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From Mascot to Movie Star: Celebrating The History of Super Mario
Super Mario has been a pop culture icon for over a decade, starring in countless video games and making cameos in the least likely of places (i.e. dunking on fools in NBA Street V3). He’s the face of the multimedia giant Nintendo , and made history (for worse or ill) when Super Mario Bros. (1993) hit theaters. The legendary Italian plumber has always been a mover the realm of pop culture, and he’s poised to do so again with a new Mario movie slated for release in 2023.
Details on the Jumpman’s latest feature-length foray were initial scarce, but we’ve gradually learned more overtime. Illumination (the folks behind the Despicable Me and Sing films) will produce the new Mario movie, which looks to be 100% computer generated. Aaron Horvath and Michael Jelenic, the minds behind Teen Titans Go! , will direct this project, while Shigeru Miyamoto (Mario’s creator) will guide the project as a producer.
Lastly, there’s the contentious element of this project’s cast. Charles Martinet, the man who’s voiced Mario since 1992, will have a cameo in this new film, but he won’t voice the Italian plumber — Chris Pratt will. Talents like Charlie Day, Anya-Taylor Joy, Jack Black, and Keegan-Michael Key fill out the rest of the cast, which means that we can expect a very dialogue-heavy interpretation of the Mario mythos. The film’s slated for an April 7, 2023 release date and the first trailer will premiere during the 10.6.2022 Nintendo Direct at 1:05 PST.
Let’s celebrate Mario’s storied past as well as his ever-exciting future by delving into his origins.
“Donkey Kong” Launches Mario’s Long-Running Career in 1981
Designed and directed by video game visionary Shigeru Miyamoto ( Mario Bros. , The Legend of Zelda ), Donkey Kong was Nintendo’s answer to Namco’s incredibly popular Pac-Man (1980). In the platformer, gamers maneuver Mario around construction-site obstacles, all with the aim of rescuing Pauline — a forerunner to Princess Peach — from the clutches of Donkey Kong, a giant, barrel-throwing gorilla.
Of course, gamers might recall that Mario wasn’t actually called Mario back in 1981: at the time, he was referred to as “Jumpman.” Later, the company dubbed him Mario, reportedly a reference to Nintendo of America’s Italian American landlord, Mario Segale . Additionally, this so-called “everyman” character wasn’t a plumber in his first outing, but a carpenter.
Notable for introducing several of Nintendo’s key characters, Donkey Kong is also a huge moment in gaming history for several other reasons. Not only was it one of the very first platformers, but it was also the first platform game to feature jumping — something that would become integral to the genre.
Much like Pac-Man , Donkey Kong relied on cutscenes to help advance the game’s sparse plot. And maybe, just maybe, that’s partially why these characters resonated a bit more with gamers. After all, Nintendo has always blended innovation with solid gameplay, memorable characters and immersive worlds. Donkey Kong is an early example of the company’s — and, in particular, Miyamoto’s — successful formula.
“Mario Bros.” (1983) Marks One of the Plumber’s First Self-Titled Outings
Even if you’re a more casual gamer, odds are you’ve played Super Mario Bros. at some point. The 1985 hit cemented Mario’s place as the face of Nintendo and, to a larger extent, one of the industry’s biggest icons. But before that ubiquitous classic came onto the scene, Mario also starred in a few other self-titled games: Mario’s Cement Factory and Mario Bros. , both of which debuted in 1983.
First up, Mario’s Cement Factory . Certainly the lesser-known of the two games, Cement Factory was released on Nintendo’s Game & Watch and developed by by Nintendo R&D1 under Gunpei Yokoi, who produced and co-designed Donkey Kong alongside Miyamoto. In the game, players control Mario, helping him navigate a cement factory’s elevators and funnels and save his co-workers from certain doom. While it’s certainly one of the stranger entries in the Mario franchise, Cement Factory was deserves its due for helping the Jumpman find his footing.
Of course, the more direct forerunner to Super Mario Bros. was the original Mario Bros. , pictured here. Designed by both Miyamoto and Yokoi, Mario Bros . starred plumbers Mario and Luigi, the former’s brother, as they work to exterminate the creatures emerging from New York City’s sewers. This Donkey Kong spin-off certainly established many of the series most fundamental elements, but, unlike future games, players aren’t able to squash enemies by jumping on them. Instead, they have to flip enemies onto their backs and boot them off screen.
Released in arcades and for the Nintendo Entertainment System (NES; or Famicom), Mario Bros. came onto the scene during the video game crash of 1983 , but, thanks to its memorable look and feel, it stood out — and, without a doubt, marked the real beginnings of the series we all know and love.
“Super Mario Bros.” Changes the Game in 1985
As we mentioned, when many of us think of an old-school Mario game, Super Mario Bros. is what comes to mind. A successor to Mario Bros. , Super Mario Bros. was released in 1985 in Japan for Nintendo’s Famicom and, later, got a limited release stateside on the NES. (A few years later, it would receive a wider release outside of Japan.) Designed by Miyamoto and Takashi Tezuka, the game was dubbed a “grand culmination” of the team’s tireless work.
In essence, it was the best of all things game design — and not just on a programming level. For example, the game’s soundtrack, which was composed by Koji Kondo (of The Legend of Zelda series ), was a centerpiece of the game. In addition to making side-scrollers all the more popular, Super Mario Bros. helped revive the entire industry and, with 50 million copies sold worldwide, it is one of the best-selling and best-reviewed video games of all time.
In the game, players control Mario (or Luigi) as he searches the Mushroom Kingdom, eager to save Princess Toadstool (later, Princess Peach) from King Koopa (later, Bowser). The game not only introduced iconic enemies, from Goombas and Bullet Bills to Bowser himself, but it also served as the debut for a number of power-up items, including Super Mushrooms, Fire Flowers and Starman (colloquially dubbed “Star Power”).
Of course, Mario’s mid-to-late-80s success wasn’t contained to just one game. In 1984, Mario was added to plenty of other Nintendo titles, including Tennis , in which Mario was the referee, as well as Pinball , Golf , and Tetris , among many other Nintendo releases. This was not just a testament to how well-loved the character was, but it also marked a smart move on Nintendo’s part — the more gamers saw Mario, the more of a Mickey Mouse-level icon he’d become.
In 1989, Mario appeared in his own Game Boy game for the first time. Although Super Mario Land was slightly different when it came to gameplay, fans still craved anything starring the plumber. A year later, Nintendo introduced Super Mario Bros. 3 , a title that’s often recognized as one of the franchise’s best installments — as well as one of the greatest video games of all time.
In fact, Super Mario Bros. 3 became the third-best-selling NES game with more than 17 million copies sold worldwide. The game introduced an overworld map and marked the first appearance of the beloved Tanooki Suit . Several years later, upon the release of the All-Stars edition of the game, Electronic Gaming Monthly ranked it second only to Tetris , writing that Super Mario Bros. 3 “took the series back to its roots, but expanded upon the original game in every way imaginable. No other game since has been able to recapture the spirit of adventure and enchantment found [here].”
In the ’90s, Mario Broadens His Pursuits
The early ’90s were the heyday of the Super Nintendo Entertainment System (SNES). In 1991, Super Mario World saw the titular character facing off against Bowser and his Koopa army yet again — though, this time, it introduced Mario’s lovable, green dino-pal Yoshi.
Of course, Nintendo didn’t want to box Mario in. Or, perhaps more accurately, they wanted him everywhere. For example, players got the chance to see Mario switching up his profession in the puzzle game Dr. Mario (1990). In 1992, Mario sat behind the wheel for the first time in the one-and-only Super Mario Kart — a game that would give birth to a long-running franchise ( and phenomenon ) in its own right. And, in 1996, Mario dipped his toes into the role-playing game (RPG) genre thanks to Super Mario RPG: Legend of the Seven Stars , a joint effort between Nintendo and Square (now, Square Enix), the company behind beloved RPG series like Final Fantasy and Kingdom Hearts .
In the late ’90s, the Nintendo 64 (N64) took Mario’s adventures to new heights. Super Mario 64 (1996) marked the first “3D” Mario game; the open-world game allowed players to roam around a world composed mainly of 3D polygons instead of 2D sprites. The effect? You really felt immersed in the various worlds of the game — and it brought the story and characters to life like never before.
The N64, which offered up four controller ports, certainly emphasized multi-player and party games. With an eye toward social gaming experiences, Nintendo released classics like Mario Kart 64 (1996) and launched several enduring (and beloved) series, including Mario Party , Super Smash Bros. , Mario Tennis and Mario Golf , just to name a few. Toward the end of the N64’s cycle as the must-have console, Nintendo released Paper Mario (2000), an innovative title that starred a paper cut-out of Mario and mixed RPG, action-adventure and puzzling elements.
Mario Remains a Superstar Today
Over the next few years, Nintendo would go on to release ever-innovative mainstays in the Mario franchise, from GameCube’s odd-yet-creative Super Mario Sunshine (2002) and Luigi’s Mansion (2001) to the Wii’s gravity-defying Super Mario Galaxy (2007) and incredibly chaotic (yet fun) New Super Mario Bros. Wii (2009) to the latest and greatest versions of Mario Kart , Super Smash , Mario Party , Paper Mario , and Mario [Insert Virtually Any Sport Here] . The WiiU’s Super Mario Maker (2015) even allowed players to create their own side-scrolling adventures.
More recently, the Switch’s Super Mario Odyssey (2017) gave players a chance to embark on an open-world, truly open-ended Mario adventure. As of June 2022, Odyss e y sold over 23.93 million copies, proving that continued innovation and a familiar, red-capped hero can go a long way when it comes to appealing to gamers, even after four decades of fun. Mario sure has come a long way from his origins as Donkey Kong ‘s Jumpman — and we can’t wait to see where his adventures bring us next.
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Boo in a Box
This hidden star can be found in Deep Dark Galaxy 's' first Star level. Like before, use the cannon to grab the fire flower on the far planet, then quickly return to the main planet and ignite the two torches to open the gate.
Head through the tunnel and dive to the very bottom of the lake. Grab the green shell from the center of the ocean floor, then launch it at the mines surrounding the nose of the sunken ship. This will cause the ship to explode revealing a Launch Star that will blast you off to another planet.
The single Boo in this room is holding onto a Star. To grab it, you'll have to smash open a crystal high-up on the right wall, revealing a light source, then lure the Boo into the light. Normally, you would have to alternate between hitting the gravity switch in the center, and bouncing off the trampolines to hit it again, in order to pull Mario to the right wall. But instead, we suggest this easier and faster method: Simply perform a back flip right next to the crystal, then wall jump and perform a spin attack to smash it open, without having to use the springs or gravity switch at all.
Now just lure the Boo into the exposed light to free the star.
Up next: dreadnought galaxy, top guide sections.
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Super Mario Galaxy guide: Every Hidden Star location
How to find every secret Power Star
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There are a total of 120 Power Stars to find in Super Mario Galaxy . You’ll find most of them by just completing each of the game’s levels, but there are also 51 hidden stars to collect throughout.
In this Super Mario Galaxy guide, we’ll tell you the location of all 19 Hidden Stars (and six Hungry Luma Power Stars). If there’s a trick to collecting any, we’ll explain that as well.
These Power Stars are hidden inside normal levels. Instead of completing the level as designed, you’ll have to do something different, like going in the wrong direction or feeding an out-of-the-way Hungry Luma, to collect them. There are a total of 19 Hidden Stars (including the Hungry Lumas that appear next to the game’s six Domes).
Below, we’ll list them by the Dome the galaxy is found in.
Table of contents
Terrace dome, fountain dome, kitchen dome, bedroom dome, engine room dome, garden dome.
There are no Hidden Stars in the Terrace Dome , but a Hungry Luma will eventually appear nearby.
Hungry Luma Sweet Sweet Galaxy – Rocky Road
Feed 400 Star Bits to the Hungry Luma who appears outside of the the Terrace dome to reveal this galaxy. You’ll have to run across hole-filled and moving platforms to reach the end. There’s no trick to it, so just make your way carefully along.
There are two Hidden Stars in the Fountain Dome, along with the Hungry Luma next door.
Space Junk Galaxy Tarantox’s Tangled Web – Yoshi’s Surprise Appearance
After the sequence of Pull Stars, you’ll land on a clear planet. There’s a Hungry Luma here who needs 50 Star Bits. If you need a few more, check back along the path to the beginning, and then head below the surface of the planet and look for the enemies there.
The Luma will create the Yoshi’s Surprise Appearance planet. Take out all of the Goombas wandering around on Yoshi’s face to find this star.
Battlerock Galaxy Breaking into the Battlerock – Battlerock’s Garbage Dump
Near the beginning of the level, you’ll reach a planet made of red, yellow, greed, and blue orbs with a bomb dispenser and rolling Chomps. Use the bombs to blow up a few of the Chomps for Star Bits, and then look on the yellow part of the planet for a Hungry Luma. Feed it 30 Star Bits to reveal a new planet.
Here, you’ll have to use bombs to destroy a bunch of garbage within a 30 second time limit. Throw your bombs at the gold dots on the floor. You don’t have to be perfect here, so just aim for pretty close. Start with the ones at the back, and only grab the closest bombs.
Hungry Luma Sling Pod Galaxy – A Very Sticky Situation
Feed 400 Star Bits to the Hungry Luma who appears outside of the Fountain Dome to unlock this galaxy. You’ll have to navigate through space using web-like Sling Pods to launch yourself around.
There are also two Hidden Stars in the Kitchen Dome and one star reachable through the Dome’s Hungry Luma.
Beach Bowl Galaxy Passing the Swim Test – Wall Kicking Up Waterfalls
To get this hidden star, start the level the same way as normal — by talking to the instructor, and then diving down to steal the golden shell.
Take the shell to the far side of the water from where you started, and use it to open the chest there. This will reveal a Launch Star that will take you to a planet of waterfalls.
Use the Cataquack to reach the oversized coin at the beginning. This will get you your first Ice Flower. Wall jump up the waterfalls with your new ice powers. Take out the Prickly Piranha Plant on the next level to reveal another Ice Flower.
Waterfall wall jump up to the top, and there’s another Ice Flower. Lead the Cataquack along your ice path over the water until you reach the island with the star and let it launch you up to collect it.
Ghostly Galaxy A Very Spooky Sprint – Matter Splatter Mansion
Near the beginning of the level, you’ll pass a few bats and Pumpkinhead Goombas on your way to the titular mansion. Watch along the right side of the path for a pair of stalagmites. One of them is glowing a little. Spin to break it, and it’ll reveal a Launch Star.
On the next planet, you’ll have to stay inside spotlights that reveal (and hide) the level’s paths. Keep following along carefully until you reach the end and collect this Power Star.
Hungry Luma Drip Drop Galaxy – Giant Eel Outbreak
You’ll need to feed the Hungry Luma that appears next to Kitchen Dome 600 Star Bits to transform it.
To collect this Power Star, use the shells you find underwater to defeat the planet’s three Gringills (giant eels).
Bedroom Dome has three Hidden Stars and one with the Hungry Luma.
Gusty Garden Galaxy Gusty Garden’s Gravity Scramble – The Golden Chomp
From the start of this level, while you’re riding your dandelion puff, collect all of the over-sized coins. This will give you an invincibility star just before you land on the horseshoe-shaped planet with the rolling Chomps.
Run straight along the curve of the planet until you spot the eponymous Golden Chomp. Smash it while still invincible to collect this star.
Freezeflame Galaxy The Frozen Peak of Baron Brrr – Conquering the Summit
Follow the only path you have through this level until you pick up your first Ice Flower. Along the back wall of the pond where you pick it up, there are two fountains. Use your Ice Flower abilities to turn those into platforms and climb out of the pond area.
At the top of the wall, continue right. There’s another pair of fountains here. Space out your jumps so that you triple jump off the second fountain. You’ll reach a new ledge with a Launch Star.
From there, use the Fire Flowers to navigate your way along the rest of the path to the peak and collect your Power Star.
Dusty Dune Galaxy Sunbaked Sand Castle – Bullet Bill on Your Back
Start this level normally until you reach the sandy planet with the blue and red crabbers and the spiky flower. Let the sand drain down until a stump becomes visible on the bottom of the planet. Ground Pound it, and collect the notes it reveals. Collecting all the notes will create a Launch Star.
On the disc where you land, use the switch to raise the central tower. Lead a Bullet Bill to the dome with the Power Star to collect it.
Hungry Luma Bigmouth Galaxy – Bigmouth’s Gold Bait
To collect this Power Star, you’ll need to collect a gold shell and return it to the treasure chest near the beginning.
Engine Room Dome also has three Hidden Stars and one Power Star kept by the Hungry Luma nearby.
Gold Leaf Galaxy Cataquack to the Skies – The Bell on the Big Tree
This hidden star is near the tree where you’ll pick up this level’s first Bee Mushroom. Look for a dispenser making bubbles. Hop into one, and float up to the bell hanging on the side of the tree. When the bell spits out a line of musical notes, collect them all by blowing your bubble around to pick up your hidden Power Star.
Sea Slide Galaxy The Silver Stars of Sea Slide – Hurry, He’s Hungry
A bit into this level, you’ll find a Hungry Luma next to a cannon you’ll use to proceed. Make sure you have a Bee Mushroom, and then feed the Luma 40 Star Bits to create a new planet. Use the cannon to reach it.
On the planet it creates, you’ll have to collect musical notes on disappearing panels. Do you best not to overlap your paths, and use Bee Mario’s flight to cross gaps. When you collect them all, the black hole at the center of the planet will become a Power Star.
Toy Time Galaxy Mario Meets Mario – The Flipswitch Chain
On the second planet of this galaxy, you’ll need to collect Star Chips while moving around an oversized screw. Instead of taking the Launch Star you create, look for the Hungry Luma nearby. You’ll need 50 Star Bits to satisfy it.
When you reach the two interlocking rings, your job is to hit all the flipswitches while avoiding the Tox Blocks.
Hungry Luma Sand Spiral Galaxy – Choosing a Favorite Snack
When this Hungry Luma appears in the Observatory, you’ll need 1,000 Star Bits to transform it. There are two sections in the galaxy it creates.
For the first section, just pick either the Bee or the Boo Mushroom to navigate the hallway.
In the second section, you’ll have to dodge mines as you work along a moving spiral to the Power Star in the center. There’s an invincibility star at the beginning that lets you plow through the mines without worry, but it also speeds you up a lot.
We had a lot more luck skipping the Rainbow Star and just moving slowly along the spiral.
The final Dome you’ll open, Garden Dome, has three Hidden Stars in its galaxies, and one last one with the final Hungry Luma you’ll meet.
Deep Dark Galaxy Guppy and the Underground Lake – Boo in a Box
Run through the beginning of this level normally — using the canon to pick up a Fire Flower, and then lighting the two brazers by the gate. When you reach the deep lake inside the mountain, swim all the way to the bottom. There are two shipwrecks down there.
Look around for a shell, and use it to destroy the mines surrounding one of the shipwrecks. That will destroy the ship, and reveal a Launch Star.
Use the Launch Star to reach a new planet. In the room there, you’ll need to hit a arrow to switch the gravity around four times. On the third rotation, you need to smash a crystal to let light through. On the fourth rotation, use the light to destroy the Boo and collect your Power Star.
Dreadnought Galaxy Revenge of the Topman Tribe – Dreadnought’s Garbage Dump
Right at the very beginning of the level, run to the bottom side of the saucer you land on. Head through the pipe to find another junkyard.
This level is basically the same as Battlerock Garbage Dump. Once again, you’re aiming for those six gold dots on the ground. You’ll have to place six of them in the same amount of time. You’ll also have to place them very close to the dots to complete this level.
Melty Molten Galaxy The Sinking Lava Spire – Burning Tide
Start this level normally, and continue until you reach the first tiny see-through planet. There’s a Hungry Luma here who wants 80 Star Bits.
The planet that Luma sends you to is mostly surrounded by lava that rises and ebbs like a (super fast) tide. The white areas on the ground are safe when the tide is the highest. Your job is to follow the paths revealed when the lava is lowest to collect five Silver Stars. That will reveal your Hidden Star.
Hungry Luma Snow Cap Galaxy – Star Bunnies in the Snow
The Hungry Luma that appears next to the Garden Dome require 1,600 Star Bits to transform. The galaxy that it creates requires you to find and capture three Star Bunnies.
Your first step is find and hit the Flipswitches under the snow. That will open a hatch at one end of the planet where you’ll be able to collect a Fire Flower. That Fire Flower will let you destroy all the piles of snow around the planet.
One of the snowmen will reveal a Snow Bunny.
Another will reveal a shell that lets you open a treasure chest. That chest is hiding another Snow Bunny.
The third Snow Bunny is hiding in one of the holes in the ground — they’re hard to find under the snow, but you can run through the snow or use your snow cursor to reveal them. Ground Pound those holes to pop the Snow Bunny out.
The trick to catching them is to chase the into one of the pits at either end of the planet. They can’t jump back out, so you’ll be able to catch them quickly.
Super Mario Galaxy guides
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Super Mario Galaxy Star Guide
Part 3 of our spectacular guide to all 120 stars.
- Deep Dark Galaxy
The Underground Ghost Ship
Make straight for that cannon hole and blast yourself over to the planet up and to the left. Aim for the invincibility star - it'll make life a lot easier when you land, surrounded by enemies. There's also a Fire Flower on the opposite side, but you need that to open the gate on the beach. Grab it and quickly use the launch star to return to where you started, lighting the torches on either side of the portcullis. Run inside and dive into the deep water, swimming down as fast you can. There are air bubbles along the way, just in case. Follow the handy star bit arrow and smash the crates to reveal a switch. Open the gate, then swim all the way up the next passage, hitting the switch at the top. Get out of the water and make your way around to the ship, where Kamella, the large Magikoopa, will appear. You know what to do - throw the green shells back at her. Do this twice and the Magikoopa moves up to a higher platform, and is joined by two smaller pals. Shimmy up the pole in pursuit, and hit her two more times for the star. Watch out - her fireballs now split into three when they land, and you've only got limited dodging space.
No time to dawdle - that gunner needs taking out immediately. Stomp the turret three times, using the scenery to avoid bubbles as necessary. Jump into the cannon hole and, just as in the previous mission, you're after the Fire Flower on the enemy-infested nearby planet. Shoot over there, grab it, launch back and quickly light the three torches in the cave. This gets you the Ice Mario power up, allowing you to run across the water and jump up the leaking valves. Grab onto that pole, climb to the ledge, and then the next pole. Make like the Prince of Persia and swing across the gap using those bars and make your way around to the large blue platform with the question coin. The coin produces pull stars to reach the yellow pillars. You're now making a daring ascent using bubbles and poles, with a Magikoopa in hot pursuit. At the top, you're blasted to a new planet where you must stomp all the stumps to activate the bubble machine. Float away to the final planet where you need to leap over the shockwave rings to survive. See those balls rolling around the inside of the planet? Stomp when one is underneath you to send it smashing into the core of the planet which, obviously, is a watermelon. Do this with all the balls and the star is yours.
Guppy and the Underwater Lake
Dive back into that deep lake and talk to Guppy. You need to hit another eight rings, which really isn't hard once you grab a shell for propulsion. Just watch out for the water spouts near the end - it's easy to crash into them if you use the speed boost ring.
Boo In A Box
A secret star. Go back into The Underground Ghost Ship after clearing the three main missions and, at the bottom of the first dive, look to the back of the star bit arrow. Throw the green shell at the mines near the wreckage to create a launch star. This takes you inside another gravity-flipping level where you need to reach the crystal on the wall. Smash that, and light streams in. Lure the Boo into the light to get the star.
- Dreadnought Galaxy
Infiltrating The Dreadnought
From the start, dodge the lasers and make your way to the springboard plunger, which can bounce you onto the top of that shockwave generator for a launch star. You're blasted over to the Dreadnought. Defeat the three enemies and enter the pipe. This leads to another gravity-flipping 2D section, where using the springboards and rising pillars is key to reaching the next area. Once outside, bounce on the heads of the Topmen to scale the generator tower. Use the launch star at the top and make your way to the largish planet with the cage and Bullet Bill cannon. As always, clear a path then lure a Bullet Bill to smash the cage. This floods the planet and causes the yellow laser robots to move and turn closer. You now use these as platforms to reach the star.
Dreadnought's Colossal Cannons
Jump onto those big grey nuts, face left and run on them to spin them along the bolt to the other side. You've now got to hit all these sets of flipswitches while dodging a stupid amount of small Chomps, then use two more sets of nuts to proceed. Two octopi will confuse matters towards the end, so whack those coconuts back at them as quickly as you can. There's a Bob-omb machine, but just leap over it and use the launch star to the exterior of the Dreadnought. Now navigate the moving yellow platforms, bedevilled by cannonballs and lasers, and get ready to jump up to the platform above halfway through, so you're upside down. You'll soon flip right side up again - just before you hit some mines - and after another horizontal dash under a Thwomp you start rising upwards. Things continue in this vein for a little while longer - swapping gravity when possible, avoiding the onslaught - until you reach two pink shockwave machines. Jump on the second one, as it's a spring that will bounce you up to the star.
Revenge Of The Topman Tribe
Bounce off the Topman to reach the first launch star, then shunt the two red Topmen into the electrical fence using spins or star bits. This frees the Luma, who launch stars you to a cube planet. Stomp the button to reveal blue pull star pieces, some of which are just out of reach. Use the old Topman bounce effect to get any that are giving you trouble, then sling your way to the next launch star. There's a health boost on the underside of the enormous metal suppository you land on, which will come in handy as you pull star your way through a broadside of cannonballs and mines. If you do take a hit, quickly grab onto the nearest pull star again or you're toast. Take your time, find the gaps in the firing pattern, and it's not so tricky. At the end, grab the pull star on the right, then use momentum from the one in the middle to carry you over to the launch star. Scoot through the shockwave machines, using the white circles to figure out where their waves will stop. It looks like the Venn Diagram from Hell, but it's handy. Launch from the end, and you arrive at the final boss arena. Make your way to the top (ha!) where Topmaniac awaits. Just as before, you need to jump on the button on top, then spin him into the electrical field. This time the field has gaps, and is rotating, but it's still not one of the harder battles. Zap him three times to win the star.
Dreadnought's Garbage Dump
From the start of Revenge Of The Topman Tribe, run to the underside of the spaceship and jump in the pipe. It's another trash clearing challenge, and it's got an even tighter time limit than the one in Battlerock Galaxy. Those yellow coin spots on the ground are a handy indicator of the best places to land the bombs, but you'll still need to move fast.
- The Engine Room
- Sea Slide Galaxy
- Toy Time Galaxy
- Bonefin Galaxy
- Bowser Jr's Lava Reactor
- Gateway Galaxy
- Melty Molten Galaxy
- Matter Splatter Galaxy
- Bowser's Galaxy Reactor
- Extra Stars
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Deep Dark Galaxy
Deep Dark Galaxy is a galaxy in Super Mario Galaxy . It is accessible from the Garden and is a ghost-themed beach galaxy, similar to the Bigmouth Galaxy and the Bonefin Galaxy . Its large rocky main planet includes a beach and an underwater cave that leads to a ghost ship. There are only a few other small planets aside from this one. Guppy makes his second appearance here.
- 1.1 Ghost Ship Cave Planet
- 1.2 Relay Planet E
- 1.3 Scale Down Relay Planet
- 1.4 Pukupuku Gambol Planet
- 1.5 Marble Planet
- 1.6 Teresa Room Planet
- 5 Names in other languages
- 7 References
Planets/Areas [ edit ]
Ghost ship cave planet [ edit ].
The Ghost Ship Cave Planet  is the main planet of the galaxy and serves as the starting planet. It has a small beach with a few Crabbers (one of which will give a 1-Up Mushroom when defeated), one Tracks and, in the water, a chest with a 1-Up Mushroom. The Toad Brigade is found here and have installed a cannon, two lawn chairs and an umbrella. In the mission Bubble Blastoff, the cannon is blocked by a bubble-shooting Undergrunt Gunner , which must be defeated in order to access it. Other features include several palm trees and a few coconuts. Past the gate with the torches, there is a cave leading to a lake that has many large moving blocks situated around it. The lake takes up much of the planet and is very deep. At the bottom there is a wrecked ship and two rocks shaped like stars. There is a variety of sea life in the lake, including Bloopers , a Gringill , Jammyfish , Urchins , Mikey Mines and a Jam-o'-War . There is a passageway in the lake that surfaces into a cave, where there is a ghost ship inhabited by several Boos . Kamella is fought on this ship twice. In The Underground Ghost Ship , the sky above the planet is orange, in Bubble Blastoff , it is blue, and in Guppy and the Underground Lake , it is clear.
Relay Planet E [ edit ]
Relay Planet E  is a small planet with many Octoguys . It has a Sling Star on the top and a Fire Flower on the bottom. There is a Rainbow Star floating in front of the planet that Mario can use to defeat the Octoguys.
Scale Down Relay Planet [ edit ]
The Scale Down Relay Planet  looks almost identical to the main planet in the Gateway Galaxy but on a much smaller scale, complete with the clouds in the background disappearing so that it looks identical to Gateway's. It also has three Goombas on it. In addition, there is a gold screw in the ground where the castle would normally be. When Mario spins this screw, the air inside the planet will start to leak out and the planet will shrink as a result. As it gradually gets smaller and smaller, a large ring of coins encircling the planet will be revealed. It will continue to shrink until it disappears with a small puff of smoke, after which Mario falls back to the Relay Planet E. This planet can only be accessed by shooting Mario out of a cannon at it from the starting planet.
Pukupuku Gambol Planet [ edit ]
Pukupuku Gambol Planet  is a tiny planet with some Cheep Cheeps bouncing around it. It has a grass and water area with wooden plugs. Mario must pound the plugs to activate a Water Shooter , which launches him to the Marble Planet.
Marble Planet [ edit ]
The Marble Planet  is a big glass planet with three tennis balls and a watermelon inside it. There is also a nut-type Ball Beamer here that sends shockwaves around the planet. Mario must avoid the shockwaves and Ground Pound the tennis balls into the watermelon to get the Power Star .
Teresa Room Planet [ edit ]
The Teresa Room Planet  is a large purple box-shaped planet with golden tubes coming out of its sides. It is located behind the main planet. Mario enters this planet by launching through an opening on the bottom. Inside, there is a Gravity Arrow on the wall opposite to the camera; this arrow rotates 90 degrees clockwise when spun, causing the gravity to change. There is also a Ground Urchin and a Boo containing a Power Star here. The ceiling is covered with water so that it rains inside the box. Mario must defeat the Boo to get its star, which can be done by destroying the crystal on the right wall of the room and luring it into the beam of light. This is the area for Deep Dark Galaxy's secret Power Star .
This planet actually has two different models. When viewed from somewhere else, it is darker and is also spinning. However, when Mario is actually being launched toward the planet, it looks brighter and is stationary.
Enemies [ edit ]
Undergrunt Gunner (mini-boss)
Missions [ edit ]
Gallery [ edit ].
Mario swimming in the underground lake
Screenshot of the map preview model
Names in other languages [ edit ]
Trivia [ edit ].
- There is an inaccessible small box planet high above the galaxy (viewable from other planets, and from the main planet in the third mission). Hacking reveals that this is actually the underground room, accessible via a warp pipe at the top of the main planet. This appears in any galaxy which includes an underground bonus room, though they are typically hidden in areas that cannot be seen in normal gameplay. Another exception is in the Good Egg Galaxy , while a spherical planet of the same kind is visible in the distance in the Toy Time Galaxy .
- For unknown reasons, there is a Launch Star high above the galaxy. It is only possible to get to the Launch Star by hacking, and it will only shoot Mario or Luigi out into space with nothing to land on. This will make them fall to their death. When the level reloads, they will start out in space and fall forever. 
- Mario/Luigi can reach the Underground Ghost Ship directly by firing the cannon above the rocks. It is also possible in Mission 2. If Mario/Luigi reaches the area in Mission 2, they will be permanently trapped there (unless the player pauses and chooses to return to the Comet Observatory ), as Kamella will not appear. Even if Mario/Luigi dies there, he will still re-spawn in the ghost ship area. 
References [ edit ]
- ^ File name of the object (Partition 0/ObjectData/GhostShipCavePlanet.arc)
- ^ File name of the object (Partition 0/ObjectData/RelayPlanetE.arc)
- ^ File name of the object (Partition 0/ObjectData/ScaleDownRelayPlanet.arc)
- ^ File name of the object (Partition 0/ObjectData/PukupukuGambolPlanet.arc)
- ^ File name of the object (Partition 0/ObjectData/MarblePlanet.arc)
- ^ File name of the object (Partition 0/ObjectData/TeresaRoomPlanet.arc)
- ^ SwankyBox. (November 16, 2019). The Launch Star That Grants a Fate Worse Than Death in Super Mario Galaxy . YouTube . Retrieved November 16, 2019.
- ^ Apple. (October 21, 2020). Super Mario Galaxy - Deep Dark Galaxy 111 Coins High Score . YouTube . Retrieved November 16, 2019.
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Deep Dark Galaxy
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The Deep Dark Galaxy.
The Deep Dark Galaxy is a galaxy in Super Mario Galaxy . It is a ghost-type galaxy like Boo's Boneyard Galaxy or the Ghostly Galaxy . The main planet of this galaxy has a beach with many Toads and Crabs . Magikoopas are also near it. The thing that makes the Deep Dark Galaxy "spooky" is the underwater cavern, which is deep and dark, and filled with ghost ships. That gives the galaxy its name. There are other planets aside from the main one. Guppy makes his second appearance here. To unlock this galaxy, get 46 Power Stars . Kamella and the Undergrunt Gunner are the bosses of this galaxy.
- 1.1 Beach Planet
- 1.2 Wooden Planet
- 1.3 Gateway Galaxy Planet
- 1.4 Cheep-Cheep Planet
- 1.5 Watermelon Planet
- 1.6 Boo Box
- 2.1.1 Enemies
- 2.1.2 Planets Visited
- 3.1.1 Enemies
- 3.1.2 Planets Visited
- 4.1.1 Enemies
- 4.1.2 Planets Visited
- 5.1.1 Enemies
- 5.1.2 Planets Visited
- 6.1.1 Enemies
- 6.1.2 Planets Visited
- 7.1.1 Enemies
- 7.1.2 Planets Visited
- 8 Gallery for Boo in a Box
Planets [ ]
Beach planet [ ].
Mario on the Beach Planet.
This planet is the main and starting planet of this galaxy. It is a small beach with a few Crabs, one Starbag , and in the water, a chest with a 1up Mushroom . The Toad Brigade often stop here, and have installed a cannon , two lawn chairs and an umbrella. In missions 2 and 3, the cannon is under control by a water Undergrunt Gunner, which must be defeated to gain access to the cannon. Other features include several palm trees and a few Coconuts . On the other side of the planet, there is a cave with many strange machines situated around an underground lake. The lake takes up much of the planet and is very deep. At the bottom, there is a wrecked ship and two rocks shaped like stars. A variety of sea life is in the lake such as Bloopers , Gringills , Jellyfish , Urchins , and some sort of Angler Fish. There is a passageway in the lake that surfaces into a cave, where there is a ghost ship inhabited by many Boos . Kamella is fought on this ship twice.
Wooden Planet [ ]
Mario defeating some Octoguys on the Wooden Planet.
This is a small planet with many Octoguys living on it. It has a Sling Star on top and a Fire Flower on the bottom. There is a Rainbow Star right in front of the planet that Mario can use to get rid of the Octoombas and Octoguys.
Gateway Galaxy Planet [ ]
Mario on the Gateway Galaxy Planet.
This planet is almost an exact replica of the Gateway Galaxy's main planet, but is much smaller. it has three Goombas living on it. There is a golden screw where the castle should be, and when spun , it will cause the planet to lose air inside it and release a ring of Coins . It will shrink until it explodes, sending Mario to the Wooden Planet.
Cheep-Cheep Planet [ ]
Mario on the Cheep-Cheep Planet.
This a tiny planet with some Cheep-Cheeps bouncing on it. It has a grass and water area with many wooden logs sticking out of the ground. Mario must Ground Pound the plugs to activate a Water Shooter .
Watermelon Planet [ ]
The Watermelon Planet.
This is a big, glass planet with three tennis balls and a Watermelon inside it. There is a shock emitter that sends shockwaves around the planet. Mario must Ground Pound the tennis balls into the watermelon to get the Power Star.
Boo Box [ ]
Mario, a Boo, and an Urchin in the Boo Box.
This planet is a large box to the side of the main planet (Beach Planet). It is a large, purple box with tubes coming out of it. There is a Boo and an Urchin inside the box. The box's roof is made of water, so that "rain" falls inside the box. Mario must destroy the Boo to get the Star. This is the area for the Deep Dark Galaxy's Secret Star.
Missions [ ]
The underground ghost ship [ ].
Mario begins on the Beach Planet with the Toad Brigade already exploring it (they are on "vacation" although they claim they are looking for Power Stars). The player must jump into the cannon on the center of the planet. Mario must make sure he points the Star Cursor at the Rainbow Star which will give Mario invincibility. When Mario lands on a planet, he needs the Fire Flower to become Fire Mario, and he should use the Launch Star to go back to the Beach Planet. The player should light both urns in one try. Once Mario opened the gate, he must travel into the cave, and then dive into the lake in front of him. When underwater, Mario will find a lever. He should perform a Spin to open the gate. Then the player must Spin to the surface. Mario will find a ghost ship surrounded by Boos. The player should go on the ghost ship and fight Kamella. Once Mario defeated Kamella, he can collect his Power Star.
Enemies [ ]
- Bloopers (possibly)
- Urchins (possibly)
- Preying Mantas
- Kamella (boss)
Planets Visited [ ]
- Beach Planet
- Wooden Planet
- Gateway Galaxy Planet
Gallery for The Underground Ghost Ship [ ]
Bubble Blastoff [ ]
Mario must defeat the Undergrunt Gunner by spinning Coconuts into him, or by Ground Pounding the cockpit. Then he must get a Fire Flower from the Wooden Planet, like the first mission, and light three torches to make an Ice Flower appear. You can now go across the lake and go to an area full of obstacles. Then Mario must use a Water Shooter to get to the Cheep-Cheep Planet, then go to the Watermelon Planet. Mario must Ground Pound the tennis balls into the Watermelon three times to make it explode. This releases the Power Star that was inside it. However, the shock emitters make this task difficult.
- Fire Shooters
- Water Shooters
- Sentry Beam
- Undergrunt Gunner (boss)
- Cheep-Cheep Planet
- Watermelon Planet
Gallery for Bubble Blastoff [ ]
Guppy and the Underground Lake [ ]
Mario must grab a shell and head to Guppy in the lake. Once again, the player must go through the eight rings to get the Power Star.
- Underwater Mines
Gallery for Guppy and the Underground Lake [ ]
Ghost Ship Daredevil Run [ ]
Mario starts off on the ghost ship surrounded by Boos. The playe rmust go on the ship to fight Kamella. Every now and then, Kamella throws a Green Shell at Mario, which Mario must use to attack her. The best way to defeat Kamella is to take out the Magikoopas and then wait for her to throw a Green Shell. Once Kamella is defeated, her orb breaks, freeing the Power star that was trapped inside it. However, this mission is much harder than the first one since you only have one wedge of health.
Gallery for Ghost Ship Daredevil Run [ ]
Plunder the Purple Coins [ ]
The level immediately starts off on the Underground Ghost Ship. Once Mario has collected all 100 Purple Coins spread out, he can get his Power Star.
Gallery for Plunder the Purple Coins [ ]
Boo in a Box [ ]
The player needs to redo either "The Underground Ghost Ship", "Bubble Blastoff" or "Guppy and the Underground Lake". Mario must go to the bottom of the underground lake, where he must grab a shell. Mario must throw the shell at several mines surrounding half of the ship. The ship will explode, revealing a Launch Star. Mario must use the Launch Star to get to the Boo Box. In the planet, Mario must Spin next to a Gravity Arrow to change the gravity. Then, he must break a crystal which will make light go into the planet. Mario must then lead the Boo into the light to give up the Power Star it has. Then Mario can get the Star by first Spinning the Gravity Arrow again.
Gallery for Boo in a Box [ ]
- For an unknown reason, there is a Launch Star high above the galaxy. It is only possible to use is via hacking the game. It will shoot Mario/ Luigi into space with nothing to land on. This will make them fall to their doom . When the level reloads, the player will start in space and eventually leading to a game over.
- Mario/Luigi can reach the Ghost Ship directly by firing the cannon above the rocks. It is also possible in mission two. If Mario/Luigi reaches the area in mission two, they will be permanently trapped there, as for Kamella will not appear. Even if Mario/Luigi dies, they will respawn here.
- 1 List of Super Smash Bros. Melee stages
- 3 Nunchuk Controller
Super Mario Galaxy/Deep Dark Galaxy
Table of Contents
- Good Egg Galaxy
- Honeyhive Galaxy
- Loopdeeloop Galaxy
- Flipswitch Galaxy
- Bowser Jr.'s Robot Reactor
- Space Junk Galaxy
- Rolling Green Galaxy
- Battlerock Galaxy
- Hurry-Scurry Galaxy
- Bowser's Star Reactor
- Beach Bowl Galaxy
- Bubble Breeze Galaxy
- Ghostly Galaxy
- Buoy Base Galaxy
- Bowser Jr.'s Airship Armada
- Gusty Garden Galaxy
- Freezeflame Galaxy
- Dusty Dune Galaxy
- Honeyclimb Galaxy
- Bowser's Dark Matter Plant
- Gold Leaf Galaxy
- Sea Slide Galaxy
- Toy Time Galaxy
- Bonefin Galaxy
- Bowser Jr.'s Lava Reactor
- Deep Dark Galaxy
- Dreadnought Galaxy
- Melty Molten Galaxy
- Matter Splatter Galaxy
- Bowser's Galaxy Reactor
- Prankster Comet
- Hidden Stars
- Hungry Luma Stars
- Gateway Galaxy
- Green Stars and Trial Galaxies
- Hidden Luigi Stars
- The Red Star, Purple Comets
- Grand Finale Galaxy
Deep Dark Galaxy is accessible from the Garden observation dome. You need 46 Stars to enter.
The main planet has a beach and an underwater section past a gate. There are also a couple of smaller planets.
- 1 Star 1: The Underground Ghost Ship
- 2 Star 2: Bubble Blastoff
- 3 Star 3: Guppy and the Underground Lake
- 4 Star 4 (Daredevil Comet): Ghost Ship Daredevil Run
- 5 Star 5 (Purple Comet): Plunder the Purple Coins
- 6 Star 6 (Hidden): Boo in a Box
Star 1: The Underground Ghost Ship [ edit ]
First you will need to jump into the cannon and fly to the brown planet (you will need to grab the star that makes you invincible to pass through more easily). Grab the Fire Mario and shoot back to where you started off, then quickly run and put fire on the two fire emblems so the gate will drop. Go down under into the lake. For the time being, ignore the shell you will find underwater, as that will lead to the Hidden Star 6. You will see an arrow made out of Star Bits. Follow it and destroy some boxes to twist the lever. The gate will open. Now swim up and again there will be another lever in the corner: twist it. Swim to the top to find a ship, climb on and you will meet the boss Kamella (from Kamella's airship attack.) Defeat her and get the star.
Star 2: Bubble Blastoff [ edit ]
When you first land on the island, you will see two toads hiding behind and umbrella. You may talk to them if you wish. They say that someone has hijacked the cannon. If you proceed beyond the umbrella, and Undergrunt Gunner is shooting bubbles at you via a cannon. There are two ways to beat him:
1. Jump on top of his cannon and ground pound into the glass three times or
2. Spinning the coconuts scattered about in his direction, again three times.
Once the Undergrunt Gunner is gone, you can kill the crabs and collect the Star Bits hidden in the shells on the ground if you like. Then drop into the hole the cannon left, and you'll be loaded into a smaller cannon. Aim yourself towards the brown planet and the Rainbow Mario star that happens to be in the path. This will make wiping out the Octoguys on this planet a breeze. If you missed it, there is a Fire Flower at the bottom of the planet, which you'll need to grab to light torches back on the island. Killing all the Octoguys gives you no special reward, just lots and lots of Star Bits. Use the Sling Star to return to the island.
If you light all three torches before your Fire Power runs out, you'll be rewarded with an Ice Flower, which you need to climb the fountains later. Jump on the Magkoopa for a coin, and then skate across the lake. Don't mind the Toad on the beach, just jump on the jets of water to freeze them and use as platforms. Then grab the orange pole and climb to the top, but beware of the Octaguy at the top. Run to the edge where you see a line of Star Bits falling. Collect them while falling, and then climb up the orange pole.
Swing on the pins to get across the pit. If it tickles your fancy, swing onto the lowest red platform, then jump to the upper platform to collect a ? Block. Then fall to the grass. Walk across the grass "bridge" to a floating platform and a Giant ? Coin. Collecting the coin causes the platform to turn into five Sling Stars. Shake to use them.
They'll take you to a small grassy area. Jump onto the platform with the bubble machine, but don't take it quite yet. Go to the far right of it and past the two rocky spires. You'll come to a grassy arena with two Magikoopas. Defeating them is optional. Take the tube down.
You'll come up in a room with bricks along the front wall and two Giant ? Coins. Collect the one on the bottom right first, which should create music notes. Collect all of them for a surprise. The second Giant ? Coin which is in the upper right turns all the bricks into Star Bits. Return to the grassy arena through the tube.
Go back to the bubble blower you saw before, and stand on the brick in front of it. A bubble should hit you and give you a ride to the first yellow platform. Collect the circle of Star Bits there, and drop down to the lower left grassy platform with a second bubble blower. This time, however, you must stand on top of the blower to get a ride to the second yellow platform. Fall again to the left where you see two fire shooters. Avoid them and climb up the orange pole, but beware, there's a Magikoopa at the top. Defeat it and climb up the next orange pole.
Now there will be a circular platform with a rotating row of fireballs and a bubble blower. Hitch a ride once more on the bubbles, this time, however, you'll be taken to a new small planet. Here there are Cheep-Cheeps. Optionally, defeat them, but be sure to ground pound the three wood cylinders, which activate another bubble blower. Take one last bubble ride to a glass and gold planet.
Here, you must ground pound on the balls inside to make them hit the watermelon, but you should avoid the lasers (which circle the planet) from the Ball Beamer. Ground Pound all three balls into the watermelon, and the planet becomes the watermelon. A Power Star will appear at the end of the planet, but make sure to watch out because the lasers still go. Collect the Power Star and you're done.
Star 3: Guppy and the Underground Lake [ edit ]
This star is pretty straightforward. Land on the Main Beach, and enter the gate to the cave containing the lake. Dive to the bottom of the lake and talk with your old pal Guppy. He'll challenge you to get through his rings if you want him out of the lake. Accept and follow him through the rings. Pick up the Green Shell if you can, which will make you swim faster, and watch out for the obstacles by every ring. Once through all rings, a Power Star will appear. Swim past a very unhappy Guppy, and claim your well deserved Power Star.
Star 4 (Daredevil Comet): Ghost Ship Daredevil Run [ edit ]
This Star is the boss fight from Star 1, with just one life point.
Star 5 (Purple Comet): Plunder the Purple Coins [ edit ]
100, no time limit. In ghost ship area. Some in water behind you at start. Some you'll need to crouch jump for - look for shadows. Need to jump out of water for some.
Star 6 (Hidden): Boo in a Box [ edit ]
Enter any of the first 3 stars. 3 is best because you won't have to get the Fire Flower and light the torches. Swim into the lake and find a shell. Use it to destroy the underwater mines by the sunken ship. Hit them with the shell to blow them up. The ship breaks, revealing a Launch Star. Take it to get inside a box.
In here, there is a Boo and an Urchin. The Urchin cannot be defeated, so avoid it at all costs. The Boo contains a star. Use the springs and bubble launchers to get to the gravity arrow, and spin it to change the direction of gravity. Do this three times. Now, spin the crystal to reveal a beam of light and kill the Boo with it. The star appears, but you have to spin the arrow again. Do so to get the star.
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