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Best guns in Roblox Phantom Forces

Check out PGG's picks for the best guns here!

phantom forces roblox gun

In an experience with over 150 unique weapons, it can be hard to pick out the best ones—which is why we've done it for you! This quick list will pinpoint the best options from each weapon type in the Roblox FPS  Phantom Forces , along with a brief overview of their stats. Keep in mind, however, that these are just our picks, and what works best for us might not work best for you—it's all dependent on play style and personal preference!

Best assault rifles

  • Very high damage at close range, high damage at medium range, and decent damage at long range
  • Good bullet penetration
  • Decent range capabilities
  • High recoil and drift, can be hard to control if used fully automatic
  • Slower rate of fire when compared to other assault rifles
  • Slightly lower time to kill (TTK) when compared to other assault rifles
  • Low recoil when used consistently
  • Fastest tactical reload time in its class
  • Highest muzzle velocity in its class
  • Good range when compared to other assault rifles
  • Common ammunition type
  • High, possibly obstructing muzzle flash
  • First shot recoil
  • High minimum damage amount
  • Very low recoil
  • Slightly obstructive iron sights
  • Slightly longer reload time when compared to other assault rifles
  • High damage at all ranges
  • Low ammo consumption rate
  • Mild vertical recoil
  • Below-average muzzle velocity when compared to other assault rifles
  • Very high horizontal recoil
  • Below average TTK when compared to other assault rifles
  • Good hip-fire accuracy and stability
  • Good damage at close range with the ability to three-shot kill (3SK)
  • Decent rate of fire
  • High horizontal recoil
  • Low minimum damage
  • Slightly longer reload time
  • Short TTK when compared to other PDWs with the ability to 2SK
  • Extremely low vertical recoil
  • Fast reload time
  • Low ammunition consumption rate
  • Unobstructed iron sights
  • Slightly above average magazine capacity
  • Slow rate of fire when compared to other PDWs
  • Short damage drop-off range
  • Fully-automatic only
  • Slightly high horizontal recoil
  • Very high damage in close combat
  • Very high rate of fire
  • Fast movement speed
  • Selectable aiming mode
  • Short TTK when compared to all other PDWs
  • Short headshot range
  • Obstructive iron sights
  • High vertical and horizontal recoil
  • Low minimum and maximum range
  • High damage when compared to all Phantom Forces weapons
  • Low horizontal and vertical recoil
  • 2SK headshot capabilities
  • Below-average muzzle velocity when compared to other PDWs
  • Low magazine capacity when compared to other PDWs
  • Slow rate of fire
  • High damage in all ranges
  • Fast rate of fire
  • Above average magazine capacity
  • Decent range
  • Good middle ground PDW
  • Slightly high horizontal and vertical recoil
  • Highest base damage in its class
  • Short TTK in close combat, utilizes a torso multiplier
  • Decently long damage range when compared to other PDWs
  • Very slow rate of fire when compared to other PDWs
  • Slightly obstructive iron sights with a high muzzle flash
  • Low muzzle velocity
  • Very good bullet penetration
  • High ammunition reserve
  • Large magazine capacity
  • Impressive close combat abilities for its class
  • Long reload time
  • Extremely high horizontal recoil that makes the gun hard to control
  • Slow mobility when compared to other LMGs
  • Slow ADS speed
  • Good damage range
  • Very fast rate of fire for a burst gun
  • Fastest reload time in its class
  • High muzzle flash
  • Poor bullet penetration
  • High ammunition consumption rate
  • Lowest overall damage in its class
  • Highest damage in its class
  • Decent hip fire accuracy and stability
  • High vertical recoil
  • Low mobility
  • Decently long damage range
  • Very low gun recoil
  • Large magazine capacity and ammunition reserve
  • High camera recoil
  • Fastest rate of fire in its class
  • Mild recoil, but controllable
  • Massive ammo reserve at 300 bullets, the best out of every Phantom Forces gun
  • Slow walkspeed
  • Highly obstructing muzzle flash
  • Small magazines
Related: Best Roblox aimbot scripts for FPS

Best sniper rifles

  • Extremely high damage with a 1SK to the torso or head at any range
  • Guaranteed 1SK anywhere within 50 studs
  • High muzzle velocity
  • Long steady hand time
  • Lowest rate of fire out of all guns in Phantom Forces
  • Relatively easy to learn and use, good sniper for both beginners and veterans
  • Decently high rate of fire for its class
  • Extremely high damage in close combat
  • Highest default muzzle velocity of all guns in Phantom Forces
  • Slow walk speed
  • Decent muzzle velocity
  • Good steady hand time
  • 1SK to any part of the body in close combat
  • Very fast tactical reload
  • Large ammo reserve
  • Small magazine capacity when compared to other sniper rifles
  • Slow movement speed
  • Semi-automatic capability removes the need to stop ADS-ing after a bullet is fired
  • 1SK to the head at all ranges, 1SK to the torso at close to medium range
  • Long recoil recovery time after shooting
  • Suppressor lessens the chance of 1SKs
  • Best bullet penetration of all guns in Phantom Forces
  • 1SK to the head and torso at all ranges
  • Second highest muzzle velocity in its class
  • Small ammo reserve
  • Extremely high horizontal and vertical recoil
  • Longest reload time of all snipers

Best carbines

  • Good hip-fire stability and accuracy
  • High first shot recoil
  • High horizontal and vertical recoil
  • Below average TTK when compared to other carbines
  • High damage at all ranges when compared to other carbines
  • Decent bullet penetration
  • Small magazine capacity for an automatic weapon
  • Low horizontal recoil
  • Above average rate of fire when compared to other carbines
  • High damage in close combat, decent damage at medium range
  • Very high first shot recoil
  • Very low damage at long range
  • Pre-integrated vertical grip
  • Decent minimum damage
  • Decent reload speed
  • Long damage drop-off range
  • Slow TTK in close combat
  • No reload cancel
  • Below average minimum damage when compared to other carbines
  • Decent range for its class
  • Good all around carbine option

Due to Phantom Forces having such few DMRs, we will be picking the top three instead of five.

  • Low horizontal and vertical recoil with a fast recoil recovery speed
  • Second largest magazine capacity in its class
  • Small ammunition reserve
  • Decent magazine capacity
  • High rate of fire when compared to other DMRs
  • High damage in close combat
  • Decently fast reload time
  • Below average range when compared to other DMRs
  • Loses accuracy upon rapid firing
  • 1SK and 3SK capabilities to the head and torso at close and medium range
  • Extremely high muzzle velocity
  • Largest ammo reserve of its class
  • Smallest magazine capacity of its class
  • Slow reload time
Related: Arsenal Codes | Roblox (January 2022)

Best battle rifles

Due to Phantom Forces having such few battle rifles, we will be picking the top three instead of five.

  • High damage at close and medium range
  • Fastest reload time of all other battle rifles
  • Extremely short TTK
  • Extremely stable and accurate hip fire
  • Can be automatic or burst
  • High recoil when ADS-ing
  • High ammo consumption rate
  • Slowest muzzle velocity of all other battle rifles
  • Small magazine capacity
  • Fast reload time compared to other battle rifles
  • Long damage range
  • Uncommon ammunition type
  • 1SK to the head at all ranges, 1SK to the torso at close range
  • Fast ADS speed
  • Fast rate of fire when compared to weapons that do similar amounts of damage
  • Can continue firing while reloading
  • Very low muzzle velocity
  • Slowest rate of fire of all battle rifles

Best shotguns

Due to Phantom Forces having such few shotguns, we will be picking the top three instead of five.

  • High damage
  • Tight pellet spread
  • Slugs enables a 1SK to the head at all ranges and a 1SK to the torso in close combat
  • Slug rounds make it more difficult to hit ranged enemies
  • Has instant-burst capabilities
  • Very high damage per pellet
  • Fast ADS speed when compared to all other shotguns
  • Highest maximum damage of its class
  • Second highest velocity of its class
  • Slug enables a 1SK to the head at all ranges
  • Only two bullets per magazine, constant reloads
  • Cannot attach suppressers
  • Requires a steady hand and good aim to be used efficiently
  • Decently tight pellet spread
  • Fasted reload time of its class
  • Slightly obstructed iron sights

Best pistols

  • Largest magazine capacity of its
  • High damage range when compared to other pistols
  • Low vertical recoil
  • Highest muzzle velocity of its class
  • Obstructive recoil animation
  • In order to get a 3SK, all shots must land on the torso
  • High damage in close combat, decent damage at medium and longe range
  • High damage range
  • Small base magazine capacity
  • 1SK to the head in close combat
  • Fastest reload time of its class
  • Above-average muzzle velocity
  • Recoil is irrelevant due to the gun being single shot
  • Fastest ADS speed of all guns in Phantom Forces
  • Very low base damage
  • Low damage at all ranges when compared to other pistols
  • Very high damage, 1SK to the head in close combat
  • Decent damage range
  • Low rate of fire
  • Uncommon ammo type
  • Very short damage drop-off range

Best machine pistols

Due to Phantom Forces having such few machine pistols, we will be picking the top three instead of five.

  • Short TTK, one burst kill in close combat
  • Low accuracy
  • Very short TTK, 3SK in close combat
  • Very high hip fire accuracy and stability
  • Very high horizontal and vertical recoil
  • High damage in close combat, high damage at medium range, decent damage at long range
  • Short TTK, 3SK in close combat
  • Low maximum damage range

Best revolvers

Due to Phantom Forces having such few revolvers, we will be picking the top three instead of five.

  • High damage in close combat, 1SK to the head
  • Decent reload time
  • Slow recoil recovery speed
  • Steep damage drop-off range
  • High damage at all ranges, 1SK to the head in close combat, 2SK to the torso + head at long range
  • Fast recoil recovery speed
  • Tight hip fire spread
  • Extremely high horizontal and vertical recoil while ADS-ing
  • Works as a pistol/shotgun combo
  • Highest per-pellet damage out of all shotgun
  • Second highest rate of fire out of all shotguns
  • Small magazine capacity, four pellets per shot
  • Very slow recoil recovery speed

That's our picks for the best guns in Phantom Forces! What are your favorites? Let us know in the comments below!

Looking for more Roblox content including guides, news articles, and best-of lists like this one? Check out the  Roblox  section of Pro Game Guides often for more!

About the Author

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More Stories by Grace Doyle

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Best guns in Roblox Phantom Forces (2023)

By: Grace Doyle - Updated: January 11, 2022

Check out PGG's picks for the best guns here!

Best guns in Roblox Phantom Forces (1)

Image via Roblox Phantom Forces

In an experience with over 150 unique weapons, it can be hard to pick out the best ones—which is why we've done it for you! This quick list will pinpoint the best options from each weapon type in the Roblox FPS Phantom Forces , along with a brief overview of their stats. Keep in mind, however, that these are just our picks, and what works best for us might not work best for you—it's all dependent on play style and personal preference!

Best assault rifles

  • Very high damage at close range, high damage at medium range, and decent damage at long range
  • Good bullet penetration
  • Decent range capabilities
  • High recoil and drift, can be hard to control if used fully automatic
  • Slower rate of fire when compared to other assault rifles
  • Slightly lower time to kill (TTK) when compared to other assault rifles
  • Low recoil when used consistently
  • Fastest tactical reload time in its class
  • Highest muzzle velocity in its class
  • Good range when compared to other assault rifles
  • Common ammunition type
  • High, possibly obstructing muzzle flash
  • First shot recoil
  • High minimum damage amount
  • Very low recoil
  • Slightly obstructive iron sights
  • Slightly longer reload time when compared to other assault rifles
  • High damage at all ranges
  • Low ammo consumption rate
  • Mild vertical recoil
  • Below-average muzzle velocity when compared to other assault rifles
  • Very high horizontal recoil
  • Below average TTK when compared to other assault rifles
  • Good hip-fire accuracy and stability
  • Good damage at close range with the ability to three-shot kill (3SK)
  • Decent rate of fire
  • High horizontal recoil
  • Low minimum damage
  • Slightly longer reload time
  • Short TTK when compared to other PDWs with the ability to 2SK
  • Extremely low vertical recoil
  • Fast reload time
  • Low ammunition consumption rate
  • Unobstructed iron sights
  • Slightly above average magazine capacity
  • Slow rate of fire when compared to other PDWs
  • Short damage drop-off range
  • Fully-automatic only
  • Slightly high horizontal recoil
  • Very high damage in close combat
  • Very high rate of fire
  • Fast movement speed
  • Selectable aiming mode
  • Short TTK when compared to all other PDWs
  • Short headshot range
  • Obstructive iron sights
  • High vertical and horizontal recoil
  • Low minimum and maximum range
  • High damage when compared to all Phantom Forces weapons
  • Low horizontal and vertical recoil
  • 2SK headshot capabilities
  • Below-average muzzle velocity when compared to other PDWs
  • Low magazine capacity when compared to other PDWs
  • Slow rate of fire
  • High damage in all ranges
  • Fast rate of fire
  • Above average magazine capacity
  • Decent range
  • Good middle ground PDW
  • Slightly high horizontal and vertical recoil
  • Highest base damage in its class
  • Short TTK in close combat, utilizes a torso multiplier
  • Decently long damage range when compared to other PDWs
  • Very slow rate of fire when compared to other PDWs
  • Slightly obstructive iron sights with a high muzzle flash
  • Low muzzle velocity
  • Very good bullet penetration
  • High ammunition reserve
  • Large magazine capacity
  • Impressive close combat abilities for its class
  • Long reload time
  • Extremely high horizontal recoil that makes the gun hard to control
  • Slow mobility when compared to other LMGs
  • Slow ADS speed
  • Good damage range
  • Very fast rate of fire for a burst gun
  • Fastest reload time in its class
  • High muzzle flash
  • Poor bullet penetration
  • High ammunition consumption rate
  • Lowest overall damage in its class
  • Highest damage in its class
  • Decent hip fire accuracy and stability
  • High vertical recoil
  • Low mobility
  • Decently long damage range
  • Very low gun recoil
  • Large magazine capacity and ammunition reserve
  • High camera recoil
  • Fastest rate of fire in its class
  • Mild recoil, but controllable
  • Massive ammo reserve at 300 bullets, the best out of every Phantom Forces gun
  • Slow walkspeed
  • Highly obstructing muzzle flash
  • Small magazines
Related: Best Roblox aimbot scripts for FPS

Best sniper rifles

  • Extremely high damage with a 1SK to the torso or head at any range
  • Guaranteed 1SK anywhere within 50 studs
  • High muzzle velocity
  • Long steady hand time
  • Lowest rate of fire out of all guns in Phantom Forces
  • Relatively easy to learn and use, good sniper for both beginners and veterans
  • Decently high rate of fire for its class
  • Extremely high damage in close combat
  • Highest default muzzle velocity of all guns in Phantom Forces
  • Slow walk speed
  • Decent muzzle velocity
  • Good steady hand time
  • 1SK to any part of the body in close combat
  • Very fast tactical reload
  • Large ammo reserve
  • Small magazine capacity when compared to other sniper rifles
  • Slow movement speed
  • Semi-automatic capability removes the need to stop ADS-ing after a bullet is fired
  • 1SK to the head at all ranges, 1SK to the torso at close to medium range
  • Long recoil recovery time after shooting
  • Suppressor lessens the chance of 1SKs
  • Best bullet penetration of all guns in Phantom Forces
  • 1SK to the head and torso at all ranges
  • Second highest muzzle velocity in its class
  • Small ammo reserve
  • Extremely high horizontal and vertical recoil
  • Longest reload time of all snipers

Best carbines

  • Good hip-fire stability and accuracy
  • High first shot recoil
  • High horizontal and vertical recoil
  • Below average TTK when compared to other carbines
  • High damage at all ranges when compared to other carbines
  • Decent bullet penetration
  • Small magazine capacity for an automatic weapon
  • Low horizontal recoil
  • Above average rate of fire when compared to other carbines
  • High damage in close combat, decent damage at medium range
  • Very high first shot recoil
  • Very low damage at long range
  • Pre-integrated vertical grip
  • Decent minimum damage
  • Decent reload speed
  • Long damage drop-off range
  • Slow TTK in close combat
  • No reload cancel
  • Below average minimum damage when compared to other carbines
  • Decent range for its class
  • Good all around carbine option

Due to Phantom Forces having such few DMRs, we will be picking the top three instead of five.

  • Low horizontal and vertical recoil with a fast recoil recovery speed
  • Second largest magazine capacity in its class
  • Small ammunition reserve
  • Decent magazine capacity
  • High rate of fire when compared to other DMRs
  • High damage in close combat
  • Decently fast reload time
  • Below average range when compared to other DMRs
  • Loses accuracy upon rapid firing
  • 1SK and 3SK capabilities to the head and torso at close and medium range
  • Extremely high muzzle velocity
  • Largest ammo reserve of its class
  • Smallest magazine capacity of its class
  • Slow reload time
Related: Arsenal Codes | Roblox (January 2022)

Best battle rifles

Due to Phantom Forces having such few battle rifles, we will be picking the top three instead of five.

  • High damage at close and medium range
  • Fastest reload time of all other battle rifles
  • Extremely short TTK
  • Extremely stable and accurate hip fire
  • Can be automatic or burst
  • High recoil when ADS-ing
  • High ammo consumption rate
  • Slowest muzzle velocity of all other battle rifles
  • Small magazine capacity
  • Fast reload time compared to other battle rifles
  • Long damage range
  • Uncommon ammunition type
  • 1SK to the head at all ranges, 1SK to the torso at close range
  • Fast ADS speed
  • Fast rate of fire when compared to weapons that do similar amounts of damage
  • Can continue firing while reloading
  • Very low muzzle velocity
  • Slowest rate of fire of all battle rifles

Best shotguns

Due to Phantom Forces having such few shotguns, we will be picking the top three instead of five.

  • High damage
  • Tight pellet spread
  • Slugsenables a 1SK to the head at all ranges and a 1SK to the torso in close combat
  • Slug rounds make it more difficult to hit ranged enemies
  • Has instant-burst capabilities
  • Very high damage per pellet
  • Fast ADS speed when compared to all other shotguns
  • Highest maximum damage of its class
  • Second highest velocity of its class
  • Slug enables a 1SK to the head at all ranges
  • Only two bullets per magazine, constant reloads
  • Cannot attach suppressers
  • Requires a steady hand and good aim to be used efficiently
  • Decently tight pellet spread
  • Fasted reload time of its class
  • Slightly obstructed iron sights

Best pistols

  • Largest magazine capacity of its
  • High damage range when compared to other pistols
  • Low vertical recoil
  • Highest muzzle velocity of its class
  • Obstructive recoil animation
  • In order to get a 3SK, all shots must land on the torso
  • High damage in close combat, decent damage at medium and longe range
  • High damage range
  • Small base magazine capacity
  • 1SK to the head in close combat
  • Fastest reload time of its class
  • Above-average muzzle velocity
  • Recoil is irrelevant due to the gun being single shot
  • Fastest ADS speed of all guns in Phantom Forces
  • Very low base damage
  • Low damage at all ranges when compared to other pistols
  • Very high damage, 1SK to the head in close combat
  • Decent damage range
  • Low rate of fire
  • Uncommon ammo type
  • Very short damage drop-off range

Best machine pistols

Due to Phantom Forces having such few machine pistols, we will be picking the top three instead of five.

  • Short TTK, one burst kill in close combat
  • Low accuracy
  • Very short TTK, 3SK in close combat
  • Very high hip fire accuracy and stability
  • Very high horizontal and vertical recoil
  • High damage in close combat, high damage at medium range, decent damage at long range
  • Short TTK, 3SK in close combat
  • Low maximum damage range

Best revolvers

Due to Phantom Forces having such few revolvers, we will be picking the top three instead of five.

  • High damage in close combat, 1SK to the head
  • Decent reload time
  • Slow recoil recovery speed
  • Steep damage drop-off range
  • High damage at all ranges, 1SK to the head in close combat, 2SK to the torso + head at long range
  • Fast recoil recovery speed
  • Tight hip fire spread
  • Extremely high horizontal and vertical recoil while ADS-ing
  • Works as a pistol/shotgun combo
  • Highest per-pellet damage out of all shotgun
  • Second highest rate of fire out of all shotguns
  • Small magazine capacity, four pellets per shot
  • Very slow recoil recovery speed

That's our picks for the best guns in Phantom Forces! What are your favorites? Let us know in the comments below!

Looking for more Roblox content including guides, news articles, and best-of lists like this one? Check out the Roblox section of Pro Game Guides often for more!

Get Roblox codes and news as soon as we add it by following our PGG Roblox Twitter account!

About the Author

Best guns in Roblox Phantom Forces (2)

Find Grace Doyle On: Twitter

More Stories by Grace Doyle

Best guns in roblox phantom forces.

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Phantom Forces Wiki

  • Fictional Weapons
  • View history

Crane2

The Toy Gun is a One Handed Blunt melee weapon in Phantom Forces. It is unlocked by rolling a LEGENDARY while opening a case.

  • 2.1 General Information
  • 2.2 Usage and Tactics
  • 2.3 Conclusion
  • 3 Pros & Cons
  • 5 References

History [ ]

A toy gun is self-explanatory, an imitation of a real gun, designed to shoot foam darts instead of bullets. It was made to entertain children. The design does not resemble any real dart shooters of any type and would not function in real life whatsoever due to a wide variety of factors.

In-Game [ ]

General information [ ].

Each time the player attacks (M1, M2, F) with the toy gun, inspects it (H) or spots an enemy (E) with it equipped, it will shoot a dart in an extreme arc with a below average velocity (for a dart shooter), though this does not increase the range or damage of either the primary or secondary attack. The toy gun was added in the New Years Update 2021 (5.5.0).

Usage and Tactics [ ]

Coming Soon.

Conclusion [ ]

Pros & cons [ ].

  • Quick walkspeed.
  • Quick attack time.
  • Decent damage.
  • Somewhat poor range.
  • Darts do not have a hitbox.
  • The toy gun's mechanic of firing darts is a reference to Nerf , the leading toy blaster manufacturer.
  • The toy gun somehow has an infinite amount of darts.
  • The darts have no collision and will go through any object they come into contact with, and will not interact with objects such as breakable glass.
  • The darts are deleted shortly after leaving the "barrel".
  • There are no darts in the cylinder.
  • In real life, a design like this would not allow the blaster to function due to the small size not permitting space for an air compressor, priming mechanism or even a cylinder rotating mechanism.
  • The barrel is a solid brick and is not hollow, which would not allow for projectiles to be fired out of it.
  • The Toy Gun is the first melee to have a design that looks like a gun.
  • Despite shooting darts in game, the model appears to be a cap gun, similar to the one seen in this picture .
  • On April 13, 2021, Hasbro announced their official partnership with Roblox and released a Nerf blaster similar in appearance to the ZIP 22 . [1] The model was not updated, as the Boxy Buster became its own weapon.

References [ ]

  • ↑ https://corporate.hasbro.com/en-us/articles/hasbro_partners_with_roblox

TakeOwn Logo 3.0

Top 10 BEST Guns in Phantom Forces (2023)

Muhammad Zubyan

Phantom Forces is a popular first-person shooter game on Roblox. Developed by Stylis Studios, it offers immersive multiplayer combat on various maps and game modes. The game includes a wide range of firearms with unique attributes and playstyles.

Players can personalize their loadouts to match their preferred strategies. Phantom Forces is praised for its realistic gun mechanics, providing players with an authentic shooting experience. Despite being created in 2015, the game receives regular updates.

However, the sheer number of guns to choose from can confuse players when deciding the best weapon for both enjoyment and effectively taking down other players. To assist you, here are our top 10 suggestions that should provide guidance in selecting the right gun for you.

Table of Contents

Note: These suggestions are based on our personal testing & opinion.

10. E – Gun

E – Gun is a small weapon that’s considered as a “shotgun”, it spits out five metal discs at high fire-rate with little to no recoil. This weapon unlocks at Rank 87 or it could be purchased with 9,520 credits . It’s really good at close-combat.

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9. SFG – 50

The SFG-50 is a secondary weapon, a smaller version of the BFG-50 with high damage. It is very useful in sticky situations, such as when you run out of ammo in your primary weapon. You can quickly switch to the SFG-50 and eliminate the enemy. It is unlocked at Rank 75 or bought with 7,840 credits . It’s a very good weapon considering it’s secondary.

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8. Dragunov SVU

The Dragunov SVU is a modern semi-automatic Russian sniper rifle with a high fire rate. It is very good for full servers with large-sized maps. It reloads quite fast, but 60 rounds will be finished immediately because of the high fire rate.

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7. Remington 870

High damage per shot, perfect for players who like to take out multiple enemies at once. Fast firing, high damage, very versatile. What more could you ask for?

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The AS VAL has high damage and manageable recoil, but its high fire rate depletes the magazine quickly. It is best for close-medium range combat and is unlocked at Rank 15, making it a good choice for beginners. With right attachments this gun is a beast and especially if paired with a good grip the recoil is close to none.

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Balanced damage and recoil, along with a medium fire rate, make this a great assault rifle that can perform well in many situations, whether close or long range. It is unlocked at Rank 16 and many users prefer it because of how balanced it is.

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AK-47, just like in any other game, is a hard-hitting 7.62mm-chambered assault rifle. It is one of the best guns for aggressive players, and it is unlocked at Rank 47. Although it has a slightly higher recoil than other assault rifles, it can be mitigated with a well-paired grip.

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3. BFG – 50

This is hands-down the best sniper in the game. It deals an insane amount of damage. It’s a one-shot kill, even if it hits the leg. The player will immediately de-spawn. It’s very good for medium to long range combat. When paired with a good secondary weapon, this loadout can shred any player you face.

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MP7 brings a lot to the table. It is designed for close-ranged, high-movement-speed combat. The movement speed with this gun is unmatched. The high fire rate makes it possible to do a hit-and-run tactic. It is also one of the earliest guns that you can unlock in Phantom Forces, making it an ideal choice for aggressive players.

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The MAC 10 in Phantom Forces is the best gun in our opinion. It is a better version of the MP7. With its extremely high fire rate, even faster movement speed, and manageable recoil, this gun is a beast for close-range combat. It absolutely obliterates anything that comes near you.

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That’s it, now go and try these guns out and leave feedback in the comments down below.

Thanks for reading!

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Phantom Forces

Phantom Forces is a first-person shooter developed by Stylis Studios and published on Roblox on 2 June 2015 for consoles, and 31 August 2015 for PC. It is a modern shooter with over 150 weapons and a variety of attachment options. The game has strong influence from the Battlefield franchise, specifically 3 and 4 , with some of the maps and weapons of 4 , and the HUD of 3 . It also has the 4 class system of the Battlefield games, without the unique gadgets and abilities of those classes.

Notably, Phantom Forces boasts an impressive number of weapons and attachments, many more than your regular FPS game.

The following weapons appear in the video game Phantom Forces :

  • 2.1 AMT Automag III
  • 2.2 AMT Hardballer
  • 2.3 Arsenal Firearms AF2011-A1
  • 2.4 AWS 1911
  • 2.5 Beretta 93R
  • 2.6 Beretta M9
  • 2.7.1 "Bigot" M1911 OSS conversion
  • 2.8 Colt M45A1
  • 2.9 FN Five-seveN
  • 2.10 Glock 17
  • 2.11 Glock 18C
  • 2.12 Glock 21
  • 2.13 Glock 23
  • 2.14 Glock 40
  • 2.15 Guncrafter Industries Model 1
  • 2.16 IMI/Magnum Research Desert Eagle L5
  • 2.17 IMI/Magnum Research Desert Eagle Mark XIX
  • 2.18.1 TEC-9 Mini
  • 2.19 LAR Grizzly Mark V
  • 2.20 Laugo Alien
  • 2.21 Makarov PB
  • 2.22 Makarov PM
  • 2.23 MBA Gyrojet Pistol
  • 2.24 RARAN 1130
  • 2.25 Serbu GB-22
  • 2.26 Springfield Armory M1911-A2 SASS
  • 2.27 STI DVC Tactical 2011
  • 2.28 USFA ZiP .22
  • 2.29 Walther GSP Expert
  • 3.1 Mateba Model 6 Unica
  • 3.2 MP-412 REX
  • 3.3 Remington 1858 New Army
  • 3.4.1 "Toy Gun"
  • 3.5 Taurus Judge
  • 3.6 Taurus Raging Judge
  • 4.2 Coharie Arms MP-10
  • 4.3.1 Colt Model 635
  • 4.4 Daewoo K7
  • 4.5 FN P90 TR
  • 4.6 Heckler & Koch MP5A2
  • 4.7 Heckler & Koch MP5K
  • 4.8 Heckler & Koch MP5SD2
  • 4.9 Heckler & Koch MP5/10
  • 4.10 Heckler & Koch MP7A1
  • 4.11.1 Heckler & Koch UMP40
  • 4.12 IMI Micro Uzi
  • 4.13 IMI Uzi
  • 4.14 IWI X95
  • 4.15 KRISS Vector
  • 4.16 M1928 Thompson
  • 4.17 M3A1 "Grease Gun"
  • 4.18 MAC-10
  • 4.20 PP-19 Bizon-2
  • 4.21 PP-2000
  • 4.22 PPSh-41
  • 4.23.1 Sa vz. 82 Skorpion
  • 4.24 Sterling L2A3
  • 4.25 Steyr AUG A3 9mm XS
  • 5.1.1 AA-12
  • 5.2 Beretta DT11 PRO
  • 5.3 Daewoo USAS-12
  • 5.4 "DBV12"
  • 5.5 Double Barrel Shotgun
  • 5.6 Franchi SPAS-12
  • 5.7.1 Kel-Tec KSG-25
  • 5.8.1 KS-23
  • 5.9 Remington Model 870 Express Tactical Magpul
  • 5.10.1 "Saiga-12U"
  • 5.11 Sawed-Off Double Barrel Shotgun
  • 5.12 Serbu Super Shorty
  • 6.3.1 AK-101
  • 6.3.2 AK-109
  • 6.3.3 AK-108
  • 6.4.1.1 AKMS
  • 6.4.2 VPO-209
  • 6.7 Daewoo K2
  • 6.8 Diemaco/Colt Canada C7A2
  • 6.9.1 FAMAS G2
  • 6.9.2 FAMAS Valorisé
  • 6.10 FN SCAR-L
  • 6.11 Heckler & Koch G11 K2
  • 6.12.1 "MG36"
  • 6.13 Heckler & Koch G36K
  • 6.14 Heckler & Koch HK416A5
  • 6.15 Howa Type 20
  • 6.17.1 "M16A3"
  • 6.18.1 Steyr AUG Para
  • 6.19 Steyr AUG A2
  • 6.20 Steyr AUG A3
  • 6.21 Sturmgewehr 44
  • 6.22.1 Tavor CTAR-21
  • 6.23.1 Type 88
  • 6.23.2 Type 58
  • 7.2 "AK12BR"
  • 7.3 Alexander Arms .50 Beowulf EBR
  • 7.4 Alexander Arms .50 Beowulf TCR
  • 7.5 DSA SA58 SPR
  • 7.6.1 "FAL Para Shorty"
  • 7.7 FN SCAR-H
  • 7.8 Heckler & Koch G3A3
  • 7.9 Heckler & Koch HK417
  • 7.10 IMBEL M964 A1 ParaFAL
  • 7.12 MC51SD
  • 7.13 Springfield Armory M1A
  • 8.1 AAC Honey Badger
  • 8.2.1 AK-12 (7.62x39mm)
  • 8.3.1 AK-102
  • 8.3.2 AK-107
  • 8.3.3 AK-108
  • 8.3.4 AK-101
  • 8.3.5 AK-74M
  • 8.4.1 AKS-74UB
  • 8.4.2 AKMSU
  • 8.5.1 "PPK-12"
  • 8.6 Daewoo K1A
  • 8.7 Diemaco/Colt Canada C8A3
  • 8.8 FN SCAR PDW
  • 8.9 Gwinn/Bushmaster Arm Pistol
  • 8.10 Heckler & Koch G36C
  • 8.11 Heckler & Koch SL8-1
  • 8.12 Henry 45-70 All-Weather Lever Action
  • 8.13 IWI X95R
  • 8.14 Knight's Armament Company Revolver Rifle
  • 8.15 L22 Hybrid
  • 8.18 M231 Firing Port Weapon
  • 8.19 MBA Gyrojet Carbine
  • 8.20 OTs-126
  • 8.21 OTs-14-1A-01 Groza
  • 8.22 OTs-14-4A-03 Groza
  • 8.23 Remington 1858 "Cattleman's Carbine"
  • 8.24 Rossi Circuit Judge
  • 9.1 Accuracy International Arctic Warfare Suppressed
  • 9.2 Accuracy International Arctic Warfare Magnum
  • 9.3 Barrett M107A1
  • 9.4 Cheyenne Tactical M200 Intervention
  • 9.5 Daewoo K14
  • 9.6 Denel NTW-20
  • 9.7.1 Dragunov SVD
  • 9.8 Dragunov SVU
  • 9.10 Grünig & Elmiger FT300
  • 9.11 Heckler & Koch MSG90
  • 9.12 Knight's Armament SR-25
  • 9.13 M1903 Springfield
  • 9.14.1 Mosin Nagant "Obrez"
  • 9.15 PGM Hecate II
  • 9.16 Remington Model 700 Magpul
  • 9.17 Sako TRG-42
  • 9.18.1 "SFG 50"
  • 9.19 Steyr Scout
  • 9.20 VSS Vintorez
  • 9.21 Walther WA 2000
  • 10.1 Diemaco C7 LSW/Colt Model 750 LMG
  • 10.2 FN HAMR IAR
  • 10.3 Heckler & Koch HK21E
  • 10.6 MG3KWS
  • 10.9 RPK-12
  • 10.10 RPK-74
  • 10.11 Steyr AUG HBAR
  • 10.12 Vollmer HK51-B
  • 11.2 X Products Can Cannon
  • 12.1 M26 Hand Grenade
  • 12.2 M560 Mini Grenade
  • 12.3 M67 Hand Grenade
  • 12.4 Mk. 2 Hand Grenade
  • 12.5 Model 24 Stielhandgranate
  • 12.6 RGD-5 Hand Grenade
  • 12.7 RGN Hand Grenade
  • 12.8 RGO Hand Grenade
  • 12.9 T13 Beano Grenade
  • 12.10 V40 Mini Grenade
  • 13.1.1 "Coilgun"
  • 14.1 Heckler & Koch XM29 OICW

There are 4 classes in Phantom Forces , which have access to 4 different primary weapon classes. There are no differences between classes except for their primary weapons. Assault has access to Assault Rifles, Carbines, Battle Rifles, and Shotguns. Support is the same, except with MGs instead of Assault Rifles. Scout (originally called Engineer) has access to SMGs, Carbines, Shotguns and DMRs. Recon has access to Sniper Rifles, DMRs, Battle Rifles and Carbines.

Primary weapons are are categorised into Assault Rifles, Battle Rifles, Carbines, DMRs (primarily made up of intermediate and full-power semi-automatic rifles, although one of them has access to full-auto), LMGs (which, despite the name, also includes GPMGs), PDWs (primarily consisting of submachine guns, but also includes a few carbines), Shotguns, and Sniper Rifles. Secondaries are categorised into Pistols, Revolvers, Machine Pistols, and "Other".

Weapons are either unlocked by ranking up, which is done by gathering XP awarded by getting kills, assists, performing the objective of a game mode, and other activities, or purchased with Credits, in-game currency that is acquired by ranking up, selling in-game skins, or being bought with Robux. For the purposes of this article, only the rank unlocks will be listed.

AMT Automag III

The AMT Automag III is unlocked at rank 109.

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AMT Hardballer

The AMT Hardballer is unlocked at rank 84.

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Arsenal Firearms AF2011-A1

The Arsenal Firearms AF2011-A1 is unlocked at rank 201.

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The AWS 1911 appears as the "MP1911", unlocked at rank 106 and classed as a machine pistol. It has a 30 round extended magazine, despite this it incorrectly holds 15 rounds. It fires at 1000 RPM in full auto.

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Beretta 93R

The Beretta 93R with wood grips is unlocked at rank 26, and it is the only burst-fire secondary in the game. It has a 20 round magazine and is classed as a machine pistol.

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A Beretta M9 with brown grips is one of the two sidearms unlocked by default, the other being the Glock 17. It can be fitted with the 93R's stock, called the "Raffica Stock" in-game.

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Colt M1911A1

A two-toned Colt M1911A1 is unlocked at rank 8. The hammer is longer than it should be, and it has a full length guide rod. It uses an 8-round magazine.

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"Bigot" M1911 OSS conversion

The "Dart" attachment converts the weapon into the experimental clandestine OSS "Bigot" M1911 designed by the OSS during World War II. This was a sneaky silent dart-firing conversion of an otherwise unmodified M1911 pistol.

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The Colt M45A1 is unlocked at rank 34. The weapon has a 10 round magazine.

The "Dart" conversion from the regular M1911A1 is also availale for the M45.

Before version 5.7.0, the weapon lacked the distinctive grip panels, tan finish, and ambidexterous grip safety, which made it a Colt Rail Gun . The old model also had a tribal engraving on the slide.

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FN Five-seveN

The FN Five-seveN Mk2 with FDE frame is unlocked at rank 57, a nod to the caliber and name of the pistol.

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The Glock 17 with a tan frame is one of the two sidearms unlocked by default, the other being the M9.

The Glock 17 has the option of equipping 33 round Glock magazines and a FAB Defense GLR-440 stock.

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The Glock 18C appears in-game. The Glock 18C is the first machine pistol players unlock, at rank 17.

Prior to update 5.7.0, it lacked a fire selector, which made it a Glock 17C.

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A Glock 21 with an OD green frame is unlocked at rank 21.

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A Glock 23 with an FDE frame is unlocked at rank 23.

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The Glock 40 is unlocked at rank 40.

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Guncrafter Industries Model 1

The Guncrafter Industries Model 1, a variant of the M1911 pistol series chambered in .50 GI, is unlocked at rank 73.

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IMI/Magnum Research Desert Eagle L5

The Desert Eagle L5 is chambered in .44 Magnum and is unlocked at rank 18. The barrel is slightly longer than the real L5 pictured below, making the in-game weapon roughly the same size as the Mark XIX. This is most likely due to it reusing the same model as the XIX for most parts of the weapon, with the colour changed to black. It has access to the extended Desert Eagle barrel, called "Long Barrel". Most attachments in the game are as descriptive as this example. Some of its reload sounds are from Call of Duty 4: Modern Warfare .

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IMI/Magnum Research Desert Eagle Mark XIX

The Desert Eagle Mark XIX is chambered in .50 AE and is unlocked at rank 102. It has access to the extended Desert Eagle barrel, called "Long Barrel".

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Intratec TEC-DC9

The Intratec TEC-DC9 appears as the "TEC-9", converted to full auto. It fires at 1500 RPM, making it one of the highest firerate weapons in the game. It has a 20 round magazine. The machine pistol is unlocked at rank 50. The pistol has an M3 "Grease Gun" stock as the "Full Stock" and an extended barrel, complete with barrel shroud.

The same TEC-9 model is used for the Interdynamic KG-99 , despite the KG-99 having different sling mounts and sights. Despite firing the same round as the TEC-9, the KG-99 deals more damage to balance it being semi-auto. The same unique attachments are shared with the TEC-9 and the KG-99, including the "Long" and "Short" barrels and the Grease Gun stock.

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The "Short Barrel" converts the weapon into a TEC-9 Mini. The same applies to the "KG-99".

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LAR Grizzly Mark V

The .50 AE Mark V version of the LAR Grizzly Pistol is unlocked at rank 144.

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Laugo Alien

The Laugo Alien is unlocked at rank 179.

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The Makarov PB is the first and only integrally-suppressed pistol in the game, unlocked at rank 91. It has 8 round magazines, but can use the 80 round Makarov drum. In game, it is known as the "Izhevsk PB".

Interestingly, the PB, although being integrally suppressed, has a higher muzzle velocity compared to its unsuppressed counterpart (1800 studs/s vs 1700 studs/s). This actually (sort of) makes sense, since in real life, some suppressors act like longer barrels if the bullet doesn’t come into contact with the suppressor, while suppressors that make contact with a bullet do reduce bullet speed.

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The Makarov PM is unlocked at rank 92. The in-game weapon has a longer barrel, a feature seen on Canadian import models. Like the other two Makarov pistols, it has access to the default 8 round magazine and the 80 round drum.

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MBA Gyrojet Pistol

The Gyrojet Mark I rocket pistol is unlocked at rank 122. It is unique due to its damage increasing with distance, rather than falling. There is a full-auto conversion available, which is completely fictional. You can also make the rockets smaller and faster by equipping the "12mm Rockets" attachment.

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The super-rare RARAN 1130 is unlocked at rank 126, under the English abbreviation name "RAMA 1130". It is classed as a PDW/SMG instead of a machine pistol. By default, it has the rare 84 round 9x18mm drum (which only holds 80 rounds in-game), but it can be converted to .380 ACP in a 12 round magazine. The one in-game also has a long barrel like the regular PM, which is not a feature of the real weapon. Despite the high rate of fire and short barrel, it has a long range and low recoil.

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Serbu GB-22

The Serbu GB-22 is unlocked at rank 99. It is a bit larger than the real weapon, and features the same breech-loading method of reloading as the real weapon. Like the ZiP .22 below, it is a joke weapon, with little practical usage. It can kill with 1 bullet at any range if the player gets a headshot, even with suppressors equipped, which usually reduce damage at range.

The weapon has 3 ammo conversions: 10mm Auto, .50 AE, and 12 gauge minishells (which are most likely Aguila 12 gauge minishells). Using .50 AE with the short barrel is preferred, as it makes the weapon kill in 1 shot in CQC. 10mm Auto is preferred for longer range shooting. When combined with the long barrel attachment, it gives the weapon a completely ridiculous muzzle velocity of 2625m/s. 12 gauge minishells turn it into a pocket shotgun, albeit with only 1 shell and less than average range.

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Springfield Armory M1911-A2 SASS

The Springfield Armory M1911-A2 SASS , a single-shot conversion kit for an M1911 pistol, is unlocked at rank 132.

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STI DVC Tactical 2011

A rather garishly-coloured STI DVC Tactical 2011 is unlocked at rank 150.

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USFA ZiP .22

The USFA ZiP .22 is unlocked at rank 61, referred to as ZIP 22. It is a joke weapon, with no practical purpose, with the lowest damage and shortest range on any ranged weapon in the game, requiring 7-9 shots to kill. Headshots reduce this to a 3 shot kill, but the 10 round Ruger 10/22 magazine and short range limits its effectiveness. It is very popular to use the ZiP with an autoclicker, as it has a rate of fire of 1000 RPM.

The weapon has access to the "Pro Mag", unlocked by getting 1337 kills with the weapon. The "Pro Mag" is a Ruger 10/22 50 round drum, which increases the ZiP .22's combat effectiveness. The kill requirement is a reference to "leet". Additionally, a stock is added when using scopes; the stock is of the BattleZiP Survival SBR, an official stock attachment that had compartments for emergency supplies.

Humorously, the weapon's description makes fun of it, calling it a "pistol" in quotation marks and remarking "it was so bad, it killed a million dollar company" which it, indeed, did.

A golden ZiP appears as the final weapon in the Gun Game mode, called "La Rata" and equipped with ratshot/snakeshot ammunition along with the "Pro Mag". You are unable to aim down sights with it.

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Walther GSP Expert

The Walther GSP Expert is unlocked at rank 131. The weapon features extended magazine options, as well as a conversion to .30 S&W (which changes the name to GSP-C), despite the GSP not having .30 S&W as an option (however it is available in .32 S&W). The Walther logos have been replaced with Stylis Studios logos.

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All revolvers reload with speedloaders, meaning that a reload with rounds still in the cylinder ejects those rounds. This is only cosmetic, as players do not actually lose those rounds.

Mateba Model 6 Unica

A Mateba Model 6 Unica with a 5 inch barrel appears as the "Mateba 6". It is unlocked at rank 29 and it is chambered in .44 Magnum. The rounds in the cylinder are white.

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The MP-412 REX appears as the first revolver players unlock, at rank 4. The in-game model is generally slightly off compared to the real weapon, and it incorrectly has the ability to mount a flash hider attachment; this would not work due to the cylinder gap. Oddly, it can pick up ammo from the .50 AE Desert Eagle XIX, despite it using .357 Magnum. The rounds in the cylinder are yellow.

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Remington 1858 New Army

A Remington 1858 New Army is unlocked at rank 58 and it incorrectly fires .357 Magnum. The description states the weapon to be a modern reproduction of a "vintage American ball-and-cap revolver", which explains the caliber choice and removable cylinder design. The rounds are missing from the cylinder.

The weapon is depicted as double-action rather than single-action, although the player character does make a motion that resembles cocking the hammer after firing. The weapon can be fan fired to increase the rate of fire.

It can be modified to use snakeshot ammunition.

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Ruger Redhawk

The Ruger Redhawk appears as the "Redhawk 44", firing .44 Magnum. It can equip a stock, called the "KAC Stock", and the weapon is unlocked at rank 83.

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The Redhawk model is also the basis for the "Toy Gun", a melee weapon that can be obtained by rolling a Legendary on a case. Although a melee weapon, it can fire darts, which are fired after swinging the weapon to attack, inspecting it, or spotting enemies with it; these do not interact with the world, passing through walls, dealing no damage to players, and are deleted shortly after leaving the barrel. The weapon can fire an infinite number of darts. Aside from the texture, the only difference the Toy Gun has from the regular Redhawk is the barrel. The design of the Toy Gun is more akin to a cap gun than a dart blaster, as it has no room for an air compressor or spring-loaded priming mechanism, and its barrel is completely solid; this is most likely the result of it being made out of the model for a real revolver.

Taurus Judge

The Taurus Judge is unlocked at rank 113 and is chambered in .410 bore. It fires half the regular amount of pellets for buckshot in-game, 4 instead of 8. Like all shotguns, it can be modified to use flechette, birdshot or slug ammunition.

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Taurus Raging Judge

The Taurus Raging Judge is unlocked at rank 137 and is called the "Executioner". It has access to a longer barrel and a stock.

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Submachine Guns

The ASMI is unlocked at rank 97.

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Coharie Arms MP-10

The Coharie Arms MP-10 is unlocked at rank 66. It has an integral flashlight, making it the brightest weapon in the game as it can attach 3 other flashlights (1 in the "Other" category, 1 in the underbarrel category and a Maglite flashlight in the optics category). The "Flashlight Off" attachment disables the flashlight, but it counts as an attachment in the "Other" category, so turning it off means you cannot equip anything else in the "Other" category.

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Colt Model 633

The Colt Model 633 appears as the "Colt SMG 633". Before the June 4th 2020 update, it was incorrectly called the "Colt SMG 635". It is unlocked at rank 49.

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Colt Model 635

The Colt Model 635 can be made by equipping the Long Barrel attachment to the "Colt SMG 633".

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The Daewoo K7 is unlocked at rank 84. It (correctly) fires very fast, at 1100 RPM, and can unusually accept muzzle attachments, unlike other integrally suppressed weapons in-game. The ability to mount a muzzle brake or compensator has real life precedence, as the Barrett M107 has a proprietary suppressor that allows other muzzle attachments to be used in tandem with the suppressor. However, the use on the 9mm K7 is questionable, as not enough gas would make it through the suppressor in order for the muzzle attachments to function properly, and the 9mm cartridge has very little recoil.

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The FN P90 TR is unlocked at rank 24. Its firing sound is taken from Call of Duty 4: Modern Warfare , and its reload sounds are from COD4 and Counter-Strike: Global Offensive .

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Heckler & Koch MP5A2

The Heckler & Koch MP5A2 is unlocked at rank 40 and is simply called "MP5". Weirdly, the weapon has a higher bullet velocity than the MP7, despite it being the other way round in real life. The ironsights are removed when attaching optics. When reloading, the character does not lock the bolt back, which in real life would make inserting the new magazine very difficult.

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Heckler & Koch MP5K

The Heckler & Koch MP5K is unlocked by default. It has the ability to attach muzzle attachments, meaning the weapon is likely modified with a SP5K barrel, which can accept muzzle attachments. The weapon has a stock attachment and a 10mm Auto conversion. Underbarrel grips replace the default foregrip, which provides no statistical benefit. Like the other MP5s, the character does not lock the bolt back, which in real life would make inserting the new magazine very difficult.

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Heckler & Koch MP5SD2

The Heckler & Koch MP5SD is unlocked at rank 60, simply called "MP5SD". It has a long barrel attachment, which is its only barrel/muzzle attachment due to the nature of an integrally suppressed weapon. The suppressor cannot be removed, unlike other integrally suppressed weapons in-game.

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Heckler & Koch MP5/10

The Heckler & Koch MP5/10 is unlocked at rank 74. The magazine is slightly longer than it should be.

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Heckler & Koch MP7A1

The Heckler & Koch MP7A1 is unlocked at rank 9, simply called "MP7". Despite having a 40 round magazine, it only holds 30. The extended magazine attachment increases it to 40 rounds. With the joke "Loudener" attachment, the sound is similar to the Half-Life 2 MP7.

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Heckler & Koch UMP45

The Heckler & Koch UMP45 is unlocked at rank 5, making it the second "PDW" players unlock. The weapon has a sole underbarrel RIS rail, instead of the tri-rail setup seen in the picture below. Its reload sounds are from Call of Duty: Modern Warfare 2 and Counter-Strike: Global Offensive .

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Heckler & Koch UMP40

The .40 S&W conversion turns the gun into the Heckler & Koch UMP40 .

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IMI Micro Uzi

The IMI Micro Uzi is classed as a machine pistol and is unlocked at rank 68. When using a optic, the charging handle is replaced by a vaguely Uzi Pro looking charging handle, which extends out to the left. By default, it has no stock, but it can be put on with the "Extended Stock" attachment. Some of its reload sounds are taken from Call of Duty 4: Modern Warfare ' s Mini Uzi.

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The IMI Uzi is unlocked at rank 77, with 25 round magazines. There are a few unusual things with this weapon - the bolt is not closed after the last shot and the rear iron sight is cut down. There are a few ammunition conversions, namely .22 LR and .45 ACP, the latter of which uses the same magazine model as the M3A1 "Grease Gun" . The M3 magazine is not compatible with the Uzi in real life. It uses the same reload sounds as the Micro Uzi.

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The IWI X95 is called the "X95 SMG" and is unlocked at rank 115. Interestingly, the X95 uses 32 round Uzi magazines, but the Uzi in-game only has 25 round magazines, despite a model existing for 32 rounders.

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KRISS Vector

The Gen I KRISS Vector is unlocked at rank 100. It has Diamondhead backup iron sights, a 2 round burst mode and a light grey frame and stock. Incorrectly, the charging handle slides completely backward when being cocked. In real life, it pivots to the side at a 90-degree angle and only slightly slides backward.

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M1928 Thompson

An M1928 Thompson is unlocked at rank 121, referred to as "Tommy Gun", with a 20 round magazine by default, the rear sight is that of the M1 Thompson and there is no Cutts compensator. The weapon has 5 unique attachments - the Lyman sights of the M1921, the M1928A1 handguard (which changes the name to "Thompson"), the 30 round magazine and the 50 round drum. The final attachment is a conversion to the "Annihilator" prototype, which makes the weapon fire at 1500 RPM. This conversion is called the "M1919 Conversion", which is incorrect, as the M1919 did not fire this quickly. The "Typewriter" admin-only M1928 has the 100 round drum.

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M3A1 "Grease Gun"

A black M3A1 "Grease Gun" is unlocked at rank 71. While in the Test Place, it was grey, like the real weapon.

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The MAC-10 is unlocked at rank 23, chambered in .45 ACP with 30 round M3A1 magazines. There is a 9x19mm conversion option, an extended stock and the Sionics Suppressor, as well as the TEC-9 extended barrel, which makes the weapon appear as if it has come from BOCW . Due to the small size, the player holds it like a pistol, with both hands on the grip. The alternate aim mode has the gun held sideways, "gangster" style. This is shared with every pistol except the Desert Eagles. When using optics, they are mounted on a raised rail, so as not to obstruct the bolt, and the angled grip attachment clips into the trigger.

The reload sounds are the same as the Uzis above, which were partially taken from Call of Duty 4: Modern Warfare .

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The MP40 is unlocked at rank 108.

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PP-19 Bizon-2

The PP-19 Bizon-2 chambered in 9x19mm is unlocked at rank 105. It has the smooth magazine of the Bizon-1, and a correct 53 round capacity. The weapon has a 64 round 9x18mm conversion.

The in-game description contains the quote "Kept ya waiting, huh?" which references a trademark line of the character Snake from the video game series Metal Gear . It is also a nod to the long wait players had before this weapon was finally added to the game.

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The PP-2000 is unlocked at rank 42.

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The PPSh-41 with the 71 round drum is unlocked at rank 92. Due to the barrel shroud, grips are mounted on the side of the drum magazine, which is plainly ridiculous. The 35 round magazine is unlockable as an attachment. Like the UMP-45, it reuses the reloading sounds from the MW2 and CS:GO UMP-45, with the charging handle sound of the AK-12.

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Sa vz. 61 Skorpion

The Sa vz. 61 Skorpion is unlocked at rank 87, classed as a machine pistol. Like the Micro Uzi, the extended stock attachment is unlocked by default. The stock also extends when using an attachment in the "Other" category, but it provides no statistical advantage. Ironsights from other weapons cannot be attached, and any optics are mounted on the barrel due to the upwards ejection of the Skorpion. It has a snake/ratshot conversion, which renames the weapon to "vz.61-E". Weirdly, there is also a 50 round rubber pellets conversion.

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Sa vz. 82 Skorpion

The 9x18mm Makarov conversion turns the weapon into the Sa. Vz. 82 Skorpion , but it still has the wood pistol grip.

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Sterling L2A3

The Sterling L2A3 is unlocked at rank 53, with a 34 round magazine. It incorrectly tracks a round in the chamber, despite not being a closed bolt gun in reality. The player uses the magazine as a grip, which could result in malfunctions and breakages in real life. When attaching the EOTech XPS2 sight, it is not mounted on a rail, instead it is attached via knockoff Spongebob-themed tape.

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Steyr AUG A3 9mm XS

The Steyr AUG A3 9mm XS is unlocked at rank 80 and is called the "AUG A3 Para". It has a Coyote Brown frame. It originally had a 25 round magazine, with a 32 round magazine attachment, but now the default magazine is the 32 rounder.

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All shotguns have access to alternate ammo types. 8-pellet buckshot is the default, while 8-dart flechette ammo, 6-pellet rubber pellet ammo, 16-pellet "birdshot" (16-pellet shotgun shells would actually be considered buckshot in reality) and slug rounds are all available as attachments. The pellet counts are the same as the ones stated here, unless specifically mentioned otherwise.

The AA-12 CQB is unlocked at rank 112. It has access to a 20 round drum, but alternate ammo types cannot be used while using the drum. The model has brown patches on the trigger and handguard, and it lacks a trigger. It can be converted to semi-auto fire and a long rail mount is used when sights are equipped. However, the Generation 1 charging handle is used instead of the Gen 2 when certain optics are equipped. Due to this game's fairly realistic shotgun ranges (i.e. more than 3 feet), the 20 round full-auto AA-12 is one of the most overpowered weapons in the game. For whatever reason, you can nerf it yourself by making it semi-auto only with the correct attachment.

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The "Long Barrel" attachment turns the CQB into a regular-length AA-12 .

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Beretta DT11 PRO

The Beretta DT11 PRO is unlocked at rank 133. It shoots 9 pellets with buckshot instead of 8. The weapon features an auto-burst firemode, as well as shorter barrel options.

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Daewoo USAS-12

The Daewoo USAS-12 is unlocked at rank 189.

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The "DBV12" (DBV stands for "drobovik", "shotgun" in Russian) is based on the prototype AK-12/76, a 12 gauge version of the prototype AK-12 and is unlocked at rank 24. The "DBV12" in game is specifically based on the Battlefield 4 weapon of the same name. Like the BF4 weapon, the in-game weapon uses the standard AK-12 magwell, though actual AK-12/76 concept art from Izhmash showed it with an extended magazine well, which is reflected in the photoshopped mock-up below. The mock-up image also has a longer barrel than the "DBV12" in-game.

Aside from the same 4 ammo types all shotguns have access to, the "DBV12" can be converted to fire .30-06 rounds, which makes the weapon full auto, and .410 bore shells, which make the weapon a 3 round burst. It has a 10 round magazine.

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Double Barrel Shotgun

The "Stevens DB" is unlocked at rank 81 and is based on the Stevens Model 355/330 hammerless double barreled shotguns and fires 10 gauge shells. It has the ability to fire each barrel seperately, or both at the same time, just like the "Sawed Off", and the player always fires the right barrel/back trigger first. Unlike the M79, the opening latch is not used when reloading before the barrels are broken open. All muzzle attachments require double the number of kills usually required to unlock them, due to the weapon having two barrels. No suppressors are available except for a homemade "Muffler" attachment. Additionally, all muzzle attachments except the compensator clip through each other.

The stock has the word "BOOM" engraved into it in the same font as the DOOM logo, and the description states "It spells doom for whatever's in front of it". These are both references to the Super Shotgun from DOOM II , which was a sawed-off double barrel shotgun.

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Franchi SPAS-12

The SPAS-12 is unlocked at rank 120 and it only fires in semi automatic mode unless you equip the "Pump-action" attachment. Like the vz. 61 Skorpion, the stock unfolds when using optics, but it provides no actual advantage unless the "Extended Stock" attachment is equipped. The "Full Stock" attachment gives it a solid, fixed stock. The reload animation incorrectly does not show the character using the carrier latch button, which must be depressed to load new shells. Like most videogames, the stock has a hole in it in order to use the sights when folded.

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Kel-Tec KSG

A green Kel-Tec KSG is unlocked at rank 1, called "KSG-12". Like most videogames, the tube selector is not used when reloading, so the game treats the dual magazines as one magazine tube.

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Kel-Tec KSG-25

The KSG can be converted to the KSG-25 with the "KSG-25 Conversion", giving the weapon a 24+1 capacity and a longer barrel.

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The KS-23M is unlocked at rank 56. The stock can be removed, and a longer barrel can be equipped. An interesting quirk about the KS-23M is the fact that no flechette or birdshot shells were ever made for 23x75mmR, but every shotgun in the game has these ammo types available. The pumping sound is the same as Black Mesa ' s SPAS-12.

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The "Full Stock" attachment turns the weapon into a KS-23 .

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Remington Model 870 Express Tactical Magpul

The Remington 870 is unlocked at rank 11, fitted with Magpul furniture, ring ironsights and a 6 round tube. The furniture is white, but it was previously green and in the beta it was grey.

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The Saiga-12K , simply called Saiga-12, is unlocked at rank 63. It is modelled with a 5 round magazine, despite holding 8+1 in-game. It can be converted to fire in full-auto. It also has numerous ammunition conversions:

  • Saiga-223 (.223 Remington), fires in full-auto,
  • Saiga-308 (.308 Winchester/7.62x51mm NATO), fires in full-auto,
  • Saiga-762 (7.62x39mm), fires in full-auto,
  • Saiga-96 (9.6x53mm Lancaster), fires in semi-auto at 70 RPM,
  • Saiga-9 (9x19mm Parabellum), fires in full-auto.

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"Saiga-12U"

The "Saiga-12U" is a custom secondary shotgun in the "Other" category and unlocked at rank 95. It has a 2+1 round capacity, which can be extended to 5+1. It can also be modified to fire in full-auto, just like the regular Saiga-12.

The Saiga-12U greatly resembles the modified Saiga-12K seen in Gamer , The Expendables , and Drive Angry , though with a 2-round box magazine instead of a 20-round drum for obvious reasons.

Sawed-Off Double Barrel Shotgun

Unlocked at rank 90 is the "Sawed Off", a traditional side-by-side Sawed-Off Double Barrel Shotgun . It uses the same model as the Stevens Double Barrel seen above, but with the barrels cut down. It is in the "Other" secondary class. It has the ability to fire each barrel seperately, or both at the same time, just like the Stevens, and the player always fires the right barrel/back trigger first. All muzzle attachments require double the number of kills usually required to unlock the,, due to the weapon having two barrels. No suppressors are available except for a homemade "Muffler" attachment. Additionally, all muzzle attachments except the compensator clip through each other.

The "Boom Stock" attachment gives the weapon a stock, which, like the Stevens, has the word "BOOM" written in the same from as the DOOM logo. This is another reference to the Super Shotgun from DOOM II .

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Serbu Super Shorty

The Serbu Super Shorty is unlocked at rank 36 as the first "Other" category sidearm, referred to as the "Super Shorty"; however, it was originally referred to as the "Serbu Shotgun". It is a shortened Remington 870, which the description correctly states. It has a vertical grip, but no access to underbarrel attachments. It also has a 2+1 capacity and has no rear sight, just a front bead sight.

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Assault Rifles

The 2012 prototype AK-12 is unlocked by default. Like virtually every AK rifle variant in the game, it is shorter than the M16A3/4 rifles, despite being longer than it in real life.

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The AK-74 N is unlocked at rank 74. It has the smooth top cover of the later AK-74M version.

The "Collapsible Stock" attachment gives it the stock of the East German MPi-KM-72 .

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The AK-103 is unlocked at rank 103. It has the 3-round-burst mode of the AK-103-2 and the railed dust cover of the AK-103M.

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The 5.56 Conversion converts the weapon and changes its name to the AK-101 .

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The "BARS Barrel" converts the weapon and changes its name to the AK-109 .

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The combination of the "BARS Barrel" and the 5.56 Conversion converts the weapon and changes its name to the AK-108 .

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The AKM is unlocked at rank 94. The "Collapsible Stock" uses the same stock as the East German MPi-KM-72 .

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The "AK47" is unlocked at rank 47. It is not an actual AK-47 , as it has the AKM's stamped receiver, with its only AK-47-like characteristics being the handguard, pistol grip, dust cover, and the lack of a muzzle brake. Additionally, it has the AK-74 N's dovetail mount, as opposed to the earlier style used with the AKN.

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Equipping the "Collapsible Stock" attachment on the "AK47" turns it into an AKMS , although still retaining the various AK-47 elements.

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Using the .366 TKM conversion changes the weapon to the VPO-209, which also changes the name correctly in-game too. This is available on both the AKM and "AK47". This allows usage of slugs and birdshot ammo types.

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The AN-94 is unlocked at rank 10. The barrel correctly reciprocates backwards when firing, but equipping any barrel attachments stops this animation from occurring. Like most guns in the game, it has the correct firerate - 1,800 RPM in hyperburst mode and 600 RPM in full-auto; the first two shots on full-auto are also fired at the same rate as the burst.

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The AS Val is unlocked at rank 15. It used to (incorrectly) be classed as a PDW, but update 0.9.0 moved it to the Assault Rifles category.

The weapon has a 20 round magazine by default, but a 30 rounder is available, as well as the "Suppressor.. ?" attachment, which is the only barrel attachment. In-game, it doesn't do anything apart from pitch up the noise of your shots, and it is nonsensically attached to the end of the integral suppressor. It is modelled after the PBS-1.

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The Daewoo K2 is unlocked at rank 42.

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Diemaco/Colt Canada C7A2

The Diemaco/Colt Canada C7A2 is unlocked at rank 128, with an ambi charging handle, which comes as standard on the real weapon. It was originally in the Alpha, but was removed and added into the full game much later. The description reflects this ("This gun reminds you of a simpler time"), but it also incorrectly states that the C7A2 has an integrated optic, referring to the C79. It is not integrated, and can be removed, which it is in-game, the rifle using its back-up iron sights instead.

Two ammo conversions are available, the "CNC .45 Conversion" and the "AR 7.62x39mm Conversion", the latter of which reduces ammo capacity to 20+1.

When using the "Long Barrel" attachment, it uses the handguard and barrel from the Diemaco/Colt Canada C7/C7A1 LSW , though it does not have the built-in grip. When this barrel is equipped, the whizz and crack sounds play for enemies you are firing at, which is usually a trait reserved for a few machine guns and sniper rifles.

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The FAMAS G1 is unlocked at rank 45, incorrectly called the F1. The previous model used a STANAG magazine and was called the G2, but this was still incorrect as it had the F1-style magazine well. This rifle has the correct 25 round magazine of the F1 and G1.

The bipod is functionally useless, however it deploys when the "Long Barrel (AR)" attachment is used.

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The weapon can be turned into a FAMAS G2 with the "G2 Conversion", which gives the rifle the ability to use STANAG magazines.

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FAMAS Valorisé

Attaching any scope turns the model into a FAMAS Valorisé , apart from the trigger guard of the G-series rifles.

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The FN SCAR-L is unlocked at rank 16. It features a 9mm conversion, which uses a 32 round Uzi magazine.

Like every SCAR variant, it has the PM II scope unlocked by default.

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Heckler & Koch G11 K2

The German wonder weapon, the Heckler & Koch G11 , is unlocked at rank 211, which reflects the name of the weapon, combining and rearranging the 2 from K2 and the 11 from G11. The weapon is the only caseless weapon in-game and appropriately does not eject spent casings when firing. It has back-up ironsights instead of the integral scope by default, although the scope is an attachment option. The irons are AAC flip up ironsights that are also used on the AAC Honey Badger . It correctly fires at 2,100 RPM in burst, and 460 RPM in auto.

The description ("Wait a minute, this is the future. Where are all the phaser guns?") references the movie Demolition Man .

The weapon uses the same reload sounds as the P90 above. It also has two magazines as part of the model either side of the magazine that is currently being used, but these are just part of the model and are unusable. The magazine does not reciprocate when firing, which is incorrect.

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Heckler & Koch G36

The Heckler & Koch G36 is unlocked at rank 25. It has the export version of the rail top carry handle, rather then the G36C version, which is more common in videogames. The "Hendsoldt 3x Optic" adds back the ZF 3x4° sight, although it is missing the top 1x reflex. As long as some sort of optic is present on the weapon, the 3x will appear, and you can use it by pressing the alternate aim button.

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The G36 makes another appearance, masquerading as the Heckler & Koch MG36 . The weapon has the Beta-C drums and bipod of the MG36, but the bipod is unusable, like other weapons with a bipod by default. Like all G36 variants in the game, it has the export variant of the rail top carry handle. The weapon is unlocked at rank 33.

As a LSW, it is in the LMG section.

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Heckler & Koch G36K

The Heckler & Koch G36K is unlocked at rank 6 and is incorrectly classed as a carbine - while it does have a shorter barrel than the standard G36, it is not short enough to be considered a carbine. Like all G36 variants in the game, it has the export variant of the rail top carry handle.

It has access to a .300 Blackout conversion, which is fictional.

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Heckler & Koch HK416A5

The Heckler & Koch HK416A5 is unlocked at rank 62 and is known simply as the HK416. It has a different reload compared to the rest of the AR-15 family, with the magazine knocked out by flicking the rifle to the right.

It has access to a .300 Blackout conversion, along with a "Full Stock" and "Long Barrel (AR)" attachment.

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Howa Type 20

The Howa Type 20 is unlocked at rank 37.

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The L85A2 is unlocked at rank 55. It has access to the L123A2 grenade launcher , which is a unique trait of this rifle.

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The M16A4 is unlocked at rank 22, depicted with a KAC handguard without rail covers. Its bolt does not lock back when empty and the selector is set to safe. It also has the inaccurate ability to fire the remaining bullets in a burst when the player is not pulling on the trigger - the cam mechanism of the M16A4 requires the trigger to be depressed to fire. If the trigger is lifted mid-burst, the remaining rounds are fired in the next burst e.g. two bullets are fired before the trigger is released, the next trigger pull would only fire one bullet because the mechanism has not reset.

A 7.62x39mm conversion is available, along with various barrel and stock attachments.

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The "M16A3" is unlocked at rank 33, using the exact same model as the A4 (hence why it is listed as a variant of the A4). In gameplay however, it is a separate weapon, firing in full-auto instead of 3 round bursts. The "M16A3" uses all the same attachments and modelling errors as the A4.

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Steyr AUG A1

The Steyr AUG A1 is unlocked at rank 20, with the lowest firerate of all AUG rifles. It has the Swarvoski scope by default, which is also an attachment option, meaning two Swarvoski scopes can be used at once on the AUG A1. Toggling the aim type changes from the Swarvoski optic and either the back-up iron sights atop the optic, or the optical attachment mounted on top of the default optic. When optics are used, they are placed above the scope on a Picatinny rail (which resembles the Clawgear AUG Modular Scope Mount ). Underbarrel grips replace the folding grip with a tri-rail setup.

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Steyr AUG Para

Equipping the 9mm conversion renames the weapon to "AUG A1 Para" and makes it resemble the weapon of the same name , minus the shorter barrel, which can be approximated in appearance with the "Short Barrel" attachment.

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Steyr AUG A2

The Steyr AUG A2 is unlocked at rank 39, with the rail of the Special Receiver version. Despite all AUG variants being the same in real life, the A2 in in-game is in-between the firerate of the A1 and A3.

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Steyr AUG A3

The Steyr AUG A3 , with a Coyote Brown finish, is unlocked at rank 52. It has the highest firerate of the AUG rifles. It is missing the bolt release on the model.

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Sturmgewehr 44

The StG-44 is unlocked at rank 144. The floorplate of the magazine is missing, and optics will wobble when attached.

The weapon has an odd 5.56x45mm conversion.

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Tavor TAR-21

The TAR-21 is unlocked at rank 111. It can be modified to fire "Duplex" rounds, which shoot two bullets in one casing.

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Tavor CTAR-21

The "CTAR Barrel" attachment renames the weapon to the CTAR-21 .

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The super-rare North Korean Type 88-2 is unlocked at rank 122. The default configuration of the rifle has it equipped with its infamous helical magazine, but they only hold 75 rounds instead of the reported 150, likely for gameplay balance, although nobody really knows how many rounds it holds, or if it is even a functional magazine. It is correctly depicted with the ribbed dust cover and proprietary overfolding stock, needed because standard AK side- or under-folding stocks would not work with the bulky helical magazine. The helical magazine can be swapped out for a 30-round magazine with the "Regular Mag" attachment.

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The combination of the "Regular Mag" and "Full Stock" attachment turns the weapon into the Type 88 .

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Equipping the 7.62x39mm conversion turns the weapon into the Type 58 .

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Battle Rifles

The AG-3F2 , a modernised version of Norway's AG-3 rifle, is unlocked at rank 76. It incorrectly uses the AG-3 name.

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The fictional "AK12BR" is unlocked at rank 44. It's an odd weapon, chambered in 7.62x54mmR and utilising the same Balanced Recoil system from the AEK-971 and other weapons, which is what the "BR" in the name stands for (not "Battle Rifle" as you might assume). The Balanced Recoil system is housed in a fictional housing that matches the colour and material of the main receiver, and it also comes with a Picatinny rail on top. It has a 20 round curved magazine, although before an update it used a 30 round 5.45x39mm magazine like the regular AK-12 , which somehow held 7.62x39mm. This made the weapon technically an assault rifle, but following feedback the developers changed the weapon to the bigger cartridge and smaller magazine. The developers state they included it as a battle rifle despite being an assault rifle in its original form because there were not enough battle rifles in the game.

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Alexander Arms .50 Beowulf EBR

The Alexander Arms .50 Beowulf Entry Complete Rifle (abbreviated as "Beowulf ECR") is a battle rifle unlocked at rank 21. It features a flat-top receiver, a 16.5 inch (42cm) barrel, and a standard Picatinny railed gas block. The rifle is sold standard with black furniture. Additionally, the weapon in-game is modified with Mangonel Flip-Up Sights. It can be modified to fire in three round bursts, which means it fires 3 bursts of 3, then a burst of either 1 or 2, depending if there is a round in the chamber or not, due to its 10 round magazine.

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Alexander Arms .50 Beowulf TCR

The Alexander Arms .50 Beowulf Tactical Complete Rifle (abbreviated to "Beowulf TCR" in-game) is listed as a designated marksman rifle in-game, unlocked at rank 70. This variant of Alexander Arms' Beowulf rifles features a flat-top receiver, 16.5" (42 cm) barrel, a low-profile gas block, Manticore Arms Transformer Rail handguard, B5 Systems SOPMOD BRAVO Collapsible Stock, and an upgraded trigger. The rifle in-game is shown with other upgrades purchasable for the TCR, such as an FDE Cerakote finish, FRAG grip panels and KeyMod panels, and the Tank Muzzle Brake. This muzzle brake is never removed and any muzzle attachment is mounted inside of it, like similar weapons with default muzzle brakes, like the Serbu BFG-50 . It also has the same Diamondhead sights as a few other weapons in the game, notably the KRISS Vector. Finally, a 5.56x45mm conversion is available, which makes the rifle weaker but triples ammo capacity from 10 to 30 and fires twice as fast, 800 RPM instead of 400.

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DSA SA58 SPR

A heavily customised FAL rifle most closely resembling the SA58 SPR is unlocked at rank 78. It features a full sized, 21-inch barrel FAL with a blue handguard without the top rail, an M16 pistol grip, a different customised stock and standard FAL iron sights compared to the real SA58 SPR. It also has standard FAL 20 round magazines instead of the 10 round magazines seen on the reference photo below. It is classed as a DMR in-game.

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FN FAL 50.00

The FN FAL 50.00 is unlocked at rank 107, as a select-fire battle rifle with a 20 round magazine. It can be converted to fire .45 ACP for some odd reason, which uses a 50 round drum.

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"FAL Para Shorty"

A custom short FAL rifle called the "FAL Para Shorty" is unlocked at rank 98, classed as a PDW/SMG. It is an odd weapon, with a folded FAL paratrooper stock, an MP5K grip and handguard and an extremely short barrel. The MP5K grip is a different colour to the rest of the weapon, implying it was taken from an MP5K and attached to the weapon. The end result bears a resemblance to the compact FAL from the movie The Wild Geese , which might have been the inspiration for this weapon. It is select-fire in-game.

The sprinting animation uses the same animations as the pistols and the MAC-10. During its time in the Test Place, it was classed as a carbine instead of a PDW/SMG.

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A grey SCAR-H is unlocked at rank 30. It has a 30 round 7.62x39mm conversion and the same firing sounds as the lower caliber SCAR-L.

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Heckler & Koch G3A3

The G3A3 is unlocked at rank 59, simply called the "G3".

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Heckler & Koch HK417

The HK417 is unlocked at rank 78, correctly depicted as select-fire and classed as a battle rifle.

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IMBEL M964 A1 ParaFAL

The IMBEL M964 A1 ParaFAL is unlocked at rank 89, incorrectly referred to as the "FAL 50.63 Para"; it has neither the correct barrel length, charging handle, or stock of that version. It is incorrectly classed as a carbine, although it was correctly classed as a battle rifle before an update; it also used to be correctly called the "PARA FAL". It features the same 50 round .45 ACP conversion, as well as a 5.56x45mm conversion, which makes the weapon resemble the FN FNC , albeit with a standard FAL handguard.

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The M14 is unlocked at rank 2, depicted (rarely, for a video-game) as select-fire, boasting a firerate of 750 RPM. The weapon features a 6.5mm Creedmoor conversion, which increases the magazine size from 20 to 30.

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An integrally suppressed version of the HK51, the MC51SD is unlocked at rank 86 and is incorrectly classed as a carbine instead of a battle rifle. It has a longer barrel than the real MC51SD, akin to the Heckler & Koch G3KA4 . The stock can be used with the "Retractable Stock" attachment, which, confusingly, extends the stock.

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Springfield Armory M1A

The Springfield Armory M1A is unlocked at rank 68 and is incorrectly referred to as the " M21 "; it is not a real M21 as it lacks the fire selector.

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Rifles & Carbines

Aac honey badger.

The AAC Honey Badger is unlocked at rank 62 and is classified as a carbine. Oddly, muzzle attachments can be used at the same time as the integral suppressor, which is obviously impossible in real life, but does have a basis in reality, as the Barrett M107 has a proprietary suppressor that allows other muzzle attachments to be used in tandem with the suppressor. The suppressor is also removable, which does not have as much of an impact on the ballistics as you might think, given the weapon only has a 6 inch barrel.

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AK-12 Carbine

The AK-12 Carbine, an originally planned variant of the 2012 prototype of the AK-12 , appears as the "AK-12C", and is chambered in 7.62x39mm. In reality, this prototype carbine only existed in early photoshopped images and didn't enter development stage, though the post-2016 production version of the AK-12 series eventually included a 7.62x39mm carbine variant called the AK-15K (which has various differences from the planned prototype).

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AK-12 (7.62x39mm)

The Long Barrel attachment converts the weapon into a full-sized AK-12 prototype in 7.62x39mm.

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The AK-105 carbine is unlocked at rank 105. It has the railed dust cover of the AK-103M.

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The 5.56 Conversion converts the weapon and changes its name to the AK-102 .

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The "BARS Barrel" converts the weapon into the AK-107 .

The combination of the "BARS Barrel" and the 5.56 Conversion converts the weapon and changes its name to the AK-108 . The AK-103 can also be made into the 108 (although the name does not change for the 105), so this weapon appears in the game twice.

The 5.56 Conversion and the Long Barrel make the weapon the AK-101 . The AK-103 can also be made into the 101 (although the name does not change for the 105), so this weapon appears in the game twice.

The Long Barrel attachment converts the weapon into the AK-74M .

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The AKS-74U is unlocked at rank 88, and is incorrectly classed as a PDW/SMG instead of a carbine and is called the "Krinkov". It has a 9x19mm conversion, along with the other conversions listed below.

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Equpping the PBS-4 Suppressor effectively makes the weapon an AKS-74UB .

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The 7.62x39mm ammo conversion turns the weapon into the AKMSU .

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The AK-12U, a planned (but not developed) sub-carbine version of the 2012 prototype AK-12 , appears under the misnomer "AKU12". It is unlocked at rank 35.

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The 9mm Conversion converts the weapon into the "PPK-12" (which is the name of an early submachine gun concept of the AK-12 prototype), complete with name change and the addition of a 100 RPM 3 round burst mode. The PPK-12 was originally added as a PDW, then removed and replaced with the conversion for the "AKU-12". The original PPK-12 is now a developer-only weapon. The old model is able to be seen in the main menu. There was also a stockless version categorised as an "Other" sidearm.

Visually the weapon resembled the PP-19-01 Vityaz SMG, but with 2012 prototype AK-12 externals.

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The Daewoo K1A is unlocked at rank 63.

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Diemaco/Colt Canada C8A3

A Colt Canada C8A3 with the barrel of a C8A2 is unlocked at rank 128.

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FN SCAR PDW

The FN SCAR PDW is unlocked at rank 32.

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Gwinn/Bushmaster Arm Pistol

The Gwinn/Bushmaster Arm Pistol , which is actually a subcompact bullpup carbine legally defined as a pistol under certain US states' laws, is unlocked at rank 110 as the "Arm Pistol". It comes with a 20 round STANAG magazine and a illegal conversion to full-auto fire at 800 RPM, which places it into the machine pistol category. The extended magazine attachment gives it a standard 30 round STANAG magazine. Due to the 5.56mm ammo used, it deals the same sort of damage as 5.56mm assault rifles, but due to the compact size, it also shares the same recoil values from the M231 listed below.

The weapon is modelled after the earlier Gwinn version of the Arm Pistol, and it has the trigger group permanently at a 38 degree tilt. Weirdly, when the "Ballistics Tracker" attachment is used, two appear instead of one. This is the first appearance of the weapon in a videogame.

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Heckler & Koch G36C

The Heckler & Koch G36C is unlocked at rank 7.

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Heckler & Koch SL8-1

The Heckler & Koch SL8-1 is unlocked at rank 34. It incorrectly uses a double-stack 30-round G36 magazine.

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Henry 45-70 All-Weather Lever Action

The Henry 45-70 All-Weather is a modern (2016) reproduction of the original Henry 1860 lever-action rifle. As the name suggests, it fires .45-70 Government instead of .44 Henry. While being a modern weapon, it retains the loading system of the 1860, modified slightly to allow for a handguard to be fitted to the rifle. A magazine tube is removed from the weapon and individual rounds are loaded into it, then it is pushed back into the tube under the barrel. This reloading procedure is replicated in-game, and the magazine tube only holds 5 rounds. The model in-game has a marginally longer barrel than the image below.

The Henry is classed as a battle rifle, although it functions more like a low-velocity sniper rifle, with a faster firerate than all snipers, but still much slower than the semi-auto battle rifles. This problem can be circumvented with Plus P ammunition, which makes the weapon fire rounds much faster, and also gives the weapon higher penetration. .410 shotshells can also be used, which changes the name to "Henry 410" and makes the weapon fire 4 pellets instead of one bullet. Oddly, these pellets are almost directly over each other, with strong vertical spread instead of horizontal, as one might have expected. A 30-30 conversion is also available, as well as the "Malcolm 3x Scope". It can also use the same scope as the PGM Hecate II sniper rifle, the "Sidewinder ED", which makes it the only non-sniper rifle to have access to this scope.

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The IWI X95R is unlocked at rank 130.

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Knight's Armament Company Revolver Rifle

A slightly visually altered Knight's Armament Revolver Rifle appears as the "KAC SRR" (Silenced Revolver Rifle), is classed as a carbine and is unlocked at rank 125.

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A hybrid between the L22A2 and the SA80 AFV prototype (referred to as just the "L22" in-game) is unlocked at rank 28. It is mostly based off the AFV prototype, but it has the receiver of the L22A2.

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The M4 carbine is unlocked at rank 14.

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The M4A1 is unlocked by default, making it the first carbine players have access to.

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M231 Firing Port Weapon

The M231 Firing Port Weapon is unlocked at rank 123 and is classed as an assault rifle in-game. Being a weapon only designed to fire from an M2 Bradley, it is not the easiest thing to use in combat. It fires at 1225 RPM, has extreme vertical and horizontal recoil and has no ironsights at all. Correctly depicted as open bolt, it also has the wire stock available as an attachment, though the model is borrowed from the M3A1 "Grease Gun" and is not the correct stock for the M231.

In real life, it is only meant to be used inside the M2 Bradley, removing it is inadvisable in real life. The game reflects this with the description stating "the M231 Firing Port Weapon is only intended to be used inside the Bradley AFV in a special mount. Hits hard, but good luck hitting anything..."

The weapon's description ("... You're going to use it anyways, Boss?") has a reference to Metal Gear Solid 3 , where "The Boss" uses a heavily modified short-barrel AR-15 platform rifle with a Beta C-Mag magazine called the Patriot. The same sort of weapon can be created by equipping the "Short Barrel" attachment and the "M855 Specialty Conversion", the latter replaces the 30 round magazine with a C-Mag.

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MBA Gyrojet Carbine

The carbine variant of the Gyrojet is unlocked at rank 127. Like the pistol, it has reverse damage, which increases with range. It also has the fictional full-auto upgrade, like the pistol.

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The OTs-126, a semi-auto carbine variant of the PP-2000 , is unlocked at rank 48. It is depicted as select-fire in-game.

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OTs-14-1A-01 Groza

The OTs-14-1A-01 Groza appears as the "Groza-1", unlocked at rank 42.

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OTs-14-4A-03 Groza

The OTs-14-4A-03 Groza is unlocked at rank 79, referred to as the "Groza-4".

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Remington 1858 "Cattleman's Carbine"

The Remington 1858 "Cattleman's Carbine" is unlocked at rank 93.

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Rossi Circuit Judge

The Rossi Circuit Judge is unlocked at rank 114 and is referred to as the "Jury".

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The SKS in a Tapco Intrafuse stock is unlocked at rank 13.

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The SR-3M is unlocked at rank 69.

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Sniper Rifles

Accuracy international arctic warfare suppressed.

The Accuracy International Arctic Warfare Suppressed is unlocked at rank 41 and is known as the "AWS". It has a 10 round magazine and is stated to be firing .308 Winchester. It is the only integrally-suppressed sniper rifle in the game, which gives it the lowest muzzle velocity in its class. The PM II scope it uses is a unique variant with an illuminated reticle.

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Accuracy International Arctic Warfare Magnum

The Accuracy International Arctic Warfare Magnum is unlocked at rank 82 and is known as the "AWM". Prior to update 4.7.0, it had a white chassis and was known as the L115A3, which the model did not accurately represent. The new AWM has a much more accurate model. It was also available in the Alpha of the game.

The AWM comes with ironsights by default, the same as the KRISS Vector and Beowulf TCR. They are modelled after the Diamondhead flip-up sights, but the AWM has a unique front sight compared to the two other weapons that use Diamondhead sights.

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Barrett M107A1

The Barrett M107A1 is unlocked at rank 170, with a tan frame and a five round magazine, for balancing reasons. It previously appeared in the Alpha build of the game, where it was an M82A1 model.

Two interesting things to note about this weapon: attaching a suppressor allows the player to hear the action cycling as well as the spring pushing the bolt back into battery, despite the M107 being one of the loudest guns in the whole game. Secondly (and strangely), the bolt does not cycle at the end of the last shot; the player instead ejects the last round during the reload animation.

Like the game's other .50 BMG weapons, it has access to .416 Barrett and "Dust Shot" conversions, the former increasing penetration and velocity while sacrificing range and damage, and the latter making absolutely no sense at all, turning an anti-materiel rifle into the world's most unwieldy semi-automatic shotgun.

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Cheyenne Tactical M200 Intervention

The Cheyenne Tactical M200 Intervention is the default sniper rifle, unlocked at rank 0. Foregrips are mounted in front of the upside-down carry handle; before update 4.0.0, the carry handle was removed when grips were used.

It has access to a straight-pull bolt and a .375 Cheytac conversion. The stock can also be removed.

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The Daewoo K14 is unlocked at rank 138, making its first appearance in any media. It has an exclusive scope, the KOM 10x42, which cannot be unlocked for use on other sniper rifles.

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Denel NTW-20

The Denel NTW-20 is unlocked at rank 220. It features both 14.5x114mm and 20x110mm conversions, the latter of which turns the weapon into a single-shot breech loader. The weapon is incredibly heavy, denying the player the ability to walk while aiming or aim at all unless they are crouched, prone or near waist-high cover, as the weapon features a usable bipod system.

The description incorrectly states that the weapon was designed to take down tanks.

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Dragunov SVDS

The SVDS Dragunov is unlocked at rank 104. The bolt does not lock back when empty and the ironsights more closely resemble a Gewehr 43 rather than the Mosin Nagant -style sights of the SVDS in reality.

Prior to Update 4.0.0, the weapon had a 5 round capacity in a 10 round magazine model. It also used to be classed as a DMR, but it has now been changed to a sniper rifle and a 10 round capacity.

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Dragunov SVD

Equipping the "Full Stock" converts the weapon into a Dragunov SVD , with a wood stock and handguard instead of the SVDS' polymer. The name also changes to reflect the conversion.

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Dragunov SVU

A green SVU Dragunov is unlocked at rank 38. It has a PSO-1 which has much more magnification than a real PSO-1 - 7.5x compared to the real scope's 4.0x. The SVU also has access to iron sights. The bolt does not lock back when empty.

Before Update 4.0.0, the SVU was classed as a DMR, had 5 rounds in a 10 round magazine and had an integral suppressor, due to the unique, cylindrical appearance of the muzzle brake on the SVU. After this update, the developers realised the error, re-classed it as a sniper rifle and removed the suppressor effect from the built-in muzzle brake, although it is non-functional like other guns with muzzle brakes by default. The magazine capacity has also been increased to 10.

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The FN SSR , called the "SCAR SSR", is unlocked at rank 85. It is classed as a DMR in-game. Despite having one fire mode, semi-auto, it has an animation to switch fire modes. It has a 20 round SCAR-H magazine loaded with 10 rounds and a 6.5mm Creedmoor conversion.

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Grünig & Elmiger FT300

The Grünig & Elmiger FT300 is a Swiss sniper rifle, unlocked at rank 160 and chambered in .243 Winchester by default. It features a lot of customisation, with caliber conversions to .22 LR, .308 Winchester, 7.5x55mm and 6XC Norma, a modified .250 Savage round designed for competition shooting. Other options include a "Marksman Kit", adding a 10 round detachable magazine and a straight-pull bolt (not compatible with the .22 LR conversion), an integral suppressor, the "Olympian Target Sight" and "Olympian Grip" and finally, the Wood Furniture modification, which has very little stat changes.

The G&E logo is replaced with the Stylis Studios logo.

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Heckler & Koch MSG90

The Heckler & Koch MSG90 is unlocked at rank 59. Despite having one fire mode, semi-auto, it has an animation to switch fire modes. It has a 5 round magazine implausibly loaded with 10 rounds.

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Knight's Armament SR-25

The Knight's Armament SR-25 is unlocked at rank 3, under its SOCOM designation of Mk 11. It has the back up irons of the real weapon as the default ironsights. It is classed as a DMR. Despite having one fire mode, semi-auto, it has an animation to switch fire modes. Weirdly, the animations for reloading include both pressing the bolt release and pulling the charging handle.

It has a conversion to .500 Phantom rounds.

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M1903 Springfield

The M1903 Springfield is unlocked at rank 136. It can be converted to the rare Air Service version, or have a Pedersen Device installed.

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Mosin Nagant M1891/30

The Mosin Nagant M1891/30 , known simply as the "Mosin Nagant", is unlocked at rank 91, a nod to the original rifle's designation of M1891. The description states it is from the 1800s, which is incorrect for the specific model of rifle in the game, which was produced from 1930 onwards. However, the original rifle was made in 1891.

The reload animations are always wrong unless reloading from an empty magazine - the player character will always push a full stripper clip into the rifle, regardless of remaining rounds. The bolt has to be opened to reload, which would cause a round to be lost, but no such mechanism is present in-game. Additionally, the top round is not pulled upward to avoid rims locking together, which could cause misfeeds, and the "clip" part of the stripper clip is removed incorrectly.

The rifle always has the bent bolt regardless of attachments, and can attach a PU-1 scope. Additionally, it has access to an "8mm" conversion, which increases body damage at close range and decreases headshot damage at long range; this is presumably either meant to represent one of the interwar Polish conversions to 8x57mm Mauser, or one of the WWI-era Austro-Hungarian conversions to 8x50mmR Mannlicher. The ironsights have a higher zoom than almost every ironsight in the game, including ones on other sniper rifles like the AWM, which has irons by default. Interestingly, it has access to an extended magazine attachment; this is modeled off of the Howling Raven 10-round extended magazine, and is (like the real deal) detachable.

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Mosin Nagant "Obrez"

The Mosin Nagant "Obrez" version, a sawn-off Mosin, is available in the "Other" secondary category and is unlocked at rank 117. It shares all the reload inaccuracies from the M1891/30 listed above. The Obrez, as you would expect, has a lot of recoil, spread and bulet drop, but it can be effectively used as a pocket sniper.

By default, it lacks a front sight, making aiming rather difficult. However, a barrel attachment called "Front Post" remedies the issue, extending the barrel just far enough in order to attach a front sight onto the barrel. The "Obrez Stock" and "Long Barrel" make the weapon approximate the M1891/30 listed above, in appearance, barrel length and performance, though it will still have more bullet spread than the proper rifle. Additionally, the extended barrel has no wood - it is just bare metal all the way.

The weapon also has access to the 8mm conversion and the extended magazine, like the full-length rifle.

As a bit of trivia, the appearance of the Obrez in Phantom Forces predates the appearance of the Obrez in Battlefield 1 by a few months, making Phantom Forces the first game to feature one as a standalone weapon (though one could be created in DayZ by sawing down a full-length Mosin prior to this).

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PGM Hecate II

The PGM Hecate II is unlocked at rank 150, with a Scrome LTE J10 F1 scope. Despite the Hecate's recoil compensation measures in real life such as the muzzle brake and its weight, which is supposed to reduce recoil to a level comparable to that of a .308 Winchester, the in-game depiction of the gun has very high recoil, most likely due to balancing purposes.

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Remington Model 700 Magpul

The Remington Model 700 , fitted with a Magpul chassis, is unlocked at rank 14 and is known as the "Remington 700". It has a 6 round magazine, which does not exist, meaning a 7 round magazine has been loaded with 6 rounds. However, the model is that of a 5 round magazine. It has access to an extended magazine and a straight-pull bolt.

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Sako TRG-42

The Sako TRG-42 is unlocked at rank 84. It has a white chassis and MBUS back up ironsights, despite the rifle already having built-in irons. In-game, it is chambered in .338 Lapua Magnum.

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Serbu BFG-50

The Serbu BFG-50 makes its inaugural appearance in a form of media, identified as "BFG 50", being the most powerful sniper rifle in the game until the addition of the Hecate II and M107. It is well-known by the community due to its insane one-shot-kill potential and the fact that many low-level players would unlock it with credits before they reached rank 65. It is a single-shot, breech-loading .50 BMG rifle.

The rifle has a few unique attachments - .17 Wildcat rounds are super-bottlenecked .50 BMG rounds which increase the bullet velocity of the BFG 50. It can also use .416 Barrett ammo and M903 SLAP rounds. It is equipped with the NXS 8-32 scope by default.

All muzzle attachments are mounted inside the default muzzle brake, which is just part of the model and provides no statistical advantage.

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A fictional super short-barrelled version of the Serbu BFG-50 , known as the "SFG 50", is unlocked at rank 75 and it is part of the "Other" secondary weapon category. As you would expect from a short-barrelled .50 BMG rifle, it has insane recoil and low accuracy at range. The default muzzle brake is just part of the model and provides no statistical advantage.

Like the BFG-50, it has access to .17 Wildcat, M903 SLAP and .416 Barrett ammo, along with the NXS 8-32 scope. It also has access to "Dust Shot", which turns the weapon into a bolt-action, single-shot shotgun.

The name "SFG 50" is never explained, nor was the name BFG for the BFG 50. As Serbu never gave any explanation for the name, many people have interpreted the acronym as "Big Fucking Gun", along the same line as the BFG 9000 from the DOOM franchise . This would make SFG stand for "Small Fucking Gun", which was reflected by the weapon's name in the killfeed being in lower-case until the Crimson Update.

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Steyr Scout

An early-model Steyr Scout is unlocked at rank 195, equipped with a Leupold M8-6x scope. It is chambered in .376 Steyr and has an 8 round magazine. The straight-pull bolt is an attachment option for this weapon. It was previously chambered in 7.62x51mm NATO, with an underloaded 9 round magazine (should be 10), but it was changed in an unknown update. Instead of a Steyr logo on the stock, there is a Stylis Studios logo.

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VSS Vintorez

The VSS Vintorez is unlocked at rank 46. By default, it has no scope and a 10 round magazine, but a PSO-1 scope can be attached to the weapon. It is classed as a Designated Marksman Rifle in-game and it is the only select-fire DMR in-game.

Like the AS Val , the Vintorez has access to the "Suppressor.. ?" attachment, which is the only barrel attachment. In-game, it doesn't do anything apart from pitch up the noise of your shots, and it is nonsensically attached to the end of the integral suppressor. It is modelled after the PBS-1.

The AS Val can also be made into a VSS with the "Full Stock" attachment.

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Walther WA 2000

The Walther WA 2000 is unlocked at rank 200. It correctly has a 6 round capacity. The scope model seems to be the same as the one on the Scout, the Leupold M8-6x, however the reticle is different. Oddly, a red laser attachment emits a pink beam instead. The top-mounted bipod is deployed when the "Long Barrel" attachment is used, like the FAMAS. Also like the FAMAS, the bipod is functionally useless.

The description of the rifle states "Section 26, paragraph 5 - need to know. I'm sure you understand," which is a reference to The Living Daylights , a Bond film in which Timothy Dalton uses the WA2000.

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Machine Guns

Diemaco c7 lsw/colt model 750 lmg.

The Diemaco/Colt Canada C7 LSW appears as the first LMG players unlock, under the name "Colt LMG". It does not have the built-in foregrip and it uses a 60 round quad-stack magazine. Despite the fact that it has a fixed carry handle (being based on the M16A2 ), the carry handle is removed when used with optics.

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FN HAMR IAR

The FN HAMR IAR is unlocked at rank 72, loaded with a 50 round X-Products drum. It does not feature the closed/open-bolt switching mechanism, being permanently stuck in closed-bolt. It is called the "SCAR HAMR" in-game. It has a fictional 9mm conversion, which uses a 100-round Beta-C drum magazine. Weirdly, the "Short Barrel" increases the effective range of the weapon.

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Heckler & Koch HK21E

The Heckler & Koch HK21E is unlocked at rank 67. Like the Vollmer HK51-B , it has a unique belt box that only G3 LMG variants use.

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The L86A2 LSW is unlocked at rank 43, under the name "L86 LSW".

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The M60E6 , under the generic "M60" name, is unlocked at rank 19. It is fitted with a clubfoot stock and has the top rail from the Mk 43 Mod 1 .

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The MG3KWS is the improved version of the MG3, unlocked at rank 101. It can be modified with the "Light Bolt" and "Heavy Bolt" attachments, which in/decrease ROF. The MG3 has heavy bolt versions so it can be more easily fired from the shoulder.

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The MG42 is unlocked at rank 142. It can be modified with the "Light Bolt" and "Heavy Bolt" attachments, which in/decrease ROF. Despite not being for MG42s, this has a basis in reality - the MG3 has heavy bolt versions so it can be more easily fired from the shoulder.

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The RPK with a 40-round magazine is unlocked at rank 54.

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The RPK-12, an early LMG concept of the AK-12 prototype, appears in the game. It is unlocked at rank 37, and has a 45 round magazine. It is based on the gun of the same name in Battlefield 4 .

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The RPK-74 is unlocked at rank 88. It uses the same rear sight as the AK74, when it should have a rear sight with windage adjustment.

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Steyr AUG HBAR

The Steyr AUG HBAR is unlocked at rank 27. It has the same rail system as the AUG A2 and A3, as well as a 42 round magazine, which incorrectly visually resembles a brown 30 round STANAG magazine. It used to be closed-bolt, but an update changed it so that the weapon was open-bolt, however the charging handle still moves as if it were closed-bolt.

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Vollmer HK51-B

The super-rare Vollmer HK51-B , a short-barrelled HK21 conversion, is unlocked at rank 160. It is an unofficial belt-fed short-barrelled G3 rifle, adapted to use the M13 link designed for the M60 . Despite this, it has a unique belt box model that all G3 LMG variants use. The reload animation is the same as the HK21. The weapon has the 3 round burst mode from the MP5A5 .

Oddly, it is classed as a carbine, despite being a machine gun. This means it is the only belt-fed carbine in the game.

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The M79 appears as the "M79 Thumper", one of the grenade launcher's nicknames from the Vietnam War. It is classified as an "Other" secondary, alongside the Obrez, the "SFG 50", the "Saiga-12U", the sawed-off shotgun and the Serbu Super Shorty, and is unlocked at rank 79. The sights are permanently folded down, and are removed and replaced by a Picatinny rail when using optics. The stock is removeable, replaced by a sawed-off pistol grip, and the barrel can be shortened. Nonsensically, the weapon can also be fitted with a muzzle brake or a compensator, which would never be able to be attached to the M79 in real life. It also has access to the joke "Loudener" muzzle attachment, which makes the weapon louder when firing. When reloading, the opening latch is correctly used before the barrel can be opened, which is nice attention to detail.

The weapon does not fire HE 40x46mm grenades, as one might expect - instead, it fires 10 .22 LR bullets using the 40x46mm grenade casing, meaning it functions more like a single barrelled shotgun than a grenade launcher. This is not possible in real life - while there were experimental, shotgun like, ammunition for this weapons in real life, the chamber of the M79 cannot hold enough pressure to push small projectiles up to a lethal velocity. The barrel is rifled, therefore the small projectiles spread widely and is less lethal than a handgun or conventional shotgun at further range.

The M79 has a few ammo conversions. It can use Hollow Point and Armour Piercing, unlike other shotguns, owing to it using .22 LR, not regular shotgun shells. The 40mm Sponge ammunition is unlocked by default, a riot-control ammo type intended to be non-lethal; instead of killing, it stuns and shocks the target. It has a similar function to a slug round used in the other shotguns, but with more pronounced drop and a muzzle velocity of 60m/s. It can kill with a hit anywhere on the body, and it has a different model to the normal ammunition - the 40mm grenade now has a grey base and a blue tip. The M79 can also fire Flechette ammunition, which has 16 projectiles, more than standard 8 darts used by every other shotgun with the flechette ammunition equipped. Flechette pierces cover better, but deals less damage, less muzzle velocity and has more spread. ".410 Beehive" converts the M79 to fire .410 shells, with 12 pellets that travel faster and further than the .22 LR, but have less power and more spread, meaning it functions similarly to the birdshot ammunition. Buckshot makes it fire the standard 8 pellet shells used in other shotguns via an adaptor, dealing more damage and with more muzzle velocity than the standard .22 LR, but with more spread and less pellets, it is not very useful. Finally, slugs function similarly to the 40mm Sponge, but with longer range, more spread and less drop, turning the M79 into an inaccurate version of the "SFG 50".

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X Products Can Cannon

The X Products Can Cannon is rather bizarrely the last firearm unlocked, at rank 222.

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For gameplay purposes, all grenades glow green or red when thrown, depending on if the team that threw the grenade is friendly or not.

M26 Hand Grenade

The M26 hand grenade is unlocked at rank 26.

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M560 Mini Grenade

The M560 mini grenade is unlocked at rank 56.

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M67 Hand Grenade

The M67 hand grenade is the default grenade in Phantom Forces .

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Mk. 2 Hand Grenade

The Mk 2 hand grenade is unlocked at rank 2.

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Model 24 Stielhandgranate

Three versions of the Model 24 Stielhandgranate appear in-game. The first is the basic "M24 Stick", which is unlocked at rank 24. The second is the Geballte Ladung variant, unlocked at rank 168 (which is 7 times 24). The third is actually a melee weapon, and can only be unlocked by getting a Legendary on a case.

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RGD-5 Hand Grenade

The RGD-5 hand grenade is unlocked at rank 54.

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RGN Hand Grenade

The RGN is unlocked at rank 113.

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RGO Hand Grenade

The RGO hand grenade is unlocked at rank 114.

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T13 Beano Grenade

The T13 Beano grenade is unlocked at rank 80.

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V40 Mini Grenade

The V40 Mini Grenade is unlocked at rank 140.

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The "E Gun" is the world's first commercial coilgun, called the e-Shotgun in real life and unlocked at rank 87. The weapon fires small discs, which the game affectionately calls "Angry Pancakes". A caliber conversion is available to the equally silly-sounding "Pennies" ammo type. Using the "Pennies" doubles the size of capacity up to 100 rounds. It features the real weapon's automatic and "shotgun" (actually a very fast 5-round burst) modes, and a semi-auto mode, with the burst firing at 2,800 RPM, 400 higher than the real weapon. Automatic fire is also faster, firing at 850 RPM instead of 600. The weapon also features a unique sight, the Kousaku OLED, unlocked by default.

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The "Coilgun" is a fictional secondary version of the e-Shotgun, also unlocked at rank 87, painted white instead of black. As a shotgun secondary, it is classed as an "Other" secondary. It features the same unique sight as the primary, and has only minor changes compared to the primary version.

Unusable Weapons

Heckler & koch xm29 oicw.

The 1999 prototype of the Heckler & Koch XM29 OICW is featured on a poster in the map "Metro".

phantom forces roblox gun

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How do you make gun visuals like in Phantom Forces?

Hello there.

I have recently started playing phantom forces and was wondering how to make gun visuals like in that game.

Here’s a video of what I wish to achieve: https://vimeo.com/manage/videos/643032737

I honestly have no idea how to achieve something like this but I know that it is something similar to FastCast.

That I believe is a GUI they render on the screen which tracks the approximate location of the bullet. You can use the functions of Camera such as WorldToViewportPoint to find which screen coordinates to use.

cant watch can you use the roblox video record system?

They use viewmodels to achieve this.

What they do, is they render a model every frame that has the same position as the camera. An even better way to do this, is to have a base viewmodel the arms , then have a gun model you weld to it, then animate the whole model, making it look like the gun is being held by the arms.

We know this because the original 2015 phantom forces source code has been leaked, and we can see that it uses viewmodels.

Rendering them on a viewport frame would work, but it’s more complicated that rendering some arms in the camera’s position on the client.

EDIT: I just checked, and Phantom Forces uses only viewmodels, no viewportframes or anything else. Viewmodels are the most common and easy way to get FPS arms rendering on the screen. Using GUIs not only achieves the exact same effect, but it achieves it in a much more complicated method, so I recommend to not use them. I have a good amount of experience with viewmodels, most issues that you think they have, are pretty easy to fix.

EDIT 2: They use two arms to achieve the affect, no animations, which makes development a lot easier:

image

They make the hand’s position lock onto a specific part of the gun, no animations, no GUIs, just some math. This is probably the best and easiest way to do viewmodels, so OP ( @ExoticProto ) should probably use it.

IMAGES

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  23. How do you make gun visuals like in Phantom Forces?

    ExoticProto (ExoticButters) November 6, 2021, 4:37pm #1 Hello there! I have recently started playing phantom forces and was wondering how to make gun visuals like in that game. Here's a video of what I wish to achieve: https://vimeo.com/manage/videos/643032737 I honestly have no idea how to achieve something like this but