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How to beat Must Escape the Haunted House (Cool Math Games)

Escape in record time.

haunted house escape (walkthrough)

There’s nothing like a bit of time pressure to help get my pulse racing in an escape room, which is exactly what you get in Must Escape the Haunted House. Read on to find out exactly how to beat the game.

Cool Math Games has become famous for its excellent point-and-click puzzle games and escape rooms, and this is no exception. In Must Escape the Haunted House you move via the green arrows, click items to collect them, then click them in your inventory, and then click a location to use it. 

Escape the Haunted House - Full walkthrough

Unlike its predecessor, Must Escape the Wizard's Castle , this game has a timer . However, note that while it is more fun to try and play fast, there isn't actually a time limit. Plus, as the game is free, you can simply play it multiple times once you've mastered all of the puzzles.

If you’re trying to get a good time but need to refer to this guide while you play, you can click the Menu button (bottom right of the screen) at any time to go back to the loading screen. When you’re ready to start again, press Start . Alternatively, you can press New Game to start again and go for an even better time.

The cheese and the skull

haunted house escape (walkthrough)

Go right from the first screen and collect the Torch (a1). Move left twice and use your torch on the wall torch (b1) to get a Lit Torch . 

haunted house escape (walkthrough)

Now go right twice, use the Lit Torch to scare the spider away (a2), and take the Gold Key . Head left twice again, use the gold key to open the door here (b1), and go through. 

Related :  Open 50 Doors Walkthrough

haunted house escape (walkthrough)

Click the only red book on the bookshelf (c1) and note the six words inside (left page then right, top to bottom):  Hush, Deface, Shrew, Trolls, Trick, Trap . Use your lit torch to light the fire (c2), and note that four symbols (c3) become illuminated ( Triangle, Octagon, Square, Five-Pointed Star ). Take the Skeleton Key from the dragon’s mouth (c4), then move right.

haunted house escape (walkthrough)

Click the glass dome on the table (d1), which needs a four-digit combination. This is found by using the number of sides of each shape on the image above the fireplace, which is 3-8-4-5 . Once open, take the Cheese . Also, take a look at the green book (d2), which contains the letters D (top left), B (bottom left), A (top right), and C (bottom right).

haunted house escape (walkthrough)

Go back out to the skull on the shield (b2) and click the bone ends in the order from the green book (see image above). Take the Green Gem from its mouth.

The mouse and the skeleton keys

haunted house escape (walkthrough)

Return to the first screen and use the cheese on the mouse hole (e1), taking the Key from the mouse in return. Use this new key on the door to the room on the right from here (a3) and go through. 

haunted house escape (walkthrough)

Get a close-up of the piano (f1) and click the following keys (spelling out the only word you can from the red book): D-E-F-A-C-E . Take a second Green Gem , collect the Stool (f2), and then move to the room to the right.

haunted house escape (walkthrough)

Note the eight colors depicted on the crosses on the chairs (g1): blue, yellow, blue, red, green, yellow, red, and blue . Move back to the room with the case (c5), select it for a close-up, and click the panels until they match the color sequence on the benches (above). Once that’s done, click the lock button at the end and collect the third Green Gem .

Related: Must Escape Dinosaur Land walkthrough (Cool Math Games)

haunted house escape (walkthrough)

Return to the room with the benches, get a close-up of the box on the table (g2), and insert the gems. Take your second Skeleton Key from inside the box. Move back to the room with the case on the ground (c) and go left. Use the stool on the window (h1), then collect your third Skeleton Key (h2).

You can now move back to the first room, use the three skeleton keys on the main door (e2), and click the new green arrow that appears above the door. Congratulations! You have escaped the Haunted House.

Escape the Haunted House - Speed run list

If you’re attempting a speed run of Escape the Haunted House, this list should help. Note that you don't have to do a lot of things once you know the answers, as the solutions are always the same . So you don't need to look in the books, for example, or look at the benches before you open the suitcase.

  • Right, get the torch
  • Left twice, light torch
  • Click skull (top right, bottom left, bottom right, top left), take the gem
  • Right twice, burn spider, get key
  • Left twice, open door, up
  • Suitcase: blue, yellow, blue, red, green, yellow, red, blue
  • Get the skeleton key, right
  • 3-8-4-5, get cheese
  • Left, down, right
  • Use cheese, get the key, right
  • Open the door, go up, take the stool
  • Piano: D-E-F-A-C-E
  • Go right, use gems, take key
  • Go left, down, left twice, up, left  
  • Use stool, take key

Can you escape in less than 90 seconds? Let us know in the comments below!

Looking for more puzzle game walkthroughs for the Coll Math games website? Check out How to beat Trace Escape Room – Full Walkthrough and Abandoned Walkthrough & Puzzle Solutions right here at Pro Game Guides!

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haunted house escape (walkthrough)

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Must Escape the Haunted House

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Instructions

Click the green arrows on the sides of the screen to move. Your goal is to escape from the haunted house as fast you can!

You can click on items to add to your inventory. Some items may not be able to go into your inventory, but they can provide a clue on what to do if you get stuck.

Click the green arrows on the sides of the screen to move. Your goal is to escape from the haunted house as fast as you can!

You can click on items to add to your inventory. To use items, click on the icon in your inventory, then click on an object in the game. Some items may not be able to go into your inventory, but they can provide a clue on what to do if you get stuck.

haunted house escape (walkthrough)

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Must escape the wizard's castle, pick up where you left off.

haunted house escape (walkthrough)

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Haunted Hunt Walkthrough: Complete Guide

Every answer to every puzzling chapter!

haunted house escape (walkthrough)

The life of a shape-shifter in Haunted Hunt is fraught with danger! When you’re captured by a Hunter you must do anything you can to escape.

With so many tricky puzzles and hidden secrets you might get a bit stuck so we have the complete Haunted Hunt walkthrough guide right here to help you out.

Haunted Hunt: Chapter 1

Haunted hunt: chapter 2, haunted hunt: chapter 3, haunted hunt: chapter 4, haunted hunt: chapter 5, haunted hunt: chapter 6, haunted hunt: chapter 7, haunted hunt: chapter 8.

Welcome to Haunted Hunt! It is 1865 in Victorian London, a city full of supernatural beings and those who want to hunt them down. As a shapeshifter, you have spent your life trying to avoid the Hunters until one fateful night you are captured and imprisoned. Now you must try to escape.

chapter 1 haunted hunt 1 raven

Chapter 1 of Haunted Hunt begins with you waking up in a cage. You need to find a way to escape! In the cage with you are a bucket of water, a cup covered with a cloth, and a safe with a passcode. A raven sits on a cage just beyond your own.

  • Pick up the cloth;
  • Pick up the cup;
  • Tap the cup on the bars of your cage;
  • Dip the cloth into the water;
  • Wash the floor of the cage to reveal a coded message;
  • The code opens the safe in this order: Heart, Sun, Eye, Moon;
  • Pick up the bread from the safe;
  • Offer the bread to the Raven.

Now you have touched the Raven you can shape-shift any time you like to gain a different view on the room. you won’t be able to pick up heavy objects as the Raven, so remember to switch back to Moira’s human form.

  • Pick up the poker from beside the fire;
  • Use the poker to pull the box down from the shelf on the left;
  • Take the jeweled skull;
  • Tap to pull back the red curtains;
  • In Raven form tap the mirror to peck at it and let it fall;
  • Back in Moira form, use the poker to move the lid from the mermaid tank;
  • In Raven form pick up the net from the tank;
  • Throw the net into the tank once more;
  • Tap to remove again and you have also caught mermaid scales;
  • Pick up the letter opener from on top of the butterfly board;
  • Tap the other raven sat on the painting;
  • Tap the painting to have a closer look;
  • Back in Moira form, use the letter opener to cut some cloth from the red curtain at the top right side;
  • Tap the butterfly display book;

Chapter 1 haunted hunt butterflies

This puzzle shows you which butterflies eat each other. Your job is to put them in order to show which one is at the top of the food chain all the way to the fairies at the bottom. Green is at the top, followed by Red, Blue, Pink, Yellow and finally Orange. You now have an orange butterfly in your inventory.

  • Tap the mirror;
  • Take the mirror and place it on the stand beside the shelf of teeth;
  • Tap the three sets of teeth which do not show in the mirror;
  • You now have fangs in your inventory;

There is a table in the middle of the room. It needs four objects placed on top in a specific order. The key to this order can be found on top of the cabinet of teeth when you are in Raven form. Place the objects you have on the table. Now they need to be moved into the correct places. To do this tap each of them in this order:

chapter 1 haunted hunt painting

Take your red cloth, put it in the polish you just discovered and use it to shine up the scratched label under the painting. It will show a date: 1841. Enter this date on the door panels.

haunted hunt chapter 2

Haunted hunt Chapter 2 begins as you escaped the last room and now find yourself in the Seance Room. Perhaps you can summon a ghost to help you escape?

  • In Raven form pick up the planchette Half and the candle from the side;
  • Tap the painting to look behind it and get the second candle.

Next examine are the colorful books of the world lined up on the shelves. Take note of the number of lines on five of the books. These denote a sequence:

  • Great Britain

In Raven form tap the globe and peck each of those countries in the order above. A hidden room appears behind the bookcase. As Moira, enter the secret room.

  • Tap the broken picture frame to obtain a shard of glass;
  • Tap the blue box above to open and find the pendulum inside;
  • Tap open the bottom left cupboard to find another candle;
  • Tap the covered desk on the left to open and find a ouija board;
  • Transform into the Raven to find the other planchette half, candle, and dowsing rod in the wardrobe;
  • Tap the clothes to move them aside and find another candle;
  • Another candle is hidden in the left drawer;
  • Tap the moths to find the stopwatch which is pointing at 43 seconds.

Head back to the main Seance Room. Place the candles in the candle holders on the Seance Table. As the Raven tap each window to close it just enough so it looks like the moon phase shown on in the painting on the back wall. Note that the painting shows the table mirrored so everything you see will be the other way round in the room.

haunted hunt chapter 2 moon phase puzzle

Next is the camera puzzle. Place your Glass Shard in the Camera and tap the camera to see the blurry picture. To sharpen the image you need to move the objects in the right hand list according to how far away they are with the closer items at the bottom. As you move each one you will see them become sharper in the photograph. They should end up in this order:

  • Cup (handle right)
  • Table cloth
  • Crystal Ball
  • Cup (handle left)

A ghostly figure appears and is pointing to the number 20 revealed in the bottom left corner. In the main room pick up the second Dowsing Rod which appears under the camera. Place the Ouija Board on the Seance Table with the now-complete Planchette. Place the two pieces of Dowsing Rod on the right of the table and the Pendulum on the left. Pick up the Tinderbox from the table near the moon phase and light the candles according to how they are in the picture. Remember that the painting shows the room in a mirrored aspect. Light the candles from left to right like this:

haunted hunt chapter 2 seance table

To communicate with the ghost you need to tap the ouija board and enter the time of death. This time is 20:43, the two numbers discovered in the painting and the stopwatch. Drag the planchette to the 2, 0, 4, and 3 to commune with the ghost of a man called Baxter.

Baxter tells you that you are both in grave danger and you must move the box. Before anything can happen the box trap Baxter and red beams appear. Turn into the Raven form to solve the next puzzle.

haunted hunt pipe puzzle

In the left corner you can enter a set of pipes to escape but first you need to find a safe exit through one of the cracks. Only one crack is the correct exit, the rest are dead-ends. The crack on the top right corner is the correct one. The pipes need to be moved so Moira can travel to that crack.

haunted hunt hellhound

Chapter 3 of Haunted Hunt finds you in an armory full of weapons with a strange whining sound coming from another room.

  • As the Raven, pick up the two piles of wood chips;
  • Open the drawers to find more wood chips and a screwdriver;
  • Pick up the cobwebs;
  • Tap the hole to fly into the attic;
  • Find more wood chips and cobwebs;
  • Tap to blow away the dust piles with your wings to reveal mysterious pattern of circles.

haunted hunt attic

In human form you can collect another cobweb in the top right corner. Next, tap the door on the left to find what has been making the whining sound. A poor hellhound puppy is chained up in the small room. There are some mysterious triangle symbols in a book. Collect the cobweb before transforming into the Raven.

  • Collect wood chips from the top shelf and small shelves on the right;
  • Tap the small cobweb to collect it;
  • Pick up the screwdriver and use it to collect a screw from the hook on the ceiling;
  • Transform into the Raven and head to the attic again;
  • Create a nest using 6 cobwebs and 6 wood chip piles;
  • Pick up the nest and the salt hidden underneath it;
  • Head back to the main room;
  • Tap the mysterious pattern under the dresser;
  • Use the salt to complete the protective symbols;
  • Tap the circles so they each have two vertical lines through them just like the symbols in the attic;
  • Tap the triangles so they look identical to the ones in the book.

haunted hunt protective symbols

Now you can discover what is inside the wardrobe but not before you solve the lock puzzle! In Raven form you can find the symbols you need hidden in the rooms. One is on the wardrobe, another in the attic, and two in the room with the hellhound puppy. The symbols should show, clockwise from the top left: two dots, V shape, top right angle, bottom left angle.

haunted hunt wardrobe puzzle

There is a suit of armor in the wardrobe! Tap to take his gauntlets and use them to pick up the silver ball in the attic. Back in the main room as Moira, tap on the glass weapon case at the back and repair the sword with the screw you found earlier.

Tap the blueprints on the table and place the silver ball on the table beside them. Rearrange the blueprints so it shows how to clean and reload the musket like this:

haunted hunt musket puzzle

  • Pick up the loaded musket and take it into the other room;
  • Shoot it at the sink;
  • Pick up the cork;
  • As the Raven find a golden pin on the shelf;
  • Tap the puzzle on the wall.
  • Tap the blank spaces until each creature has an equal territory;
  • A secret compartment opens to reveal a whetstone for you to pick up.
  • In the main room use the whetstone on the sword;
  • Collect the sword using the gauntlets.

The next puzzle is the box beside the weapons case. Place the cork inside and the arrange the objects like a jigsaw until the entire area is covered. Pick up the broken handle and take it to the sink in the other room.

haunted hunt puzzle box

Place the broken handle on the tap and the nest in the sink. Turn on the tap to fill the nest with water and then give the water to the thirsty dog. Use the sharp sword on the chain to set the dog free. There is a hole to escape through hidden right under the dog!

haunted hunt cat vision

You are in raven form as Haunted Hunt Chapter 4 begins. Clear the attic of dust by tapping around the space. Now you can see objects you need to pick up or fix.

  • Pick up the bell ringer and place it in the bell;
  • Pick up the jar of fish;
  • Tap to ring the bell and awaken the cat;
  • Place the jar of fish on top of the box;
  • Tap the jar to push it to the floor where it breaks open;
  • Tap to shapeshift into the cat!

As a cat you can see in the dark. Tap the paw prints to get to a maze puzzle and use the cat ability to move through to the other side. If you come to a dead end just head back and find another path.

  • In Moira’s human form pick up the Ghost Book from the table;
  • Head downstairs and through to the bedroom;
  • Pick up the chair leg from the floor;
  • Open the drawer in the bedside table and pick up the wheel;
  • Go back into the library;
  • Fix the stair with the chair leg;
  • Attach the wheel to the stairs;
  • Place the Ghost Book on the top shelf;
  • Tap the rug under the table to reveal a safe.

vault code sitting room

The safe code answers can be found in every room. In cat form you can see fingerprints on various pieces of art: Spring statue has three, Winter painting has five, Summer painting has one and the Autumn leaves rug in the library has seven.

  • Enter the code in the safe: 5,3,1,7;
  • Pick up the vault door ring;
  • Tap the tapestry at the back of the room and then pick up the cord hanging there;
  • Go into the bedroom and use the cord on the cauldron in the fire;
  • Tap to pick up the brass tab and the door ring;
  • Head upstairs to the first room and tap the puzzle on the front of the desk;
  • Place the brass tab where it belongs.

This puzzle needs you to take notice of where the cat paw prints go. Each set points you towards a set of objects, one of which is missing. The brass tab on the puzzle must be placed in the position of where the object is missing. Eventually the sequence will show the brass tabs in the following places from top to bottom:

In cat form you can pick up the ghost key and the second door ring. Take the key to the bedroom downstairs and open the box on the table. Pick up the diamond ring and the winding key. The diamond ring is used on the glass panel on the bookshelves in the library. Take the oil can and use it on the crank to the right. Lower the chandelier and grab the fourth door ring.

Back in cat form, head upstairs and use the winding key on the musical box at the back of the room. As you wind it you can see the sounds as rings. Take note of how many there are in the sequence: 5, 4, 1, 3, 2. Go to the piano and tap the paw print in that same order. The musical box is now open and you can grab the fifth door ring. We can finally place the rings where they belong. In either human or cat form, tap the puzzle in the top left corner of this first room. Place the rings inside and solve the puzzle. There should be a line going from the outer edge to the middle and back to the edge.

ring puzzle

Now you are inside Otto’s vault. On the wall is a puzzle with colors and animals. As a human, change the three triangles pointing down to green to represent land animals. The other three triangles should be blue to represent flying animals. As a cat, put a flying animal in the blue spaces and land animals in the green spaces. Pick up the key and read the book to find out Otto’s secret! Take the key down to the library and use it to escape out of the door.

chapter 5

Haunted Hunt Chapter 5 brings us to Otto’s parlor room. In cat form you can find two ghostly gears in this first room. Pick up the puzzle solution from the table to see a bunch of shape pieces. Use these to solve the puzzle on the mirrored doors behind. You can only see the puzzle in cat form. Change each shape until it matches the piece you saw on the paper. Back in human form you can investigate what is inside this wardrobe.

  • Open the drawer to find a box of matches;
  • Clear away dust to find a key;
  • Go into the next room where there is a locked door;
  • Pick up the to-do list for Baxter;
  • Open Baxter’s drawer and take the oil can.

There are three lamps to refuel and light with matches but they need to be done in a specific order. First the Parlor lamp, then the kitchen lamp, and finally the lamp in the small back room. A secret compartment will open under the third lamp. Take the key inside.

  • Pick up the watering can;
  • In cat form you can find a ghostly gear in the cupboard on the left;
  • Fill the watering can in the kitchen and return to the small room;
  • Use the watering can to water the plants;
  • Pick up the contract and the key;
  • Read the contract and take note of the fingerprint.

Back in the kitchen you can use cat form to see images of fingerprints on the trunk. Match all of the fingerprints with the one on Otto’s contract to open and collect the ghostly gear.

Otto's fingerprints trunk puzzle

The last task on Baxter’s to-do list is to fix the grandfather clock in the parlor. Open the clock and place all ghostly gears on the panel. Now you have to move them onto knobs with no overlaps or gaps. If gears are right next to each other they must also color match! Remember to use cat form to see the colors of the ghostly gears. You will end up with something like this:

ghostly gears

Pick up the keys from the clock and go to the small back room. Tap the trap box and place each key on top of the box individually. They each have a label with a different image showing one of Baxter’s chores. Place the keys in order: Cigar, Lamp, Flower, Clock. This triggers another puzzle.

otto's demise timeline

Put the images in the right order of the timeline of Baxter’s demise:

  • Baxter is hired;
  • Baxter finds proof of Otto’s fraud;
  • Otto catches Baxter with proof;
  • Baxter promises to keep quiet;
  • Baxter burns proof;
  • Otto fears Baxter’s betrayal;
  • Baxter completes the to-do list;
  • Baxter opens the trap;
  • Baxter is killed;
  • Baxter becomes a ghost.

Finally, take the key and escape from the locked door in the kitchen.

chapter 6

Chapter 6 of Haunted Hunt moves into the servants’ quarters. A ghostly maid sits at the table but you only see her in cat form. Move to the bedrooms through the door and see, still in cat form, numbers under the bells. Pull the bell rope by the beds and see different bells ringing. The numbers correspond with the safe codes on each servant’s box:

  • Baxter’s box code: 1, 2, 7, 4, 9
  • Joan’s box code: 2, 4, 6, 1, 3. Take the key and shoe.
  • Lilly’s box code: 8, 6, 8, 8, 9. Take the vegetable shortening.
  • Cole’s box code: 7, 4, 5, 1, 7. Take the spade.

Back in Moira form, pick up the rope from under Baxter’s bed and head back to the kitchen. Take the jar of pickles from the table. Pick up the flour from above the cooker and pour it on the table so the ghost can communicate with you. The ghost has given you a clue to the lock combination on the door to the left. Tap the gaps until the top two are hands and the bottom one is a moon.

lock combination

Go into the next room and unlock the cupboard with the key. Find a trap inside you need to disable completely. In cat form you can see where the beams are so you can direct them through the spiders. Make sure every spider is covered by a beam. Now another ghost has appeared!

  • Pick up the wrench;
  • Use the vegetable shortener on the rusted wheel;
  • Use the wrench on that same wheel;
  • Pick up the red boot;
  • Pick up the horseshoe;
  • Pick up the large rusty wheel;
  • Get the rope.

On the back shelf are a row of stones with flowers on top. In cat form you can see the names of the servants on them. Place each person’s personal items on the stones:

  • Baxter: horseshoe
  • Joan: red boots
  • Lilly: jar of pickles
  • Cole: spade

chapter 6 ghost

In return for completing that puzzle the ghost gives you a gear and four numbers: 4727. This code opens the safe in the kitchen located above the cooker. Grab the alcohol from inside. Click on the bottles in the kitchen and place the bottle of alcohol in the space provided. In cat form you can see the colors on the bottles in the cubby holes. In human form you can see the colors on the row of bottles at the front.

Your job is to mix the right colors into the bottles provided. The alcohol you brought is used to lighten colors. You will need to switch back and forth between human and cat form to complete this puzzle. If you get a color wrong just empty it into the sink and start again.

When that is complete you can pick up the ammonia cleaner from the edge of the sink. Place the large rusty wheel in the space above the dumb waiter. Add the two ropes and the small rusty wheel. Clean them all with alcohol and escape through the dumb waiter!

chapter 7

Haunted Hunt Chapter 7 continues with a surprising reveal! The woman who left the raven with Moira in the first chapter is back, but all is not as it seems. Euphemia, a Hunter, wanted to see Moira’s powers in action so she could enjoy chasing her down and capturing her again. After a brief scuffle, Moira is tied up, but she can now transform into Euphemia.

Look around the room as Euphemia and tap objects to give you more dialogue choices. You want to make choices that make Euphemia move closer. We found she reacted best to the following dialogue options:

  • If these bonds are like that broken wand, I’ll easily escape.
  • I can outrun you. It’s taking you forever to fix that trap.
  • You’ll have to hunt me again here if you don’t secure the bonds.
  • So you disapprove of Otto’s practices?
  • You’re right. His wealth is his illusion of security.
  • Let me try finding your personal demon.

euphemia and moira

Euphemia comes closer to tighten your bonds and you use the whistle around her neck to call the hellhound puppy. Now we have a trap box puzzle to solve. Each cell contains an image of either a supernatural or regular creature. Tapping each one changes that cell and others so they must be done in a specific order. To solve this puzzle click the following creatures in this order:

  • Dragon (south east cell)
  • Unicorn (north east cell)
  • Ghost (east cell)
  • Dracula (south west cell)
  • Angel (north cell)

Now Euphemia is trapped in the box we can find an exit in this room. First collect all the objects around you:

  • Miniature helmet on the table at the front;
  • Miniature shield from the outfit;
  • Miniature sword from the jacket lapel;
  • Another miniature sword from the table at the back;
  • Miniature horse from the shelf above;
  • Another miniature helmet from above the wardrobe;
  • Another miniature shield under the blue seat cushion.

euphemia form

In Euphemia form look around the room and in the bottom left corner. Tap on the box to see the next puzzle hint. There is a series of six shapes: star, triangle, diamond, star, circle, square. Go back and find the device just above with the crystals inside. In Moira form you can only see them as blindingly bright crystals but as Euphemia you can see they actually have shapes. Put them in the order you saw in the previous box: star, triangle, diamond, star, circle, square. Next, pick up the beam wand.

shapes puzzle chapter 7

Now you have the wand you can open the box sat on the piano to the right of the room. The hint to this puzzle is on one of the boxes on the left. In Euphemia form you can see colored shapes and it is the color sequence we need to remember: yellow, black, yellow, blue, purple. Use the wand on the box above the piano to change the colors until they match the sequence.

color sequence box puzzle

Another puzzle hunt can be found using the beam wand on the device sat on the high shelf on the left. Tap on each small hole in the device with the wand to reveal parts of the painting with swords, shields, the horse, and helmets. You will eventually see they are shown in order: sword, shield, horse, shield, helmet, sword, helmet.

miniatures puzzle

Tap on the wardrobe doors to start the next puzzle using the miniatures you found. Put the miniatures in the order you found in the painting. The wardrobe opens and you can take the halbert weapon from inside. Use the halbert to break the lock on the final box on the left and get Euphemia’s key. Use the key on the lock you discovered on the box above the piano. The secret door opens and you can escape!

chapter 8

The final Haunted Hunt chapter begins as Moira tracks down Otto in the final room. She wants to gather everyone he has killed so everybody can get their revenge.

  • Pick up the Bust of Otto;
  • A diamond ring in the coat pocket;
  • In Euphemia form look at the cases in the bottom left corner.

One case says 972, and there is a small circle under the 7. This shows a hint at the code to unlock the case next to it. Enter the code 7 9 2 to unlock the case. Open the case and pick up Euphemia’s diagrams and map. The map will allow you to go to other rooms freely to help the ghosts escape. Go through the doors at the end of the hall and into the room.

  • Open the top cupboards to find some flint;
  • Find coal in the fire;
  • Place the diagrams on the table;

The diagram shows what you need to make a flamethrower: coal, diamond, flint, and wood chips. Each piece needs to be in the right place so they match with colors next to them.

flame thrower recipe

Now you have a flamethrower! Use it to burn down the weeds coming from the grate on the wall. Pick up the knife and gather bricks from the wall. Cut the rope in the ceiling with the rope and then pick it up. tie the rope to the chain in the hallway and attach the bust of Otto. Tap it so it swings and breaks the chandelier. Then you can gather up the crystals.

Tap on the map in your inventory and go to the room where Otto’s box is. Destroy the box trap with the flamethrower. Look at the map in Euphemia’s form and take notice of the numbers and clues hidden in the map. These will be the codes to unlock the traps. Otto’s trap is unlocked using the numbers 7, 8, 4, 3.

Head over to the cellar and destroy the box with the flamethrower. Open the box using the numbers 1, 3, 5, 6, 8. Next head to the boudoir and, again, destroy the box with the flamethrower before entering the code 1, 2, 3, 6, 8. The last ghost is in the library, destroy the box with the flamethrower and enter the numbers 4, 8 , 6, 2, 0.

Now you need to summon the ghosts! Go back to the hall and into the room through the doors. Tap the candlesticks on the floor and place the bricks behind the candlesticks to cast shadows. Light all the candles using the flamethrower. Next you will have to create the ghost summoning device.

Tap the ghost summoning device plans on the right side of the table and place the crystals on the plans. Arrange the wood pieces and crystals so the colors all match. there is a glitch with this puzzle so the left crystal actually has to be the wrong way round. The items are laid like this:

ghost summon spell

Collect the ghost summoning devices from the table and place them with the candles on the floor. The other blueprint on the table will show you where the shadows should fall for the device to work. As Euphemia look over the ‘Summoning the Ghost into the Device’ instructions and then place the candles with one in the centre by the box and the rest like this:

ghost summon candles

The final puzzle has a 15 second countdown before they all move one space. Your need to trap Otto while the rest of the guests are pushed out of the room. Each ghost has trap beams coming out of them so you can use them to block guests and force them to move. The trick is to keep Otto trapped against the left wall and away from the door, and to block any guests from reaching him. Focus first of all on getting Otto into the bottom left corner then use the other ghosts the guide the guests out of the door. You also can tap the timer to make them move quicker.

Your final choice is to either burn the house down or to leave it but either way, something or someone jumps from the window and escapes! Perhaps this is a hint at a continuation of the game.

So, that is the entire Haunted Hunt walkthrough completed. We hope that helped you escape some of those tricky rooms! If you need any more walkthroughs and guides including the Trace puzzle walkthrough , check out the list below.

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About the author

haunted house escape (walkthrough)

Rowan Jones

Rowan is a writer and educator from Devon, U.K. She has been writing about mobile and console games since 2020. Rowan loves puns and dad jokes, and also runs a secret meme page. She has a love/hate relationship with Dead By Daylight and a completely healthy obsession with Fortnite.

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» MATH GAMES » FALL ESCAPE 2023 GAMES » HOODA ESCAPE HAUNTED HOUSE 2023 » HOODA ESCAPE HAUNTED HOUSE 2023 Walkthrough

haunted house escape (walkthrough)

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Abandoned Haunted House Escape

haunted house escape (walkthrough)

48 comments:

Red X for me. Can't figure out how to get out of first scene. Why do I continue to torture myself with this developer's games.

To start, put portal key on fuzzy brown spot under inventory bar. Be careful not to fill inventory bar before needing items. Place specific objects in each room to reveal spots for inventory items.

HINT: For 5th portal key, place 2 crystals in room where you place face, next to bed on nightstand, under fringed lampshade.

Im stuck on the o1 puzzle, put the colours in but them what

Monique, you also need the numbers..they are in the 5th room.

I'm stuck. Have opened all rooms, placed all objects except for missing 5 circular necklaces. Need to activate seeds. I think a bucket may be needed for well in room 5 (to activate seeds with water?) but my tired eyes can't find one. Help anyone??

How to put face wall statue?

The bucket was just on the floor somewhere early on, it is tiny and hard to see. you water the seeds. Thanks for your help Maximom

Face wall statue goes in room with fringed lampshade, right of fireplace under inventory bar.

Thanks Monique, I will keep looking, I'll try putting my magnifier on 400%!

Found bucket in opening scene in right doorway, thanks again Monique!

and out..nice, glitch-free game.

Can't place the face... Must not be trying the right spot?

OK, there are 2 rooms with fringed lampshades and fireplace, (sorry!). You want the room with the open windows (the other has curtain).

Ahhh... no wonder - missing the portal key for that room I guess

Did you use the arrow on the bulls-eye and solve the circular puzzle on the nightstand?

no - haven't found arrow

The arrow was in the bedroom scene with the circular puzzle, somewhere in the middle. I had to use the magnifier to find it because it was really well hidden.

Thought I'd give it another try with Maximom's hints (thanks for getting me started!) I have the 6th portal key but don't know where to use it. What do I do with the 2 red balls in the room with the trees?

Hi Puffin! The 2 red balls were actually a clue telling you to place 2 crystals to get a key. Once you have the last key, use it in the white portal in the 1st scene.

help with number - circle clue

49 57 32 68 ox oo xo ox

For number-circles, you also have to change the colors. Clue for colors is in room with the trees (center under inventory). Also, I think 9728 goes on the left and 4536 goes on the right.

I put the 9728 in the left column, the 4536 in the right.

Thanks Maximom, that finally worked. I may have been trying the wrong portal key.

I can't find the 5 key help please

Inventory full of things I cannot place. Unable to pick up anything else because inventory is full. BIG FAT RED X EG24, if you are going to dump developers for being repetitive and ad links, how about looking to getting rid of ones who consistently rate in the "poor" range. I know that's why you took the ratings off the main game listing page, so we would have to click on the game to see how many stars. How about showing some amount of RESPECT to your long time players?

you need to place whatever you have to make space for other items

Where is face wall statue

I have two portal keys, face, bucket, arrow. I've solved the line-segment problem in the room from my second key. How do I get any further? I didn't get a portal key from the puzzle. I haven't seen a bullseye. I'm missing something obvious - but what is it?

POP! I found the key in the second room

finally managed to get out - thx guys for your hints & CG8 for a bug-free game ☻

Hoping for the power of pop. I've now found 5 keys. Placed lots of items, solved puzzles. But in the room from the 1st portal key, I haven't found an item to trigger the silhouettes. I have leftover items and no sixth key. Any ideas?

POP worked again. Tree from room 2. I was puzzled with all those little trees too.

some more hints to save you from clicking everywhere to find hidden places for - tree, goes in centre of the other small trees - door, goes at middle passage in 1st scene (where you use portal keys) - lion head on pedestal, goes on table in corridor scene with turning sphere - broken pillar, goes in scene with dart board (bullseye) right of door - eye, goes in fireplace in room with lines in circle puzzle - moon face, goes above bed in scene with 2 windows at right side, 1 half-covered with curtain - face is from right window in scene with tree circle (once you found the stuff... GL!)

...can't find 5th key :(

take the crystals I'd already placed back...and place them on the nightstand in room 4, for 5th key.

Hello) can't find a place for the sixth key.

Found the Sixth key for the portal in stage 1)And the end of the game)

Hi, where is the sixth key? Clicking clicking clicking in stage 1 but nope....

I'm out. I had no issues with the game this time around; some of the items were hard to find and of course figuring out where to place some items was a little hard, but that is exactly what I would expect from a TG8 game (that was properly coded...).

deprinses ,to place all the objects,a tricky thing to put to the left ,the upper left corner. Do puzzles, put all items and use all items, the key appeared in another scene.

Full Walkthrough Spoiler Scene 1 – Hallway - Take sideways looking pillar (“Broken Pillar”) from just above the blocked portal (Blue oval with white in the middle). - Take the “Portal Key” (white-colored Ankh) from just under the inventory. - Take the “Empty Bucket” in the doorway just above the blocked portal. - Take the “Crystal” below the two monkeys on the right. - Write down the clue for the dials from the left wall. - Note that there are five light-brown spots scattered across the screen. These are where you will use the Portal Keys. Use the one you have on the spot at the top of the screen. Click on the bubble that appears to get to scene 2. Scene 2 – Room with 5 trees on the bottom - Take the Portal Key from the center of the room. - Click on the blurry writing in the top center of the room. Write down the colors you see in the order you see them. - Just to the left of the brown spot (which will take you back to scene 1), there is a hidden object. Keep clicking until you get a “Wall Statue” in your inventory (looks like a Man in the Moon with a Cannon for an eye). - Click on the two pink dots in the upper left corner. This is a clue that you need to place two crystals to get another Portal Key at some point. - Click the brown spot to get back to scene 1. Use the new Portal Key on the bottom spot. Click on the bubble that appears to get to scene 3. Scene 3 – Bed Scene - Get the “Arrow” from just above-left of the fireplace on the wall. - Get the “Ancient Tree” from just above the headboard. - Click on the grey circle on the bedside table on the right side of the screen. Click on the dials to orient them so that it looks like the clue from Scene 1. When you are done, a portal key will appear in the white space to the right. - Just above where you got the portal key, there is some fuzzy X’s and O’s. Click on it, then write down the clue. - Click the brown spot to get back to scene 1. Use the new Portal Key on the leftmost spot. Click on the bubble that appears to get to scene 4. Scene 4 – Scene with Target - Use the “Arrow” on the target. A new Portal Key appears right in the center of the target. - Get an “Ancient Door” from the bottom-right corner. - Get a “Crystal” from the bottom of the screen. - There is an orange box with O’s and 1’s. You can’t solve this puzzle yet. - Click the brown spot to get back to scene 1 (it’s at the top of the door). Use the new Portal Key on the middle spot (at the top of the doorway). Click on the bubble that appears to get to scene 5.

Part Two: Scene 5 – Another Bed Scene - Get the “Eyeball” that is half-hidden under the inventory at the top-left. - Get the “Stair Statue” that is half-hidden under the inventory at the top-right. - Place the “Wall Statue” at the top-middle of the screen (between the fireplace and the standing statue). The empty slots for many items will appear, but the ones you care about right now are the two tiny circles on the far left. They appear to be on the top-shelf of the nightstand. Place the two “Crystals” here to get the next Portal Key. - Click the brown spot to get back to scene 1. Use the new Portal Key on the far-right spot. Click on the bubble that appears to get to scene 6. Scene 6 – Scene with Well - Put the “Empty Bucket” on the well. It will turn into a “Filled Bucket”. - Use the “Filled Bucket” on the light-brown bean. An “Ancient Fruit” will appear. - Click on the wooden cart on the lower-left. A number clue will appear. Write the clue down. - Place the “Stair Statue” on the wooden cart. The empty slots will appear. - Click the brown spot to go back to Scene 1. Scene 1 - Place the “Ancient Door” in the center of the hallway. The empty slots will appear. - Use the “Filled Bucket” on the light-brown bean. An “Ancient Fruit” will appear. Scene 2 - Place the “Ancient Tree” in the middle of the five small trees. The empty slots will appear. - Use the “Filled Bucket” on the light-brown bean. An “Ancient Fruit” will appear. Scene 3 - Place the “Eyeball” right in the middle of the fireplace. The empty slots will appear. Note that there is a hard-to-see slot for a “Stone” the left of the bed. - Use the “Filled Bucket” on the light-brown bean. An “Ancient Fruit” will appear. Scene 4 - Place the “Broken Pillar” to the right of the door. The empty slots will appear. - Use the “Filled Bucket” on the light-brown bean. An “Ancient Fruit” will appear. - Use the color clue, number clue, and XO clue on the orange box. ‘9728’ goes along the left, ‘4536’ along the right. Get an “Ornament”. - Use the “Filled Bucket” on the light-brown bean. An “Ancient Fruit” will appear. Scene 5 - Use the “Filled Bucket” on the light-brown bean. An “Ancient Fruit” will appear. Scene 6 - All of the items and slots should be visible, so it is now a matter of just finding them and placing them. Once you do, a Portal Key will appear to the right of the well. Place this last Portal Key on the blocked portal in Scene 1. Click on the unblocked portal. Win.

good job F1 - thx for taking your time to make a WT ☺

haunted house escape (walkthrough)

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haunted house escape (walkthrough)

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Top 13 places in Russia where you may face a ghost

haunted house escape (walkthrough)

1. Kusovnikov House in Moscow

haunted house escape (walkthrough)

In the 19 th   century house № 17 on Myasnitskaya street in central Moscow was inhabited by a rich, but very greedy couple – Pyotr and Sofya Kusovnikov, who scrimped on almost everything. Extremely suspicious, they used to hide money from their servants in different places. Once they hid some in the fireplace, but the janitor accidentally burned it when lighting the fire. When she found out, Sofya died instantly of a broken heart, her husband passed away a little later. Since then, the ghost of a hunched old man in a coat has routinely appeared on the street near the house – this is Pyotr Kusovnikov mourning his lost money.

2. Sokol metro station

haunted house escape (walkthrough)

During WWI, not far from the modern Sokol station of the Moscow metro, a cemetery for fallen soldiers was located. In 1918, mass executions of White officers and priests by the Reds were held there. All this led to the appearance of ghosts in the dark tunnels of the station. Early in the morning diaphanous figures with festering wounds can be seen there.  

3. St. Michael’s Castle in St. Petersburg

haunted house escape (walkthrough)

This castle was a royal residence built by order of Tsar  Paul I. On March 21, 1801, he was killed there by a group of conspirators. It is considered that the restless spirit of the tsar was unable to leave the castle. It appears there in the corridors with a burning candle in its hand.

4.   Znamenskaya Tower in Yaroslavl

haunted house escape (walkthrough)

During the Civil War in Russia (1917-1922), a group of White troops held positions in the Volkovsky theater in Yaroslavl. The Red commissar in command of the siege promised to spare their lives. However, he lied and all the Whites were executed at the Znamenskaya Tower. Since then, the ghost of the commissar who didn’t keep his promise has been seen at the place of his crime.

5. Igumnov House in Moscow

haunted house escape (walkthrough)

The house at 43 Bolshaya Yakimanka Street in Moscow, also known as “Igumnov House,” serves today as the residence of the French ambassador. It was built at the request of the industrialist Nikolay Igumnov in the late 19 th   century. He settled his young mistress here, but one day caught her with a lover. The lover was kicked out, but the girl was never seen again. It is believed that the outraged Igumnov bricked her up in a wall. During Soviet times, people often saw the ghost of a young girl walking through the walls with deep, plaintive sighs.     

6. House of Rasputin in St. Petersburg

haunted house escape (walkthrough)

The flat on the second floor at 64 Gorokhovaya street in St. Petersburg is today a usual residential apartment. However, in the early 20th century it was home to one of the most mystical figures in Russian history – Grigory Rasputin. His ghost sometimes appears here, scaring inhabitants with its clunking steps and grunting in dark corners.

7. House on the Embankment

haunted house escape (walkthrough)

This house at 2 Serafimovicha Street, simply known as “House on Embankment,” is among the most famous in the Russian capital, known as the place of residence for the Soviet   crème de la crème : writers, artists, actors, generals, athletes. However, it also has a dark history. During the Great Purge, a campaign of political repressions in the USSR, dozens of the house’s inhabitants were arrested and executed. Today, the house is full of the ghosts of those victims, who sometimes appear in their old dwelling place. 

8. Tower of the old hospital in Ryazan

haunted house escape (walkthrough)

Among the high-rise modern buildings at 15 Gorky Street in Ryazan is an old tower – all that remains of the old hospital. At night, a lonely dark figure can be seen walking in this tower. This is the ghost of Alexander Smitten, who administered the hospital more than a century ago.

9. Griboyedov Canal in St. Petersburg

haunted house escape (walkthrough)

During a misty night in March, one can see the ghost of a young girl near the Griboyedov Canal in St. Petersburg. Her face is blue because of asphyxiation, and there is a big red mark on her neck caused by a rope. This is famous revolutionary Sophia Perovskaya, who assassinated Tsar Alexander II and was hanged for her deed. To meet this ghost is a bad omen, and can cost nocturnal pedestrians their lives.

10. Nizhny Novgorod Kremlin

haunted house escape (walkthrough)

There is a legend that when the Kremlin in Nizhny Novgorod was being built, the constructors were unable to finish one of the towers. It kept falling down. In the end, they decided to make a sacrifice and to build the tower on the blood of the first person who passed by. It happened to be a pregnant woman hurrying to the river for water. She was seized and bricked up in the tower alive. The ghost of a pale woman holding a baby has appeared near this place ever since.

11. Oldenburg Palace near Voronezh

haunted house escape (walkthrough)

Built in the late 19th century, the palace belonged to Princess Eugenia of Leuchtenberg. Today her ghost rises from the deep casemates of the palace to wander through its rooms and corridors. There is also another ghost there, much older — the ghost of a young peasant girl. It is even said that Princess Eugenia saw it when she was alive.

12. Stalin’s country house near Sochi

haunted house escape (walkthrough)

Stalin’s ghost can be seen at his country house, located today within the Green Groove hotel near Sochi. The “father of the nations” walks in his white jacket, smoking his trademark pipe.

13. Psychiatric hospital near Nizhny Novgorod

haunted house escape (walkthrough)

Near the modern psychiatric hospital in the village of Lyakhovo near Nizhny Novgorod, one can see an abandoned old building. Several dozen years ago a young girl hanged herself there because of unrequited love. At night it is possible to see a white silhouette and hear the moaning and cries of the “love-stricken schoolgirl” as the locals call her.

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  9. Must Escape the Haunted House

    Instructions. Click the green arrows on the sides of the screen to move. Your goal is to escape from the haunted house as fast as you can! You can click on items to add to your inventory. To use items, click on the icon in your inventory, then click on an object in the game. Some items may not be able to go into your inventory, but they can ...

  10. Haunted Hunt Walkthrough: Complete Guide

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  11. Haunted House Escape Walkthrough

    Get paper 2/4. Zoom all the way in on the left nightstand drawers. Use the key in the top drawer. Get the phone. Back out of the room and go right. Enter room 3. Get the bottle of water. Zoom all the way in on the sink -- get paper ¾. While zoomed on the sink, dump out the water bottle -- get the second silver key.

  12. Haunted House Escape Adventure Walkthrough

    https://play.google.com/store/apps/developer?id=Neodots%20Creations&hl=enNeodots Escape Games on Google Play.

  13. Hooda Escape Haunted House 2023 Walkthrough at HoodaMath.com

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    2. Choose Your Game. Select the room you would like to escape from and book your reservations. 3. Find the clues. Solve the riddles and find the clues as the clock ticks down and pressure rises! 4. Make Your Escape. Use the clues & keys you find to solve the game and make your escape before time runs out!

  16. Abandoned Haunted House Escape Walkthrough

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    We recommend and review the best casual games available on the Web today. Including walkthroughs, discussions and game links for browser games and downloadable computer games. Focused on hidden object, escape-the-room, puzzle, point-and-click, arcade and adventure games.

  18. Escape From Haunted House Walkthrough

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  19. G4K Haunted Home Escape Game Walkthrough

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  20. Halloween 2024 Events & Activities Near Moscow, ID Area

    Moscow has some fantastic venues which are Hosted Halloween Events last year, find them below: Trick or Treat Haunted House was hosted at Eagles Lodge Moscow. Pumpkin Pick-Up was hosted at Story Real Estate | KW Palouse. Fright Night - Night of the Living Dead was hosted at Kenworthy Performing Arts Centre. Trunk or Treat was hosted at Eastside ...

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  22. Top 13 places in Russia where you may face a ghost

    During Soviet times, people often saw the ghost of a young girl walking through the walls with deep, plaintive sighs. 6. House of Rasputin in St. Petersburg. Tourprom. The flat on the second floor ...

  23. Haunted Room Escape Walkthrough

    1 2 3 4 5 6 7 8 9 Share 4.7K views 2 years ago Play here! http://www.melting-mindz.com/Haunted-... You are locked inside of the haunted house!