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ghouls and ghosts sega master system

Ghouls'n Ghosts (USA, Europe)

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Ghouls 'n Ghosts (Sega Master System)

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The Sega Master System port of Ghouls 'n Ghosts features an exclusive power-up system that allows players to enter secret areas and upgrade parts of Arthur 's armor.

Weapons [ ]

  • Psycho Cannon

Arthur's armors are divided in three parts, each with four versions: Silver, Red, Green and Gold. Helmets allow Arthur to use magic, each increasing his magic gauge. Body armors increase Arthur's life energy. Shoes increase Arthur's speed and improves his jump.

  • Silver Helmet / Armor / Shoes (initial)
  • Red Helmet / Armor / Shoes
  • Green Helmet / Armor / Shoes
  • Gold Helmet / Armor / Shoes
  • Thunder Magic
  • Shield Magic
  • Double Magic

Master System Longplay -040- Ghouls 'n Ghosts

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Ghouls ‘N Ghosts

Genre: Platformer Developer: Sega Enterprises Publisher: Sega Enterprises Players: 1-2 Released: 1989

From the back of the box: The time is yesteryear, when knights scoured the countryside in search of the Holy Grail, defended the honor of fair maidens and fought a never ending battle against rampant evil forces. Thrown into this mayhem, is the courageous Sir Arthur. A victorious knight with the awesome task of penetrating the Demon’s Castle to pulverize the Prince of Darkness. Can he do it? It’s up to you !

Released in 1989, the word was that it was an almost perfect arcade conversion of the original Capcom arcade game, although I hear some of the backgrounds were changed in one of the later areas. Regardless, this is one of the finest platformers on the Genesis, even fifteen years after its release. It’s actually a sequel to an older game that appeared in the Arcades and NES called Ghosts ‘N Goblins .

The graphics are great for a first year Genesis game. The parallax scrolling in some areas is amazing. The sprites are ok and were good, considering this is a launch title (the system would be pushed much further in its later years). Even though the mood was kept intentionally dark and gothic, Ghouls ‘N Ghosts has a lot of lighthearted humor in it. It features everything from running around in boxer shorts, to being turned into a duck or an old man. Each level is unique, from the graveyard, to the burning village, and even the demon castle. Some monsters reappear in different levels, but they fit well into the theme of each area when they are reused.

The music was incredible for the Genesis and helped promote the dark feel the game carried, and helped immerse you in the game. Each level has its own theme, all of them beautifully translated to the Genesis. With the quality and clarity of the music, why did so many other games of the time have muffled and downright terrible music and sound? On the other hand, the sound effects are good for the kind of game but nothing particularly memorable.

The story is the most basic, and clichéd in video games: save the princess from the evil villain. The beginning screen shows a map of the entire game and your location on it. This helps in showing you how far you are from destroying the Prince of Darkness. The map is too indistinct to see what you’re going to face in each area, but at least you know what color the level will be and more or less how long it is. The screen is shown at the beginning of each new life, including after you use a continue.

The gameplay is great, but sometimes the jumping system can be irritating. The length or direction of the jump cannot be changed while in the air like in games such as Sonic or Mario Bros . This makes jumping between platforms difficult, until you become comfortable with the game. Also, the difficulty level is through the roof. If you get hit once, you loose your armor and are left in boxers, and getting hit again means certain death. Treasure chests sparsely appear in the levels and many times contain an enemy rather than goodies.

Sir Arthur doesn’t just throw lances. Numerous and sometimes very different weapons randomly appear throughout the game. Weapons include throwing spears, daggers, hand held large swords, axes, and holy water. Each one has a secondary magic effect when used in conjunction with magic armor. It took me a bit to figure out that the magic armor was an offensive item rather than a defensive item.

I personally don’t have a high tolerance for frustration in games. However, I found myself playing and continuing over and over again, death after death, to continue on through the game. The game eases you back in after dying and has continuation points at the beginning, middle, and end (where the boss is) of each level. Ghouls ‘N Ghosts has no limit on using continues. You’ll find yourself playing all night, so try to start early.

To summarize; good graphics, great music, ultra-fun & very addictive gameplay. What more do you need? This is a game every Genesis owner should have in his or her library.

SCORE: 9 out of 10

ghouls and ghosts sega master system

This game is a straight up timeless classic. Brutally hard in places so so rewarding. So many punch the air moments and plenty of thrown controllers. This is in my top 10 megadrive games I own.

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Went to my local used game store just a few days ago and bought this game not really expecting much. As soon as I popped it in I could not stop playing Ghouls n Ghosts. I went all the way threw the game and got to the good ending. And unlike so many genesis games this game had a really rewarding ending once you beat it. A must have game for any genesis owner!

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One of the BEST Genesis games! So tough, but I can’t stop playing…

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Ghouls n' Ghosts (Sega Master System Prototype)

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Ghouls 'n Ghosts – Release Details

Sega master system amiga android arcade games commodore 64 amstrad cpc genesis ios (iphone/ipad) atari st turbografx-16 sharp x68000 sinclair zx81/spectrum.

  • Genre:   Action > Platformer > 2D
  • Developer:   Capcom
  • Wikipedia (EN):   https://en.wikipedia.org/wiki/Ghouls_%27n_Ghosts

Release Data

  • Developer:   U.S. Gold
  • Developer:   Sega
  • ESRB Descriptor(s):   Fantasy Violence
  • Local Players:   1-2 Players
  • Developer:   Software Creations
  • Local Players:   1 Player
  • Developer:   Alfa System

Description

  • The time is yesteryear, when knights scoured the countryside in search of the Holy Grail, defended the honor of fair maidens and fought a never-ending battle against rampant evil forces. Thrown into this mayhem, is the courageous Sir Arthur. A victorious knight with the awesome task of penetrating the Demon's Castle to pulverize the Prince of Darkness. Can he do it? It's up to you. You'll dangerously travel through the Place of Execution, the Village of Decay, the Town of Fire, and the Crystal Forest with an arsenal of weapons at your side. And when you're really down on your luck, magic fights might with powerful results. The only problem? You'll have to learn how to use it. And avoid it. Because their magic has the power to change you into a helpless duck among other things. But there's not much time. Lives depend on you. So brandish your sword and make mincemeat of your foes.
  • The time is yesteryear, when knights scoured the countryside in search of the Holy Grail, defended the honor of fair maidens and fought a never-ending battle against rampant evil forces. Thrown into this mayhem is the courageous Sir Arthur. A victorious knight with the awesome task of penetrating the Demon's Castle to pulverize the Prince of Darkness. You'll travel through the Place of Execution, the Village of Decay, the Town of Fire and the Crystal Forest with an arsenal of weapons at your side. And when you're really down on your luck, magic fights might with powerful results. The only problem? You'll have to learn how to use it. Because their magic has the power to change you into a helpless duck, among other things. But there's not much time. Lives depend on you. So brandish your sword and make mincemeat of your foes.

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Infinity Retro

Ghouls ’n ghosts review (sega master system, 1990).

Cover art for the Sega Master system version of Ghouls 'N Ghosts.

I completely missed out on the original release of Ghouls ‘N Ghosts. I knew of the previous installment in the series on the Nintendo Entertainment System, but because I didn’t own any Sega systems until a decade later this one is brand new to me. Most people have probably played the Genesis version of this release seeing as how it only came out on the Master System after the few developers who were supporting it had ceased production on new releases for it. Capcom, as they have proven time and time again, have no problem supporting consoles that have already been replaced, and in this case I’m thankful they did. They knew there was no way to release the game in its full arcade glory and instead of completely downgrading this version they switched around some things here. I can’t say it’s all for the better, but it goes a long way toward giving this port its own identity. The sole reason for playing this port is for the new mechanics, and they alone make it worth playing even if you’ve already experienced a superior version. Let’s dive in… here’s Ghouls ‘N Ghosts.

The story here is pretty much the same as in any installment in the series. You play as Arthur whose princess girlfriend is kidnapped by hordes of undead beasts, and it’s up to him to rescue her. There’s no dialogue in-game except after defeating the final boss where you’re instructed to start from the very beginning all over again. Gameplay is also very similar to the original installment. This is a side scrolling action platformer wherein you make your way from the left side of a stage to the right. Along the way enemies constantly spawn and a touch from these causes you to lose your armor limiting Arthur to just his underwear, and a second strike loses you a life causing you to restart the stage. You can only damage enemies with weapons and magic. You begin armed with a simple lance that is thrown straightforward, but you can acquire others such as the rapid fire dagger and angled axe. Spells must be charged by holding the attack button, but they cause huge effects. Unfortunately these are limited by your magic power. The original Ghosts ‘N Goblins didn’t have the spells, and this is the major gameplay element introduced here.

That’s not to say that there aren’t more additions to the formula because there are. For starters, Arthur can now throw weapons vertically instead of just horizontally. This comes in handy more often than you would think with aerial foes or instances where an enemy is standing where you’re jumping to. In addition you now have more control of your hops, and can alter the direction of your leap midair which is very handy. I suppose this was added because there’s now a bigger emphasis on platforming. The genre was after all in its prime at the time of this release, and Capcom added more moving platforms and intricate jumps for the players to sate this interest. Another significant change is actually exclusive to this Master System edition of the game. You now do not collect weapons from treasure chests. This is a little hard to fathom at first, but the entire upgrade system has been changed. These chests now contain only a wizard that will transform you into a helpless duck for a limited amount of time, or a doorway. These lead you to shops wherein you can choose from one of three upgrades. Most of the time these simply restore your health, but within a select few you can upgrade your armor. You have a choice between boots (which make you jump higher and move faster), armor (which offers additional protection to Arthur) and helmets (these add new weapons to shops you encounter in the future). The only way to get new weapons is with this last accessory, and after changing headgear new offensive items appear in the shops. It’s a very cool and unique addition.

The major problem with Ghouls ‘N Ghosts is that it’s extremely difficult. That’s even considering the fact that it has been toned down since the first title. In most hard games you can simply memorize enemy patterns to get through, but a lot of it is random here. Enemies spawn in places you don’t expect, and you’re often dealing with multiple aerial foes at once while still fighting off ground opponents. You really need to pay attention because one second you’re doing fine and the next Arthur is dead. Without infinite continues there’s just no way I would ever be able to get through this, and I’m just glad I’m not playing it in the arcades because my wallet would be empty. In addition I’m just not as big a fan of the level designs as I was in Goblins and that didn’t exactly raise the bar. Every area of this game just feels a little boring to me. It’s clear that Capcom’s A-team wasn’t behind this release, but the varying weapons and spells manage to save it by keeping things at least a little fresh. I still hate the fact that after playing through your first time you need to re-tread through every single area in order to face off against the final boss. This mechanic should die in a fire in my opinion.

On another note this is by far one of the best looking Master System games I’ve ever seen. This even surpasses a lot of the early Genesis titles (especially the arcade ports) and Capcom should be commended for what they were able to accomplish here. The characters are nicely detailed, and the backgrounds even feature limited animation. This is far more colorful than any game could ever hope to be on the Nintendo Entertainment System. With that said there is one huge issue. The slowdown constantly brings the pace down to single digit frames. Capcom should have toned down the number of on-screen enemies because this is often aggravating and it’s hard to believe it wasn’t dealt with in some fashion. The soundtrack is also a little underwhelming. The music is faithful to the franchise, but it’s just not particularly enjoyable in my opinion. The composers should have tried to take advantage of the system’s sound chip rather than cramming an arcade soundtrack into this release because it’s not particularly enjoyable. The sound effects are okay, but nothing really stands out. More effort could have been applied to this area in my opinion.

It’s historically interesting that Capcom not only released Ghouls ‘N Ghosts on the Sega Master System, but also that they put in extra effort to make up for the graphical parity. This is an absolutely legitimate way to experience this classic, and in some ways I like it more than the Genesis release. It’s still one of the weaker installments in the series, and unless you’re a big fan you shouldn’t feel bad about skipping this release.

AUTHOR jeremy1456

Similar artilces, splatterhouse review (turbografx-16, 1990), mega man review (nintendo, 1987), circus maximus: chariot wars review (microsoft xbox, 2002), castlevania – the adventure review (game boy, 1989), el viento review (sega genesis, 1991), ganbare goemon 2 review (super famicom, 1993), leave a reply cancel reply.

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  • Sega Master System

Ghouls 'n Ghosts

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Description

Have fun playing the amazing Ghouls 'n Ghosts game for Sega Master System. This is the USA version of the game and can be played using any of the Sega Master System emulators available on our website. Download the Ghouls 'n Ghosts ROM now and enjoy playing this game on your computer or phone. This game was categorized as Platform on our website.

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Ghouls 'N Ghosts

  • Screenshots

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  • 1988 ( Arcade )
  • 1989 ( Amiga )
  • 1989 ( Atari ST )
  • 1989 ( SEGA Master System )
  • 1989 ( Commodore 64 )
  • 1989 ( ZX Spectrum )
  • 1989 ( Amstrad CPC )
  • 1989 ( Genesis )
  • 1990 ( SuperGrafx )
  • 1994 ( Sharp X68000 )
  • 2007 ( J2ME )
  • 2007 ( Wii )
  • 2017 ( Android )
  • 2017 ( iPhone )
  • 2017 ( iPad )
  • Capcom Co., Ltd.
  • U.S. Gold Ltd.
  • SEGA Enterprises Ltd.
  • NEC Avenue, Ltd.
  • Capcom Mobile, Inc.
  • #1 on SuperGrafx
  • #38 on Arcade
  • #54 on Genesis
  • #88 on SEGA Master System
  • #111 on Amstrad CPC
  • #187 on ZX Spectrum
  • #358 on Atari ST
  • #509 on Commodore 64
  • #771 on Amiga

Description official descriptions

Three years have passed since Arthur defeated the Demon King Astaroth and rescued his beloved Princess Prin-Prin (see Ghosts 'N Goblins ). A new villain, the Great Demon King Lucifer (Loki in some versions) has become the new leader of Ghoul Realm. While returning from a journey, Arthur sees the Princess' castle and her village under attack by Lucifer's forces. While rushing towards her beloved knight, the Princess is struck by one of Lucifer's laser beams.

Now, Arthur must venture back to the Lucifer's palace and destroy the demon in order to rescue the Princess' soul and bring her back to life! And it won't matter whether he fights in his shining armor or in his underwear alone...the bravest Knight in the land isn't going to be stopped by some monsters! Although the game starts with graveyard and marsh territory familiar from the first game , later levels are set in a tower, a mass of skeletons, and a castle.

Players progress from left to right (from bottom to top in level 3), and have to hack down the aforementioned monsters with a sword. The journey includes ledges, ladders, lava pits and slippery slopes. Different weapons can be collected, by finding suits of armor inside chests. Each of the five stages has its own setting and a final boss.

In comparison to the first installment, gameplay was tweaked and some additions were made. Arthur can now fire vertically and is able to collect weaponry from fallen enemies. The landscape is littered with a number of treasure chests that erupt out of scenery, some of which are hidden and has to be found by way of a well-timed jump in a certain place. The treasure chest can be opened with projectiles resulting in one of three occurrences: the reward of a new weapon, some shiny new golden armour or a hostile wizard who turns the player into the old man or a duck. The golden armour gives Arthur a chargeable "super" attack which varied depending on the currently possessed weapon. These attacks range from a huge lightning bolt that cut a swathe both vertically and horizontally across the screen, to a spell that creates a mirror-like clone of Arthur, effectively doubling his attack power.

  • 大魔界村 - Japanese spelling
  • Game Center CX challenge games
  • Ghost 'N Goblins series

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Credits (Arcade version)

Average score: 82% (based on 60 ratings)

Average score: 3.4 out of 5 (based on 125 ratings with 4 reviews)

An action packed challenge, even for a seasoned gamer. Great Stuff!

The Good Since the NES days of Ghosts & Goblins, it was only natural that there would have to be a 16-bit upgrade. Sega answered with this masterpiece. Big sprites (heh, sprites...), action, tons of enemies. This, my friends, is what classic gaming is all about. I mean, tell me you don't miss 2D?! I love the gold armor upgrade, the weapon charge, and the new and wierd-ass weapons (that green thing?) They kept another gem from the NES version. Having to play through twice is gonna make you mad and glad at the same time. Cheers. The Bad Alright. I know it's all part of the challenge, but the unavoidable damage is aggravating! I'm talking mid-jump, im-already-backed-into-a-corner, attacking a stronger enemy and being hurt by a bat, unavoidable damage. And it's a real peeve when you just get the gold armor, too. You will be using MANY continues which are unlimited (thanx, sega!). Get the codes for a good time. The Bottom Line A perfect game. I told my girlfriend while playing it the other day, "I've never had so much fun getting the sludge beaten out of me by a machine,". And I'll never retract that statement. 5 Starz!

Genesis · by aaron pridemore (10) · 2003

The greatest series just got better

The Good Capcom made some great games back in the Eighties, and Ghosts 'n Goblins (魔界村) was no exception. It was an excellent platform game known for its high difficulty. It was also ported to the popular platforms of the day, with the Amiga version being closer to the arcades, as much as it could. It was a huge success that Capcom delivered a sequel three years later running on their CPS-1 hardware and featuring the same mechanics that made the original great while adding new features.

In Ghouls 'n Ghosts (大魔界村), you play as the legendary knight Arthur once again who had a lot of trouble rescuing Princess Prin-Prin in the last game. Three years later, he finds that he must rescue her again. This is done by going through six areas, battling monsters and unlocking gates at the end of each one by defeating a guardian who holds the key to the next area. Once you complete all six areas, you are jettisoned back to area one where you need to find a special weapon needed to defeat Lucifer, the final boss.

Ghouls 'n Ghosts shares a lot of things with the first game in terms of visuals and sound. Both games have you going through a gravesite and village in the first two levels, and the music in area one is an extended version of the same music from Ghosts 'n Goblins . Even some of the enemies from the first game make an appearance, from the gargoyles to the Demon King. But that's where the similarities end.

Some of the areas boast animated backdrops that are just stunning to look at, and an example of this can be seen while you are fighting the guardian in area one, and the guardians themselves are much bigger (with Lucifer being the biggest of them all). Most of the soundtracks in this game really suit the theme of each area. The sound effects blend in with what you are doing.

The new features of the game include the ability to fire upward and downward while in mid-air. This is useful for killing the vultures that sit up on the huge brown tree on level one, and dealing with the gargoyle that dodges your shots. There are also treasure chests that either contain a weapon or a magician that turns you into an elderly man or a duck if the player doesn't immediately take him down. However, the highlight is the gold armor that houses a powerful magic attack that will likely wipe all the monsters on screen, and these attacks vary depending on what weapon you have. It's certainly a great way to deal with the guardians. The Bad I didn't like the way the grim reapers rise out of the ground below you in area one, forcing you to jump immediately or complete the area as a skeleton. The only music that I hated in the game is the one played for level two, because I think the piece is so kiddy, and it really doesn't suit the theme of the game. The Bottom Line Ghouls 'n' Ghosts shares the same mechanics as its predecessors, while adding new features that make the game even greater. I am sure most people got pissed off because they have to get through the game twice, and I don't understand why Capcom didn't make you get the necessary items that are needed to defeat Lucifer the first time round. Most substandard home ports were available, that change either the music or gameplay. The exception, however, is the Sharp X68000 port, which provides a pixel-accurate conversion of the arcade game.

Arcade · by Katakis | カタキス (43051) · 2017

The original flagship of the Sega Genesis.

The Good Back in the day this was the greatest game around (the day being sometime in 1989). It was a great translation of the arcade without too many compromises or losses. Ghouls was the new standard in the side scrolling platform game. It controlled great, had a variety of weapons, and was extremely challenging. At the time the next best thing was Legendary Axe on the ill-fated Turbo Graphics 16.

Ghouls was actually better as a home console game than an arcade game because it was so immensely challenging that you needed to be able to play for a long time to get the tactics right. Unlike many arcade games of the day, most people hadn't gotten very far in this one in the arcade so when they bought the cartridge they were still likely to have a lot of the game left to explore.

This game also pushed the Genesis color display to the edge and you wouldn't have known that it could only display 64 colors at a time. This was true of most of the early Genesis games, but not of most of the titles released after 1990, which tended to be washed-out looking. The Bad In some places the control was quite unforgiving. Especially, for a pre-teenager or a child. Only an adult mind could really get the timing down on a lot of the jumps and strategies you needed to use to get farther than the first 3 levels of the game.

The game was also exactly the same length as the arcade game and could have used a few more levels. Unfortunately, at the time it was pushing the limits for how much memory a cart could use. It was a 5 or 6 megabit game when most games were 1 or 2 megabit.

The Genesis motorolla 68000 processor was not capable of duplicating the Capcom CPS1 games such as Ghouls'N Ghosts (especially not at under 8 megabits). However, Sega still managed to pull off some amazing translations with Ghouls'N'Ghosts, Strider, Forgotten Worlds, and later Street Fighter 2 and Final Fight. However, when I played these titles I was keenly aware that they were graphically inferior to the arcade (with the exception of Strider). The Bottom Line Its a great game that can be a little too frustrating for younger players. Ghosts'N Goblins, Super Ghouls'N Ghosts, and Demon's Crest will also interest fans of this title. If you want the original arcade it is available on the Playstation 2 in the "Capcom Classics Collection".

Genesis · by Majestic Lizard (670) · 2006

[ View all 4 player reviews ]

1001 Video Games

The Arcade version of Ghouls 'n Ghosts appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Development

Ghouls 'N Ghosts was the second game, after Forgotten Worlds , which used the new Capcom Play System-1 (CPS1) board in 1988. The superior performance both graphically and sonically offered by the board was apparent and was considered as an improvement on the original.

  • November 1989 (Issue 4) - Game of the Month (Genesis version)
  • December 1989 (Issue 5) - Best Game of the Year (Genesis version)
  • December 1989 (Issue 5) - Best Graphics in a Video Game (Genesis version)
  • December 1989 (Issue 5) - Best Sequel to an Existing Game (tied with Mega Man 2 )
  • December 1989 (Issue 5) - Coolest Boss Attackers (tied with The Legendary Axe )
  • December 1989 (Issue 5) - Worst Stomach Problem in a Game (for projectile vomiting animation)
  • November 1997 (Issue 100) - ranked #47 (Best 100 Games of All Time) (Genesis version)
  • August 2001 (Issue #100) - #67 in the "Top 100 Games of All Time" poll

Related Games

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  • Game Map (Sega Master System)

Identifiers +

  • MobyGames ID: 6681
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GHOULS'N GHOSTS

Sega Master System icon

  • File Name Ghouls'n Ghosts (Unknown) (Sample).zip
  • File Size : 9,66 kb
  • Similar Games Year : 1991
  • Region : Unknown
  • Genre : Action
  • Download : 2434

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IMAGES

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  2. Ghouls N Ghosts Prices Sega Master System

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VIDEO

  1. Ghouls 'n Ghosts (Master System) Final Boss Loki + Ending

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  3. Savage Squirrel's Lunch Break! "Ghouls 'n Ghosts" Sega Genesis

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  6. 帰ってきた魔界村発売!海外セガ・マスターシステム「大魔界村」Ghouls'n Ghosts(Sega Master System)を2周目エンディングまでプレイ。8ビット機への無茶移植で独自要素満載。

COMMENTS

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  6. Ghouls 'n Ghosts (Sega Master System)

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