Ghost Ship Games on YouTube View update history Read related news Find Community Groups . Share Embed . ... ©2020 Ghost Ship Games ApS. Developed by Ghost Ship Games. Published by Coffee Stain Publishing.
7. Wrecked Ship, Resident Evil VII While not necessarily bad, this section — which moves the player from the terrifying Baker manor to an abandoned boat, and abandons inventory management in...
The Ghost Ship. Psychological horror game based on an old cursed ghost ship. Navigate the town of Hollow Point, and the accursed ship while trying to keep from going insane. Run, hide, and fight your way through the undead and save the town from a curse that has plagued Hollow Point for centuries.
In the Hidden Object game The Treasures of Mystery Island: The Ghost Ship you must guide a young woman who's arrived at a tropical island to visit a friend. Her acquaintance is nowhere to be seen, but there are plenty of ghosts on hand.
Ghost Ship Games is an award-winning studio composed of industry veterans with an established relationship with Coffee Stain. "Ghost Ship has impressed us all the way through. From the moment we saw the first prototype of Deep Rock, up until today, by their way managing to improve continuously and grow the business at the same time. ...
Our motto is simple: Co-op First. We will take Co-op to the next level, and make great games, focused on the core gamer. For the big studios, co-op is a bullet point. For us, it is the whole point. Want to join the crew at Ghost Ship? Check open job positions here!
Discover the story of a crew in search of the a ghost ship.11.io #story #storytelling #storytime #shorts #storyteller
I) Ghost Ship Games • 2K views Deep Rock Galactic - Hold My Beard (Original Soundtrack Vol. I) Ghost Ship Games • 2.7K views Deep Rock Galactic - Ode to the Fallen (Original Soundtrack...