Phantom 3 Drone Specs and Features
Phantom 3 is the third generation product line of the Phantom series of drones by DJI. It was first launched in April 2015. The Phantom 3 drones are designed in such a way that they can fly straight out of the box with very little setting-up required.
The Phantom 3 models have an improved navigational capability. The product line was the first one in the Phantom range to have a downward facing sensor. Bottom sensors allow the drone to remain in place when flying indoors or when there is no GPS signal. The Phantom 3 series drones were also upgraded to work with the GLONASS satellite system in addition to the GPS system.
The Phantom 3 series also has DJI’s flagship “Lightbridge” communication system on most of the models. Video quality is pretty good too with some models offering 4K recording. The Phantom series drones are classified as consumer drones on DJI’s website. The Phantom 3 series is great for recreational users, hobbyists, and semi-professional users.
The Phantom 3 series consists of the Phantom 3 Standard, the Phantom 3 SE, the Phantom 3 4K, the Phantom 3 Advanced, and the Phantom 3 Professional. They have different specs overall, with some particular specs being the same while some others being more advanced on the Phantom 3 Advanced and the Phantom 3 Professional models. Let us look at the specs in more detail:
All the DJI Phantom series drones have a maximum flight speed of 35 miles per hour or a little over 56 kilometers per hour. This speed is normally obtained when using the ATTI mode. 35 mph is enough to shoot basic action shots. Following objects and cars is feasible only up to a point with this speed. One cannot possibly do serious action shots or follow a fast moving car on a highway with 35 mph.
The DJI Phantom 3 Standard , SE, and 4K models all have a maximum flight time of 25 minutes before the battery runs out. Interestingly, the more advanced Phantom 3 Advanced and the Phantom 3 Professional have a lower flight time of 23 minutes. Given the fact that Phantom 3 is an older generation, the flight times are pretty low. It is also important to note that most of DJI’s consumer and professional drones (except Matrice 200) have maximum flight time in the mid-to-high 20s or at the most 31 minutes. So, 23 to 25 minutes is pretty reasonable, though still on the shorter side.
All Phantom 4 drones weigh over 1200 grams. Phantom 3 Standard: 2.68 lbs or 1216 grams Phantom 3 SE: 2.72 lbs or 1236 grams Phantom 3 4K: 2.82 lbs or 1280 grams Phantom 3 Advanced: 2.82 lbs or 1280 grams Phantom 3 Professional: 2.82 lbs or 1280 grams
The Phantom 3 Standard and the Phantom 3 SE both use a Panasonic 1/2.3-inch CMOS sensor which offers 12 megapixels. The Phantom 3 4K uses a Sony EXMOR 1/2.3-inch CMOS sensor. The Phantom 3 Advanced and the Phantom 3 Professional both use a slightly improved Sony 1/2.3-inch CMOS sensor offering 12.4 megapixels.
Camera Video Resolution
Any drone can be great at flying and can have advanced controls. But it has got to be able to take amazing pictures and video too. The Phantom 3 has pretty good video resolutions between 2.7K and 4K. The Phantom 3 Standard can shoot 2.7K at 30 frames per second while the Phantom 3 SE, 4K, and Professional drones can all do 4K at 30 frames per second. The surprising case is that of the Phantom 3 Advanced which does 2.7K at 30 frames per second in spite of being a higher-end model in the series.
All the Phantom 3 drones support H.264 codec. The following are the video resolutions for the various Phantom 3 drones:
Maximum Video Bitrate
The maximum bit rate of the Phantom 3 Standard and the Phantom 3 Advanced is 40 Mbps. The maximum video bitrate of the Phantom 3 SE, 4K, and Professional drones is higher at 60 Mbps. A higher bitrate means better quality video. To put things into perspective, Blu-Ray has a bitrate of 25 Mbps. So, we are talking 2-3 times the quality of Blu-Ray.
When you shoot your pictures using the Phantom 3 drones, you can store them as JPG or RAW format in all the models. The option of storing images as RAW files is important because raw files allow for image editing.
All the Phantom 3 drones use a 3-axis gimbal (pitch, roll, yaw) with a controllable range of -90o to +30o.
All the Phantom 3 models have a camera with an electronic shutter. Shutter speed is 1/8000 s.
The Phantom 3 drones have two cameras, one for shooting video and one for stabilization. The bottom sensor or camera helps the drone avoid obstacles that are visible looking down. While this is a good safety feature to have, it still falls short of what more recent DJI drones offer.
The bottom sensor also helps the drone stay steady in an indoor environment. The bottom sensor recognizes patterns below the drone and contributes towards the overall stabilization of the aircraft. Flights that are closer to the ground at lower altitudes also become steadier due to the bottom sensor.
Communication link between the drone and the controller
The Phantom 3 Standard and the Phantom 3 SE both use Wi-Fi to communicate with the remote controller or mobile device. Wi-Fi has a lower range and is an older technology. The Phantom 3 4K, Advanced, and Professional models all use the upgraded Lightbrigde communication protocol to link the remote controller to the drone aircraft body. Lightbridge is a lot more advanced than Wi-Fi. It uses 2 separate links, one to communicate with the camera plus gimbal and the other to send and receive drone controls. That enhances the quality of the link and the overall controlling of the drone.
All Phantom 3 drones use a combination of GPS and GLONASS systems for redundancy and more accurate navigation.
Live Video Quality
The live feed that the mobile device gets from the drone varies in terms of video quality. This video quality is particularly important if you are live-streaming your drone feed over YouTube. All the Phantom 3 drones except the 4K have a live video feed of 720p at 30 frames per second. The 4K video feed is only 480p at 30 frames per second.
Intelligent Flight Battery and Charger
All the Phantom 3 drones have a similar battery in the drone body. The specs for the battery are the same for all models and are as follows:
The Charger Specs are also the same for all models and are as below:
The Phantom 3 remote controllers mainly use a 2.4 GHz frequency, which is on par with most of the models of the more advanced Phantom 4 series. However, the Phantom 3 Standard and the Phantom 3 4K remote controllers use a 5.7 GHz frequency band. Interestingly, the 5.7 GHz band gives the controller a shorter operating range. The Phantom 3 SE is the only model to have both the 2.4 GHz and the 5.7 GHz frequency bands in use.
For the 2.4 GHz band on the Phantom 3 Advanced and Professional drones, the FCC transmission distance is 5 km and the CE transmission distance is 3.5 km However, the Phantom 3 SE, which uses two frequency bands (2.4 and 5.7 GHz) only has an FCC transmission distance of 4 km and a CE distance of a mere 0.5 km.
For the 5.7 GHz band on the Phantom 3 Standard, the FCC distance is 1 km and the CE distance is 0.5 km. The Phantom 3 4K uses a 5.7 GHz and has a transmission distance of 1.2 km and a CE distance of 0.5 km.
The remote controller battery for the Phantom 3 Standard, SE, and 4K is 2600 mAh and the battery type is LiPo 2S. The controller for the Professional and Advanced models is 6000 mAh.
Both the remote controller and the aircraft of all the Phantom 3 drones have an operating temperature range of 0 o C to 40 o C.
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Rolls-Royce Phantom III (1936 to 1939)
The Rolls-Royce Phantom III is the third generation of the Rolls-Royce Phantom . Introduced in 1936, the Phantom III was sold as a rolling chassis, with bodywork done by a coachbuilder of the owner's choosing. The Phantom III was fitted with a 7.4L V12 engine and was built until late 1939, although certain cars were bodied and completed into 1941. After the end of World War 2, the Phantom re-entered production with the Rolls-Royce Phantom IV .
Q: What is the top sale price of a Rolls-Royce Phantom III?
A: The top sale price was $423,000 for a 1938 Rolls-Royce Phantom III 'Parallel Door' Saloon Coupe by James Young on May 04 2019.
Q: What is the lowest sale price of a Rolls-Royce Phantom III?
A: The lowest recorded sale price was $42,500 for a 1937 Rolls-Royce Phantom III by Hooper on April 29 2022.
Q: What is the average sale price of a Rolls-Royce Phantom III?
A: The average price of a Rolls-Royce Phantom III is $126,012.
Q: When was the Rolls-Royce Phantom III produced?
A: The Rolls-Royce Phantom III was sold for model years 1936 to 1939.
Model years for Rolls-Royce Phantom III (1936 to 1939)
Markets related to the rolls-royce phantom iii..
- Monster mobs
- Flying mobs
- View history
- 1.1 Bedrock Edition
- 1.2 Java Edition
- 5.2 Entity data
- 6 Achievements
- 7 Advancements
- 11.1 Screenshots
- 11.2 Development images
- 11.3 In other media
- 12 References
- 13 External Links
Spawning [ ]
Two phantoms at night.
Phantoms spawn unless the game rule doInsomnia is set to false . The spawning mechanics differ between Java and Bedrock editions. In both editions, they spawn in the Overworld above the player if the "Time Since Last Rest" statistic is at least 1 hour (72000 ticks or 3 in-game days). [ verify ] This statistic is reset when the player dies or enters a bed . Furthermore, the player must not have a block overhead that blocks light in any way; for example, leaves prevent phantoms from spawning as they have a light opacity of 2, but glass does not, as its light opacity is 0. Phantoms do not spawn in Spectator mode, [ JE only ] but they do spawn in Creative mode. 
Bedrock Edition [ ]
Phantom spawning is similar to other monsters spawning: the spawn location must have a light level of 7 or less, and spawns are limited by the monster population cap. Phantoms are also subject to a density cap of 5. Phantom spawn attempts are made on surface blocks throughout the same spawn radius as other monsters. However, when a phantom spawn attempt succeeds the phantom appears somewhere in a 21×15×21 cube centered 28 blocks above the player instead of at the block where the spawn attempt occurred.
Java Edition [ ]
Phantoms attempt to spawn every 1–2 minutes . They spawn only if it is night or a thunderstorm is happening, the player is above sea level (y=64) with sky access, and the local difficulty is greater than a randomly chosen value between 0.0 and 3.0. The chance of a successful spawn is x −72000 ⁄ x , where x is the number of ticks since the player last entered a bed or died. This roughly comes to a 1 ⁄ 4 (25.0%) chance on day 4, a 2 ⁄ 5 (40.0%) chance on day 5, a 3 ⁄ 6 ( 1 ⁄ 2 ) (50.0%) chance on day 6, 4 ⁄ 7 (about 57.1%) chance on day 7, and so on.
If all conditions are met, a group of phantoms attempt to spawn 20–34 blocks above the player, and off to the side by a taxicab distance of up to 10 blocks. The number of phantoms spawned is 1-2 in Easy difficulty, 1-3 in Normal , and 1-4 in Hard . Phantoms can spawn inside buildings, if the player is outside and the building is both near enough and the building has a large enough cavity for them to spawn inside.
Phantoms are counted toward the hostile mob cap, but they don't adhere to it when spawning.  Their spawning mechanic is based on the location of players in the world rather than by chance, unlike regular mob spawning . Phantom spawning is completely independent of the biome, meaning they can spawn in biomes that normally prevent hostile mob spawning such as mushroom fields  and the void  . Phantoms increase in number every consecutive night a player hasn't entered a bed and stop spawning when the player lies down in bed.
Phantoms drop when killed:
- 0–1 phantom membrane s when killed by a player or tamed wolf . Looting increases the maximum drops by 1 per level, for a maximum of 4 with Looting III.
- 5 when killed by the player or a tamed wolf.
Behavior [ ]
A phantom swooping at the player .
When idle, phantoms fly around in a roughly circular pattern within 15 to 25 blocks of a player horizontally and within 24 to 35 blocks of a player vertically, leaving a trail of gray smoke while doing so. Their movement speed is one of the fastest of any mob, up to 20 blocks per second. They have a large search radius, targeting and following players from 64 blocks away [ BE only ] [ more information needed ] . Once every 10-20 seconds [ BE only ] [ more information needed ] they swoop down or up quickly to attack. If stopped or hurt during this action, the phantom retreats back to its original elevation. When a path to its original elevation is obstructed by a block, the phantom continues attempting to return to its original elevation until it either attacks or moves out from under the block. Phantoms do not attack an exposed player sleeping in a bed.
Phantoms can move through water at their normal speed. In Bedrock Edition, a phantom underwater attempts to fly to the surface, and dies from drowning after 20 seconds if trapped underwater. Phantoms do not drown in Java Edition .
A phantom's body disappears when under the Invisibility effect, but its eyes and smoke particles are still visible.
Cats hiss at phantoms that are currently attacking players, and phantoms try to stay at least 16 blocks away from them. In Bedrock Edition , phantoms also avoid ocelots in the same manner.
Like other undead mobs, phantoms are harmed by the Instant Health effect, healed by the Instant Damage effect, immune to the Poison and Regeneration effects, ignored by the wither , and affected by the Smite enchantment.
Like zombies and skeletons , phantoms burn in sunlight. They burn even when equipped with helmets through commands. 
Java Edition : Phantoms use the Hostile Creatures sound category for entity-dependent sound events.
Bedrock Edition :
Data values [ ]
Java Edition :
Entity data [ ]
Phantoms have entity data associated with them that contains various properties.
- Tags common to all entities
- Tags common to all mobs
- AX : The phantom, when not actively attacking, attempts to circle around X,Y,Z = AX , AY , AZ . Appears to reset to a point above the target player every time the phantom flies up after a swoop. Set to spawn location if not specified.
- AY : See AX .
- AZ : See AX .
Achievements [ ]
Advancements [ ], history [ ].
Issues relating to "Phantom" are maintained on the bug tracker . Report issues there .
The red phantom design was scrapped because it looked like a Nether mob.
- At one point before the release of 18w10a , the phantom texture was made red, but it was decided that it appeared too much like a Nether mob. 
- The phantom was originally going to have a mouth, like the drawing shown during MINECON Earth , but it was eventually scrapped because "it looked so much like a muppet".  Earlier designs can be seen on Minecraft 's Instagram account. 
- The sounds of the phantom were taken from Samuel Åberg 's baby son screaming. 
- Despite that they are flying mobs, phantoms can destroy turtle eggs when on top of them. 
- The game rule that modify Phantom spawning ( doInsomnia ) is probably the reference to the condition of spawning Phantom since "Insomnia" means "the state of unable to sleep".
Gallery [ ]
Screenshots [ ].
A phantom under the Invisibility effect.
Phantoms exposed to sunlight and taking fire damage .
The particles produced by the phantom's wings can be clearly seen.
A phantom swooping down at a player at night leaving a trail of gray smoke.
A phantom stuck in a player's boat, caught in the daylight.
Noor riding a phantom.
A player avoiding a phantom by using the Invisibility effect.
A swarm of phantoms.
Another swarm of phantoms.
A phantom on fire.
Development images [ ]
A phantom with a colorful texture. 
A phantom with the missing texture. 
Phantoms flying overhead.
A phantom flying high in the air , using its model and texture from 18w07a. The smoke particles beside each of its wings can be seen.
The phantom's poses.
In other media [ ]
The Mob B finally wins in Minecon Earth Mob vote.
All the revisions of the phantom design, except for red revision.
A phantom , as depicted in Minecraft Dungeons .
Phantom Armor , an armor set from Minecraft Dungeons.
LEGO Minecraft Phantom.
"Phantoms and Witches and Ghasts, Oh My," an officially licensed T-Shirt.
References [ ]
- ↑ MC-145177 — resolved as "Works As Intended".
- ↑ MC-198101
- ↑ MC-126778
- ↑ MC-127599
- ↑ MC-146985 — Helmeted phantoms will still burn under the sunlight
- ↑ MC-128712
- ↑ MC-154372 — resolved as "Works As Intended".
- ↑ a b "Meet the Phantom" – Minecraft.net, March 12, 2018
- ↑ https://www.instagram.com/p/BkdvBUXjqcD
- ↑ https://www.asoundeffect.com/minecraft-dungeons-game-audio/
- ↑ MC-248332
- ↑ "Today I'm working on Mob B (the Phantom?)... baby steps..." – @jeb_ (Jens Bergensten) on X, December 13, 2017
- ↑ "Don't worry guys and gals, I've improved the texture!!!!111" – @jeb_ (Jens Bergensten) on X, December 13, 2017
External Links [ ]
- Meet the Phantom – Minecraft.net on March 12, 2018
- 1 Smithing Template
Kez'katu -pattern Phantom
From Halopedia, the Halo wiki
The Kez'katu -pattern Warrior Transport  (UNSC Type classification : Type-52 Troop Carrier , T-52 TC ), more commonly known as the Phantom , is a troop carrier and gunship in service with the Covenant .  They were used primarily as troop transports, flying into combat zones and deploying infantry while providing suppressing fire. 
- 1.1 Design details
- 1.2 Armament
- 1.3 Crew and complement
- 2 Identified Phantoms
- 3.1 The Duel
- 3.2 Silver Timeline
- 5 Production notes
- 6.1 Production notes
- 7.1 Concept arts
- 7.2 Renders
- 7.3 Screenshots
- 8 List of appearances
Overview [ edit ]
Design details [ edit ].
The Kez'katu -pattern Phantom represented the most standardized pattern of the Phantom at the final stages of the War of Annihilation .  It was optimized for insertion runs, close air support, and special operation details.  The hull of a Phantom is nearly invincible to small-arms fire, although explosives can easily damage or destroy the dropship.   The Kez'katu -pattern Phantom is primarily composed of a curved central hull that features a closed operator cabin in the front and a twin impulse drive propulsion system that feature pivotal fins to control the direction of the thrust at the back of the Phantom.  On either side of the dropship lie bay doors that can be sealed for exoatmospheric environments. At the bottom of the Phantom, there is a ventral gravity lift that is able to tow and carry vehicles to and from destinations or deploy passengers. The gravity lift and bay doors were created to allow quick and simple infantry deployment in nearly any terrain type or environment.  A ramp is also attached to the dropship to allow passengers to simply walk off when the Phantom has landed.  An intruder countermeasure system is also found on Phantoms. 
One of the Covenant's primary dropships, the Kez'katu -pattern Phantom is capable of both infantry transportation and deployment in atmospheric and exoatmospheric environments. The Phantom is notably more maneuverable—capable of gracefully steering and weaving through tightly-cropped environments like narrow gorges, caverns, or urban centers such as a city with ease.  The Phantom is roughly equivalent to the D77-TC Pelican in terms of function and performance. Phantoms are more heavily armed than the more traditional Spirit dropship, sporting three defensive weapons that offer 360-degree turning radius.  
Armament [ edit ]
Unlike most of Phantoms models (including the Mikpramu -pattern Phantom ) which are typically armed with one single limited-rotation heavy plasma cannon turret and two smaller plasma cannon door guns on the flanks,  Kez'katu -pattern Phantom is more armored than any other Phantom chassis, armed with three separate automatic and fully rotational medium plasma cannons , directed by automated target sensors that are explicitly designed to provide coordinated suppressive fire in deployment fire without risk of opening the dropship's bay doors to do so.  These cannons also have a rate of fire that are even faster than that of other variants. 
Crew and complement [ edit ]
The Phantom crew consists of a pilot, a co-pilot,  sometimes alongside a navigator and an operations officer, who is in charge of the defensive automatic heavy plasma cannons .   The Phantom can carry from twenty-four soldier passengers in its troop bay.  Generally, passengers are deployed from the ventral gravity lift and from the doors located by either of the dropship's large side doors. However, due to their size, Mgalekgolo soldiers are deployed from the Phantom through the use of its gravity lift.   Like the Spirit dropship and the older Ru'swum -pattern Phantom , the Phantom is capable of carrying a variety of Covenant vehicles such as two Karo'etba -pattern Ghosts or a single Zurdo -pattern Wraith or Wuzum -pattern Spectre . 
Usage [ edit ]
Introduced into the final year of the Human-Covenant War , the Kez'katu -pattern Phantom was created by Assembly Forges to replace the earlier Ru'swum -pattern Phantom as its improvement over it in every way.  It was one of the primary Covenant dropships and the most well-known of Phantoms among the humans , with its lustrous silhouette being marked in minds of wars survivors from the Fall of Reach and Battle for Earth , though many Covenant forces never used it before the loss of High Charity that effectively ended its production. 
Identified Phantoms [ edit ]
- Glorious Advance – Used for a boarding action against the Infinite Succor during skirmish above Installation 04 . 
Non-canon and dubious canon appearances [ edit ]
The duel [ edit ].
By around 400 years before the climax of the Human-Covenant War , several Ket -pattern battlecruisers and Kez'katu -pattern Phantoms were present above Sanghelios .  [Note 1]
Silver Timeline [ edit ]
Phantoms are used by the Covenant against humanity. 
Gameplay [ edit ]
The role of the Phantom is to transport squads of Covenant troops and vehicles into a combat zone with speed and efficiency. While the T-25 "Spirit" Troop Carrier serves primarily as a dropship, the Phantom, with its heavier armament, also fills the role of a ground support gunship. As their hull is heavily reinforced, Phantoms are invulnerable to small arms fire. The Phantom has three defensive weapons, making it a more challenging adversary than the Spirit. Like the Spirit, the Phantom is mostly scripted to deploy troops and leave, sometimes without coming to a halt, though in rarer cases it may stick around to lay siege on the player.
In Halo 2 , the Phantom is invincible and can not be destroyed, although its weapons can be taken out, forcing it to retreat. The two silver engine plates can also be destroyed, although it will have no effect on the Phantom's speed.
Production notes [ edit ]
According to Shi Kai Wang , when Halo 2 began it's development, Bungie was in the mindset of improving on what they learned on Halo: Combat Evolved , in a "box product" mentality. Wang, who didn't liked the Type-25 Spirit 's design, wanted to give the Covenant dropship vehicle a more animalistic personality.  At first, Wang tried to redesign the Spirit into a curved shape, but after seeing it lacked the Spirit's personality, and functionally proved to be too hard to carry units, the design was discarded.  After many attempts, Wang managed to sketch the Phantom's characteristic silhoutte  , based on the Cobra; the cobra's posture and "wing span" being the inspiration for the Phantom's shape and its curve posture when threatened being the inspiration for the Phantom's ability to carry vehicles. 
When the Phantom's base design was done, Wang tried to formulate where the units would deploy from inside the Phantom: originally, he tried units would deploy from the back, but the Spirit's troop deployment method showed it wouldn't be as fun.  At the end, Wang came up with the idea of a tractor beam in the Phantom's belly, using the Spirit's holographic tractor beams as a tube, forcing the troops to deploy one by one, allowing players to engage the enemy from any direction.  The Phantom's design end up being one of Shi Kai Wang's favourites. 
Trivia [ edit ]
- In the E3 2003 Preview of Halo 2 , the Phantom does not possess any form of gravity lift and the troops are instead dropped off from the back, similar to a Pelican . The Phantom is also capable of carrying a Spectre or a Wraith by using hooks located under its "belly". It also seemed to have only one heavy plasma cannon.
- In the Art of Halo , there is a Phantom render for Halo 2 which had its side doors down and sported heavy plasma turrets on them.
- In Halo 2 Anniversary the cutscene Phantom is purple with the grey underside similar to previous game's Phantoms, in gameplay however the Phantoms are a more reddish colour including on their underside with also a slightly different design that is partially based on Type-44 Phantom in Halo 4 . 
Gallery [ edit ]
Concept arts [ edit ].
Halo 2 concept art for the Phantom.
Halo 2 concept art.
Halo 2: Anniversary concept art of the Phantom's cockpit.
Halo 2: Anniversary concept art of the Phantom's troop bay.
Halo 2: Anniversary concept art of the Phantom.
Halo 2: Anniversary concept art of the Phantom's gun.
Halo 2: Anniversary concept art of the Phantom's side guns.
Renders [ edit ]
The underside of the early Phantom Dropship in the Halo 2 E3 Demo .
An angled render of the Phantom from Halo 2 .
An angled view of the Phantom as it appears in Halo 2 .
An in-game profile view of the Phantom in Halo 2 .
A model of the Phantom for Halo 2: Anniversary .
Screenshots [ edit ]
A Phantom seen leaving a Covenant fleet around High Charity in Halo 2 .
The gravity lift of a Phantom from Halo 2 .
A Phantom dropping a Spectre in Halo 2 .
Phantoms during the Raid on the Threshold gas mine .
Phantoms participating at Siege at Kolaar .
A Phantom in Halo: The Television Series .
List of appearances [ edit ]
Notes [ edit ].
- ^ While The Duel anime film used the Kez'katu -pattern Phantom model from Halo 2 unlike other Halo Legends series which used the Ru'swum -pattern Phantom from Halo 3 instead, this does contradict other media, which are clearly stated that the Kez'katu -pattern Phantom was introduced at the end of the Human-Covenant War in 2552 - making this panel therefore non-canon.
Sources [ edit ]
- ^ Halo: The Essential Visual Guide , page 137
- ^ a b c d e f g h i j k l m n o p q r s t u Halo Encyclopedia (2022 edition) , page 282
- ^ a b c d e f g Halo Waypoint , Phantom (Retrieved on Nov 26, 2015) [archive]
- ^ a b c d e f g Halo 2 : campaign gameplay
- ^ a b c d e f Halo Encyclopedia (2009 edition) , page 268
- ^ a b c d e f Halo Encyclopedia (2011 edition) , page 281
- ^ a b c d Halo: Shadow of Intent
- ^ a b Halo Mythos
- ^ a b Halo: Divine Wind
- ^ Halo: The Thursday War , page 133
- ^ a b c Halo Official Site , Phantom Halo Official Site (Retrieved on Dec 28, 2011) [archive]
- ^ Halo: The Thursday War , page ???
- ^ Halo: Mortal Dictata , page 142
- ^ Halo Graphic Novel - The Last Voyage of the Infinite Succor , page 16
- ^ Halo Legends - The Duel
- ^ YouTube - Paramount+, Halo The Series (2022) Official Trailer (Retrieved on Mar 14, 2022)
- ^ Twitter , Shiek Wang 王峙凱 - (2/8)Like I said earlier, I didn't quite like the Spirit design. When Halo 2 came around, we were all in the mindset of improving on CE, box product mentality. Given that chance, I wanted to give the #halocovenant dropship a more animalistic personality. (Retrieved on Feb 28, 2021) [archive]
- ^ Twitter , Shiek Wang 王峙凱 - (3/8)Initially, I tried redesigning the Spirit with more of a curved shape. As indicated by this sketch here. But it lacked the personality the Spirit already had. So this felt like a half, or step backwards. The curved transport also proved hard to carry units functionally. (Retrieved on Feb 28, 2021) [archive]
- ^ Twitter , Shiek Wang 王峙凱 - (4/8)After many failed attempts to curve the Spirit, I sketched out a promising silhouette. This was the very first sketch of the now Phantom. It finally had a new but interesting personality, AND animalistic. Which animal? (Retrieved on Feb 28, 2021) [archive]
- ^ Twitter , Shiek Wang 王峙凱 - (5/8)The Phantom was based on the cobra. The graceful yet aggressive posture it has, and how it's narrow in the front but broadens out was such a beautiful natural design. That curvature doubled up as the negative space to hold vehicles under it's 'wing span'. (Retrieved on Feb 28, 2021) [archive]
- ^ Twitter , Shiek Wang 王峙凱 - (6/8)Once the feel was set, it was time to figure out the details. If the concave portion can house the vehicles, where do the units come from? I attempted to have units come out the back. But the Spirit already proved 360 engagement was too much fun. (Retrieved on Feb 28, 2021) [archive]
- ^ Twitter , Shiek Wang 王峙凱 - (7/8)Thus the magic tractor beam. Using the same technology as the Spirit holo tractor beams, the Phantom employs it as a tube. But this time to drop units down one by one to be engaged from any which direction, ready for sandbox fun. (Retrieved on Feb 28, 2021) [archive]
- ^ Twitter , Shiek Wang 王峙凱 - (1/8)Let's talk about the #halo phantom design real quick before we go to bed. One of my personal favorite redesigns. (Retrieved on Feb 28, 2021) [archive]
- ^ Halo 2: Anniversary : 3D model data
- Covenant vehicles
- Phantom variants
- Pages using page number in novel citations
- Pages containing missing template parameter warnings
Recent contributors to this article
Danny Phantom (Season 3)
- View history
Episodes [ ]
- 3 Nickelodeon All-Star Brawl 2
- Five Nights at Freddy's 3
- Ultimate Custom Night
- Phantom Animatronics
- View history
Phantom Animatronics are a special type of animatronic that appear in Five Nights at Freddy's 3 as either hallucinations or manifestations of the animatronics due to being destroyed.
- 1 Phantom Animatronics
- 3 Appearance
Phantom Animatronics [ ]
The seven phantom animatronics are
Main Article: Phantom Freddy
Main Article: Phantom Chica
Main Article: Phantom Foxy
Main Article: Phantom Balloon Boy
Main Article: Phantom Puppet
Function [ ]
Phantom Animatronics function as distractions to scare the player . The phantoms don't kill the player, rather they break ventilation or other systems. Also, they give errors to video, audio, ventilation, or an unfortunate combination of all three. They also serve to weigh out character amount. When each phantom animatronics jumpscare the player, the player has to reboot each function that each phantom disturbs, it will either be the Ventilation system , camera feed, or the audio that keeps Springtrap away from the player and delays his regular movements to the player.
Appearance [ ]
All the phantom animatronics appear to be burned in some way. Some speculate that this is Scott trying to foreshadow the end of game newspaper clipping that shows the attraction burning down.
- It is theorized that the phantoms may not be hallucinations, but rather ghosts, either the ghosts of the murdered children trying to scare the protagonist away, or extensions of Springtrap , messing with the systems to allow him to kill the protagonist.
All items (9)
- Core Series: Phantom Animatronics
- FNaF3: Bots
- FNaF HW: Bots
- Core FNaF Series: Bots
- Five Nights at Freddy's: Bots
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Phantom Freddy is one of the secondary antagonists and six phantom animatronics who first appeared in Five Nights at Freddy's 3 . He is a damaged and burnt hallucination of Freddy Fazbear from the second game .
Physical Appearance [ ]
Phantom Freddy has the same details as Golden Freddy from Five Nights at Freddy's 2 , but instead has white pin-pricked pupils in his eyes like the other phantoms. He appears to be charred or burnt, possibly foreshadowing the fire that broke out in the establishment . His mouth can usually be seen hanging open. His two lower legs are never seen in the game, but through his walking animation, the lower right leg looks ripped out and torn from his body. His teeth appear to be slightly green (but this is likely down to lighting). He also has an additional wire sticking out of his left eye socket as shown in Ultimate Custom Night , which Golden Freddy didn't have.
Upon closer inspection and brightening, he appears to be colored golden or at least green, though this may simply be from his burnt appearance or the overall green hue of the game, as the other phantom animatronics share the same properties of his color scheme.
In Five Nights at Freddy's: Help Wanted , Phantom Freddy sports a completely different look. He now uses Classic Freddy's model from the original Five Nights at Freddy's albeit transparent in places, revealing the endoskeleton underneath. He also appears to be damaged somewhat, with tears in his costume.
Appearances [ ]
- 1 William Afton
- 2 Animatronics and Bots
- 3 William Afton (Film)
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Phantom is an Enemy in Mass Effect 3 . Phantom will attack Commander Shepard and his Companions when they see them. Phantom is a Organic, and belongs to the Cerberus . They are often equipped with the following weapons: Monomolecular Blade, Palm Blaster. Enemies in Mass Effect 3 are the primary obstacles in Missions and Side Missions , and they grant Commander Shepard and the squad Experience Points once defeated.
Phantoms are the close-quarters assassins of the Cerberus military force. Equipped with Monomolecular Blade and the Palm Blaster, they are extremely evasive and quick at firing from cover. Their monomolecular blades' melee stabs can instantly kill enemies, or destroy shields and health extremely fast. Their right gauntlets are also capable of shooting kinetic projectiles with high accuracy.
Phantoms possess the Tactical Cloak ability which allows them to briefly gain a window of time to recover from injuries and emerge with an abrupt attack.
Phantom Combat Info
The best way to avoid the Phantoms' damage is to maintain a long distance and fire at her.
Powers such as Warp and Incinerate will force the Phantom to dodge away, giving you a window of opportunity to gain distance.
Phantom Weapons & Abilities
- Monomolecular Blade
- Palm Blaster
- Tactical Cloak
- Spherical Barrier, Impale
Phantom can be found at:
Phantom appears during the following Missions:
Notes and tips
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Phantom 3 Professional Specs
- Phantom 3 Professional
Intelligent flight battery, vision system, app / live view, phantom 3 professional videos, video tutorials.
Phantom 3 Professional Downloads
- Phantom 3 Professional Firmware v1.11.20 2017-07-06 zip
- How to Update the Firmware v1.4 2015-10-22 pdf
Software & Drivers
- Dlog to sRGB 3DLUT 2016-05-12 zip
- Dlog to sRGB 3DLUT User Instruction 2016-05-12 zip pdf
- Inspire 1/ Phantom 3/ X5 LOG mode Transcoding Tool v1.0.0 2015-12-07 zip exe
- Inspire 1/ Phantom 3/ X5 LOG mode Transcoding Tool v0.9.2 2015-10-20 zip exe
- DJI DNG Cleaner v1.1 2015-04-10 zip exe
- Inspire 1/Phantom 3/ X5 Transcoding Tool v0.9.2 2015-10-20 dmg
- DJI DNG Cleaner v1.1 2015-04-10 dmg
APP / LIVE VIEW
iOS Version v3.1.62. Requires iOS 8.0 or later. Compatible with iPhone 5s, iPhone SE, iPhone 6, iPhone 6 Plus, iPhone 6s, iPhone 6s Plus, iPhone 7, iPhone 7 Plus,iPod touch 6,iPad Pro, iPad Air, iPad Air Wi-Fi + Cellular, iPad mini 2, iPad mini 2 Wi-Fi + Cellular, iPad Air 2, iPad Air 2 Wi-Fi + Cellular, iPad mini 3, iPad mini 3 Wi-Fi + Cellular, iPad mini 4, and iPad mini 4 Wi-Fi + Cellular. This app is optimized for iPhone 7, iPhone 7 Plus. Android Version v3.1.59. Requires Android 4.4 or later.Compatible with LG V20, VIVO X9, OPPO R11, Google Pixel, Nexus 6P, Huawei P9, Huawei MATE 9, Samsung Galaxy Tab S2, Samsung Galaxy S5, Samsung Galaxy S6 Edge, Samsung Galaxy S6, Samsung Galaxy S7, Samsung Galaxy S7 Edge, Samsung Galaxy S8, Samsung Galaxy S8+, Samsung Galaxy Note 8, Samsung Galaxy Note 5, MI 6, MI5. *Support for additional Android devices available as testing and development continues.
Documents & Manuals
- Phantom 3 Professional Release Notes 2017-07-06 zip pdf
- Phantom 3 Professional Quick Start Guide v1.2 2016-04-19 zip pdf
- Phantom 3 Professional Quick Start Guide (IT) v1.2 2016-04-19 zip pdf
- Phantom 3 Professional Quick Start Guide (PT) v1.2 2016-04-19 zip pdf
- Phantom 3 Professional Quick Start Guide (RU) v1.2 2016-04-19 zip pdf
- Phantom 3 Professional User Manual v1.8 2017-07-06 pdf
- Phantom 3 Professional User Manual v1.0(PT) 2016-02-03 zip pdf
- Phantom 3 Professional In the Box 2015-09-01 zip pdf
- Phantom 3 Intelligent Flight Battery Safety Guidelines v1.0 2015-12-01 zip pdf
- Charging Hub for Phantom 3 Intelligent Flight Batteries v1.0 2015-09-01 zip pdf
- Phantom 3 Prop Guards Installation Guide 2015-12-17 zip pdf
- Phantom 3 Safety Guidelines and Disclaimer 2016-02-05 zip pdf
- Car Charger for Phantom 3 User Manual 2016-06-17 zip zip
- Phantom 3 Intelligent Flight Battery Heater User Manual 2016-06-17 zip pdf
- * Disclaimer of Warranties: SZ DJI Technology Co. Ltd. provides the firmware “as is” and “as available” for your use, without warranty of any kind, either express or implied, including all implied warranties of merchantability, and fitness for a particular purpose. You expressly agree that your use of, or inability to use the firmware is at your sole risk. In no case shall SZ DJI Technology Co. Ltd. be liable for any direct, indirect, punitive, special, or consequential damages arising from your use of any of the firmware, including but not limited to, any loss or damage of any kind incurred as a result of your misuse, transmitted, etc.
Phantom 3 Professional FAQ
The DJI GO app is only compatible with devices running iOS 8.0 or later or Android v4.1.2 or later. The following devices are recommended: iOS: iPhone 5s, iPhone 6, iPhone 6 Plus, iPad Air, iPad Air Wi-Fi + Cellular, iPad mini 2, iPad mini 2 Wi-Fi + Cellular, iPad Air 2, iPad Air 2 Wi-Fi + Cellular, iPad mini 3, and iPad mini 3 Wi-Fi + Cellular. This app is optimized for iPhone 5s, iPhone 6, and iPhone 6 Plus Android: Samsung S5, Note 3, Sony Xperia Z3 , Google Nexus 7 II, Google Nexus 9, Mi 3, Nubia Z7 mini Support for additional Android devices will become available as testing and development continues.
This switch, called the Flight Mode Switch, allows you to toggle different flight modes: P-mode, or Positioning mode, indicates that both GPS and the Vision Positioning System are active and your Phantom 3 will attempt to stabilize using both. In A-mode, or Attitude mode, the aircraft does not use GPS or the Vision Positioning System. Only the barometer is used for stabilization. The aircraft can still return to the Home Point as long as a sufficient GPS signal is available. F-mode, or Function mode, activates Intelligent Orientation Control (IOC) functionality. Refer to the IOC section in the Appendix of the User Manual. By default, only P mode may be used. Refer to your user manual for instructions on unlocking the other modes.
Phantom 4 Pro V2.0
- 1-inch 20 MP CMOS Sensor
- 30-min Flight Time
- Obstacle Sensing in Five Directions