Hunted: The Demon's Forge review
What happens when co-op becomes peripheral when it should be central.
Interesting fantasy world to explore
Amazing secret areas
Mostly reliable partner AI
Never takes full advantage of co-op
RPG elements aren't rich enough
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For a game ostensibly about cooperative play, Hunted: The Demon’s Forge never capitalizes on its own premise – two fantasy badasses working together to slaughter hordes of monsters. The basic ingredients are there: Caddoc, the cautious but beefy human, is melee oriented while (sigh) sexy female elf E’lara plies her trade with bow-and-arrow. There is even a hint of truly imaginative co-op powers such as one spell that lifts enemies in a whirlwind which grants bonus damage to E’lara if she can pick off the helpless floating fools. It’s a whiff of co-op potential that never pans out, because it doesn’t go any deeper than that.
Above: Yet another nearly naked female elf. Oh, with jiggle physics
However, if you’re not hoping for some deep co-op game and are perfectly happy with a kind of “modern” dungeon-crawler, Hunted is plenty competent. It’s decently engaging even as a single-player experience, with mostly reliable partner AI, some furiously frenetic battles, and an often gorgeously imaginative world to explore. Since the game allows you to swap between the two characters (at certain “swap stations”) it means you can alternately play it like a hack-and-slasher or as a third-person shooter. If you find you like one type of gameplay over the other, you can opt to never swap characters. We found Caddoc’s melee combat too simplistic for our taste – all you really have to do is block and counter attack – so we opted to primarily play as E’lara. As a melee combat game Hunted presents nothing unfamiliar, but as a bow-and-arrow shooter it’s a bit more interesting (to us at least), since you’re essentially a run-and-gun sniper without the rapid fire of automatic weaponry standard in nearly all shooters. There’s something about the slower-paced, more methodical shooting of a bow that’s uniquely satisfying (and yes, you can still get instant-kills with headshots).
Hunted presents a strange mix throughout its entire design of the extremely mundane combined with surprising imagination. One moment the game seems like a personality-free fantasy-game clone, and then the next it comes out of nowhere and shows you something really damn cool. For instance: the enemies in Hunted are mostly boring and without any variation – in fact, for the majority of the game you’ll be facing off against its version of the orc. Even when it presents new enemies, nearly none of them have interesting or original designs (a big reveal moment is that you’ll now face – gasp! – minotaurs). On the other end of the spectrum – the good end – you’ll be moving along a seemingly linear level when you’ll notice an area of a wall that seems weak. Aha! A secret area! Except Hunted possibly has the best “secret areas” of any game we’ve ever seen. You think you’ll break down that wall and find a room with some hidden treasure chests in it. Oh no. How about this: first you find a room, but then there will be another door leading down a hallway, which leads to another enormous room full of monsters, which leads to an entire puzzle sequence, which leads to a freaking miniboss. So basically some secret areas are entire levels in themselves. You could wander down a hidden hallway and only emerge back on the main quest half an hour later.
Above: Both characters can partake in melee and ranged combat; it's just that each excels at one over the other
The character designs are (choose one or more of the following): generic, cheesy, boring, or an embarrassingly immature idea of sexy. Yet the world they inhabit can often be both startlingly beautiful and exceptionally detailed, providing a proper feel of ancient ruins or crumbling mountains. We enjoyed rounding every corner with the notion we might discover another impressive vista, even if the graphics themselves can be a bit rough around the edges. The combat is fairly shallow, yet the game overall is meaty – perhaps fifteen or more hours if you pursue all the peripheral areas. The writing is almost entirely made up of clichés, with sparks of genuinely clever humor thrown in.
The system for magic, items and weapons is simple but pretty well designed. It’s fun to toss a revive potion at your dying partner like some kind of healing grenade. Magic potions have a convenient feature where simply running over one while you have a partially empty magic meter automatically fills your meter as well as adds a potion to your inventory (but strangely the same isn’t true for health potions). Magic itself is divided into normal spells and “battle magic” which essentially adds magical effects to your normal attacks. The one purely co-op-focused magic ability is the Battle Charge, which powers up your partner at the cost of a large portion of your magic meter. It’s yet another example of the game not knowing how to capitalize on co-op potential: there’s no real strategy to using it other than not being dumb enough to use it when no enemies are around, and it’s stupidly overpowered so there’s never a reason not to use it.
Above: While the world can look generic (like here),itdoes havea lot of cool details and interesting architecture
Hunted continuously scratches the surface of good RPG elements and then wimps out, removing the actual RPG from the elements. For instance, you only get a limited number of arrows, but the game throws so many arrow pickups at you that you can hold down the fire button and blast away carelessly and still not run out of arrows. Certain situations present you with a survival setpiece where tons of enemies swarm your defensive position from multiple angles, but then they give you a special item that essentially makes you invincible, removing all challenge from these potentially intense scenarios. The partner AI is so good at not dying that we made it through 75% of the game before we realized the white glowing things strewn around levels were revive potions – we thought they were some type of lantern used as graphical litter until ten hours later when we finally were able to pick one up.
Strangely, the game seems to be much more difficult with two players, with the enemies feeling much more deadly, which makes sense since you’d assume two people could coordinate better than one person with dumb AI. However the partner AI seems exceptionally competent at combat while at the same time occasionally doing typical partner AI stupidity like getting lost way off in a dungeon somewhere – but overall it works remarkably well and provides little frustration.
There’s also a rather expansive extra mode called Crucible which surprisingly allows players to create and share custom dungeons by snapping together pre-set arenas. We imagine it could appeal to a small percentage of the game’s audience, but frankly we’re amazed so much effort was put into offering a mode designed to allow players to be creative, and then not really allowing them to be creative at all since they’re just massive template rooms that you decide how to arrange in order, so no player-created dungeon can leave an imprint of anything resembling the creator’s personality. It’s also a totally exhausting slog, with way too many waves of enemies in each room. It doesn’t take anything away from the game if you’re only interested in the main quest, though.
Above: One issue with the co-op is that if you want to use Caddoc as a meatshield, he tends to get betweenE'lara and the enemies she's trying to shoot (good thing there's no friendly fire )
Hunted: The Demon’s Forge could have been something special if it had gone for more creative and risky co-op elements, but instead it plays it safe, which leads to something that feels only vaguely cooperative. Its glimpses of ambition, like its utterly massive secret areas, only make the humdrum majority of the game more apparent. It’s certainly not a bad game, and if you’re really hankering for some co-op fantasy action you and a buddy will have a decent time with it. Just don’t expect a co-op revolution.
Jun 14, 2011
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Hunted: The Demon's Forge Review
When gears of war meets lord of the rings..
People have been asking me about Hunted: The Demon's Forge a lot. It's odd blend of cover-based shooting, a fantasy setting, and hot co-op action make it an eyebrow-raiser, but the execution is flawed. If you're desperate to play something with an equally desperate friend, Hunted: The Demon's Forge might surprise you. But there are better multiplayer games out there, and some of them have just as many elves and dragons as this one.
In This Article
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Hunted: The Demon's Forge
- First Released May 30, 2011 released
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Hunted: The Demon's Forge - Special Abilities Menu Gameplay Video
Hunted: The Demon's Forge has a menu where you can upgrade special abilities.
Hunted: The Demon's Forge - Wargar With Armor Gameplay Video
Hunted: The Demon's Forge makes it more difficult by giving the Wargar armor.
Hunted: The Demon's Forge - Enter the Crypt Gameplay Video
Hunted: The Demon's Forge gives you yet more enemies to slay in this crypt.
Hunted: The Demon's Forge - Siege Weapon Gameplay Video
Hunted: The Demon's Forge gives you some siege weapons that you can use against your enemies.
Hunted: The Demon's Forge - Explosives Gameplay Video
Hunted: The Demon's Forge gives you many opportunities to blow stuff up.
Hunted: The Demon's Forge - Axe of Delaine Gameplay Video
Hunted: The Demon's Forge has many special weapons including the Axe of Delaine.
Hunted: The Demon's Forge - Magic Gameplay Video
Hunted: The Demon's Forge lets you use your magic and bow together.
Hunted: The Demon's Forge - take out the Wargar Gameplay Video
Hunted: The Demon's Forge gives you a mission to take out the Wargar before it gets to Lord Mayor.
Hunted: The Demon's Forge - Slaves Gameplay Video
Hunted: The Demon's Forge has many slaves that you must save.
Hunted: The Demon's Forge - Take out the Tower Gameplay Video
Hunted: The Demon's Forge lets you use the enemy's weapons to take out its tower.
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Hunted: The Demon's Forge - Shimmy Skills Gameplay Movie
Spend some of your hard-earned crystals on upgrading skills and abilities before you shimmy your way to new adventures.
Hunted: The Demon's Forge - Not One for Tactics Gameplay Movie
E'lara calls out for healing as enemies stop her advance through a dark dungeon.
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- Hunted: The Demon's Forge Achievements
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- Walkthrough *
1. Hunted: The Demon's Forge Walkthrough overview
So what we have here is a walkthrough for Hunted : The Demon's Forge. Hunted is probably best described as a hack and slash or TPS game, though its genre on TA is a moving target that changes with the seasons. It's been some combination of hack and slash, RPG, or TPS currently. You have two characters and each of them has a melee weapon and a ranged weapon. Depending on how you play the game will either feel like a hack and slash or third person shooter. There's ton of cover to hide behind, so someone who has played Gears of War might get some deja vu. The game is mostly combat, though there are some puzzles to figure out as you go. You can play on any difficulty, and it's not particularly hard on the easiest difficulty. There are a ton of collectibles, so the main challenge of this game will be making sure you don't miss anything, rather than making it to the end. There's also a good amount of one-off achievements that can only be unlocked at a specific point in the story. The good news is that the game has a chapter select that even let's you select sub-chapters, so getting anything you missed isn't going to cost you too much time. It's worth noting here that the crystals achievement is incredibly glitched, and there doesn't seem to be any consensus on a sure-fire way to unlock it. So, you need to go into this game with the assumption that you could be in another playthrough. The main point of contention is that there are 71 collectible crystals that can be found in specific places. There are also a total of 61 crystals that can be created using fragments found from enemies randomly and from crystal canisters. It seems many people say you only need the "main" 71, and others say you need the combined 132 crystals (71+61) to get the achievement. However, many people have it glitch even with 132 crystals, and some have it glitch when they only get the main 71. Basically, there doesn't appear to be any rhyme or reason to whether it unlocks, so it's best to assume the glitch is very random and there's little you can do to affect your outcome. For what it's worth I had 131 when I picked up the last crystal and it unlocked. Anyway, our path to 100% looks like this. 1. Play through the story once with E'Lara. We'll get most of the achievements here, and try to get all the collectibles and one-off achievements. 2. Beat every boss with Caddoc and pick up some misc achievements. We'll also pick up any missed collectibles and stuff now. 3. Now we play the crucible mode. People can make maps and upload so other people can play them. These maps are the fastest way to get gold, so once you have the crucible achievements, you'll grind for gold here to get the gold achievements.
Hunted: The Demon’s Forge
- Nintendo Switch
Hunted: The Demon's Forge review
Stuck on your own, easily ignored. With a friend, a solid hack-and-slash, but nothing special, or half as funny as it thinks.
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As the girl with the bow, fellow archers in the treeline are your targets. You pop up from cover, arrow nocked, taking them down one headshot at a time. That clears the path... mostly... for your friend with the sword to dash in. Pity nothing's never quite so easy. Out of nowhere, a minotaur charges and you're down, crawling and hammering the button to stay alive until your friend gets a second to turn and sling one of his precious resurrection vials your way – salvation with a side of mana to return the favour with a magically charged Battle Boost.
Like all good crimes, killing is best done with a friend – and this kind of co-op hack-and-slash is Hunted's bread and butter. You can play the campaign on your own, but it's firmly meant for two: one player as Caddoc (Warrior, Melee, Muscles) and the other as E'lara (Huntress, Ranged, Breasts). Without company, it's a deeply repetitive grind of a game, with little fresh to offer except some faintly amusing scripted banter from the two on their increasingly tedious quest to save the world from rampaging, drug-crazed monsters. Caddoc's fear of bugs is far the best of the running gags, with the duo's tendency to keep saying, “We're not heroes. Oh, well, all right then...” the most tiresome.
With the right company, ideally over a LAN to avoid connection issues, the repetitive combat becomes far more enjoyable. Hunted constantly forces you to work together to throw around potions, combine melee and ranged combat, prioritise targets and stay close enough to bail each other out of trouble. Unfortunately, unlike console versions, the PC edition of Hunted has no split-screen mode (and while there's no serial code, yes, it does a disc check.) You can play online with strangers, but the bulk of the Hunted experience is a single long campaign you're only going to play through once. Early on, it's brutally unforgiving, but eventually eases up.
By the time you get to that point, it's a relief. The levels are simply too long, and the gaps between checkpoints can be a real pain – especially when it means retreading the same chapters and hearing the same mediocre one-liners. It doesn't help that while the action is technically split into chapters, the main quest is one long trawl from start to finish, not offering good points to jump in and out. The difficulty can be punishing too, with ever longer battles, and little feedback about how your partner is doing until it's too late.
This makes for a hefty commitment, and one ultimately better rewarded by the fact that it's 8-10 hours of time spent with a friend than anything else. Hunted is a decent enough game, with solid co-op mechanics and a decent feel – but not one that offers many memorable moments on its own. It's far more comfortable pointing out its clichés than actually doing anything to subvert them. While it's a game with plenty of individual mechanics, very few of them feel like they're adding much depth. It's not a brainless game, but it's the kind you can play while discussing last night's Doctor Who. Unlike most games, the question isn't whether or not you're up for it, but whether you have a suitable friend you can convince to join you – not just in being your wingman, but in buying a copy of Hunted on spec
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About This Game
- An Unreal Dark Fantasy: Powered by the Unreal 3 engine, the dark world of Hunted comes to life as a third-person fantasy game with the intensity and action of a modern-day shooter. Hunted boasts stunning visuals with breath-taking vistas and foreboding underground worlds.
- Co-op at a Distance: Combine E’lara’s ranged attacks with Caddoc’s melee expertise to pull off gruesome co-op kill moves, perform special attacks, and heal one another from anywhere on the battlefield. The characters’ differing combat expertise allows a player’s strategy to vary from one play through to the next.
- Descend into Dungeon Depths: Work with your co-op partner to discover hidden paths and solve the devious puzzles that block your way. Explore menacing dungeons, overgrown ruins, and terrorized towns to discover treasure and powerful upgrades.
- Two Ways to Fight: Wade into the thick of the fight using deadly melee skills, or tactically use cover to dispatch hordes of creatures with bows and spells. Use powerful magic to boost your partner’s combat effectiveness and even the odds against increasingly formidable enemies.
- Forge Your Own Levels: Create and share your own challenging dungeon designs with The Crucible, a powerful in-game editor that provides endless opportunities for exploration and battles for you and your friends.
- OS *: Windows XP/Vista/7
- Processor: 2.0 GHz dual core or better
- Memory: 2 GB system RAM
- Hard Disk Space: 12 GB
- Video Card: 512 MB video RAM or better (GeForce 9800 GTX or better/Radeon HD 4330 or better)
- Sound: Windows compatible sound card
- OS *: Windows Vista/7
- Processor: Intel Quad Core i5 or equivalent
- Memory: 3 GB system RAM
- Video Card: NVIDIA GeForce GTX 460 / ATI Radeon HD 5830
©2011 Bethesda Softworks LLC. All Rights Reserved
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Preview: Hunted: The Demon’s Forge
I recently sat down with Matt Findley, president of inXile Entertainment, to play and discuss the studio’s upcoming hack-and-slash action game, Hunted: The Demon’s Forge . “Fantasy’s the roots” of the title, he said, since it’s “what got me into this business twenty years ago.” Findley and inXile love fantasy games, “but the problem with fantasy right now is [that] there’s no action games,” he explained.
That’s the void that Hunted attempts to fill — it’s a cover-based third-person action game with Gears of War ’s trademark “stop-and-pop” shooting (of arrows instead of bullets, mind you) and a traditional fantasy aesthetic. Perhaps more significantly, inXile designed the game around co-op play. Its two leads, the human Caddoc and the elf E’lara — who each represent the epitome of their particular gender — are the key in making Hunted stand out.
Hunted: The Demon’s Forge (PlayStation 3, Xbox 360 [previewed], PC) Developer: inXile Entertainment Publisher: Bethesda Softworks To be released: May 31, 2011 (NA) / June 3, 2011 (EU)
Hunted is an entirely cooperative experience: if you’re not playing with a human partner, the AI will control the character you’re not playing. The game supports split-screen and System Link play offline, in addition to online co-op. Both characters can perform melee attacks and ranged attacks, and use magic spells, but each player has a strength and a weakness. The brawny Caddoc is a manly man equipped with a sword and shield; his crossbow doesn’t do much damage at all, and he can only unlock special skills and abilities for his melee attacks. These include a shield dash and a “berserk” mode that “Hulks him out,” as Findley put it. On the other hand, E’lara — a well-endowed elven rogue — is weak when it comes to hand-to-hand combat, but her bow is not to be trifled with. Archery upgrades include the self-explanatory Arctic Arrow and Explosive Arrow.
What would a co-op game be without team attacks? With Hunted’ s “Battle Charge” system, either character can use magic to compensate for the other’s weak point. For example, Caddoc can imbue E’lara’s feeble sword with lightning, temporarily giving her a strong melee attack. Enemies also have their own specific vulnerabilities, so you’ll have to figure out which attacks and spells work best against which baddies.
I played the first half hour or so of the game by myself. It begins in a flame-lit underground cave with an appropriately creepy ambiance: red candles lining the walls, cobwebs in corridors, rats scurrying across the dirt floor, and skeletons lying around. You control Caddoc, and after walking forward and pushing through an ornate wooden door, a cutscene begins. A beguiling, chesty woman in a skimpy outifit, whose skin could use some melanin — or any, really — appears in front of Caddoc, tempting him to touch something called the Death Stone with promises of “powers beyond your wildest dreams.” Upon doing so, he sees a vision of a warrior fighting a dragon — and then wakes up.
At this point, I played through a basic tutorial segment, making my way through a lush forest as Caddoc while an AI-controlled E’lara tagged along. I familiarized myself with the combat system by stabbing and firing arrows into some overgrown spiders. The cover system is serviceable but somewhat clunky — I couldn’t get in and out of cover as quickly or as easily as I wanted to — and the melee combat is simple, with your typical light and heavy attacks, but feels substantial. Pressing the right trigger brings up the ranged attack (a crossbow, in Caddoc’s case), and pressing X or Y will return to melee. I found the block animation (or lack thereof) to be a bit off-putting: unlike, say, God of War — where Kratos will automatically turn to block in the direction of an incoming attack — you can aim Caddoc’s shield whichever way you want to, and you’ll block attacks if you’re holding the left trigger, but it will actually look as if he’s getting hit from behind.
After filling up on mana in a forest pool, Caddoc notices the strange, forbidding door from his dream. He’s wary of it, but the carefree E’lara suggests pushing ahead. Hunted is bogged down by some pretty rote dark-fantasy tropes and dialogue, but its saving grace is the funny banter between its leads. No relationship between them — aside from a mutually beneficial loot-adventuring arrangement — is immediately apparent, but their interplay suggests there’s more to it than that, even if it’s not necessarily romantic.
So the two of them open the door and keep going, passing a beautiful scenic outlook over a chasm into which numerous waterfalls pour. Eventually, they come across an area full of stone pillars, where the enchanting woman from Caddoc’s dream hops out of a portal and introduces herself as Seraphine ( voiced by Lucy Lawless ). She asks Caddoc to touch the Death Stone that’s lying in front of them, but as a guy who looks like he’s, y’know, been through some shit, he decides against it. E’lara, however, has no such misgivings, and — against Caddoc’s cry of “no!” — places her hand upon it. Bad idea. The sky turns an ominous purple color and fills with lightning as the stones around Caddoc and E’lara begin to collapse. They’re able to sprint to safety, and Seraphine shows up again, surprised that they survived. It’s unclear whether she’s a friend or foe, but she gives you some tasks.
That segment was mostly linear, but Findley told me that things really open up; even in the early part of the game that I played, I noticed more than a few side paths — one of which led to a unique weapon. Yes, Hunted is going to satiate loot whores’ grinding desires; you can pick up weapons off of enemy corpses, and each one has attributes such as “melee +30.” Caddoc and E’lara had to work together in order to procure the rare weapon, joining forces to solve a simple puzzle. (For instance, Caddoc has the strength to move stones or sections of wall.) This aspect of Hunted means that you can expect a longer experience than the typical modern action game; according to Findley, it’s closer to twenty hours than it is to ten.
I skipped forward to a later part of the game, and was joined by a human partner for the section. I chose to play as E’lara here (checkpoints throughout the world allow you to switch freely between the two), at a point where the combat gets more strategic than mere hack-and-slash. We purchased magic spells and special skills — all of which are further upgradable through a skill tree — and assigned them to the D-pad. It’s up to you and your partner to use your powers together in smart ways during combat; one particularly effective combination was to freeze enemies with my Arctic Arrow and then have my partner, as Caddoc, smash them into chunks of ice.
We proceeded forward into a town square overrun with orc-like enemies called Wargar, and this is where the situation became overwhelming. You can revive your partner if they go down, but you don’t have to actually make your way over to them — instead, you can merely toss a vial of revival potion toward them, as long as they’re within your line of sight. Unfortunately, Hunted doesn’t do a very good job of letting you know that your comrade is in trouble; a small red arrow does show up, but unless your buddy is screaming in your ear that he needs help, you might not even be aware that he’s down. You can crawl when you’re incapacitated, but since the game is so co-op-focused, you’re both forced to return to the previous checkpoint if either of you dies.
Once we finally made it through that area alive, the town’s mayor asked us to help retrieve his daughter. We headed into a prototypical fantasy dungeon, replete with confusing paths, traps, ambushes, and a massive talking head made of rock . The head required an “azure light” in order to let us pass, so we had to find a blue flame and then bring it back. I encountered a bug in which my arrow wouldn’t actually show up as being lit, but eventually got it to work. Thing is, I couldn’t switch to my melee at any point (the flame would go out if I did), so I needed Caddoc to protect me if things got hairy. Naturally, they did — a large spider and a tall flaming skeleton ambushed us along the way back to the talking head — and I was at least able to fire blue-flame arrows into them. We finally were able to escape the catacombs after I fired an arrow right into the stone face’s eye. We were trying to get through as quickly as possible, but it did seem that there was more to do — the game does include numerous optional side quests — in the area.
Hunted seems like an enjoyable romp, especially for fantasy fans who want a more modern twist on the classic genre. Its story doesn’t look like it will offer anything that you haven’t seen before from Dungeons & Dragons- style fiction, but I found its co-op experience to be fun (as long as you’re communicating with your partner); it has the potential to really shine.
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About this item
- Powered by the Unreal 3 engine, the world of Hunted comes to life in a third-person dungeon crawl
- Combine E'lara's ranged attacks with Caddoc's melee expertise to pull off gruesome co-op kill moves
- Wade into the thick of the fight using melee skills, or tactically use cover combat to dispatch hordes of creatures with bows and spells.
- Powerful magic spells can be used to boost your partner's combat effectiveness and even the odds against increasingly formidable enemies.
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Warranty & support, product description.
Set in a dark fantasy world, Hunted: The Demon's Forge is an unforgettable cooperative action game, pitting you and your partner against waves of vicious enemies. Taking control of either E'lara, a ranged weapon expert, or Caddoc, a master swordsman, you must use a variety of weapons, powerful spells, and cover tactics to battle your way through menacing dungeons, overgrown ruins, and downtrodden towns. Discover secrets and complete co-op-based puzzles whilst exploring the sinister world to discover answers to the game's deep, dark mysteries. The dark ages have become corrupted. Heinous creatures have emerged from underground. Townsfolk across the land are disappearing. Upon the promise of their fortune in gold, mercenaries E'lara and Caddoc take on the daunting task of discovering where the innocent villagers have been taken. Their journey will lead them on a dark and twisted path where they will encounter death, slavery, and sacrifice. Travel deep within the world of Kala Moor...and to the secrets of The Demon's Forge.
From the Manufacturer
STORY: The dark ages have become corrupted. Heinous creatures have emerged from underground. Townsfolk across the land are disappearing. Upon the promise of their fortune in gold, mercenaries E’lara and Caddoc take on the daunting task of discovering where the innocent villagers have been taken. Their journey will lead them on a dark and twisted path where they will encounter death, slavery, and sacrifice. Travel deep within the world of Kala Moor...and to the secrets of The Demon’s Forge.
- Forge Your Own Levels Create and share your own challenging dungeon designs with The Crucible, a powerful in-game editor that provides endless opportunities for exploration and battles for you and your friends. images and screenshots © 2010 Zenimax Media Inc. All Rights Reserved. About Bethesda Softworks Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a premier developer and worldwide publisher of interactive entertainment software. Titles from two of the world’s top development studios – Bethesda Game Studios and id Software – are featured under the Bethesda Softworks label and include such blockbuster franchises as DOOM®, QUAKE®, The Elder Scrolls®, Fallout®, Wolfenstein™ and RAGE™. For more information on Bethesda Softworks’ products, visit www.bethsoft.com. Hunted: The Demon's Forge, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. Developed in association with inXile Entertainment Inc. inXile Entertainment and the inXile Entertainment logo are registered trademarks or trademarks of inXile Entertainment Inc. All Rights Reserved.All other trademarks or trade names are the property of their respective owners. All rights reserved.
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Hunted: The Demon's Forge
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Hunted: The Demon's Forge – Guide and Walkthrough
Xbox 360 pc playstation 3.
Guide and Walkthrough (X360) by thecrobar
Version: 1.0 | Updated: 09/01/2011
View in: Text Mode