Ghost Castle, the classic 80s board game, is a fine fit for Halloween

ghost castle review

Ghost Castle is back, perhaps you never knew it the first time around, but it’s back now.

The early seventies game, Which Witch?, was a classic, race-to-the-finish board game with a tower-powered trap gimmick that made it instantly recognisable. So recognisable that people still reference it when talking about Ghost Castle ‘s first run, which came about in the mid-eighties. At the time it was targeting a very specific, 6-12 age group. Those players are now in their mid-forties or fifties, putting them in prime position for picking up this 2021 reissuing of the classic.

Ghost Castle

Ghost Castl e is a simple race-to-the-finish game with a few fun twists. For a start, each player controls two pieces, and they get to choose which one of them they move once they’ve moved their dice, for a second, there’s no catch-up (or even, really, targetted sabotage) mechanic in play, and thirdly — and most importantly — there’s a cool, randomised trap system that dominates the board. As I said in the opening, once you’ve seen it before, you’ll instantly recognise it.

Ghost Castle

Ghost Castle ‘s pop-up assemblage all rotates around a central column that a little ghost sits atop of. The ghost has a marble loaded into and when pressed (as indicated by the dice roll) it deposits the marble into a small plastic piece that sends it in one of four directions. Each direction corresponds to a room of the house; One sends it down the stairs, one flips a floor up, another opens a secret passageway and a further one spits a ball out across a walkway. If any player’s pieces are hit by the ball, or are in the affected area, then they are sent back to a green space. There’s also a nice shortcut in the middle of one of the trap routes, where you risk being hit by a ball spinning out of a bookcase, but can shortcut through an opening passageway.

Ghost Castle

This risk-reward, and that of carefully choosing which of your two pieces to move as to avoid the danger tiles, is the entire appeal of the game, which without this feature (cool or not) would risk being simpler in mechanics than Pachisi/Ludo. However, this does make it stand out and was something that my seven-year-old daughter really enjoyed. The theming, of a spooky house, was pretty fun, but could easily have been swapped out to be a variety of other themes (zoo, funhouse, prison-break, you name it) and perhaps shows its age in going with that classic, quirky haunted house… That said, it’s great for October/Halloween!

Ghost Castle

I do want to give a big shout-out to the member of the team who decided to include deconstruction and packing away instructions in Ghost Castle , stacked/slotted cardboard constructs (especially when there are kids about) don’t tend to last long, so this was a really clever addition.

Ghost Castle is available now via Amazon .

Looking to get your friends or family into board games? Check out our list of great, accessible games, perfect for just that, here.

ghost castle review

Dann’s earliest memory is playing Adventure on the Atari 2600, since then he’s enjoyed games of all sorts and shapes. Dann is B3's EiC and one of the co-owners.

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chelseamamma.co.uk

Review: Ghost Castle the Board Game

To celebrate the spooky season we were invited to review the new bigger and better version of retro classic,  Ghost Castle .

It is the perfect board game choice for those darker evenings, and is lots of fun as you try and avoid the traps to win the game.

The premise of the game is that you are paranormal investigators, hired to find out if the legend of “Ghost Castle” is true, and to record anything “strange” going on inside. Trouble is… it’s all true. Having made your way upstairs, you’ve accidentally woken the mean-spirited ghost of Count Spooksalot, and he is determined to get revenge by trapping you in his castle FOREVER!

In the box:

  • Glow-in-the dark ghost
  • room traps: staircase, portrait, bookcase, axe and shakey floor
  • castle walls and roof

Don’t expect to open the game and play straight away, first you need to build the castle.

ghost castle review

This takes a fair bit of time (about half an hour) and my best tip is to make sure you line up the three coloured dots of the same colour, to make sure the walls are installed correctly.

ghost castle review

I would also recommend watching the YouTube video, rather than the manual as the instructions are clearer and easier to follow.

Once the castle is set up, the game is easy to play as you race down the stairs and through the trap-filled rooms, where danger lurks at every turn.

ghost castle review

How to play

The idea of the game is to get out of the castle as quickly as possible and don’t get left behind.

ghost castle review

The trouble is, if you roll a ghost, you sets off a trap and if you, or your opponents get knocked over by the metal ball you have to go back.

ghost castle review

I would recommend playing on a table, as you need to move around the board to get to each room, or you can turn the castle as your characters move.

ghost castle review

Will you go the long, safer way, or risk taking a short cut……..the choice is yours.

ghost castle review

The game is suitable for children aged 6 years and upwards and is available at all good toy shops with an RRP of £21.

Thanks to the team at Norton PR, I have a copy of the Ghost Castle game to giveaway to one lucky reader.

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ghost castle review

IDEAL | Ghost Castle: Avoid the traps and escape the haunted castle! |... › Customer reviews

Customer reviews.

IDEAL | Ghost Castle: Avoid the traps and escape the haunted castle! | Family Games | For 2-6 Players | Ages 6+

IDEAL | Ghost Castle: Avoid the traps and escape the haunted castle! | Family Games | For 2-6 Players | Ages 6+

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Friday 31 October 2014

ghost castle review

Review - Ghost Castle (a.k.a Which Witch?)

Ghost Castle

6 comments:

ghost castle review

Boy, did I love this game as a kid. My younger brother got it for Christmas one year (he must have been about 6 or 7; I would have been 11 or 12), and we played it a lot, for years, until the moving pieces (like the skeleton) no longer slotted properly in the board. No idea what happened to our copy though; probably still in my parent's loft somewhere! Great overview though; it's true, the dull roll & move mechanic is -almost- forgiven with the great 3D board and beautiful artwork.

ghost castle review

Look at that: You guys were exactly in the 6-12 range. Maybe MB knew what they were doing after all. You will notice in the photographs here that my copy is degrading quite badly. All the doorway arches are ripped, the battleaxe is glued together, and the hanging skeleton barely stays on. "Loved," I think they call it. Thanks for stopping by and commenting.

Great game. In Italy it's called "Brivido" that means "Fear". It's always been one of my favourites and it's so spooky! The artwork is amazing! I wish I still had that game and that's why I bought it again on Ebay recently, this time in English!

Thanks for reading and commenting. I quite like the name "Brivido."

Just dug out a copy I picked up in a thrift shop about ten years ago for 50p and played it with my twelve year old who absolutely loved it. I'd bought it for nostalgia at the time and didn't imagine it would appeal to an X-Box loving kid as much as it did tonight. No idea what happened to my original copy which my brother and I used to play endlessly when we were in the right age bracket (!) but I do recall it largely being held together with sellotape as it had had so much hammer. Really wonderful to play it again. The artwork is truly awesome and that novelty glow in the dark skull still works after you charge it under a lamp. I enjoyed the fact its based completely on chance too as things can change in an instant which gives it a kind of equity when there's a forty year old playing a twelve! Nice one MB :)

I recently played it with my daughter and some of my friends in celebration of Halloween. It's a really fun game. Kids seem to love it, probably because it's instantly accessible, with a good theme and some clever "traps." And as you say: everybody has the same chance of winning.

Go on, leave me a comment. You know you want to.

The Gamers Guides

Ghost Castle Board Game Review

Table of Contents

Introduction

The Ghost Castle board game is a horror-themed game where players are sent on a daring mission to explore the legendary, abandoned castle of Lemuria. The castle was once owned by the ancient, evil Witch Queen and haunted by many ghosts and spectres. Players must battle the forces of demonic creatures, search for magical objects, and defeat the Witch Queen before she enslaves them all! It was originally released in 1987 and has been widely acclaimed as one of the best horror themed games ever made. Players take control of their custom adventurers who have unique abilities that must be employed tactically to make progress in various scenarios. The objective of the game is for players to explore predetermined objectives within the castle and ultimately defeat the Witch Queen. However, there is a range of other activities such as rescuing ghosts from captivity, gathering magical artifacts from treasure chests, and fighting against powerful enemies like werewolves

The Ghost Castle board game is an impressive and inventive game that has a fun and interesting design. It’s created by the amazing team of designers, illustrators, sculptors, artists, and software engineers that make up the team at Brainy Fart Games. They have put together a unique game that combines elements from traditional board-games with modern 3D printing technology. The players can explore different castles and search for ghostly treasures while also building their own bewitched dwellings. Players must use strategy to defeat their opponents while surviving the undead threats that haunt the castle walls.

The game offers up plenty of mysteries to solve along with enemies to battle through and even magical spells to cast! Its spooky soundtrack only adds to the haunted atmosphere of this mysterious fantasy board game. The colorful visuals bring to life each player’s individual characters right down to every detail like armor, facial expressions, and hair color; truly making each playthrough unique and custom-made for every player involved in it. There are also innovative mini-games thrown in which makes this one outstanding package!

Ghost Castle is packed with never-ending adventure as no two games will ever be the same! With multiple characters from various backgrounds including wizards, vampires, werewolves all competing for hidden treasures, Ghost Castle guarantees entertainment for hours on end! Each character’s unique abilities give them additional powers allowing them greater control over certain aspects such as magical creatures or attacks against enemies! Moreover, its short setup time ensures you can dive into gameplay quickly as there is no lengthy setup process prior to beginning your journey of exploring the hidden tombs within Ghost Castle. With tons of levels available plus thrilling challenges providing infinite replay value; this game will provide excitement for any group of players for days on end without any boredom setting in. If you’re looking for an intriguing puzzle-solving adventure full of spooky scares then Ghost Castle is the perfect board game for you!

Breakdown of Components

The Ghost Castle board game consists of a large double-sided playing board, 54 game cards for the game, six hidden cauldron puzzles, 16 figures that serve as miniature manifestations of ghosts, and four trays. The double-sided playing board features vibrant colors and detailed artwork showcasing a haunted mansion filled with secret passages, eerie creatures and spooky surprises. On one side of the board, players take on the role of ghost hunters trying to locate the missing spirits while on the other side they play as ghosts trying to escape from their captors!

The 54 game cards can be used in various combinations to create different levels of difficulty throughout the game. There are ‘Power’ cards used to upgrade characters and equipment as well as ‘Encounter’ cards that add challenges during gameplay. The six hidden cauldron puzzles add an interactive element by requiring players to assemble them in order for certain challenges to be completed.

Meanwhile, the 16 figures used for miniature manifestations are individually crafted with realistic details reminiscent of classic horror films. These figures come in a variety of shapes and sizes serving as great props when summoning ghosts or attempting shady tactics to get ahead within the game. Lastly, there are four trays used to house all pieces included in this set and make them easy to store or carry around when needed.

Ghost Castle is a board game in which players compete to become the ultimate ghost hunter. The object of the game is for each player to capture as many ghosts as possible by finding and eliminating their hidden lairs inside the castle. Players take turns rolling dice and moving their pawns around a gameboard shaped like a castle, trying to outmaneuver their opponents and find as many lairs as possible. Some spaces on the board let players draw cards or battle opponents. Once a player has eliminated one ghost lair, they can collect points by placing one of their tokens there. After all the lairs are found and the ghosts vanquished, the player with most points wins!

In order to set up Ghost Castle, each player chooses a color pawn, five tokens of that color, ship-shaped hit markers (included in the box), two six-sided dice and a concentration card (marked in 6×6 numbered squares). The players then decide who goes first in any agreed upon way. Each round begins with whoever is up rolling both dice and moving according to how they roll. If two three’s are rolled (for example), then you may move your pawn three spaces forward twice; if only one three is rolled then you may move your pawn three spaces in any direction ” left or right etcetera…

During each turn, players have various options depending on what kind of space their pawn lands on: Moveable Space: You may move your pawn in any direction until you reach another space or an occupied space; Monster Lair Space: When landing on this space you must do battle -you must roll higher than the number written above it (if lower you will lose a token); Event/Card Space: You get to draw an event/card which may have positive or negative effects; Finish Line: Once reaching here everyone rolls again to determine who finishes first, whoever does so will receive bonus ghost points at game end since they collected more ghosts than their opponents; Hidden Ghost Lairs: Landing here lets you remove 1 monster token from play revealing 5 ghost tokens underneath ” whoever has the most when all lairs are discovered wins! Whoever captures 7 or more ghosts is declared Master Hunter and instant victory!

Customizations

The Ghost Castle board game allows players to customize their experience through various expansion packs. One of the most important is the Rampart Combat Expansion, which introduces new weapons and characters to the game like swords, javelins and archers that can be used to attack castle walls or defend against opposing forces. The Monster Menagerie Expansion adds a variety of monsters to battle, including dragons, skeletons and zombies. Players also have access to a variety of terrain pieces such as bridges, moats and cliffs that can be placed on the game board in order to create unique terrain features. Stronghold Construction offers supplemental structure pieces and trap cards that enable players to add defensive structures around their castle or villages. Other expansion packs include Spellbook Sorcery containing magical spells, Curse of Exilmentland with mysterious curses and enchantments, Elven Oracle Items for powerful artifacts and Minor Magics for special effects like invisibility or teleportation. With all these customization options, no two games will ever be the same!

Reflections

The Ghost Castle Board Game definitely lived up to its spooky hype! I have to say that the atmosphere of the game was extraordinary, making you feel like you were in an enchanted forest. The rules were easy to follow, helping us to quickly get into the game and begin our quest for victory. The art and design was stellar, with great colour combinations and amazing characters that included fairies and trolls. We had a blast playing this game together. It would be ideal for family game night or for anyone who loves a good-spirited competition. My friends and I had so much fun completing the various tasks presented in the game, with occasional silly shenanigans thrown in for good measure! All in all, it was definitely worth every penny spent on it!

Reviews from Others

“I played Ghost Castle with my family and we had a blast. We had to team up to figure out solutions for various traps, solve riddles, and think critically in order to make it out alive! It was an amazing cooperative gaming experience and I highly recommend it.”

“Playing Ghost Castle was like being in an adventure movie! Our excitement was turned up a notch every time we solved a puzzle or overcame an obstacle. The atmosphere kept us engaged throughout the entire game. The fact that you can play a different game every time adds so much replay value!”

“We’ve been playing Ghost Castle for weeks now, and each session is even more exciting than the last one! The cards add new challenges that keep us on the edge of our seats. This is definitely one of our favorite board games and I would highly recommend it to anyone who loves cooperative gaming experiences.”

The reviews from other people who have played the game suggest that Ghost Castle is an engaging, thrilling cooperative board game experience that provides its players with multiple ways to solve puzzles and overcome obstacles as they progress through one unique game after another. They note that there is an atmosphere of excitement as they work together to figure out solutions, solve riddles, and think critically in order to make it out unscathed. Players also appreciate the replay value provided by the presence of changing cards which offer different challenges each time they are played. All in all, they conclude that this is a top-notch board game worthy of their recommendation.

Final Thoughts

Ghost Castle is an exciting family board game that tests strategy and skill. It is a ghost-hunting themed game during which players must climb the castle tower, find treasure, and save the ghosts from imprisonment in the dungeon. The game itself is fun and invokes suspenseful searching for keys to open doors within the castle.

Overall, Ghost Castle is a great option for family game night. It requires good strategizing skills as well as luck throughout your journey up the tower. While luck can turn in your favor, good decision-making skills will give you a better chance of success. If possible, having two players make moves together can often be beneficial; this way, one person can look for keys in one direction while the other looks for treasure in another direction. For best results, it is advised to keep track of how many steps each person has taken so that no moves are retraced at the end of their turn ” this will help you reach the finish line quicker! In conclusion, Ghost Castle is definitely worth its price tag: it offers an exciting and suspenseful adventure through ghostly world with enough difficulty to get your mind buzzing during each fantastic play session! We highly recommend it to any family looking for some spooky fun!

Teresa Richardson

I love playing all kinds of games – from classics like Monopoly to modern favourites like Ticket to Ride.

I created this blog as a way to share my love of board games with others, and provide information on the latest releases and news in the industry.

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Jupiter & Dann

Ghost Castle is a board game full of traps!

Ghost Castle

* AD – the item in this review was gifted to our household for this post. All opinions, as always, are our own.

We do have a massive shelf of board games in our household, and really do enjoy playing them! Recievently, we’ve found ourselves quite busy with after school activities and homework, but as October break gets closer, having a spooky board game on hand is always a good idea! Robin, Dann and I all took some time out of our Saturday to play Ghost Castle – a new tabletop game that takes up a lot of vertical space, becoming a sort of mouse-trap style board game!

Ghost Castle

Ghost Castle has you using the box to create the base of the board, then folding various cardboard and plastic pieces together to create a big vertical map for your characters to go around. Depending on the number of players that are playing, you get one or two characters on your team. We all got two. Both of your team’s characters need to make their way through the haunted Ghost Castle and out the front door! This is easier said then done.

Ghost Castle

You see, this board is divided into four sections. These sections are quite big, you will need to walk around the board to play. As you roll a die, you move around them, there are spaces which are red and full of danger. If any player rolls the ghost on the die, they then get to activate the plastic, glow-in-the-dark ghost at the top of the castle. This ball will then roll, randomly, into one of the four sections, setting off a trap. Every character on a dangerous spot in that section will have to go back to the blue stop before it. This can be a real setback!

Ghost Castle

Ghost Castle has such cool mechanics, through that giant ghost at the top. One section rolls the ball down the stairs, knocking down all the characters. Another section drops an axe onto a bit of unstable ground, another hits a painting and the final section rolls a ball across the floor knocking down more. This means that you will spend a lot of time moving back and resetting. To make matters more challenging, to leave, you must roll the exact amount of spaces you need to make it out the door! This evens the playing field a lot towards the end of the game.

ghost castle review

Robin, Dann and I had never played a game like this. There is a lot of fun in triggering the ghost and seeing where that ball rolls! The way this ball interacts with the sections is really fun to watch too. Robin really loved triggering the ghost and seeing who it ended up haunting. Ghost Castle is a very fun board game, and the interactive elements are very unique. We did have a little trouble with set-up, but it was well worth it.

Check out more of our toy reviews!

12 thoughts on “ Ghost Castle is a board game full of traps! ”

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I have not heard of this game before, it does sound once you have set it up, it is a fun game to play

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This looks like so much fun! I love the artwork and the board itself.

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Well, this is just about the coolest thing I’ve ever seen. The gameplay sounds great, and I love the dimensionality of the design!

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oh wow! I love the game, it seems so much fun! I will check it out, my son would love it for sure.

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Wow! This looks so much fun. I am going to look for this game as my daughter will enjoy playing it too.

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Looks like a perfect game to check out for Halloween! It’s nice finding things the whole family can do and provides a nice break from screen time.

' src=

This looks like a blast to play! I think my kids and husband would love this, I will have to pick up a copy.

' src=

Board games are a fantastic way to unwind and bond as a family. 🎲👪 Ghost Castle sounds like a thrilling choice for some October break fun! It’s great to hear about your gaming adventures. Enjoy the spooky season!

' src=

This sounds like such an interactive game, and really cool that you utilise the box in order to create the whole game. Sounds like a fun one x

' src=

Wow, this sounds like so much fun. Thank you for sharing this.

' src=

This is such an interesting and unique idea! It is nice to see families spending time together and off electronics.

' src=

Oh, this game looks like terrific fun! We’re a big board game family, too. I like all the layers to this one,

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Ideal Ghost Castle Game Review

Ideal Ghost Castle Game review

Disclaimer: this article includes affiliate links that may result in us earning commission.

Table of Contents

Ideal Ghost Castle Game Review | Argos.co.uk

Crack The Ghostly Mystery

Step into the spooky world of the Ideal Ghost Castle Game , a thrilling board game that will have both kids and adults on the edges of their seats. As a paranormal investigator, your mission is to uncover the secrets of the Ghost Castle. But beware, this is no ordinary castle, and there’s a vengeful spirit afoot.

A Classic Haunted House Race Game

Inspired by classic haunted house games from the 70s, Ghost Castle combines mystery, excitement, and suspense in a fun and challenging race game. The castle’s ghost, Count Spooksalot, isn’t pleased with your intrusion. As players, you must race to escape his trap-filled castle, where danger lurks in every corner.

The Box is the Gameboard

Featuring an innovative design, the game’s box doubles as the gameboard. The box encompasses an expansive play area of 58x36cm, making every game round incredibly immersive and thrilling. With a quick and easy set-up, this makes the game even more appealing for families and enthusiastic board game lovers.

Be Prepared for the Traps

Five room traps, a glow-in-the-dark ghost, and a metal ball add even more intrigue to this game. As players navigate through different rooms – a staircase, a portrait, and a bookcase among others, they encounter unexpected surprises and obstacles. The goal is to escape the haunted castle, but getting out isn’t going to be easy!

Who is it For?

If you’re aged 6 or over, this game is perfect for you. However, keep in mind that the Ideal Ghost Castle Game is not suitable for children under the age of 3. It’s a fantastic game for family parties, get-togethers, or even for a fun evening in with friends.

2021 Edition | Argos.co.uk

  • EAN: 5020674110886
  • Retail Price: £20
  • Category: Board games
  • Brand: Ideal

Can I play the game alone?

While you can certainly enjoy exploring Ghost Castle on your own, it’s a multiplayer game that requires two or more players for the ultimate experience.

What is the age limit for the Ideal Ghost Castle game?

This game is suitable for ages 6 and over. However, it is not recommended for children under 3 due to small parts that may prove to be a choking hazard.

If you’re looking for a game that cleverly combines mystery, suspense and a hell lot of fun, then the Ideal Ghost Castle Game is truly a no-brainer. Whether it’s children’s parties or adult game nights, Ghost Castle is sure to offer a hauntingly good time!

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The Toy Scoop

Escape From Ghost Castle Board Game Review | aged 7+

Board Games

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Escape From Ghost Castle is a great spooky board game by Tactic games that has players working together and against each other to help a family of ghosts locate an intruder inside their castle!

ghost castle review

If you like this than you may be interested in our REVIEWs of KINGDOMINO , THE GREAT GAME Of BRITAIN and PLANET board Games.

Kingdomino Board Game Review

This post contains some affiliate links for your convenience (which means if you make a purchase after clicking a link I will earn a small commission but it won’t cost you a penny more)! As an Amazon Associate, I earn from qualifying purchases

Page Contents

Aim Of The Game

A group of ghosts has been cursed to wander the halls of their home until they manage to capture an intruder that unwittingly enters the house. If they catch an intruder the curse will be lifted!

The game is played in rounds with each player taking it in turns to be the intruder and hide in the castle whilst the other players play the ghosts trying to find the intruder. Once everyone has had a turn at being the intruder points are added up and the player with the most points wins the game!

Contents Of Escape From Ghost Castle

There’s very little plastic apart from a thin plastic wrap that covers the box when it’s new. Plastic wrap around the pack of cards and a grip seal bag to keep the plastic holders for the ghost characters. THe internal insert is made of thick cardboard.

Escape From Ghost Castle Board Game Review

The game contents include;

  • 44 castle cards
  • 9 graveyard cards
  • 2 caught you cards
  • 4 ghost characters
  • 4 plastic holders for the ghost characters
  • a sand timer
  • 64 eye tokens
  • intruders floor plan
  • cardboard glasses

You will also need a pen or pencil (not included in the game).

How To Set Up Escape From Ghost Castle

You need a fairly large space so everyone can sit around the game board and be able to have a few eye tokens and cards laid out in front of them.

Place the game board in the center and give everyone a ghost character. Separate out the castle cards, shuffle them, give each player 3 cards placed face down so no one else can see them, and place the rest on the castle card spot on the game board.

Ghost Characters From Escape From Ghost Castle Board Game

Shuffle the graveyard card and put them on the game board graveyard placeholder.

Place the eye tokens around the board so everyone has easy access to them. And give the player who will be the intruder first the 2 caught you cards, cardboard glasses, sand timer, and intruders floor plan!

The Intruder Hides

The intruder puts the cardboard glasses on and chooses a square in the castle that they will hide on. They then mark the square on the intruder floor plan with their initials. Next, they choose a square in the graveyard and add their initials to that graveyard on the intruder plan as well. They must not show this to the other players!

ghost castle review

How to Play Escape From Ghost Castle

As mentioned, the game is played in rounds so that each player has a turn being the intruder.

With each round the player who is the intruder secretly picks a square in the castle and in the graveyard, hiding behind the cardboard glasses so no one sees where they are looking!

Then, with the sand timer turned over, the ghost players take it, in turn, to use their castle cards to search the castle grounds and locate the intruder.

The ghost is placed on a square in the area the player wants to search and depending on the castle card and the intruder has to answer yes or no as to whether they can be found there… they do not say which square!

Reviewing Escape From Ghost Castle

If the intruder says no (they are not located in that area) the intruder player gets to keep the card played and adds it to their scoring pile. All the ghosts , also quickly add an eye token to the spaces that the intruder isn’t in and the next ghost takes a turn.

If the intruder says they are located in that area. the player gets to keep the card and adds it to their scoring pile. The next ghost takes its turn.

Castle Cards

The castle cards consist of three types;

Direction (creaky floor board Cards) – These cards search the area shown on the card with the circle representing where the ghost character card is placed.

Object Cards (dark corners & ghostly treasures) – these cards search all the squares that have the objects on the card in them

Door Cards (not many of these) – these cards search all the spaces in a room of your choice!

Castle Cards And Object Cards

When the sand timer runs out the intruder shouts “stop” and everyone stops what they are doing!

The intruder then takes the top card from the castle card pile and adds this to their scoring pile. The sand timer is then turned over and the game continues.

Ending The Round

When there are no more than three spaces left ( with no eye token on them) the next ghost player must guess which space the intruder is in.

If they guess correctly the intruder is caught and the ghost player gets the ‘ Caught You ‘ ghost card to add to their scoring pile.

If the guess is wrong the intruder escapes to the graveyard and adds the ‘ Caught You ‘ card to their scoring pile. Players must now use the graveyard cards to locate the intruder.

In the graveyard, the same three-space rule is applied and the round ends. Each player adds up their scoring cards and writes their total on the intruder floor plan sheet.

The game is reset and the next round begins

The game ends when all players have had a turn at being the intruder. the scores from each round are added up and the player with the highest score wins!

What did we think of Escape From Ghost Castle

Escape From Ghost Castle is a real breath of fresh air when it comes to family board games. On the one hand, players work together to find the intruder but they’re also working against each other as the winner is the player with the highest score.

It’s fantastic for helping develop spatial perception and lateral thinking. Puzzle-solving is a strong part of the strategy required as players have to work out which castle cards will give the biggest gain. Along with deciding when is the best time to play them.

Eye Tokens Covering Slime Squares As Per Card Instructions

There is of course some luck involved, as players don’t have control of which cards they pick up!

The timer adds a nice bit of tension, but it can get chaotic with everyone trying to put on the eye tokens quickly. Having said that, it’s also very easy to adjust the game to not include the timer for younger players to get the hang of how the game is played and to give more thought to which cards to play.

Another bonus is it’s also a relatively quick game, taking around 30 minutes depending on whose playing. Plus setting up the game is straightforward.

Available From

Escape From Ghost Castle is available from

  • Phillips Toys

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Vera Blanc: Ghost In The Castle Review

Dave Ozzy

First released on iOS and Android way back in 2010, the Vera Blanc series has been grabbed by Ratalaika Games for repackaging on the Xbox. Vera Blanc: Full Moon subsequently came out in November of 2020, delivering us some werewolf visual novel shenanigans, and now we get a ghostly tale only a couple of months later.

Vera Blanc: Ghost In The Castle

If you’ve not played the first game and are interested in Vera Blanc, we recommend that you dive into Full Moon first. Vera Blanc: Ghost In The Castle delivers a recap that explains Vera’s origins, but fails to cover pretty much anything that happened in Full Moon, which defeats the purpose of a recap, really. It will make a hefty difference to your enjoyment, as the big-bad of Ghost In The Castle is continued from the first game, and we suspect that you’ll be bewildered without it.

Vera Blanc: Ghost In The Castle is an oddball, just as Full Moon was. You play a psychic investigator of the paranormal, and your role is to unravel a Scooby-Doo-like mystery, unmasking and all. You move to locations from a very simple map, starting conversations with the characters there. But it’s when things get dramatic that Vera Blanc: Ghost In The Castle shows its weird colours: as the music surges, Vera Blanc becomes something like a 99p puzzle book you’d buy at your local newsagents. 

You can reveal any thoughts rattling around a suspect’s head, for example, by playing a game of Hangman or Wheel of Fortune, which serves to represent your psychic abilities. There’s a couple of blank sentences and room for three mistakes, and completing the phrase will progress the story. It doesn’t stop there. Chase sequences take the form of a number-memory game, where you’re shown four-to-six numbers in a row and must recall them if you want to keep up. It’s like being asked to suddenly remember your PIN number. Investigation sequences become a spot-the-difference, and a house fire plays out as a flip-the-card memory game, because nothing conveys the intensity of being a firefighter than turning cards over in a sequence.

Vera Blanc: Ghost In The Castle Review

It really shouldn’t work, but it kind of, sort of does. The story is so camp that suddenly tumbling into a game of spot-the-difference makes an odd, Saturday-morning-kids’-telly kind of sense. You’ll need to buy into it if you’re going to enjoy a Vera Blanc game, and you probably know, reading this review, whether it’s too silly to be your bag. Sure, there’s an option to turn off minigames, but it reduces Ghost In The Castle to an extremely substandard visual novel, so why would you do that? 

This case whisks you off to Bargi, Italy, where you’re employed by a millionaire named Roberto Anastasi to investigate a ghost on the grounds. Almost as soon as you arrive, a local photographer is found hanging from a tree, supposedly goaded on by a waiter who was serving you gazpacho only moments earlier. There’s a whiff of foul play, so off you go with your partner, Brandon Mackey, to investigate, with a notion that the ghost may have played a part. Ta-da: that’s pretty much everything your given in this murder mystery. There’s a parallel plot that brings in Eva and The Master from the first game, but it’s mostly there to muddy things.

Coming into Ghost In The Castle off the back of Full Moon, it’s clear that we’re in a ‘more of the same’ camp. No advances have been made here – not a single one; this is just another episode in the Vera Blanc ongoing series. It was perhaps inevitable, as this was released only a few months after the original game. 

Vera Blanc: Ghost In The Castle Xbox

Unfortunately – and perhaps fittingly for a game about a spectre – there is an overwhelming sense of diminishing returns. Ghost In The Castle has sequelitis, and the disease is visible in three different ways: it carries over the original’s mistakes, has a much weaker story, and – perhaps inevitably – just doesn’t have the shock value that the first game had. 

In terms of carrying over mistakes, the first game’s puzzles went from serviceable to woeful. The Hangman stuff worked fine, for example, but the spot-the-difference was bizarrely fumbled for something that should be easy to execute. Well, in Ghost In The Castle, it doubles-down on the spot-the-differencing and actually makes things worse . You can’t hold the analogue stick to move the cursor, and instead you have to tap the stick continuously to move. Then there are the pictures, which – rather than having a clear difference like a different-coloured hat, say – adds weird scratches to the picture, like the artist accidentally slipped or dropped a hair. In Full Moon, they were easy to find; in Ghost In The Castle it’s like finding a rogue pube in a pubestack, and there’s one puzzle in particular that will have you hate-scanning the environment pixel by pixel.

Full Moon also had a habit of leering at its main star – the nubile Vera – and it got to the point of being uncomfortable. In Ghost In The Castle, the game wears its creepiness as a badge of honour. I kid you not, but absolutely every single character comments on your good looks in the opening five seconds of meeting them, tries to get a grope, looks down your top or – in the case of the women you meet – downright hates you for your good looks. Vera’s just a gogglewagon that pulls into town, and the writers seem to think that her boobs and pouty lips are a personality trait. It’s not helped by Vera herself, who giggles and chuckles, dropping a strap or stripping off to make her way through the case. If you’re particularly forgiving, you might say that Vera emerges at the top of the heap by exploiting everyone’s thigh-rubbing antics. But let’s be honest, this could be taught at schools as an example of the male gaze.

Vera Blanc: Ghost In The Castle Xbox Review

In Full Moon, the story was massively unbelievable with plot holes you could have spelunked through, but at least it made a coherent sense and had fun doing it, with Vera and Brandon making choices that had the outline of common sense. Unfortunately, Ghost In The Castle collapses into ectoplasm almost immediately. 

There is absolutely no reason that the case should exist, for a start. No crimes have been committed, nobody cares about the ghost, and your benefactor is plain disinterested about you being there. When murders start happening, seemingly without ghost involvement, you see the plot-cogs turning and realise the writers needed some ghost investigators in early, even though the ghost’s irrelevant at the start. Fatally, the spectre doesn’t even show up much later on, so the paranormal elements (and the reason you’re there) take a backseat to rumours about the Mafia , madhouses and more. It means that you’re mostly in the way, tripping up the police who seem to be doing a much better job than you are. You’re not exactly Columbo, and you end up feeling like you’re on the outside of the investigation, looking in.

Away from the new messes it makes for itself, Vera Blanc: Ghost In The Castle is more of the same. The dialogue is still pulpy and occasionally mistranslated, the map is weirdly hard to use (why is it so difficult to see the highlighted area?), and there are moments that make you smile, thanks to the odd, parallel reality that everyone lives in. It’s about a third shorter than Full Moon, but at £4.99 it’s still decent value. Regardless, we can’t help thinking that Ghost In The Castle proves that you only need one Vera Blanc game in your lives, and we can’t think of a single reason why it would be this one.

Vera Blanc: Ghost In The Castle Game

Vera Blanc: Ghost In The Castle on Xbox is a spectral shadow of Vera Blanc: Full Moon. It feels similar, but the story is thinner, less threatening, it doesn’t last as long, and the kitschiness is replaced with misogyny. If you absolutely must have more of Vera Blanc’s bizarre blend of puzzles and visual novels, then fill your boots. If you’re anyone else, then this is a weak spirit that’s best poured down the drain.

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Dave Ozzy

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How does Castle feel when he arrives at the Chinese restaurant?

featured

Castle feels a sense of belonging when he arrives at the Chinese restaurant. Being with the team and having a group to belong to helps him with his anger issues.

What happened in Chapter 7 in Ghost?

In Chapter 7 of Ghost, Castle sees kids teasing Brandon and defends him because he knows what it feels like to be teased. Shamika apologizes to Castle for pointing out his shoes, and Castle accepts the apology.

Who does Castle say are the two people he is afraid of?

Castle says that he is afraid of his mom and himself.

Why does Castle call himself Ghost?

Castle calls himself Ghost because he can run away from danger quickly, appearing and disappearing like a ghost.

How does Castle feel about stealing the shoes?

Castle feels very guilty about stealing the shoes and questions why he had never heard of his uncle before.

Worst restaurant violations exposed

There is no content for this question.

Why did Castle steal the shoes?

Castle stole the shoes because he started feeling inferior around the other kids on his team and wanted to fit in.

Why does Castle cut his shoes?

Castle cuts his shoes because he realizes that his high-top sneakers won’t work for track, and he tries to solve the problem by cutting them down.

Is Castle’s dad CIA?

Castle’s dad has aliases and is revealed to be a CIA agent, but he went into hiding after a mission went wrong.

Why is Castle obsessed with death?

Castle becomes obsessed with death after witnessing a murder in the woods, which reminds him of a pivotal event in his childhood.

What was a secret in Ghost?

The secret in Ghost is the story of the day Castle learned how fast he could run while fleeing from his apartment with his mother as his father shot at them.

What did Castle see when he was 11?

When Castle was 11, he found a murdered girl in the woods and was confronted by her killer, who let him go. The girl’s body was never found, and no one believed Castle’s story.

What was the deal Castle’s Ghost’s mom made with coach?

Castle’s mom made a deal with the coach to let Castle join the track team on the condition that he keeps up with his schoolwork and stays out of trouble.

Why does coach make Castle keep running the hundred meter?

Coach makes Castle keep running the hundred meter as a punishment for acting out at school.

Is Lu from Ghost albino?

Lu from Ghost is not albino, although he was born with albinism. He is a track star with swagger and talent.

Who was Ghost with when he died?

Ghost died in the arms of his lifelong best friend Tommy.

About The Author

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IMAGES

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