#7 Larry's Castle
#7 Larry's Castle is a level in Super Mario World , as well as the last Koopaling castle in the game. It can be accessed through either the completion of the level Valley of Bowser 4 , or through the secret exit of Valley Ghost House . It is one of two castle levels in the original game to feature Dragon Coins , the other being #5 Roy's Castle .
- 1 Level overview
- 3 Boss battle
- 4 Names in other languages
Level overview [ edit ]
This level starts with a moving snake platform (which Mario must follow) that goes all throughout the first room. In the first room, the player will encounter Ball 'N' Chains and spikes. When the raft reaches the top of the level with a door on the right, the player may choose to take the door, or to stay on the raft. If the player stays on the raft, he will see a midpoint section, two Dragon Coins and a Super Mushroom . The door on the right of that section will lead to the same room as the door above. In the second room, the player will see Dry Bones , Magikoopas and a few Lava Bubbles . The yellow blocks are walls, and the player either needs to swing them with a Cape Feather , or allow the Magikoopa to break them. If the Magikoopa breaks a yellow block, it will turn into a Yellow Koopa Troopa , a Thwimp , or a 1-Up Mushroom . Before the final red door, there is a Green ! Block , which gives the player a Cape Feather .
Notably, the first part of this level can be heavily exploited in order to skip most of the difficult parts of the level. At the beginning of the level, when the snake platform moves horizontally after making stairs, if the player goes to the snake's head, runs to the left then jumps when below the above platform, it is possible to land on this solid platform and skip close to half of this part of the level. Furthermore, standing on some of the upper independent Ball 'N' Chains' blocks during the snake platform's first round of the level allows the player to remain on these blocks without taking damage and jump back on board during its second round of the level.
Enemies [ edit ]
Boss battle [ edit ].
The player fights Larry Koopa at the end; his fighting method is similar to that of Iggy Koopa in #1 Iggy's Castle , except there are also three Lava Bubbles present as well (one at each side, and one in the center). When this level is cleared, the player will gain access to Bowser's Front Door . In the cutscene depicting the castle's destruction, Mario lifts the castle up and kicks it away before it breaks apart offscreen, with Mario then posing.
Names in other languages [ edit ]
Trivia [ edit ].
- Originally , Larry's boss fight was different: He had the ability to jump and the platform on which he is fought was closer to the lava.
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- Course = Course name.
- Standard exit leads to = Where you go after completing the course normally.
- Secret exit leads to = Where you go after completing the course through the secret exit.
Donut Ghost House
To get out of this house, you have to hit the Rotating Block in the floor twice. The first time, a P-Switch will come out. Instead of stomping it, go through the door and then hit the block again. A vine will come out the second time. Climb up then go to the left to find another door.
Secret Exit - From where you start off in the house, fly up and to the left. There'll be a gap in the ceiling (all the way to the left) so you can get on top of the ceiling. Proceed to the right for four 1-Up Mushrooms and the secret exit.
Top Secret Area
This bonus course serves as a great pit-stop for Mario. You can come out of this course with exactly what you want if you know how to play it. The two Question Blocks on the left give you, depending on Mario's form, Super Mushrooms or Fire Flowers. The Question Block in the middle holds Yoshi. The two Question Blocks on the right give you, depending on Mario's form, Super Mushrooms or Super Feathers. So, if you're regular Mario, and you want to be Fiery for the next course, get a power-up from each Question Block on the left. If you want to be Caped, get a power-up from each Question Block on the right. Bring Yoshi and hit the Question Block in the middle for an easy 1-Up.
Donut Secret House
When you find the five coins forming an outline of a door, collect at least two of them. When you stomp the P-Switch, you'll be able to reach the door that appears. This door leads to the regular exit.
Secret Exit - Stomp the P-Switch close to the floating door. Three Question Blocks will appear underneath. Hit the block directly above the door. A vine will grow, leading to The Big Boo, who guards the secret exit.
Vanilla Ghost House
Near the end of the Green Bubbles, there will be three yellow blocks in the air. Hit the middle one to get the P-Switch, and carry it all the way to the right. Collect the five coins in the shape of a door, then stomp the P-Switch. The door that appears leads to the exit.
Vanilla Secret 1
Secret Exit - Climb up the first two vines, then take the Jumping Board left and down. Put it down on the blue [!] blocks, and then spring up to the pipe. If you didn't beat the Blue Switch Palace yet, you have to fly over to the pipe with Caped Mario.
Cheese Bridge Area
Secret Exit - To find the secret exit in Cheese Bridge Area, you have to make it behind the goalposts. Going over the top of the Goal won't work, so you'll have to go under it, and then back up to solid ground. There are two ways to do this: Flying behind it as Caped Mario, or jumping off of Yoshi.
The Yoshi method: When you have Yoshi at the goalposts, stay on the platforms to the left. Jump (and float if you're Caped Mario) underneath the platform with the goal, then when you have passed the goal, jump off of Yoshi (with the A button) and onto the space behind the goal. Continue to the right for a 3-Up Moon and the second goal which will take you to Soda Lake.
Of course, the problem with the Yoshi method is that you have to somehow get him to the end of the stage. Here's how it's done: Enter the course with Caped Mario and Yoshi. At the beginning, press and hold Right and Y. At the end of the platform, press and hold B, continuing to hold Y and Right. Yoshi should bounce off of three Chainsaws and land safely on another platform. Keep holding Right and Y, and then take off again at the end of the platform. Repeat until you see the goal.
You can also fly under the goalposts without Yoshi, but it takes some practice, because the platforms nearest the goal don't give Caped Mario enough runway space to start flying...
Butter Bridge 1
This level can be tricky if you're not ready for it. On the "piston platforms," keep jumping so you don't sink too far down. Then on the 14th piston lift, stand on it so that it sinks down to the next lifts.
Forest of Illusion 1
Secret Exit - After the floating logs with all the Wigglers on them, there is a Question Block containing a P-Balloon. Take it and float under the logs to the left. You'll find the key and keyhole on a platform under the longest log.
Forest of Illusion 2
Secret Exit - When you see the yellow [!] block, stay on the bottom and swim to the left. Swim through that wall on your left to a secret chamber.
Forest of Illusion 3
Secret Exit - Go down the last green pipe in the level. There's a key down there, but you have to be Super, Fiery, or Caped Mario to reach it (you have to spin jump). This will take you to #5 Roy's Castle.
Forest Ghost House
Carry the P-Switch all the way to the right. Stomp on it, and go in the door that appears. You'll end up on the ceiling near the beginning. Go to the left, and then go in the door.
Secret Exit - When you're on the ceiling, pass up the first door you see and go in the second.
Forest of Illusion 4
Secret Exit - To find the key, go down the floating blue pipe that has Lakitu in it. It's hard to get on top without flying, but it can be done.
Go all the way through to the block containing a 1-Up Mushroom. Slowly double back and let the Boo Buddy Blocks follow you to the door on the high platform. Turn and face the Boos so they turn into blocks. Get them in the right place so you can jump off of them onto the high platform. The door up there leads to the exit.
Chocolate Island 2
In this course, the time and coins you collect affect which path you take.
Secret Exit - If you make it through the second area with at least 250 on the timer, you'll come to an area with Chargin' Chucks, Green [!] Blocks, and the Key! Getting 0 - 8 coins in the first area takes you to the easiest second area, which can help if you need to finish it quickly to get the Key.
Chocolate Island 3
Secret Exit - Make sure you are Caped Mario at the end. Go up the vine to the goal, get on the spinning platform and use that to jump over the goal. Run to the right and fly to the other goal.
Valley of Bowser 2
Secret Exit - Pass through the Midway Gate, come out the first pipe, make your way through the rising and falling ceiling maze part, and go through that pipe. Now, you have to be Caped Mario at the part where you see your first Mega Mole. Kill him with your cape, build up enough speed and fly up and to the left onto the top of the ceiling. Continue to the left until you drop down to the Key.
Valley Ghost House
Secret Exit - First, hit the first P-Switch and run to the right as far as you can. Hopefully you'll be able to reach the last door. Go in it. Then, grab the next P-Switch and carry it to the Control Block. When you hit the Control Block, a line of coins comes out. You can control its flow by moving Mario. Press Up and the line goes up, press Right and it goes right, etc. What you want to do here is form a staircase with the coins, leading up and to the right. Keep forming stairs until the block stops making coins (the fast "coin music" will stop). Next, jump on the P-Switch and this will turn the coins into blocks. Go up the "stairs" and hopefully the stairs go all the way to the key. If not, go through that door on the floor and try again.
To reach Bowser, you have to go in two of the eight doors. We recommend #2 and #5.
Door 2 - Use the chain-link fence to get to the other side of the spikes. Kill all the Koopa Troopas without touching the ground for a 1-Up.
Door 5 - Get as close as you can to the first spiked pillar as it's falling. As it rises back up, wait for a gap to run through, then hold Y and run to the right. You should just barely make it to the door.
Get ready to tangle with the King of the Koopas!
Bowser attacks in three phases. Between each phase, about 10 fireballs rain down, and Princess Toadstool will toss out a Super Mushroom to help you out.
- Bowser flies around from side to side, throwing out a pair of MechaKoopas. Stomp on them, grab them, throw them up, and hit Bowser on the top of the head twice.
- This time Bowser will hover above you, following you. He will drop a total of two Big Steelys (metal balls) one at a time, then throw out a pair of MechaKoopas. Bowser will continue this pattern until you hit him on the top of the head two times with MechaKoopas.
- In the last phase, Bowser will continually bounce his Koopa Car trying to land on Mario. Go all the way to the left and duck -- he will never land on you. As usual, Bowser will stop and throw out a pair of MechaKoopas. Hit him on the head twice with MechaKoopas, and you've won.
Star World 1
Secret Exit - Get the Mushroom at the beginning and spin jump through the first group of blocks. Then go right and stay right as you spin jump through the next group of blocks to find the key.
Star World 2
Secret Exit - When you reach the pipe that leads to the regular goal, swim under the pipe and continue right to find the key. To get through this course really fast, just swim with the Blue Baby Yoshi and don't let him eat 5 enemies.
Star World 3
Secret Exit - Lure Lakitu near the stairs, then toss a Grab Block up at him to knock him out of his cloud. Hop in and travel upwards just left of the stairs.
Star World 4
Secret Exit - This is easiest with the Green and Red Switch Palaces already completed. When you get to the Koopa that's kicking a shell, grab the shell that's just sitting there and go left and down on the green [!] blocks. Go right and kick the shell at the Question Block on the ground to get the key. If you're Caped Mario, you don't even need the shell. Just press Y or X to hit the block with your cape.
If you haven't completed the Green and Red Switch Palaces, then you'll need to grab a Yoshi (not a red one, however) and eat a blue shell to fly to the platform with the keyhole on it. Then spit out the shell at the Question Block for the Key.
Star World 5
Secret Exit - If you have completed all four Switch Palaces:
Hit the Control Block and immediately press Right to make the coins flow to the right until that music stops. Now hit the P-Switch and get on the newly-formed bridge. At the end of the "bridge," there should be a line of four blocks. Hit the third block to sprout a vine. Climb all the way up and go right to find the key.
If you have not completed all four Switch Palaces:
You'll need to do some fancy flying. When you reach the part with one Green Pipe and three Yellow Pipes hanging down, build up enough speed and fly up and to the left of the Green Pipe to find the key.
Stomp the P-Switch, then jump down onto the springboard and use it to hit that question block. Spring back up and get the P-Balloon that came out. Float over to the right, and hit the next question block after you pass two Dragon Coins. There will be another P-Balloon in there to keep you floating. After the two Volcano Lotus plants, stay close to the top of that yellow pipe. When the Chargin' Chuck kicks a football, quickly float underneath him and hit the question block for another P-Balloon. This one should give you enough hot air to make it to the end.
To find Yoshi's Wings (and a shortcut), ignore the first two On/Off Block, then hit the next two. Drop into the pipe and get Yoshi if you don't already have him. When you come out of the room where you got Yoshi, get his wings from the very next block you see. Victory!
This is my favorite course in SMW, probably because of the high difficulty level, and stuff not found anywhere else in the game: light blue pipes, purple column platforms, and ice blocks.
Carry the P-Switch to the first purple platform and activate it. In the block above you is Starman! Grab it and race through the barrage of Blurps and Banzai Bills. But DON'T take out the red Koopa Paratroopa at the end - wait for your invincibility to fade away, and then jump on the Koopa Paratroopa to give Mario a boost to the lone ice block near the goal.
Bring Yoshi so you can quickly get rid of the first two Blurps, and for extra protection during the difficult underwater battle against the Amazing Flying Hammer Brother. Yoshi can also safely walk on the Munchers.
This is a pretty challenging course. If you're low on lives, you might want to bring in Caped Mario and fly as much as possible.
Carry a Springboard over to the tall orange pipe and use it to spring over the pipe. Watch out for Bullet Bills as you make your way towards the goal.
This is probably the longest course in the game, and you only get 200 seconds to complete it. Bring Yoshi! For every Green Berry he eats, it will add 20 seconds to the timer. There are 9 Green Berries total, so you should gain an extra 180 seconds. Next stop: Yoshi's House in the Fall...
Frequently asked questions
- Where's the Yellow Switch Palace?
- Where's the Green Switch Palace?
- Where's the Red Switch Palace?
- Where's the Blue Switch Palace?
- How do I get to Soda Lake?
- How do I get out of the Forest of Illusion?
- How do I get past Chocolate Island 3?
- How do I beat the Reznors?
- How many goals are there?
- I've only found 95 goals. What did I miss?
- What's the quickest route to Bowser?
- After beating Funky, can I change the land back to normal?
Where's the Yellow Switch Palace? Just beat Yoshi's Island 1 and go left. Pretty easy, eh?
Where's the Green Switch Palace? In Donut Plains 2, go up the second green pipe. In that room, spin jump to get to the blue shell (note: you have to be anything but Small Mario). Grab it and toss it up at the highest block, which sprouts a vine, which leads to the key...
Where's the Red Switch Palace? In Vanilla Dome 2, about half-way through the level, there is a solitary Question Block above the water. Use that as a step to the ledge on the left. Pick up the P-Switch and carry it to the left until you hit a wall. Step on the P-Switch and go left... jump over the gap, and drop down through the square of nine coins. You should be back in the water. Get on the ledge to the left, grab the key, and swim down to find the keyhole...
Where's the Blue Switch Palace? In Forest of Illusion 2, below the yellow [!] block, stay on the bottom and swim through the left wall. You'll find the Key. That secret exit leads to the Blue Switch Palace.
How do I get to Soda Lake? From Cheese Bridge Area 's secret exit.
How do I get out of the Forest of Illusion? Your problem might be Forest of Illusion 3. Go down the last green pipe in the level. There's a key down there, but you have to be Super, Fiery, or Caped Mario to spin jump through the blocks to reach it. You can also have Yoshi grab the key with his tongue as you jump up -- the key will hit one or two blocks on the way up, allowing you to go through a rotating block. If you timed it wrong, stand against the stone block wall, spit the key back to where it was, and try again. This keyhole will take you to #5 Roy's Castle.
How do I get past Chocolate Island 3? You have to find the secret exit to move on. Just make sure you are Caped Mario at the end. Go up the vine to the goal, get on the spinning platform and use that to jump over the goal. Run to the right and fly over to the other goal.
How do I beat the Reznors? To beat the group of fire-breathing Reznors, quickly hit two or three of them from below. When the log floor starts burning away, jump on the one of the vacant platforms. Hit the last of the Reznors from below, don't fall into the lava, and you shall emerge victorious.
How many goals are there? There are 96 goals (74 courses, 12 secret exits). If you find all of them, there will be a star to the left of the "96" on the saved game data screen. If you have the Japanese game, a star won't appear. If you have the PAL version, the "96" turns light blue.
I've only found 95 goals. What did I miss? Don't forget that the Forest Ghost House has two exits. Another possibility is you forgot about the second exit in Donut Ghost House or Cheese Bridge Area. If not, then make sure you've found both exits for each Star World course. Then make sure you've found both exits for each red dot on the map. Then make sure you've beaten Donut Secret 2 and Chocolate Secret. Then make sure you've found the exits that lead to Star Roads (Soda Lake for example). If you don't have 96 after all that, just narrow it down and beat the ones you're not 100% sure you got.
What's the quickest route to Bowser? The shortest path to Bowser is 12 courses, and you only fight one Koopa Kid: Iggy.
Yoshi's Island 2> Yoshi's Island 3> Yoshi's Island 4> Iggy's Castle> Donut Plains 1--> Donut Secret 1--> Donut Secret House--> Star World 1--> Star World 2--> Star World 3--> Star World 4--> Front Door
After beating Funky, can I change the game back to normal? Nope. To see Dinosaur Land in the Summer again, you'll have to start a new game.
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World 7 Valley of Bowser
The key in Valley of Bowser 2 is a well hidden secret. And why shouldn¿t be, since it gives you access right to Bowser's back door by way of the Valley Fortress. You must first make it through the first two segments. As you progress through the third segment, a large yellow ground platform will rise toward the roof. At the very end of the yellow platform there should be just enough sticking out for you to stand and not get crushed. When the platform reaches the highest point, you will be able to jump over the roof to the left and run to the left to find the key.
The Valley Ghost House is a breeze if you know where you¿re going. All you need to do is go through the door at the end of the first segment. Punch the blue P-Block and go to the right. When you reach the hall full of coins run as fast as you can to try to reach the end before the music changes. However, don't go through the last door. Instead to reach the gate, go through the second door from the right.
Got Yoshi? Well, without him, its impossible to grab the key for Valley of Bowser 4. If you've been playing for a while, you¿ve probably noticed by now that Yoshi's tongue has the incredible ability to pass through solid walls, and grab objects on the other side, pulling the object clear through the wall. This is how you free the key from its solid cage at the end of Valley of Bowser 4. Simply walk up next to the wall as close as possible to the key and tap the B-Button to make Yoshi grab it. Getting the key will give you easy access to Star Road.
Larry's Castle is tough, but here's a trick to make it easier. You start out riding a conveyor of brown blocks. At one point a platform of brown blocks starts above you. If you do a running jump up to that platform of brown blocks, you can wait there for a while and the conveyor will come pick you up, allowing you to bypass a lot of the trouble of the conveyor, which has a tendency to go in unwanted directions. Larry, is just like Iggy, except there are a few more ways he can kill you. Just be patient and only hit him in one direction. Beat Iggy and its on to face Bowser through his front door.
Up Next: Star Road
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Valley Ghost House
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From the first room, the player is near groups of six coins each, along with some Big Bubbles . When they reaches the next room (or the main room), there is a Switch Block on top of the door. The player can either run to the right or to the left. On the way, the player encounters Boo Buddies and Eeries . If the player heads to the left, there is a door that leads them to another room, with two Boo Buddies, a coin trailer, and a Dragon Coin , as well as a door that takes them back to the main room. However, if the player heads to the right, there are five doors, along with many coins if the Switch Block is still active.
- The first door leads Mario back to the first room.
- The second door leads Mario to the same place as the door on the very left of the main room.
- The third and fourth doors lead to the goal, thus heading to Valley of Bowser 3 .
- The fifth door leads to a room with a Switch Block, a Dragon Coin, and some other coins.
On the right side of the fifth door of the main room, there is a 1-Up Mushroom .
Secret Exit [ ]
In the second room of the level, where the player starts on a platform with a P-Switch above, activate the switch and move as quickly as possible to the last door on the right. In the next room, the player must take the P-Switch to the right area, activate the Control Coin , and make the coins head up and right. When the P-Switch is pressed, they must enter a small secret space with a key and a keyhole , leading them straight to #7 Larry's Castle .
Enemies [ ]
- Big Bubbles
- Boo Buddies
- Boo Buddy Snakes
- Super Mario
- 3 Princess Peach
Super Mario World/Valley of Bowser/Valley Ghost House
This is the most complex of all Ghost Houses within the game, with a key that will lead to Larry Koopa's Castle. If you want to get a better score, however, do this with out the key.
This house has three rooms:
Room 1 has a supermushroom/fireflower block, ghostly-green death orbs, and a door to Room 2.
Room 2 has a P-block that'll make a star drop and some platforms appear, ghosts everywhere, a door on the far-left that'll take you to Room 1, and a hallway on the far-right with five doors. For the special key, you'll need Door 5, which means you gotta be fast (cape helps). The Hallway -
Room 3 is divided in the middle by a barrier which can only be traversed from the left side (Door 5). The left side has a P-block and a dragon coin. Don't hit the P-block just yet; take it with you to the right side of the room pass the barrier (Unless you really need that last dragon coin, of coarse). On the room's right side is a remote-control coin block, which you'll use with the P-Block to make stairs to the key in the upper-right corner. You'll need to be small to fit.
- Book:Super Mario World
Super Mario World/Donut Ghost House
Table of Contents
- Level types
- Beating the game in 12 levels
- Yoshi's House
- Yoshi's Island 1
- Yellow Switch Palace
- Yoshi's Island 2
- Yoshi's Island 3
- Yoshi's Island 4
- Iggy's Castle
- Donut Plains 1
- Donut Secret 1
- Donut Secret House
- Donut Secret 2
- Donut Plains 2
- Green Switch Palace
- Donut Ghost House
- Top Secret Area
- Donut Plains 3
- Donut Plains 4
- Morton's Castle
- Vanilla Dome 1
- Vanilla Dome 2
- Red Switch Palace
- Vanilla Ghost House
- Vanilla Dome 3
- Vanilla Dome 4
- Lemmy's Castle
- Vanilla Secret 1
- Vanilla Secret 2
- Vanilla Secret 3
- Vanilla Fortress
- Cheese Bridge Area
- Cookie Mountain
- Butter Bridge 1
- Butter Bridge 2
- Ludwig's Castle
- Forest of Illusion 1
- Forest of Illusion 2
- Blue Switch Palace
- Forest of Illusion 3
- Forest Ghost House
- Forest of Illusion 4
- Forest Secret Area
- Forest Fortress
- Roy's Castle
- Chocolate Island 1
- Choco-Ghost House
- Chocolate Island 2
- Chocolate Secret
- Chocolate Island 3
- Chocolate Fortress
- Chocolate Island 4
- Chocolate Island 5
- Wendy's Castle
- Sunken Ghost Ship
- Valley of Bowser 1
- Valley of Bowser 2
- Valley Fortress
- Valley Ghost House
- Valley of Bowser 3
- Valley of Bowser 4
- Larry's Castle
- Star World 1
- Star World 2
- Star World 3
- Star World 4
- Star World 5
The Donut Ghost House is the first Ghost House on your travels through Dinosaur Land. You must quickly learn one thing: the obvious path will only lead to traps. You must outsmart the Ghost House and see through its tricks if you want to complete the level. Yoshi can't enter the Ghost Houses, so you'll be on your own.
Walkthrough [ edit ]
- In this room, ghosts will swoop down from the ceiling to hit you. They're invulnerable so you can't do anything but evade them. Other than that, the room is relatively unspectacular.
- Run to the end and enter the door you see to get to the next area.
- Your target is the door up at the top. Unfortunately, the first time you are here, you won't be able to reach this door in any way. Instead, enter the other door in this room to get to the third area.
- When you return here from the third area, you will be on the bottom ledge. Hit the turn block to reveal a vine. This vine allows you to climb up to the door at the top, which leads to the goal tape.
- You start on the bottom ledge. The turn block contains a P-Switch, and you can jump through the stairs to get up. It might seem obvious to step on the P-Switch and enter the hidden door the coin arrow points to, but this is just a trap and won't get you anywhere. Instead, enter the door on the right to return to the second area.
Secret Exit [ edit ]
To find the secret exit, you will need to be Cape Mario. At the very beginning, get some running speed and fly through the ghost ceiling to the top to discover a hidden corridor. The entry point is directly above the start position.
Follow it all the way to the end and drop down to come across four turn blocks, each holding a 1-up mushroom. Enter the door at the end to get to the goal tape, which unlocks the secret exit rather than the normal one.