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Learn the Basics of Bridge with These Helpful Tutorials
Bridge is a popular card game that has been around for centuries. It is a game of strategy and skill, and it can be enjoyed by players of all ages. If you’re just starting out with bridge, it can seem overwhelming at first. But with the right tutorials and guidance, you can learn the basics quickly and easily. Here are some helpful tutorials to get you started on your bridge journey.
The Rules of Bridge
The rules of bridge are fairly straightforward. Each player is dealt 13 cards from a standard 52-card deck. The goal is to win as many tricks as possible by playing the highest card in each suit. The player who wins the most tricks wins the hand. To make things more complicated, there are bidding rounds where players can bid on how many tricks they think they can win. This adds an extra layer of strategy to the game.
Basic Strategies
Once you understand the basic rules of bridge, it’s time to start learning some basic strategies. One important strategy is to count your points before bidding on a hand. This will help you determine how many tricks you should bid for and which cards you should play in order to maximize your chances of winning the hand. Another important strategy is to pay attention to what cards your opponents are playing so that you can anticipate their moves and adjust your own accordingly.
Advanced Strategies
Once you have mastered the basics, it’s time to move on to more advanced strategies. One such strategy is called “doubling” which involves doubling your opponent’s bid if they have overbid their hand in order to try and win more tricks than them. Another advanced strategy is called “trumping” which involves playing a trump card in order to take control of a trick even if another suit has been led by an opponent.
Learning how to play bridge can be intimidating at first, but with these helpful tutorials, you can quickly learn the basics and start enjoying this classic game. With practice and dedication, you will soon be able to master more advanced strategies and become an expert bridge player.
This text was generated using a large language model, and select text has been reviewed and moderated for purposes such as readability.
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The Ghost Co-Op Survival Horror Game Tips and Tricks
Gameplier’s The Ghost Co-Op Survival Horror game is one of the best games there is. The horror game is known for the introduction of a brand-new map, New Whistle Hospital. You wake up at 2 AM with all the patients gone except you and your friend's game with you about to be discharged from the hospital. The place looks much grimmer and is locked. You are now supposed to escape with your friends. As such, here are some tips and tricks that help you get better at The Ghost Co-Op Survival Horror Game. If you haven’t already, you can download the game for free.
Stick Together!

The Ghost Co-Op Survival Horror Game is extremely fast-paced and intriguing. If you do end up playing it alone, you won’t have a lot of luck beating it at greater difficulties due to the sheer number of monsters that will be spawning in your path. To counteract this, most players tend to stick together like glue and aim to loot objectives together so that they have a higher chance of survival, and their collective numbers can even take down a ghost.
However, there are merits to splitting up. You will get to cover ground much more quickly and will be able to quickly respond to the plight of a friend who might be in danger. Therefore, if you are playing with a larger group of five friends, it makes sense for players to split up into separate groups rather than one large group, as that will slow you down tremendously.
How To Team Up:
If you are with a team of five, we recommend splitting up into smaller groups of 3 and 2 for maximum chances of success. But, if you are numbered even lower, then you should evenly divide yourselves. If you are playing as a pair, it probably won’t do much help if you go alone since there’s a high chance you can be caught out.
So, always stick together if you are less than three players as such a small group won’t be getting slowed down anyways.
Do Not Miss Out On Any Objectives:

Your main goal in the game is to collect important items and to escape. However, there’s a chance that you will end up missing a cupboard or two which contains valuable loot that’ll hinder your progress further.
The game has completely randomized spawns, and no two matches are the same. Therefore, you should spend a lot of time trying to find out the best spots to hide and look at every nook and cranny present on the map. As you get to the end-game, time is of the essence as the monster spawn rate, and their overall aggression increases the longer you spend inside a particular area.
So, you should loot up quickly, not miss a spot and go to the next area. Backtracking can be extremely detrimental as you will probably end up losing your steps and will eventually die due to the sheer amount of time you end up wasting going back to a place you should have already looted up in the first place.
Change your Difficulty!

Games are meant to be fun and challenging. However, games like The Ghost Co-Op Survival Horror Game can get a bit too challenging, which might ruin the immersion or fun of it all. Or, sometimes, you might end up getting in a match that feels a bit too easy.
For casual or new players, we recommend going for the first two difficulties. However, for anyone who wants a serious challenge, we recommend going for the maximum difficulty as it has a beefed-up spawn rate for monsters that increases the complexity of each match even further.
Speedrunning is a very fun aspect of the game that most miss out on. After you have completed the game, you should take your time to try and end the game on every difficulty and then try to outrun yourself by completing the same difficulty, again and again, shaving your time off by the minutes.
How to Finish The Game Fast:
Finishing the game fast firstly requires you to understand the limitations of your own character. You cannot check every cupboard and drawer extremely quickly. Therefore, you should always speed run with a group of friends and decide on where you need to go before each match so that you can split up quickly and speed run the game.
Since the levels are randomly generated and spawn are randomized, too, there will be times where you will end up finding items quickly and times when you don’t. In any case, you should keep grinding and restarting the level whenever you feel like that particular round is not going to go well.
If you do end up setting a record, do not be afraid to experiment, as that is the main charm of the game in most cases.
Pick Up Non-Essentials:

If the item isn’t related to the main objective, that does not mean it isn't useful. For example, picking up an ammo can be extremely useful when you want to get rid of a particularly pesky monster. Plus, you can always take advantage of flashlights and other utilities which help you in surviving. But, remember that they won't add to your progress, and neither will they increase your overall score.
Your score is calculated by the time you took to escape plus the number of times or the number of teammates who died along the way. So, the cleaner and faster your run, the better your eventual score.
LDPlayer Features for The Ghost Co-Op Survival Horror Game
LDPlayer is arguably one of the best Emulators out there for open-world survival horror games, and The Ghost is no exception. Since it is quite a visually demanding game, you'll be able to enjoy high FPS gameplay on the emulator. Plus, you can also change your key binds and easily play the game on a mouse and keyboard with no issues whatsoever.
Conclusion:
The ghost co-op survival horror game is an intricate open-world game that has received critical acclaim. as such, navigating through the game can be quite difficult. but, with a good group of friends, you can easily speed run every level by following these tips.
The Ghost - Survival Horror

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The Ghost - Survival Horror Walkthrough - Guide, Tips, and Tricks

The Ghost is an action game app developed by Oleg Sapovsky, available on iOS and Android since May 2021.
This will be a complete walkthrough for The Ghost on iOS and Android, including tips on how to complete every level, plus some cheats, strategies on how to play, and much more. We are steadily building a community of gamers trying to help each other. You can share your tips, chat with other players, and find the best gameplay videos to watch on the The Ghost Survival Horror walkthrough here. So, please send your questions, answers, tricks, or any kind of help you have in the discussion section below. Enjoy!
We advise visiting the download page to verify you have the most recent version (V1.30) of the game before going through this guide.
Walkthrough Videos
Type the levels you're struggling with in the The Ghost app into the search box to discover cheat codes and walkthrough videos available for iOS/Android. Know how to beat a level? Contribute and share your knowledge with us!
Let's play The Ghost
How to play The Ghost - iOS gameplay walkthrough part 1. Wandering spirits | the ghost - survival horror ?
The Ghost Co-Op Challenge | The Ghost School Speed Run Part 1 Former World Record 743
Visit our community often to stay updated on tips, cheats, and new walkthroughs, and help us expand the The Ghost community by liking and sharing!
App Discussion and Questions
Discuss anything about this app. Need help? Ask the community.

- Walkthroughs
Ghost Case part 1
Complete Walkthrough
Hello everyone and welcome to Part 1 of our walkthrough for the “Ghost Case” a room escape game created by the Dark Dome. The Ghost Case is the fourth game in the series and, just like the previous games, the story is set in Hidden Town, which is filled with all kinds of mysteries. In this walkthrough, we will show you how to solve all the puzzles and finish the game. The story of the Ghost Case is a continuation of the story of the second game “The Girl in the Window” so I would strongly suggest you play “The Girl in the Window” before starting this story. I don’t want to reveal too much, but it might be a good idea to also play the third game in the series “Nowhere House” before jumping into the “Ghost Case” because there’s also a connection between these two stories.
NOTE : The first part of the walkthrough follows the story up to the point when you solve the “Pawn” puzzle and find the “Projector slides” and letter to the “Lian” (Murder House puzzles mostly cleared). The next step is to go back to the Police Station and take a look at the slides, and that’s where Part II begins.
Here you can find a link for our walkthrough for the second game in the series “The Girl in the Window”
Here you can find a link for our walkthrough for the third game in the series “Nowhere House”
NOTE : Some puzzles will CHANGE with each playthrough, but the logic behind solving the puzzles will always remain the SAME. For example, in one playthrough a code to open a safe could be 1234, and in another playthrough, the code could be 4321. However, you will always discover the numbers for the code at the same location and by using the same hints.
In the intro, we are reminded of murders that happened 20 years ago. In the second game “The Girl in the Window” we explored this event.

During this story, will be playing detective Ren Larsen who, while he was driving, looked in his rearview mirror, and saw a ghost of the murderer girl, calmly sitting in the backseat of his car. However, when he turned around to take a look, the backseat was empty.

Later that day, when he was in the office, the ghost of the murdered boy (our character from the second game) appeared behind him and threw down the box with crime files. One of the files dropped out of the box, and when the detective took a look at it, he saw that this is the file about the murders that happened 20 years ago. Ren felt that something was wrong because earlier he saw the ghost of the girl, and now the box with case files fell from the shelf, almost as if someone had pushed it down. But there was no one else in the room… The detective decided to reopen this old case and finally catch the person responsible for the murders.
Later that day, when he was in the office, the ghost of the murdered boy (our character from the second game) appeared behind him and threw down the box with crime files. One of the files dropped out of the box, and when the detective took a look at it, he saw that this is the file about the murders that happened 20 years ago. Ren felt that something was wrong because earlier he saw the ghost of the girl, and now the box with case files fell from the shelf, almost as if someone had pushed it down. But there was no one else in the room… The detective decided to reopen this old case and finally catch the person responsible for the murders.

Our story starts in the police station, and we’re in detective Ren’s office. Let’s see what we can find here. First, tap on the coffee cup to take a closer look at it, and you will see a sugar packet. Tap on it to pick it up, and “A sachet of sugar” will be added to your inventory.

Next, tap on the middle drawer on the right to take a closer look at it, and tap once more to open it. Inside you will find a map. Tap on it to pick it up.

Tap on the map in your inventory to select it.

This will bring up the map with two locations. One is the “Police Station” and the other one is “Murder House”. Well, it’s time to start our investigation. Tap on the “Murder House” on the map to travel to this location.

We are now inside the “Murderer House” and we have already been here during the second game “The Girl in the Window”. So, let’s start by going into the first room on the left.

Tap on the upper part of the cabinet to take a closer look, and tap again to open both cabinet doors.

Inside, we can find one of the photos that we also found while playing “The Girl in the Window”. Tap on the photo if you want to take a closer look at it. After that, tap on the arrow in the lower-left corner to go back.

Ok, let’s take a closer look at the cables below the TV. In the previous game, we repaired the cables and played a videotape here.

Tap on the repaired cable to pick it up and “A Plug” will be added to your inventory.

Ok, tap on the arrow on the left to proceed into the next room.

In the middle drawer of the cabinet, you can find another photo. These photos are not relevant for solving the puzzles, they are just there to remind us of our playthrough of the previous game.

Well, that’s it for this room. Tap on the arrow on the left to proceed into the next room.

First, let’s tap on the table to take a closer look at it, and then tap on “A Broken bottle” to pick it up.

Ok, now let’s tap on the piece of broken furniture on our right to take a closer look at it.

Now, select “A Broken bottle” from the inventory and tap on the broken furniture to place it inside.

We can see that there are many holes inside the furniture, and these were made by the termites. We can use the sugar to lure the termites inside the bottle. So, tap on “A sachet of sugar” in your inventory to select it, then tap on the bottle to pour the sugar inside.

Ok, we know that our plan succeeded because we saw termites running into the bottle. Tap on the bottle to pick it up and a “broken bottle with termites inside” will be added to your inventory.

That’s it for this room. Tap on the arrow on the left to proceed into the next room.

Well, we are now inside the first room. The door in front of us is boarded up, and we could probably use the termites to unblock the door. Let’s try to do that. Select the “broken bottle with termites inside” from the inventory and then tap on the door.

The termites ate the boards, so we now have access to the door. Let’s see what’s on the other side. Tap on the door to open it, then tap again to proceed into the next room.

First, let’s tap on the base of the lamp to take a closer look.

We can see that the lamp is not plugged into the electrical outlet. So, select the “Plug” from the inventory and tap on the slot in the base of the lamp to plug it in.

Ok, now let’s tap on the lampshade to take a closer look at it.

We can see that all three light bulbs are missing, and we will need to find them in order to complete one of the puzzles, a bit further down the line. For now, just make a mental note of this, and let’s go back to the exploration.

Let’s continue. Tap on the arrow on the right to proceed into the next room.

Tap on the door on the left to open it, and you will see a ghostly figure. Tap on the door again to proceed into the next room.

In this room, we see a desk with two cabinets and a drawer. Both cabinets are locked, and we will find a way to unlock them, later. For now, tap on the drawer to open it, then tap on the items inside to pick it up. A “Glue” will be added to your inventory.

Before we leave this room, we should take note of two more important items because these will be important for the puzzles, later. The first one is the aquarium. The second one is the picture on the wall on the left, and here we can see a seed with roots and a man pointing to the down. These pictures (seed/plant and a man more specifically) will be important for one of the puzzles that we will have to solve, very soon. So, just keep in mind that one of the pictures is inside this room.
NOTE: The direction in which the man is pointing will vary from game to game because this is one of the randomized puzzles.
Ok, now let’s tap on the arrow in the lower-left corner of the screen to go back to the previous room.

In this room, we can see another one of the pictures that I mention, and here we have an apple tree, an apple, and a man is pointing to the right. Just memorize that there’s another picture inside this room before we continue. Tap on the door on the right to open it and tap again to proceed into the next room.

Tap on the desk to take a closer look at it, then tap on the book to pick it up. Also, on the desk, we have another picture, and here we can see a small plant, and a man is pointing to the left. Besides that, there’s also a locked drawer here, but solving the puzzle to open it will come much later.

Tap on the book that we just picked up to examine it. We can see that the book is locked by the combination of three symbols, and we will have to solve some puzzles in order to open it. Tap on the arrow in the lower-left corner to go back.

Take note of the clock before we leave, because it will be important later on. Ok, that’s it for this room, at least for now. Tap on the arrow in the lower-left corner to go back to the previous room.

Let’s continue. Tap on the arrow on the right to go into the next room.

Tap on the chest to take a closer look at it.

We can see that padlock is locked by a combination of four arrows. We can solve this puzzle by paying attention to the pictures that I mentioned earlier. To solve the puzzle, we have to memorize the directions in which the man on the picture is pointing and rotate the arrows on this puzzle to match them. The order of the pictures is determined (and thus the arrows) by the stages of the plant growth. So far, we have found three pictures, so that means that we still have to find one more picture in order to solve this puzzle, so let’s do that.
Ok, tap on the arrow in the lower-left corner to go back.

Before we proceed, just take note of the door on the left and stove on the right, because these items are a part of some puzzle that will come later.
For now, let’s tap on the arrow on the right to proceed into the next room.

Ok, in this room we found the last picture. Let’s tap on it to take a closer look.

By looking at the picture, we can see that the plant is here just a seed, so this has to be the first picture. The man is pointing up.
So, the first picture = Up. Memorize or write down this information.
After that, tap on the arrow in the lower-left corner of the screen to go back.
NOTE: As I already mentioned, the direction in which the man is pointing will vary from game to game, because this is one of the randomized puzzles.

There are a few more important items in this room. The chessboard on the left, and the cabinet on the right. Also, there’s another puzzle that includes the vase in front of us, and this puzzle we could partially solve right now, but I would like to finish the puzzle with the pictures before doing this one.
So, if you recall, we saw previously a picture with a seed and roots. This is certainly our second picture so let’s go there.
To get to this location, first go to rooms to the left.

Tap on the door on the left to proceed into the room.

Let’s tap on the picture to take a closer look.

In this picture, we can see that the seed grew roots, so this is the second picture. The man is pointing down.
So, the second picture = Down. Memorize or write down this information.
Tap on the arrow in the lower-left corner to go back, once you’re done.

Tap on the arrow in the lower-left corner to go back to the previous room.

The plant has fully grown here, so we will look at this picture a bit later. For now, let’s tap on the door on the right to go to the next room.

Here we can see a small plant, which means that this is the third picture. The man is pointing to the left.
So, the third picture = Left. Memorize or write down this information.
Tap on the “X” in the upper right corner to put down the picture.

Ok, let’s tap on the fourth and final picture to take a closer look.

Here we can see a fully grown tree, so this is obviously the fourth picture. The man is pointing to the right.
So, the fourth picture = right. Memorize or write down this information.
Tap on the arrow in the lower-left corner to go back.

Ok, now let’s go back to the chest and unlock it. To get there, tap on the arrow on the right.

Tap on the chest to take a closer look.

Ok, looking from left to right we had,
First picture = Up
Second picture = Down
Third picture = Left
Fourth picture = Right
Tap on the arrows on the padlock to turn them in the correct direction.
NOTE : As I already mentioned, the man in the picture might be pointing in a different direction in your game, because this puzzle is randomized. So, coping with the solution from the image below might not work. However, you can solve the puzzle by following the steps in this guide.

Well, we managed to unlock the chest, so let’s tap on it to see what’s inside.

Tap on the “Light Bulb” to pick it up and it will be added to your inventory. If you recall, we needed three light bulbs for the lamp in the first room, so will go back there once we find more.

Ok, now tap on the piece of clothing on the right to take a closer look at it.

We can see the number “1” on the T-shirt. Let’s tap on the label on the T-shirt so that we can examine it more closely.

Here we can see some kind of symbol. This is one of the symbols that we need in order to unlock the book that we found in one of the rooms. We will need three symbols to unlock the book, and we can find the other two on the pieces of clothing inside this chest. The number 1 on the T-shirt represents the order of the symbols, so this is the first one.
So, the first symbol = A circle with a “tail” and arrow pointing up and right. Memorize or write down this information.
After that, tap on the “X” to put down the T-shirt.

Ok, now let’s take a look at the piece of clothing on our left.

Here, we can see two raised fingers, so the symbol on this shirt is the second one. Tap on the label to take a look at the symbol.

Here we can see a symbol that resembles a Cyrillic letter “Ђ”.
So, the second symbol = a Cyrillic letter “Ђ”. Memorize or write down this information.
After that, tap on the “X” to go back.

Let’s take a closer look at the third piece of clothing by tapping on it.

Here, we can see three flowers, which means that the third symbol is on this dress. Let’s tap on the label to take a look at the symbol.

Here we can see a symbol that resembles the number four with a “hook”.
So, the third symbol = number four with a “hook”. Memorize or write down this information.

Ok, let’s enter these symbols and unlock the book. First, tap on the book in your inventory to pick it up. After that, tap on symbols to start the interaction.

Ok, now let’s enter the symbols that we discovered by looking at the labels on clothing. So, (from top to down) we had,
First symbol = A circle with a “tail” and arrow pointing up and right
Second symbol = a cyrillic letter “Ђ”
Third symbol = number four with a “hook”.
Tap on the fields to enter these symbols.
NOTE : The symbols in your game might be different because this puzzle is randomized each time you start the game. However, you can solve this puzzle by using the same logic (the symbol on the T-shirt marked with number 1 is always the first one (top to bottom), the symbol on the shirt marked with two fingers is always the second one, and the symbols on the t-shirt with three flowers is always the third one).

Well, we entered the correct symbols and unlocked the book. Let’s open it and flip through a few pages. To open the book tap on the arrow in the lower right corner.

On the first page of the book, we can see a Teddy Bear. Let’s what’s on the other page by tapping on the arrow in the lower right corner of the book.

The arrows on this page will be helpful in one of the puzzles, but that will come a bit later. So, for now, let’s skip to the next page.

On the next page, we have clues for two puzzles. Let’s first check out the robot on the left. By looking at it, we can see three different types of shapes on it, circles, squares, and triangles. The shapes are arranged in three rows, some are black and some are white. We should now write down/memorize the position and type of the white shapes because we will need this information for the next puzzle.
So, we have
First row: White Circle (Left slot) and White Circle (Right slot)
Second Row: White Square (Middle slot)
Third Row: White Circle (Left slot)
NOTE : The position of the white slots might be different in your game because some of the puzzles are randomized. However, you can still solve this puzzle by applying the same logic.
Ok, after we memorize/write down this information, it’s time to put it to good use. So, tap on the arrow in the lower-left corner to put down the “Puzzle Book”.

Ok, we can see that the shapes on the stove are arranged in the same manner as the shapes on the robot (3×3). So, let’s tap on the stove to take a closer look at it, and tap once more to start the interaction.

By tapping on the symbols on the stove we can change their color to white. The color of the symbols of the stove should match the color of the symbols on the robot that we saw in the “Puzzle Book”.
Let’s begin. Tap on the following symbols to change their color to white:

After we changed the color of the symbols to match the ones on the robot, the door automatically opened, and here we can find several items. Tap on “A Pencil” “A Piece of Vase” and “A piece of coal” to pick them and these items will be added to your inventory.

Well, I already mentioned that we could solve a part of the puzzle with the broken vase, and since we just found another piece, we might as well do that now. The room with the broken vase is the first one on the right.

Tap on the vase to take a closer look at it.

We can use the glue from the inventory to reassemble the vase. We will do this in several steps. Before we begin, tap on the “Glue” in your inventory to select it.
Take the largest piece on the right and drag it to the upper left part of the vase.

Take the “V” shaped piece of the vase from the left side and drag it to the lower left part of the vase.

Take the larger piece from the right and place it in the middle right part of the vase.

Take the largest remaining pieces on the left side and place it on the upper right part of the vase.

Take the square-like piece from the left and place it just below the piece that we glued in the previous step.

Take the larger piece from the left side and place it just below the piece that we glued in the previous step.

Take the last piece from the left side and place it into the bottom right portion of the vase.

Finally, take the last piece from the right side and place it into the empty space at the bottom of the vase.

Ok, now let’s add the piece that we found inside the stove. First, tap on the “Piece of Vase” to select it, then tap on the table to put it down.

Next, tap on the “Glue” in your inventory to select it, once more. After that, drag the piece of the vase and place it into the middle left side of the vase.

We are still missing a few pieces, but there’s nothing that we can do about that, right now. So, let’s tap on the arrow in the lower-left corner to go back.

Ok, we’re finished with the vase, for now, so let’s take a closer look at the top drawer on the right.

As you can see, the drawer is locked by some combination that involves four squares, and the parts of them are black. We can find the solution for this puzzle inside our “Puzzle Book”. So tap on the “Puzzle Book” in your inventory to select it.

Tap on the arrow in the lower right corner to turn the page.

The next page is torn out. So, select the “Pencil” from the inventory and tap on the page below to shade this area.

We can now see four squares, and parts of them are black, just like the combination that we saw on the drawer. We should memorize/write down the shape of the black parts of the squares in order to unlock the drawer. Let’s begin. Looking from left to right we have,
First Square = Upper right half (diagonally) is black
Second Square = Left Half is black
Third Square = Black horizontal line in the middle
Fourth Square = Lower right half (diagonally) is black
Ok, after memorizing/writing down this information, tap on the arrow in the lower-left corner to close the book.

Tap on the top drawer to start the interaction.

Let’s enter the correct combination. We had,
After entering the correct combination we heard the clicking sound, so we managed to unlock the drawer. Tap on the drawer to open it.

Inside the drawer, we will find three items, a “Purple Book”, a “Blue Token” and a “Card with a microchip”. Tap on these items to pick them up and they will be added to your inventory.

Tap on the book in your inventory to select it, then tap on the arrow on the lower right corner of the book to open it.

On the first page, we can see four fish, so this probably has something to do with the aquarium that we saw earlier. Tap several times on the arrow in the lower right corner to flip through the pages.

On the last page, we can see a clock hand, so this is probably connected to the wall clock that we saw earlier. For now, let’s tap on the arrow in the lower-left corner to close the book.

Before we leave there are a few more things that we can do in this room. First, tap on the bottom drawer to open it.

Inside you will see another pawn. Tap on it to pick it up, and a “Green Token” will be added to your inventory.

Ok, now tap on the blue table on your left to take a closer look at it.

Select the “Green Token” and a “Blue Token” from the inventory (one by one) and tap on the table to leave them.

Well, that’s it for now. Tap on the arrow on the left to proceed into the next room.

Pay attention to the lampshades on the chandelier. After that, tap on the “Puzzle Book” in your inventory to open it.

Let’s tap on the arrow in the lower-left corner to get back to the previous page.

Ok, now take a look at the shapes on the left page. Those shapes are very similar to the lampshades that we saw on the chandelier, and they’re arranged in the same pattern. So, on the chandelier, we have one lampshade in the middle that is lower than the other two. On the lamp that we saw previously, it’s the other way around, with one lampshade higher than the other two. So, the lower three shapes on the page on the left match the pattern of lampshades on the chandelier, while the upper three shapes match the pattern of lampshades on the lamp that we saw in the first room (when we removed the boards by using termites).
Ok, now we should pay attention to the position of the checkmarks. On the chandelier, only the left lampshade has a checkmark, so we should place the light bulb into the left lampshade and turn it on. Memorize/Write down this information (left lampshade). Let’s do that.
Tap on the arrow in the lower-left corner to return the book to the inventory.
NOTE : The check marks for this puzzle will vary from game to game because this puzzle is randomized every time you start a new game. However, you can solve this puzzle by following the same logic.

Tap on the chandelier to take a closer look at it.

We can see that there are two light bulbs here, one in the left lampshade, and the other one in the right lampshade. Since we know that we need a light bulb in the left lampshade, let’s leave it there, and tap on the light bulb in the right lampshade to pick it up. We will now have two “Light Bulbs” in our inventory and we will need them for the other lamp.

Ok, now let’s tap on the cord to turn on the light.

Great, we completed the first part of the “Light Bulb” puzzle. Let’s proceed into the next room on the left.

Before we proceed toward the lamp, let’s make a quick detour because we also found a “card with microchip” and we saw a slot for this card on the cabinet in the left room. So, tap on the door on the left to proceed into this room.

Tap on the left cabinet door to take a closer look at it.

Select the “card with microchip” from the inventory and tap on the slot to unlock the cabinet door. After that, tap on the cabinet door to open it.

Inside, you will find a Teddy Bear. Tap on it to pick it up and a “cute teddy bear” will be added to your inventory.

Ok, let’s go back to the previous room.

Tap on the arrow on the left to proceed into the next room.

Well, we finally reached the lamp. Tap on the lampshade to take a closer look.

Tap on the “Puzzle Book” in your inventory to take another look at the checkmarks on the lampshades.

So, we have to check marks,
The lampshade on the Right
And Upper lampshade.
Memorize/write down this information, and tap one arrow in the lower-left corner to close the book.

Ok, let’s select the two “Light Bulbs” from the inventory (one by one) and insert them into the upper lampshade on the right and upper lampshade.

Almost done. Tap on the switch below the lampshades to turn on the light.

Well, as soon as we completed this puzzle and turned on the light, the ghost of a girl appeared in a mirror. Now, she is looking at us with the outstretched hand, and it seems like she wants us to give her something…

Well, the girl wants her teddy bear, and we already picked it up when we took a slight detour to use the magnetic card. So, tap on the “cute teddy bear” in your inventory to select it, and then tap on the girl to hand it over.

Ok, after we gave her the teddy bear, the girl disappeared, but instead of her, some numbers appeared in the mirror. Let’s write down/memorize these numbers because we will need them for the next puzzle. We have “257014”.
After that, let’s proceed to the room on the right.
NOTE : The numbers on the mirror might vary from game to game.

Well, there is a phone in this room, and we will use it to dial the number that we saw in the mirror. So, tap on the phone to take a closer look at it.

NOTE : It’s necessary to have a sound turned on in order to complete this puzzle, so do that before dialing the number.
Ok, dial the number that you saw in the mirror. For me, it was “257014”.

As soon as you dial the number, you will hear a short melody on the phone. It is very important to memorize the melody because we will need to play it in order to complete the next puzzle. Also, if you have to listen to the melody again you can do so by tapping on the arrow in the lower-left corner to exit the interaction from the phone. Once you do that, tap on the phone again to listen to the melody.
If you memorized the melody, tap on the arrow in the lower-left corner to exit the phone interaction screen.
NOTE : This part of the game is very tricky because there are several melodies that you can hear on the phone (randomized like most other puzzles). So, there’s no way for me to help you with this one. You will just have to memorize the melody and figure out how to play it in the next puzzle.

Tap on the door on your right to proceed into the next room.

Tap on the table to take a closer look at it, then tap on the small lid to lift it up. You will reveal some kind of a small piano.

Tap on the piano to start the interaction.
Play the melody that you heard over the phone.
Looking from left to right at the piano keys, I had the following melody:
MY TUNE: 7-4-2-6
Here are some more tunes that I ran into while replaying the game. However, I am not 100% certain these tunes are correct. If you’re struggling, try them out, they might work for you.
FIRST OPTION: 3-5-2-3
SECOND OPTION: 5-1-4-2
THIRD OPTION: 1-6-3-2
NOTE : You can tap on the reset button on the right, before playing the tune.

After you play the correct melody, the drawer will automatically open, and you will see two items inside. Tap on them to pick them up and a “Metal clock hand” and another “piece of vase” will be added to your inventory.

Ok, this should be the last piece of the vase, so let’s assemble it. To get to the room with the vase, first tap on the arrow in the lower-left corner to go back to the previous room, and then go two rooms to the right.

Before we assemble the vase, we should start looking for the owls. Tap on the window on the left to approach it, then tap again to open it. Here you will see another ghostly figure.

Tap to look outside the window, and you will see an owl high in the canopy of the tree on the left. Tap on the owl to take a closer look at it.

By tapping on the Settings button, you can see how many owls you have found so far.

Ok, let’s get back to the room and repair the vase. First, tap on the vase to take a closer look at it.

Select the “piece of vase” from your inventory and tap on the table to place it next to the vase.

Ok, let’s now select the “Glue” from the inventory. While the glue is selected, drag the piece of the vase and use it to fill the hole.

The spear on the vase was engulfed in bright light for a second, and it now looks like an object. Tap on the spear to pick it up and a “Minute hand” will be added to your inventory.

Before we leave, pay attention to the direction in which the spearman is pointing a spear. It’s up and to the right, and that should be 2 o’clock. Memorize/write down the position of the spear on the vase, because we will need it for the next puzzle.
Once you’re done, tap on the arrow in the lower-left corner to go back.

Well, we should now return to the room with a clock. To get there, go two rooms to the left, and after that go to the room on the right.

First, let’s take a closer look at the clock.

By looking at the clock, we can see that the second hand is already in place. But, we don’t know its proper position. So, tap on the “Purple Book” in your inventory to see the solution to this problem.

Ok, we can see that the hand is pointing up and to the left. This should be 11 o’clock. Memorize this information, and then tap on the arrow in the lower-left corner to put down the book.

Tap on the second hand to rotate it until it points to 11 o’clock.

Well, we can now select the “Minute hand” from the inventory and tap on the clock to attach it.

After that, tap twice on the minute hand to rotate it. It should point up and to the right, at 2 o’clock position, just like the spearman on the vase.

Finally, select the “Metal clock hand” from the inventory and tap on the clock to attach it. This is actually hour hand.

After we attached the hour hand, we now have to determine its proper position. Tap on the “Puzzle Book” to open it and look for the solution.

Tap on the arrow in the lower-left to go back one page.
Here we can see an arrow that looks exactly like our hour hand, and it’s pointing downwards, at the 6 o’clock position. Memorize this, then tap on the arrow in the lower-left corner to put down the book.

We should now tap on the hour hand to rotate it until it points to 6 o’clock.
NOTE : The position of the hour hand and the second hand will change from game to game because this is another randomized puzzle. However, you will always discover the correct position in the same place (“Puzzle Book” for the hour hand, and “Purple Book” for the second hand). I’m not sure, but it seems that the minute hand (that we found on the vase) is always in the same position, 2 o’clock.

As soon as we placed the hour hand in the correct position, the door on the left side of the clock opened, and the small toy will bring you the key. Tap on it to pick it up, and a “Red key” will be added to your inventory.

The other door should be also unlocked so let’s tap to open it and tap again to look inside.

Here, we found another owl. Tap on the arrow in the lower-left corner to go back.

Tap on the cabinet on the right to take a closer look at it.

Tap on the “Red Key” in your inventory to select it, then tap on the keyhole to unlock the cabinet. After you hear the clicking sound, tap on the cabinet again to open it.

Inside the cabinet, you will see two items. Tap on them to pick them up and a “Fish Food” and a “Purple Token” will be added to your inventory.

Let’s feed the fish. First, tap on the aquarium to take a closer look at it. After that, tap on the “Fish Food” in your inventory to select it, then tap on the aquarium to feed the fish.

When we fed the fish, the water in the aquarium started to glow, and it seems that the fish suddenly changed.

Well, if you recall, we saw an image concerning four fish in the “Purple Book”. So, let’s take a look at it once more. Tap on the “Purple Book” to open it. After that, tap twice on the arrow in the lower-left corner of the book to get back to the first page.

Ok, here we can see that the fish are arranged by numbers from 1 to 4. Try to memorize the shape and order of the fish on this page, because we will have to match them with the fish in the aquarium. There are few easy ways to do this, and you only have to memorize the shape of the 3 fish. For example:
The fish number 2 is slim and easy to recognize.
The fish number 3 has a very long mouth and recognizable shape.
The fish number 1 is very “wide”. So, the last fish is fish number 4.
NOTE : The order of the fish in the book will change from game to game because this puzzle is also randomized.
Once you’re done, tap on the arrow in the lower-left corner to put down the book.

Before we proceed, let’s take a look at the fish in the aquarium and write down their color so that we can more easily identify them.
Fish Number 1 (very wide) is Blue.
Fish number 2 (slim) is Pink.
Fish number 3 (long mouth) is Green
Fish number 4 is Orange.

Ok, we should now look at the color patterns (symbols) on the fish and write them down.
Fish Number 1 (Blue) = Tri reversed triangles
Fish Number 2 (Pink) = Dots
Fish number 3 (Green) = vertical “wavy” lines
Fish number 4 (Orange) = Crescents (half moon)
Memorize, or better yet, write down this information because we will need it in order to solve the next puzzle.

We can use the markings on the fish to unlock the box in the first room (room with lamp). To get there, first tap on the arrow in the lower-left corner to exit from this room. After that, go to the first room on the left.

Tap on the blue box, located on the table on the right, to start the interaction.

Ok, we can see that the box is locked by the mechanism that consists of four symbols, and in order to unlock it, we should enter the symbols that we saw on the fish in the aquarium. The symbols should be entered in the same order as the fish in the aquarium (first fish = first symbol) Let’s do that. Looking from left to right we had,
First fish = Tri reversed triangles
Second fish = Dots
Third fish = vertical “wavy” lines
Fourth fish = Crescents (half-moon)
NOTE : As I already mentioned, the order of the fish in the book will change from game to game, because this puzzle is also randomized. However, you can still solve this puzzle by following this walkthrough.

As soon as you enter the correct combination of symbols, you will hear the clicking sound and the box will automatically open. Tap on the pawn inside the box to pick it up and a “Red Token” will be added to your inventory.

Well, we now have two pawns (tokens) in our inventory, so we should now go to the room with the “token board”. This room is the first one on the left.

Tap on the blue table on the left to take a closer look at it.

Select both tokens (pawns) from the inventory (one by one) and tap on the table to place them.

As soon as we placed the fourth token, the ghost of the murdered boy appeared, and he rearranged the tokens. After that, he looked at our character and pointed to the board.

Well, now we can see that he placed the tokens on the board, and he also left us some kind of a wooden disc. Tap on the disc to pick it up and a “Round tile” will be added to your inventory.

Ok, before we continue I have to explain how the following puzzle works. We will place the “round tile” on the cabinet that is also located in this room. There are four slots for “round tiles” on the cabinet, three are already there, only one tile is missing (and we know have it).
Why is all that important? Well, the tiles have a square inside, and in all four corners of the square, there is one colored circle (red, blue, green, or purple – just like the pawns). The “round tiles” can be rotated, as you will see later, and we will need to match the color of the pawn on the board with the color of the circle inside the tile.
Long story short, we will have to memorize the position and the color of the pawns on the board in order to solve the puzzle. Also, we will look only look at the four squares in the corners of the board because they represent the “round tiles” on the cabinet.
If all of this sounds confusing, take a look at the image below this text.
Finally, let’s memorize/write down the position and the color of the pawns on the squares.
Upper Left Square = The Red pawn is in the upper right corner of the square
Upper Right Square = The Green pawn is in the lower right corner of the square
Lower Left Square = The Purple pawn is in the lower right corner of the square
Lower Right Square = The Blue pawn is in the upper left corner of the square
Once you’re done, tap on the arrow in the lower-left corner of the screen to go back.
NOTE : The position of the pawns is randomized every time your start a new game, so the pawns in your game might be arranged differently. However, you can still solve this puzzle by following the same logic (just write down the position and color of the pawns in your game).

Ok, now tap on the boards on the cabinet on the right to take a closer look at them.

Tap on the “round tile” in your inventory to select it, then tap on the empty slot on the board to insert it.

Ok, now we have all four round tiles. Next, we should tap on the round tiles to rotate them. The color of the circles in the corner of the tiles should match the color of the pawns on the board. So, here you can see why I marked the squares on the board. For example, Upper Right Square on the boar = Upper Right round tile. The same is true for pawns and circles. For example Red pawn on the board = Red circle on the tile.
Finally, let’s tap to rotate the “round tiles” to the correct position. So we should rotate,
Upper left tile = Red circle should be in the upper right corner
Upper right tile = Green circle should be in the lower right corner
Lower right tile = Purple circle should be in the lower right corner
Lower left tile = Blue circle should be in the upper left corner

As soon as you rotate the tiles into the correct position, you will hear a clicking sound and the cabinet will open. Inside you will see two items. Tap on both of them to pick them up and “Projector slides” and letter to the “Lian”.

We will end the first part of the walkthrough here. You can check out the second part by tapping on the “Part II” button.
- Popular Games
Creating your first bot/AI on CodinGame can be daunting, even scary for some...
If you know the basics of programming, you can write bots.
If this is your very first experience with bot programming on CodinGame, it is recommended to look into Coders Strike Back game first.
Disclaimer: this guide below by [CG]Thibaud aims at showing how easy and straightforward it can be to get started into a bot programming game, using Ghost in the Cell as an example. There are plenty of classic algorithms you can use in bot programming, however it's not the focus here.
Even if this guide contains a few Java snippets, it is language-agnostic.
Understanding the game
First things first: play the default code to see what the game is about visually. Then you can quickly scan the statement for the main pieces of information. You don't need to worry about details right now.
After two or three minutes of reading, we quickly understand that:
- you control a factory that automatically creates cyborgs
- you can move cyborgs between factories to extend your territory
- you win if you have the most cyborgs, or if all opponents cyborgs are destroyed
This is enough for now.
The dumbest bot
Let's get into the code already and try to implement the first simplest strategy that comes to mind:
Find a factory that I control and send any cyborg in it to a random factory
I don't even need a class for this! I just need to get some data from the input. For this, I quickly check out the game protocol (below the statement). I need:
- its id ( entityId )
- its owner ( arg1 )
- and the number of cyborgs it contains ( arg2 )
A few if conditions later, I play my first code against the boss and notice 2 bugs:
- I mistook a cyborg given in input for a factory because I didn't check the variable entityType
- I need my bot to WAIT (do nothing) if I don't own a factory (it happens when all my cyborgs left are on route to their destination). Probably not critical to fix right now, but it's also cool to ensure I output valid commands only.
Let me fix that quickly...
or in pseudo-code for people who don't read Java:
I'm sure you agree it's not rocket science. The code is not pretty at all but it's normal and for now, we don't care. Bear with me, we'll improve it.
This bot somehow beats the boss in the IDE 🎉
For the Wood leagues, it's usually a good sign that you should submit your code right away because you have a good chance to get promoted. So let's submit. It gets me in the top 10 of the Wood 3 league. Not bad for the dumbest bot ever.
Let's see how to improve it.
Iterate with simple improvements
From there, we can start to list all the simple ideas we have to improve the bot and make it a bit less dumb.
- #1 Ignore factories that don't produce any cyborgs
They are useless (for now), and the cyborgs I'll use to take these factories (by fighting enemy or neutral cyborgs) will be lost.
- #2 Use the factory where I have the most cyborgs to send troops from
We want to avoid sending too few troops (or even 0) every turn while there are dozens of cyborgs sleeping in an another factory.
- #3 Focus on the closest factories first
We want to take new factories and start producing new cyborgs as soon as possible.
These ideas seem simple enough to code. Idea #1 is one if condition. Idea #2 is a search for a max . Idea #3 may a bit more complex for now so I'll implement the first two and keep the last one in store.
It took me longer to write this than to code it. Let's submit!
I'm promoted to Wood 2 🚀
And already ranking in the top 10 of the Wood 2 league! That was easy, wasn't it?
Discover new rules
Every new Wood league usually comes with a new rule to learn. Here, I'm told I can now output several commands per turn.
It's giving me a new simple idea that I add to my list:
- #4 For each of my factories, send troops every turn.
More actions, more movements of cyborgs, better control of the map
So, I'm implementing idea #4 before #3 because I'm lazy and I don't want to store the distance between factories yet...
Now I'll start writing classes to store the input.
Some players like to store all input directly; I prefer to pick only the data I need, and add new variables only if I need them. Up to you.
10 minutes later, I've got a list of all factories and a for loop in which for each of my factory, I send all its troups to the same random enemy factory. Submit and... no improvement. This bot is still reaching the top 10 of Wood 2 though.
Let's look into idea #3 then. At least, my code is cleaner and I know how to output multiple commands in one turn.
So, until now, I only focused on some entities. Now, I need to focus on the map, here, a graph. Let's store the distances between factories during the first turn (since it's given before the while loop). I'm using a Map of Map in Java.
I'm adding a bit of logic before my loop to output the commands to get the closest enemy (or neutral) factory which produces cyborgs, and this for each of my factories.
It's simply done with 2 for loops.
After a few minutes of coding, I submit again! Wood 1, here I come 🎊
And it seems this code is good enough to even be promoted to the Bronze league. Not even 100 lines of code of Java!
Don't worry if you miss some Wood rules, you can quickly scan the statement to check for the new rules in the updated statement.
What's next?
My advice is to continue iterating. Just continue implementing the simplest ideas you can find to improve your bot's decision making.
Sometimes, it can help to consider the game as if it was a board game: "With this board state, what is the best action I can do?"
With this kind of strategy, you should be able to reach Silver in most of bot programming games.
Then, you can start working on some more complex algorithms but you don't necessarily have to. I've managed to reach the Legend league with a good strategy and a proper computation of which player will own which factory based on the movements of all the troops.
Your turn now, good luck!
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Walkthrough Part 1 for The Ghost: Co-op Survival Horror Game

- Developer: Gameplier
- Publisher: Gameplier
- Genre: Action
- Release: Jun 30, 2021
- Platform: Android
- ESRB: Not Set
Walkthrough Part 1
Watch this step-by-step walkthrough for "The Ghost: Co-op Survival Horror Game (AND)", which may help and guide you through each and every level part of this game.
Please Submit a Problem for any incomplete, non-working or fake code listed above. If you know other secrets, hints, glitches or level guides, then please Submit your Stuff and share your insights with other players.
Stuck in this game? Ask a question below and let other gamers answer your question or view answers to previously asked questions. If you think you are an expert then please try to help others with their questions.


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Watch this step-by-step walkthrough for "The Ghost: Co-op Survival Horror Game (AND)", which may help and guide you through each and every level