Originally posted by Elder Steel : Were you playing with others? Hacker got in my lobby and played like a normal person. We went into the house and got insta hunted. The ghost flew threw all the walls at 1 million miles per hour. Quickest alt+f4 of my life.
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„ Wraiths are one of the most dangerous ghosts you will find. It is also the only known ghost that has the ability of flight and has sometimes been known to travel through walls. ”
The Wraith is a type of ghost in Phasmophobia . Wraiths are best known for their purported ability to "fly" and "walk through walls", references to them not stepping on a salt pile and their ability to teleport to players randomly.
- 1.1 Activity
- 1.2 Ability
- 1.3 Miscellaneous
- 2 Strengths and weaknesses
- 4.1.1 Salt test
- 4.1.2 Teleportation
Behaviour [ ]
Activity [ ].
The Wraith will never step in a salt pile, and therefore will never disturb them. This includes Tier III Salt during hunts , rendering it ineffective against one.
Ability [ ]
When the Wraith is not hunting, it has a chance to teleport within 3 metres of a random player, generating an EMF Level 2 reading at the location where it teleported to, with a 25% chance for this to be an EMF Level 5 reading instead. The Wraith will resume normal behaviour after teleporting.
Miscellaneous [ ]
Wraiths cannot and do not :
- Float off the ground, whether during hunts or manifestations. A Wraith cannot be identified by looking at its ghost model
- See through physical objects such as walls and doors
- Walk quietly; Wraiths will emit footstep noises at the same volume as most other ghosts
- Walk through walls, even during hunts; they can only walk through doors (which all other ghosts are also able to do).
Strengths and weaknesses [ ]
These are the strengths and weaknesses as listed in the journal :
Strength: Wraiths almost never touch the ground, meaning it can't be tracked by footsteps.
Weakness: Wraiths are afraid of Salt and will actively avoid it.
Evidence [ ]
- EMF Level 5
- D.O.T.S Projector
Strategies [ ]
Identification [ ], salt test [ ].
The Wraith will never step in or disturb a salt pile. If you've had undisturbed salt in the ghost's room for a prolonged period of time, then it could be a Wraith. This can be used to identify a Wraith deterministically: either during a fake hunt ghost event or during a real hunt, place salt in front of where the ghost is about to step. If it does not disturb the salt pile despite passing directly through it, then it is a Wraith.
Placing salt in the center of the Summoning Circle and then summoning the ghost is a good way to spot a Wraith.
Alternatively, one could place a line of salt across a tight access route where the ghost is highly likely to pass through (e.g. a doorway for/in the ghost's room), then place a motion sensor or two on the doorway. If the ghost passes through the motion sensor(s) but never steps in the salt, then it is likely a Wraith. Note that the salt should be tightly packed enough (but not wasteful) such that a ghost that passes through is otherwise virtually guaranteed to step on the salt.
Teleportation [ ]
The Wraith's teleporting behaviour may give rise to otherwise odd behaviour, such as:
- Interactions happening far away from the favourite room and near where a player currently is (or recently was)
- Seemingly random EMF level 2 or 5 readings which could not have been caused by any interaction, especially far away from the favourite room
The Banshee and Phantom can also roam/walk (but not teleport) to a player, while The Twins can interact with objects far away. Meanwhile, having the roaming frequency setting on Medium or High may induce similar behaviour. If desired, one could use motion sensors to see where the ghost actually is (moving) when it performs such an interaction.
Although the Wraith teleporting does not by itself trigger a chance to hunt, it could possibly hunt if it meets normal hunt requirements. This makes being almost anywhere within the investigation area dangerous once average sanity is low enough; avoid being caught off guard by the Wraith starting a hunt nearby.
As Wraiths leave no ultraviolet evidence and does not disturb salt at all, it may be harder to obtain photo rewards with one. Try placing props around the ghost's general location for interaction photos, or utilize a Ouija Board if one spawns.
History [ ]
- 1 Monkey Paw
- 3 Tarot Cards
Phasmophobia Ghost Types: All the Ghosts Players Can Encounter in the Game
There are twelve ghost types for players to hunt in Phasmophobia's Early Access, each with their own traits, strengths, and weaknesses.
Phasmophobia , literally meaning fear of ghosts, is a new co-op horror from Kinetic Games. Players take on the role of ghost hunters, taking contracts to find and identify the spirits in haunted buildings. Phasmophobia is currently in early access on Steam, but already has many locations to explore and ghosts to hunt.
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There are a total of 16 ghosts in the new horror game , and each has its own traits, strengths, and weaknesses. It's by identifying these that players can identify what kind of Phasmophobia ghost type they're facing, and get paid for the contract. Being well-prepared is key to ghost-hunting, and knowing what kinds of spirits are out there may just save lives.
Updated September 30th, 2021 by John Higgs: The Exposition update for Phasmophobia dropped late last month, making some interesting changes to the ghost-hunting horror game. All hunters can now sprint for 3 seconds at any time, but ghosts will accelerate more quickly when they spot their prey. In addition, the update introduced two new ghost types, bringing the total to 16. Dealing with these new additions alongside the old roster of ghosts can be a challenge for even the most veteran player to manage. With various challenges awaiting them, players are going to need all the help they can get in putting these spirits to rest. These are all the types of ghosts players can currently encounter throughout Phasmophobia .
The Ghost Hunters
The first six ghosts in this guide are the least difficult to handle in Phasmophobia's Steam release . This doesn't mean they should be underestimated, however, as they can easily take a team apart in the right situation.
Spirit: The most common of Phasmophobia ghost types, Spirits can still be very dangerous. They're usually found after an unexplained death, and can be prevented from hunting for two minutes with Smudge Sticks.
- Evidence: Spirit Box, Fingerprints, Ghost Writing.
- Unique Skills: None.
Shade: Another common ghost in Phasmophobia , Shades are notably shy, and will only hunt lone players. As is often true in Survival Horror games , sticking together will prevent deaths among the players, but also make it difficult to find the Shade.
- Evidence: EMF Level 5, Fingerprints, Ghost Writing.
- Unique Skills: Will rarely perform actions while in the presence of more than one investigator.
Poltergeist: The Poltergeist is known as a "noisy ghost" due to its ability to move objects around. This makes the poltergeist very dangerous in a room full of items, but almost useless in an empty one.
- Evidence: Spirit Box, Fingerprints, Ghost Orb.
- Unique Skills: Can throw multiple items and shut multiple doors at once. Has a special power that allows it to throw all the items in a room, decreasing the sanity of nearby investigators and creating an EMF Level 3.
Jinn: One of Phasmophobia 's most territorial ghosts , the Jinn will attack only when threatened. Although it can travel at high speed, turning off the location's power source will prevent this ability.
- Evidence: Spirit Box, Ghost Orb, EMF Level 5.
- Unique Skills: Travels more quickly the further away its target is. Has the ability to heavily reduce sanity around it, but only if the power is on.
Mare: The Mare is the source of all nightmares, and is most powerful in the dark. Turning on all the lights makes it less likely that the Mare will attack, however, it's fond of turning them off and tripping the breaker box.
- Evidence: Spirit Box, Ghost Orb, Freezing Temperatures.
- Unique Skills: Has a hugely increased chance to attack in the dark, and focuses on turning off lights and tripping fuses.
Phantom: The Phantom is a slow ghost, but can pass through the walls of Phasmophobia 's levels . While it has a significant effect on sanity while viewed directly, taking a photo of it will make it disappear.
- Evidence: EMF Level 5, Ghost Orb, Freezing Temperatures.
- Unique Skills: Wants to be seen by the investigators, but appears less frequently than most ghosts when hunting to make it harder for a photo to be taken.
Goryo: Introduced in Phasmophobia 's Exposition update , the Goryo is an unusual ghost that can only be seen under specific circumstances, but doesn't travel far from its place of death. To capture a Goryo on film, hunters must set up a camera facing toward an active D.O.T.S Projector. The Goryo will only show itself under these conditions if there are no players nearby.
- Evidence: EMF Level 5, Fingerprints, D.O.T.S Projector
- Unique Skills : Can only be visually detected through the use of a D.O.T.S Projector and Video Camera, as long as there are no hunters in the area.
Yokai: The Yokai is a relatively passive ghost which is particularly angered by sound. Speaking in the presence of the Yokai, even about other topics, will quickly anger it. This allows the Yokai to begin a hunt even when players are on high sanity.
- Evidence: Spirit Box, Ghost Orb, D.O.T.S Projector
- Unique Skills: A Yokai is easily angered by talking, and can begin a hunt before players are ready. However, while hunting its hearing range is heavily reduced, making it quite easy to escape from.
Become the Hunted
While all ghosts in Phasmophobia are dangerous, these next six are the trickiest to deal with. Special powers, high aggressiveness, and relentless hunting make them a real threat to even the best prepared ghost hunters. Identifying a ghost in Phasmophobia requires evidence , but these spirits can make it hard to get.
Wraith: The Wraith is one of the most dangerous ghosts in Phasmophobia . It's a relentless hunter, has the ability to fly, and can teleport directly to players. Its weakness is a toxic reaction to salt, which will prevent it attacking.
- Evidence: Fingerprints, Freezing Temperatures, Spirit Box.
- Unique Skills: Rarely makes Ghost Footsteps that can be detected with the Parabolic Microphone , and can pass through closed doors. Can teleport directly to within 3 meters of a random player, creating an Interaction EMF.
Banshee: Another dangerous hunter, the Banshee in Phasmophobia will focus on one player at a time. It has a strong reaction to the Crucifix, meaning the item can be used at longer range.
- Evidence: EMF Level 5, Fingerprints, Freezing Temperatures.
- Unique Skills: When it uses its power it will navigate directly to a random player regardless of their sanity, wait 20 seconds, and then begin hunting them. It's impossible to hide from or outdistance the hunt, and the only way to be safe is to leave the building.
Revenant: Just like Chris Walker in Outlast , the Revenant is a violent ghost that will attack players indiscriminately. It moves much faster while hunting, but is very slow if Phasmophobia 's players are hiding from it.
- Unique Skills: Moves twice as fast while hunting, and can freely switch its target at any point during the hunt.
Yurei: Many ghosts can't attack until the player's sanity drops low enough, but no Phasmophobia ghost drops sanity faster than the Yurei. It's a good thing they don't come in hordes like the monsters in The Evil Within 2 . This can make the Yurei very dangerous, but using Smudge Sticks on its room will prevent it from wandering.
- Evidence: Ghost Orb, Ghost Writing, Freezing Temperatures.
- Unique Skills: Drains Sanity twice as fast as other ghosts during a Manifestation, or when a player comes within 10 meters while it's hunting.
Oni: One of the most active of all ghosts in Phasmophobia , Oni move more quickly when players are close by. While this makes them dangerous, it can also make them easier to find and identify.
- Evidence: EMF Level 5, Spirit Box, Ghost Writing.
- Unique Skills: Becomes more active depending on the number of players nearby, and can throw items with increased force.
Demon: One of the most dangerous of all Phasmophobia ghosts, the Demon is highly aggressive and a crucifix is recommended to prevent hunts. On the plus side, it will allow ghost hunters to use the Ouija Board without a sanity penalty.
- Evidence: Spirit Box, Ghost Writing, Freezing Temperatures.
- Unique Skills: No unique abilities, just very aggressive and very dangerous.
Myling: The Myling is one of the most obvious ghosts in Phasmophobia , but this doesn't make it any less dangerous. No other ghost makes as many sounds as the Myling, often alerting hunters to its presence. However, when the Myling hunts it becomes much quieter, which can trick players after luring them into a false sense of security.
- Evidence: EMF Level 5, Fingerprints, Ghost Writing
- Unique Skills: Louder than most ghosts, and easy to hear with the Parabolic Microphone, but almost completely silent when hunting.
Hantu: The Hantu is a ghost most often found in hot climates, and is consequently more aggressive in the cold. Hunters who think they might be facing a Hantu should stick to warm rooms where possible, and make sure the breaker stays on.
- Evidence: Fingerprints, Ghost Orb, Freezing Temperatures
- Unique Skills: While hunting, the speed of the Hantu is directly affected by the temperature of the rooms it passes through. The Hantu will move more quickly in cold rooms, and much more slowly in warm ones.
Phasmophobia is out in Early Access on PC.
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This page is part of IGN's Phasmophobia Wiki guide and details everything you need to know about a Wraith, including where a Wraith usually be found, all unique strengths and weaknesses, as well as how to identify a Wraith.
What Is a Wraith and How to Find Them
A Wraith is one of the most dangerous ghosts in Phasmophobia. It is also the only known ghost that has the ability of flight and has been known to travel through walls.
Wraith Unique Strengths
Wraiths almost never touch the ground, therefore it can not be tracked by footsteps.
Wraiths have a toxic reaction to Salt.
How to Identify a Wraith and All Evidence
Emf level 5.
An EMF Reader will let you know when a Ghost is nearby and interacts with the environment around it. It has 5 different color coded levels which indicate the type of interaction that's taking place. However, only an EMF Level 5 will count as evidence and suggest that you're dealing with a specific type of Ghost.
Other possible Ghosts with EMF Level 5 Evidence: Goryo , Jinn , Myling , Obake , Oni , Raiju , Shade , Spirit , The Twins
To use a Spirit Box , you must be nearby (3m) or in the same room as the Ghost and the lights must be off. Then, you will be able to speak to the Ghost and ask it questions from four different categories - Difficulty, Location, Age, and Personal. 50% of the time, Ghosts will be shy and will only respond on the Spirit Box if there is only one player nearby. Not all Ghosts will respond, but the Wraith is one that will. If it does, you have found another piece of evidence .
Other possible Ghosts with Spirit Box Evidence: Mare , Onryo , Phantom , Poltergeist , Spirit , The Twins , Yokai
When mounted on a wall or the floor, the D.O.T.S Projector will cast a bright green laser grid made up of dots in the surrounding area. If a ghost crosses through the grid, their silhouette may appear as a faint, white figure passing through but is not a guarantee. The silhouette can also be seen through video cameras, so players tracking evidence such as Ghost Orbs from the video feed in the truck can also see this.
Other possible Ghosts with D.O.T.S. Projector Evidence: Banshee , Goryo , Oni , Phantom , Raiju , Yokai , Yurei
Up Next: Yokai
Top guide sections.
- Tips and Tricks
- Difficulty Differences
- Optional Objectives
- Every Voice Command and Question You Can Ask Ghosts
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