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'Ghost of Tsushima' Film Adaptation To Be Helmed by 'John Wick' Director
Translating the story of jin sakai for the big screen..
Sony has enlisted John Wick franchise director Chad Stahelski to helm the movie adaptation of the award-winning video game, Ghost of Tsushima .
Head of PlayStation Productions Asad Qizilbash confirmed the news in a statement, “We love working with creative partners like Chad, who have a passion for our games, ensuring we can create rich adaptations that will excite our fans and new audiences.”
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Ghost Of Tsushima Movie - What We Know So Far
Movie adaptations of video games don't exactly have the best reputation, but as long as video games keep selling millions of copies, the most popular ones will still be turned into films. And the latest video game to get the silver screen treatment is Ghost of Tsushima . On March 25, 2021, Sony Pictures and PlayStation Productions announced that a Ghost of Tsushima movie is currently in development, with John Wick director Chad Stahelski at the helm, as reported by Deadline .
Ghost of Tsushima is getting a movie because it's the rare video game based on an original property that has become a massive hit in recent years. The PlayStation-exclusive title launched on July 17, 2020, on PlayStation 4, and the PlayStation 5 update came out on Nov. 12 . Just three days after the PS4 launch, Ghost of Tsushima became PlayStation's fastest-selling IP at 2.4 million copies. Less than a year after launch, it's moved 6.5 million copies. It's one of the best games of 2020, and the best PlayStation games, period.
That's a big potential audience for a movie, but that's also a lot of fans the movie needs to win over. No pressure.
Here's everything we know about the Ghost of Tsushima movie.
When will the Ghost of Tsushima movie premiere?
The movie itself was just announced on March 25, 2021, so it's much too early for a release date to be set. But we can still make an educated guess.
The Ghost of Tsushima movie will be the second venture between Sony Pictures and PlayStation Productions after the Uncharted movie, which is in post-production currently. The Uncharted movie has been in various stages of development as early as 2010 , but it finally locked in its director and main stars back in Jan. 2020.
At that point, it was supposed to film on an accelerated production schedule to accommodate star Tom Holland, with a premiere slated for Dec. 2020. But a few weeks later, Deadline reported that the release date had been pushed back to March 2021.
Of course, then COVID-19 threw that plan out the window, and now the Uncharted movie is scheduled for Feb. 11, 2022. But if Sony and PlayStation use the same general timetable for Ghost of Tsushima that was originally used for Uncharted , that would put the earliest premiere window at March-June 2022. But again, Ghost of Tsushima hasn't even found its star yet.
Who's in the cast of the Ghost of Tsushima movie?
No casting announcements have been made yet. But even if it's way too early to speculate on who might be in the movie, we can still consider which characters from the game might appear in the film.
Jin Sakai seems like a no-brainer. He's the protagonist of the video game, the last member of a samurai order tasked with organizing the resistance against the Mongol invasion. That probably means the movie's main villain will be the same as the video game's: the Mongol general and grandson of Genghis Khan, Khotun Khan. Jin's uncle and overlord, Lord Shimura, also seems like a logical choice — the game begins when the Mongols capture him, forcing Jin to mount a rescue operation.
If the movie borrows from the game and has Jin recruiting a ragtag crew of warriors, the movie could also include Yuna the thief, her brother Taka the blacksmith, the archer Sensei Ishikawa, the merchant and con artist Kenji, and the warrior Lady Masako Adachi.
What will the Ghost of Tsushima movie be about?
Since it's based on a popular video game, the Ghost of Tsushima movie will have lots of source material to draw from. The question is, how faithful of an adaptation will it be? Even video game movies that closely adhered to the source material, like Prince of Persia or Silent Hill , still added elements not found in the games.
Even if it's a loose adaptation, the Ghost of Tsushima movie will probably involve the real-life Mongol invasion of Japan in 1274 CE, and it will probably be told from the perspective of the game's main character, Jin Sakai, who's the last living member of an order of samurai and Tsushima's only hope at stopping the Mongols. The game's plot involves rescuing Jin's jitō , Lord Shimura, whom the Mongols have captured. To do this, Jin recruits several warriors from the island to wage a guerrilla war on the numerically superior enemy. So, the movie will probably depict something like that.
But one thing does feel like a safe bet: Ghost of Tsushima will be directed by Chad Stahelski, director of the first four John Wick movies, so there will no doubt be plenty of kickass action sequences. He clearly knows how to film a sword fight .
- Cast & crew
Ghost of Tsushima
Samurai warrior Jin Sakai, the last surviving member of his clan, who must set aside the traditions that have shaped him as a warrior to wage an unconventional war for the freedom of Tsushim... Read all Samurai warrior Jin Sakai, the last surviving member of his clan, who must set aside the traditions that have shaped him as a warrior to wage an unconventional war for the freedom of Tsushima. Samurai warrior Jin Sakai, the last surviving member of his clan, who must set aside the traditions that have shaped him as a warrior to wage an unconventional war for the freedom of Tsushima.
- Chad Stahelski
- Takashi Doscher
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- Trivia After the announcement that Ghost of Tsushima will get a movie version, Daisuke Tsuji who voiced Jin Sakai said that he would like to reprise his role in the movie on Twitter by a fan for campaign him and even joked about doing nudity.
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Ghost of Tsushima movie — everything we know so far
The Ghost of Tsushima movie is in Chad Stahelski's hands
Ready your ghost stance — a Ghost of Tsushima movie is happening! And even though it was just announced from Sony Interactive Entertainment subsidiary Sucker Punch Studios, we're already chomping at the bit to see it.
Nate Fox, Game Director at Sucker Punch, broke the news in a PlayStation Blog post, revealing that Jin Sakai's story of revenge is going to be re-told on the big screen. And expect an emotional ride, as Fox starts with his piece by talking about how "We’ve all been brought to tears in a movie theater surrounded by strangers," crediting E.T. the Extra-Terrestrial.
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In the announcement, Fox also explained some of the financial rationale behind the adaptation: Ghost of Tsushima is a hit with more than 6.5 million copies sold.
Of course, the Ghost of Tsushima movie has a high bar to meet in terms of cinematography and beauty. The game itself is as cinematic and as gorgeous as video games get. And just like the black and white Snyder Cut , Ghost of Tsushima offers a way to turn off the colors for a different look in its Kurosawa mode.
Ghost of Tsushima movie release date
Fox didn't explain when the movie is expected, but since big movies typically take a little under 2.5 years to be made, we'd assume we'll see the Ghost of Tsushima movie in fall/winter 2023.
Ghost of Tsushima movie cast
There is no word yet about who will star in the film, but we expect angry tweets if Daisuke Tsuji — the voice actor for Jin Sakai — is left out. Just look online. The tweets are already demanding it.
Ghost of Tsushima movie: Chad Stahelski is directing
While we're plenty excited to see the island of Tsushima on the big screen, the coolest news of the entire announcement is that Jin Sakai's story is in just the right hands. Chad Stahelski, the maestro of the John Wick franchise, will be directing the Ghost of Tsushima movie.
And while John Wick movies are known for their "gun fu," trust that Stahelski is going to be precise with the sword play. That's because gun fu is more than just bullets, as Stahelski describes the style as a mix of "Japanese jiu-jitsu, Brazilian jiu-jitsu, tactical 3-gun, and standing Judo."
And we expect he'll be seeking input from all the requisite experts, including the team behind the game, for a faithful adaptation. The John Wick movies are nothing if not obsessed with meticulous detail in fight choreography. Just watch Stahelski explain gun fu in this clip about John Wick 2.
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GHOST OF TSUSHIMA Movie Is Still Coming From JOHN WICK Director
Whenever the prospect of a new video game movie adaptation materializes, we usually run the gamut from “Oh hey, cool” to “Oh, but probably it won’t be good” pretty fast. We’ve got years and years of movies like Assassins Creed , Doom , and Street Fighter tempering those expectations. Though we’ve also had the likes of Pokémon: Detective Pikachu and Sonic the Hedgehog to perk us up a bit. (Also, sidebar, the original Silent Hill movie is actually quite good.) But nothing has given us as much cautious optimism as the following: a Ghost of Tsushima movie is in the works from John Wick series director Chad Stahelski. And happily, its showing signs of life.
In 2021, Deadline reported that Sony Pictures and PlayStation Productions are developing the film based on the massive 2020 bestselling game from Sucker Punch Studios. Roundly considered the final big game of the PlayStation 4 generation, it has sold millions of copies. The story follows samurai Jin Sakai as he must thwart an invasion by the vicious Mongol army in the 13th century. In the course of the story, Jin puts his code of honor to the test as he engages in stealth and terror techniques to overtake the invaders. That right there is a pretty John Wicky character arc.
Since the initial announcement, we haven’t seen much movement from the Ghost of Tsushima movie. But recently, Chad Stahelski gave a fairly promising update to ScreenRant . He shared:
We have a script, we’re very close to getting our s–t together on that, as well. Development is always tricky, it’s studios, it’s strikes, and availabilities, and scouting. You have to will things into existence. I think the two things that I am closest and most interested in are Highlander and Ghost of Tsushima. Both amazing, amazing properties, the story of Ghost is, also, one of my favorite properties of all time.
Of any recent video game, Ghost of Tsushima already feels very cinematic. The massive open world allows players to traverse a damn near real-size map of the actual Tsushima Island. Massive open vistas and scenic mountains fill the screen. In fact, there’s a specific “Kurosawa Mode” which makes the player feel like you’re playing a movie by the legendary director Akira Kurosawa.
This is all to say that there’s a lot to make one think a movie adaptation could be amazing. Story and character-driven; fast-paced and visceral action; gorgeous period setting and landscape; plus you get to pet foxes, which better be in the movie or so help us. We already were keen to see Ghost of Tsushima turn into a TV series, a la The Last of Us ‘ recent adaptation , but I guess a movie will be okay too.
In hiring Chad Stahelski to direct, Sony is ensuring some of the most bone-crunching, arterial-blood-spraying action one could hope for. It could do for samurai movies what the John Wick series did for gunplay. This might also hopefully be the rare instance in which people who played the characters in the game will reprise their roles for the film. The performance capture is so good, there’s really no mistaking any of the cast.
Ghost of Tsushima is born of the partnership between Sony Pictures and PlayStation Productions. We hope we’ll get to see it come fully to life.
Originally published on March 25, 2021.
Kyle Anderson is the Senior Editor for Nerdist. You can find his film and TV reviews here . Follow him on Twitter!
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Ghost of Tsushima movie coming from John Wick director
An extremely promising combination
Ghost of Tsushima seriously impressed us when it released in 2020, and now Sucker Punch’s samurai action-adventure game is transitioning to the big screen by way of Sony Pictures and PlayStation Productions, with John Wick director Chad Stahelski attached, as reported by Deadline .
Stahelski is attached as the director of the Ghost of Tsushima film, and Sucker Punch is involved as executive producers – presumably to help with the authenticity of the adaptation.
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Asad Qizilbash, head of PlayStation Productions, weighed in on the plan to make the movie: “We’re excited to be partnering with Chad and 87Eleven Entertainment, to bring their vision of Jin’s story to the big screen. We love working with creative partners like Chad, who have a passion for our games, ensuring we can create rich adaptations that will excite our fans and new audiences.”
A match made in heaven?
We know: video game movie adaptations get a bad rap, and for good reason, as most find a way to completely miss the mark on what made the source material so special. That said, seeing Chad Stahelski attached to the Ghost of Tsushima movie should be cause for praise, as we feel he’s an excellent choice here.
Stahelski’s John Wick series of movies have all been critically and commercially successful, and the director has proven he's strong at crafting brilliantly choreographed action sequences paired with surprisingly smart storytelling and writing. That's a rare combination within the action movie space.
Stahelski’s creative approach, then, should translate well to a project like Ghost of Tsushima, itself being an action-heavy video game with a compelling narrative. As such, we think the Ghost of Tsushima movie is definitely a project to keep an eye on in the near future.
In the meantime, we can also look forward to John Wick 4, which Stahelski and the crew have now begun filming.
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Ghost of Tushima Movie From John Wick’s Director: Everything We Know
It’s been nearly a year since the Playstation’s new IP was released. So a “Ghost of Tsushima” movie comes is a nice surprise.
The game quickly became a hit, selling more than 2 million copies during the first three days.
Did you expect a film adaptation of the game? We certainly didn’t.
The rumours that were running wild during early March were confirmed on March 25th. The former stuntman and director of the John Wick movies, Chad Stahleski, is set to direct this film.
Along with Jason Spitz and Alex Young, the trio’s company, 87Eleven Entertainment, will be taking the helm, with help from Carter Swan and Asad Qizilbash, the Head of PlayStation Productions.
Peter Kang will provide his expertise on behalf of the developer of Ghost of Tsushima, Sucker Punch Studios.
“We’re excited to be partnering with Chad and 87Eleven Entertainment, to bring their vision of Jin’s story to the big screen. We love working with creative partners like Chad, who has a passion for our games, ensuring we can create rich adaptations that will excite our fans and new audiences.”Asad Qizilbash – Head of PlayStation Productions
Sony has been infiltrating the movie industry lately, with many of its IPs turning into movies.
While the Ratchet and Clank movie, that was released in 2016, wasn’t the biggest hit, Sony Entertainment fans have a lot to expect from the upcoming film adaptations of Uncharted and The Last Of Us.
As for Ghost of Tsushima, the story is set in the island of Tsushima, Japan, during the Mongol invasion of the island in 1274.
The main character, Jin Sakai, is the last samurai warrior from his clan.
He needs to roam the island, in order to recruit locals, as well as use unorthodox practices to fight off the invading Mongol army.
The game has sold over 6.5 million copies worldwide, and was also nominated for a number of different awards at Game Awards 2020. These include the Game Of The Year, Best Narrative as well as Best Game Direction nominations.
The actor who portrayed Jin Sakai, Daisuke Tsuji, was nominated for the Best Performer award.
Chad Stahleski’s choice to direct this film is a very interesting one.
Stahleski is known for directing the three John Wick movies, one of the most successful movie franchises in the past few years, and one of the most lucrative ones, having grossed over $600 million.
The weird thing about Stahleski’s choice is that he has started filming John Wick 4, pushing back the production of the Ghost of Tsushima movie. This means that you shouldn’t expect to see this film anytime soon. But, Sony has got you covered.
The film adaptation of Uncharted is set to be released in early 2022. The film’s initial release date was July 2021, but that got delayed. However, HBO’s Last Of Us, the TV series based on The Last Of Us video game, is set to launch this year.
The Metal Gear Solid movie is coming very soon (TBA).
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Casting the live-action ghost of tsushima movie: 8 actors perfect for jin.
Chad Stahelski is set to direct the video game adaptation Ghost of Tsushima, but which actors would be perfect to play lead character Jin?
- Daisuke Tsuji, who voiced Jin in the game, is the clear casting choice for the Ghost of Tsushima movie due to his understanding of the character and emotional performance.
- Andrew Koji, star of martial arts series Warrior, is another strong contender for the role, bringing experience with action sequences and a desire to put his own spin on the character.
- Show Kasamatsu, known for his standout work in Tokyo Vice, is a lesser-known but promising choice for Jin, with the right charisma, looks, and acting chops to deliver a compelling portrayal.
When it comes to casting Jin for the live-action Ghost of Tsushima movie, there are plenty of actors who could do a great job. While it was once almost a given that a live-action adaptation of a video game would suck, the last decade or so has seen the genre turn around. HBO's The Last of Us series received critical acclaim, while the likes of Werewolves Within or the Sonic the Hedgehog movies earned solid reviews. One game that feels almost custom-made for the big screen is Sony's Ghost of Tsushima from 2020.
Ghosts of Tsushima's story follows Jin Sakai, a samurai who is forced to abandon his strict codes to defend the titular island . The game has an emotional storyline, incredible visuals and some great characters and combat. It was also greeted with rave reviews, and a film version was quickly greenlit. John Wick director Chad Stahelski is currently attached, and it could be his next project after he finishes work on the Henry Cavill Highlander reboot. Of course, a Ghost of Tsushima movie will ultimately live or die based on who plays Jin .
Ghost of Tsushima Movie Gets Best Update Yet From John Wick Director After 2 Years of Development: "Getting Our S—t Together"
8 daisuke tsuji, daisuke played jin in the original game.
For fans of the Ghost of Tsushima game , the clear casting choice is Daisuke Tsuji, who voiced Jin and provided his facial and motion capture . His performance is the reason the character resonated so strongly, as Jin evolved from a samurai with an almost naive view of warfare to one who was willing to do whatever it took to win. The game takes players on a rich, emotional journey with Jin, who learns to abandon tradition and forge his own path.
The advantage of casting Daisuke as Jin is there are no other actors who know the material as well . That's not to say there aren't other performers who couldn't make Jin their own, but in terms of carrying over the elements that made Ghost of Tsushima such a hit, retaining the same character would be an incredible asset. As for Daisuke's thoughts on being cast, he took to Twitter in 2021 to state that regarding Jin's various hot spring sequences:
If I get to play Jin in the live-action Ghost, let it be known that I fully agree to doing butt nudity.
One potential downside - at least from a studio perspective - is that Daisuke Tsuji doesn't have much experience in live-action movies. He's appeared on shows like Invasion , but most of his credits are voice over roles, including Mortal Kombat 1 . If he was to take the role of Jin in the Ghost of Tsushima film, he would likely be put through extensive screen tests and fight training first.
7 Andrew Koji
Koji really wants to play ghost of tsushima's jin.
Andrew Koji is a leading contender for Jin in Ghost of Tsushima - and it's a role he really wants too. Koji is the star of the martial arts series Warrior - which was based on a story treatment by Bruce Lee - and on the big screen, he stole the show as Storm Shadow in the otherwise lackluster Snake Eyes. He played a key role in 2022 action comedy Bullet Train too, which co-starred Brad Pitt and Aaron Taylor-Johnson. The movie was also directed by David Leitch, co-director of the original John Wick, alongside Chad Stahelski.
Where to buy Ghost of Tsushima online
So in short, Koji has experience with action sequences, sword fighting and has worked with a close collaborator of Ghost of Tsushima's potential director. In 2022, Koji revealed to EW that he has played through the game twice, and stated " I think I can do a really good Jin Sakai. I can bring my own spin to it ." He's also in the right age range and is a little more familiar with American audiences thanks to his parts in high-profile English-language productions.
6 Show Kasamatsu
Kasamatsu needs a leading man role.
Maybe one of the more obscure potential choices for Ghost of Tsushima , but Show Kasamatsu is a strong candidate regardless . Kasamatsu has been making a name for himself with shows like Gannibal or the Michael Mann-produced Tokyo Vice . In the latter, he plays a conflicted enforcer for the Yakuza, and in a series that boasts actors like Ken Watanabe and Rinko Kikuchi, he's the most intriguing character.
Ghost of Tsushima Ending & Final Battle Explained
He brings both a steeliness and vulnerability to Sato - which makes him an excellent choice for Jin. Kasamatsu has the looks, the charisma and experience to play Jin, and while he's not exactly a household name yet, the Ghost Of Tsushima brand itself is what will draw audiences to movie theaters anyway.
5 Brian Tee
Tee has a rich variety of roles.
The Japanese-born Brian Tee has appeared in many American blockbusters, most notably playing Shredder in 2016's Teenage Mutant Ninja Turtles: Out of the Shadows. He's also appeared in The Fast and the Furious: Tokyo Drift , Jurassic World and played Liu Kang inweb series Mortal Kombat: Legacy . In short, Tee is an actor who has been around and appeared in parts that stretched his action muscles - including underrated Korean thriller No Tears for the Dead - and dramatic muscles too, like his role as Dr Choi in Dick Wolf's Chicago franchise.
Tee is a performer with over 20 years of experience, and could portray a more haunted take on Ghost of Tsushima's Jin . Of the potential candidates on his list, Tee is the oldest, and might be out of the age range producers are thinking about. That said, the film doesn't have to act as a direct translation of the game's story or timeline. It could instead follow an older Jin who must earn redemption for his "failure" to stop the invasion of Tsushmina Island and put its own spin on the character's arc.
4 Sen Mitsuji
Mitsuji is an unconventional but intriguing pick for jin.
Half Australian, half Japanese model Sen Mitsuji has the smallest number of credits of any other performer on this list, but that doesn't have to rule him out of the running. Mitsuji has a very distinctive look, and played major roles in short-lived sci-fi drama Origin , the second season of Altered Carbon and miniseries Brave New World . Mitsuji seems to have stepped away from acting since the latter, which aired in 2020. In his previous roles, Mitsuji displayed a brooding charisma and screen presence, and with extra coaching, could totally be in the running for Stahelski's Ghost of Tsushima .
3 Tatsuya Fujiwara
Fujiwara is the most experienced actor of the bunch.
Another older, unconventional choice to play Jin is Tatsuya Fujiwara , who is most famous for acclaimed cult hit Battle Royale . The star has worked steadily in the aftermath of that 2000's hit, including the sequel Requiem and playing Light in the live-action Death Note films. Fujiwara is about ten years older than Jin is portrayed in Ghost of Tsushima and would likely bring more of an intensity than a younger performer might. That would be an interesting way to approach the role, though, and would finally give Fujiwara a prominent role in a big-budget, Hollywood production.
2 Kento Yamazaki
Yamazaki is the star of netflix's alice in borderland.
A young Japanese star who has amassed a big filmography in a short period, Kento Yamazaki has starred in everything from Takashi Miike's JoJo's Bizarre Adventure: Diamond Is Unbreakable Chapter I to a TV adaptation of Death Note and popular Netflix show Alice in Borderland. Yamazaki comes with a well-rounded range of credits, including wacky comedy, drama and action. Jin goes through a full transformation in Ghost of Tsushima's story, and Yamazaki is the kind of rising star with the experience to add meat to the character's bones.
Mackenyu's acting background is perfect for Ghost Of Tsushima
Mackenyu is another strong pick for Ghost of Tsushima's Jin and won hearts playing swordsman Zoro in Netflix's One Piece . Mackenyu is the son of movie icon Sonny Chiba ( Kill Bill: Volume 1 ) and has previously made an impression with projects like Rurouni Kenshin: The Final , Tokyo Ghoul: 'S' and Pacific Rim: Uprising . Despite his age, he's racked up an impressive number of credits across both Japanese and American productions, with the live-action One Piece winning him a new batch of fans.
He has the experience with action to take on the physical challenge of a Ghost of Tsushima movie, but he hasn't had a role with the dramatic requirements. Many of Mackenyu's past credits have traded on his good looks and charm but rarely challenged him as a dramatic actor. Jin could be the role that lets Mackenyu sell his range to audiences , however, and being a little younger than his other rivals for the film could underline the transformation Jin goes through.
Source: Daisuke Tsuji/ Twitter , EW
Ghost of Tsushima
Ghost of Tsushima Review
This is the way (of the samurai).
Ever since Assassin’s Creed started leaping from ancient Jerusalem to renaissance Italy to colonial America and beyond, there has been a longstanding itch to see the open-world stealth-action series take on feudal Japan. Consider that itch sufficiently scratched with Ghost of Tsushima. Sucker Punch’s latest is an absolutely gorgeous adventure through one of history’s most strikingly beautiful landscapes, and that beauty is compounded by one of the best blade-to-blade combat systems the open-world action genre has seen. There are some stumbles when it comes to stealth, enemy AI, and a few general minor frustrations, but for just about every moment where Ghost of Tsushima falters, there are plenty more where it soars.
Ghost of Tsushima is a fictional tale told with fictional characters, but it’s based on the very real invasion of Japan by the Mongol Empire in 1274 that began on the Island of Tsushima. You take control of Jin Sakai, capably acted by The Man in the High Castle’s Daisuke Tsuji, who starts off as a samurai before a disastrous battle against the invaders quickly teaches him that perhaps the honorable but restrictive ways of the samurai code might not be enough to deal with this new and existential threat.
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Ghost of Tsushima revolves around this inner conflict as Jin’s formative teachings push up against his need to save his homeland at any cost, and though it takes a little while to really get going, it’s a compelling struggle. Even if Jin himself isn’t the most charismatic of protagonists, his foil, Khotun Khan, played by Glee’s Patrick Gallagher, has charisma in spades. He’s one of the most memorable game villains of recent memory thanks to his soft intensity that is oddly calming despite his terrifying intentions. He’s extremely cunning, always one step ahead, and his presence as the “Big Bad” is a large part of why Jin’s 40 to 50-hour quest for vengeance works so well.
Khotun Khan is one of the most memorable game villains of recent memory.As good as the English voice cast is, though, it’s a shame that Sucker Punch wasn’t able to find a way to have the performance capture match the Japanese voice acting as well. As a result, if you choose to play with the excellent Japanese audio track, which features the outstanding Kazuya Nakai as Jin, it comes off as a comparatively cheap dub with wildly mismatched lip flaps and facial expressions that don’t mirror the emotion in the voice. It’s not a huge issue as it’s still well worth playing in Japanese – and you have the option of enabling the beautiful Kurosawa Mode, which puts a film grainy black-and-white filter over everything to match the style of the classic Akira Kurosawa movies that Ghost of Tsushima so effectively pays homage to. I wouldn’t recommend playing the whole campaign in Kurosawa mode, as there are some quests that demand some color recognition, but it’s a great visual effect to turn on every now and then.
What isn’t ever a bummer is the music. The dynamic score seamlessly shifts from quiet and ambient shakuhachi flutes during stealthy moments to thunderous taiko drums once blades start clashing; tense encounters are made even more palpable thanks to increasingly speedy strums of biwas and shamisens. Overall, it doesn’t matter what you’re doing – the music always fits and serves to enhance whatever emotion the gameplay and the cinematics are trying to evoke.
Fight Like a Samurai
Ghost of Tsushima’s combat is like a witches’ brew made with bits of the Batman Arkham series, the pre-Origins Assassin’s Creeds, Sekiro: Shadows Die Twice, and the entire library of Kurosawa films. And, as witches’ brews tend to be, the result is magical. Like all great combat systems, it’s simple to understand on a surface level: there are light attacks to quickly deal damage and beat out slower strikes, heavy attacks that deal more damage and can break through enemy guards, a block button to guard against certain attacks, and a dodge button to avoid the attacks that can’t be guarded.
That probably all sounds familiar, but the glue that holds this combat system together and allows it to remain interesting the whole way through is the addition of the stances you can shift between at the push of a button. As Jin completes certain tasks, he’ll unlock new sword stances that each come with their own movesets, and, more importantly, their own strengths versus a particular type of weapon. The starting Stone Stance is ideal for dealing with swordsmen, as one charged-up stab attack can sneak through their guard and either kill them outright or deal massive damage. Later on you’ll learn the Water Stance, which uses slower but more powerful strikes that can break through the defenses of shield-wielding enemies.
There are four stances total, and once you have access to them all combat will challenge you to not only identify the greatest threat at any given moment but also to swap to the stance that is best suited to deal with them, all while balancing the very real need to play defensively. When it’s at its best, combat in Ghost of Tsushima is fast, chaotic, tactical, and is true to the fantasy of being a lone hyper-skilled but outnumbered samurai.
The little touches go a long way towards combat's exquisite feel
The little touches go a long way toward combat’s exquisite feel, in addition to bringing a bit of visual spectacle. The on-screen HUD is minimalist and the camera always stays really tight so you can get an up-close view of the action; enemies have clear audio tells so that even if you can’t see them you know when to dodge or block; fatal attacks often end with Jin spinning around to face the camera while your enemy stumbles around with blood spurting out before finally keeling over. Even smaller still, defeated enemies will sometimes crawl helplessly on the ground desperately trying to escape you, you can wipe the blood off your sword, you can bow to pay respect to your opponent, and the list goes on and on.
The best part, though, is that there’s no traditional level-based stat progression. When you get stronger in Ghost of Tsushima, it’s not because invisible numbers went up and now you deal more damage and take less when you’re hit; it’s because your techniques got better and now you have new, better ways of dealing with tougher enemies. It’s so incredibly satisfying. When you level up you might spend a point to unlock the ability to block a previously unblockable attack from spear-wielding enemies, or you could choose the ability to block arrows so you can better deal with situations where you’re surrounded by archers. Or maybe you’ll unlock the ability to make enemies flee in terror when you execute a perfectly timed Sekiro-esque parry.
It’s fantastic because it means that you’ll never run into an area in Ghost of Tsushima where, all of the sudden, you’re getting one-hit killed by archers who you’d previously brushed off, or having to spend a week chopping away at the sword equivalent of a bullet sponge just because they’re arbitrarily several levels higher than you. Crucially, this removes the problem of being forced to grind sidequests in order to reach a certain level minimum in order to progress in the story, which is something that certain other games are notorious for.
Which open-world action/adventure has the best melee-centric combat system?
Impressively, Ghosts of Tsushima’s difficulty always managed to be appropriate no matter what point of the campaign I was at. Enemies do get tougher, and you do need to improve your gear by upgrading your sword, armor, and charms to meet the difficulty curve, but the stat improvements from gear always felt secondary to the skills that you’d accumulate, but and the challenge always felt fair. Even when I bumped the difficulty up to hard mode, which makes enemies more aggressive, it never took away from the lethality of my sword.
On top of all of this, there are also the various tools and gadgets that you earn over the course of your adventure. As Jin gets more and more comfortable with bending his samurai code and using tools outside of his normal repertoire, his combat abilities also expand dramatically. He can use kunai much like Batman uses his batarangs to quickly interrupt or eliminate weakened enemies; he can throw sticky bombs to disorient a large crowd; or he can take out his trusty bow and land a headshot to bring down a heavily armored foe in one hitpotentially end the fight before it even begins. The sheer variety of ways to approach combat in Ghost of Tsushima is incredible.
It’s a good thing that the blade-to-blade combat in Ghost of Tsushima is so good, because Jin’s ninja-inspired stealth does not hold up its end of the bargain. It works, on a very basic level, in all the ways that you’d expect it to: you can crouch-walk through fields of tall grass to invisibly sneak around enemy encampments, you can assassinate foes from above, and you can even buy upgrades that let you take out multiple enemies at once if they’re all foolishly clumped together.
The problem is what happens once you get spotted. Enemies just don’t know how to handle it. What if you climb onto a rooftop? They don’t follow you, they don’t hunt you, they kind of just yell and throw shurikens. What if you suddenly break line of sight and crouch into a nearby flower patch that they can still clearly see? They just turn around, look elsewhere for a bit, and then blow their little alarm horns. It’s as if you do anything other than just fight once you break stealth, the AI just throws up its hands and shrugs.
Jin’s stealth tools are also very rudimentary and don’t allow you any sort of creativity that might make stealth a little more exciting. They all kind of do the same things, just with different ammo types. There’s a wind chime that works as a distraction on a single enemy and a firecracker that works as a distraction for a group of enemies. Then there’s your bow that silently kills enemies, your longbow that silently kills helmet-wearing enemies, a dart that silently kills enemies and makes them puke blood, and another dart that makes enemies try to kill each other. There are also a handful of mandatory stealth segments which just boil down to finding the clearly laid out stealth route and occasionally using distractions to clear enemies out of the way. None of the flexibility and versatility of the melee combat is found in the stealth gameplay.
By the late game I was taking five enemies out at the start of every fight, and it felt awesome every time.Fortunately, Ghost of Tsushima offers a way to make going loud right out of the gate just as advantageous as picking off a handful of enemies unnoticed, and it does so in the best possible way: by staying true to its samurai cinema roots. At the beginning of most combat encounters you can trigger a stand-off, which allows you to target one of your enemies in a classic showdown where you must wait for them to make a move to attack, and then strike with one of your own to take them down in one hit. If you nail the timing, that’s one fewer for you to deal with when the brawl begins. But that’s only the beginning: you can make these stand-offs a major part of your combat strategy by putting points into the stand-off technique and wearing armor that allows you to chain multiple stand-off streaks together. By the late game, I was taking five enemies out at the start of every fight, and it felt awesome every time.
Of course, there is a risk involved with stand-offs: they’re absolutely devastating if you lose. Your health is drained almost nothing and you’re put in a position where you’re surrounded by all of the still very much alive enemies in the area. That risk gets greater later on as enemies start throwing in feints to try to make you swing early. It’s an all-around fantastic mechanic that not only fits with the samurai theme, but also takes the fun but typically disadvantageous tactic of just waltzing in through the front gate of an enemy encampment and makes it potentially just as rewarding as silently going through an encampment and stealthily clearing out a bunch of guards.
Open-world games can often feature some of the most beautiful virtual landscapes there are, and Ghost of Tsushima is right up there with the best of them. It may not quite meet the promise of its 2018 gameplay reveal trailer, but this is still a stunningly gorgeous game. Every scene is densely packed with grass, trees, leaves, and flowers all gently blowing in the wind every which way you turn. The island of Tsushima is teeming with natural beauty, which makes it a joy to explore even if you don’t have a particular destination in mind.
Sucker Punch’s design encourages exactly that, with traditional waypoints being integrated into the environment instead of a UI overlay. Following a plume of smoke will always lead you to something worth investigating; a tree with different-colored leafs off in the distance will always yield some sort of reward; and following a trail of Torii gates will never disappoint. It’s all refreshingly organic, much like how it was in The Legend of Zelda: Breath of the Wild, especially considering that even when you do set a waypoint from your map to head toward a specific quest or location, instead of following arrows on the screen you’ll follow the direction of the wind.
Sidequests are interesting in Ghost of Tsushima because there are actually several different types. The first and most common are your typical garden-variety tasks called Tales of Tsushima, which are short stories that have Jin going off and being the good and honorable samurai that he wants to be by helping people with their problems. Though the stories and characters in these sidequests are largely forgettable, at the very least they don’t seem like they’re just being churned out and used as padding. These are often thoughtful enough to be more special than they might initially let on thanks to some often unexpectedly dark turns and occasionally interesting gameplay scenarios. One, for example, is really the only time where I was literally surrounded by archers and nothing else. They were all spaced out on different levels of two opposing cliff sides, making it a fun and unique challenge that’s not replicated elsewhere.
Tales of Tsushima are more special than they might initially let on
One level above that e Tales are multi-part, character-specific sidequests that basically span the entire campaign and serve to give each major character their own story arc. This includes Sensei Ishikawa, the renowned samurai archer searching for his missing student; Masako, a grief-stricken mother out for revenge on those who murdered her family; or Yuna, the thief who saved your life at the very beginning of the story and will do whatever it takes to save her brother from the Mongols. Each of these sidestories reflects an aspect of Jin’s own journey, and it’s very interesting to see both how they develop and the impact they have on his development. Some of the later ones that I’m not allowed to talk about due to embargo restrictions are especially touching and deal with some pretty heavy subject matter, with one in particular that makes exceptional use of Ghost of Tsushima’s scouting mechanic in a very clever and emotional way.
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Tales of Tsushima typically reward you with charms that boost a certain aspect of your character, allowing you to spec into specific character builds like stealth, tanky, or a focus on critical hits, and so on. In the early going these charms were a great incentive to complete sidequests, but once I had pretty much all the charms that were needed later on, these Tales of Tsushima sidequests lost much of their appeal from a reward standpoint. I lost the desire to seek them out.
The Mythic Tales sidequests are some of the best moments in all of Ghost of Tsushima.Finally, there are the Mythic Tales. These are epic sidequests that have you hunting down legendary techniques or pieces of gear, and they’re obtained by listening to a musician tell the legend of whatever it is you’re seeking to earn, shown through some extremely cool animated sumi-e cutscenes. From there, they sprawl out to epic quests that each vary wildly in their design, but all are well worth playing through. Especially because their rewards are among the best boons you can get, whether it be the Heavenly Strike special move that has you channeling your inner Kenshin Himura as you dash through an opponent with a lightning-fast sword strike, or a new piece of high-quality armor that grants powerful perks like stand-offs having a chance to terrify enemies and cause them to run away. But even without those incentives, these quests are still some of the best moments in all of Ghost of Tsushima.
My favorite thing about exploration, though, and something that I especially appreciate as someone who’s not typically big on collectibles, is that every major collectible has both a worthwhile reward and a fun mini challenge tied to it. I was always extremely eager to find new Bamboo Strikes, not only because they gave me more resolve (a resource needed to heal and use special moves) but also because I just loved doing the little button-press minigame required to collect them. Shrines are even better because in addition to being the only place where you can find major charms (which offer dramatic buffs and perks strong enough to potentially design a whole character build around) they are also the only areas that you’ll be able to find those signature Sucker Punch platforming sections familiar from the Infamous or Sly series.
Ghost of Tsushima Photo Mode Slideshow
The minor collectibles, like Mongol artifacts, journal entries, sashimono banners, and pillars of honor, are less exciting – they only offer some minor cosmetic items or flavor text. But they are plentiful enough that they still provide some added value for trophy hunters – and at least Ghost of Tsushima makes hunting them very easy thanks to the ability to quickly fast-travel to any discovered point of interest on the map.
After reaching the credits, I still eagerly put in another 15 to 20 hours to finish up.It took me between 40 and 50 hours to play through Ghost of Tsushima (it’s hard to say for sure as it doesn’t track your time played), which included completing all of the Mythic Tales, a complete liberation of Tsushima from Mongol control, all of the multi-part supporting character sidequests, and most of the of the standard Tales of Tsushima. After reaching the credits, I still eagerly put in another 15 to 20 hours to finish up the remaining sidequests (except one that is apparently bugged for me, but Sony says will be fixed in a pre-release patch) and find all of the collectibles in the hopes that the final reward would be worth it. It wasn’t, which is a bummer because there’s otherwise not much to do in the post-game – no New Game+ and no unlockable difficulties for a second playthrough. It’s a bit aggravating that even if I did decide to just play it again (in Kurosawa mode, for instance), you still can’t skip any of the cutscenes.
Finally, can we talk about photo mode for a second? Because Ghost of Tsushima’s photo mode is the one of the best I’ve ever seen. Partially because the world is just so pretty that it lends itself well to being captured in its natural beauty, but also because of the unique touches that Sucker Punch added, like the ability to have animated background environments or to add a large selection of particles like leaves, fireflies, or even songbirds. You can change the weather, alter the time of day, add clouds, create a camera flight path to create short videos – and all of this on top of all of the essential photo mode options like exposure sliders and filters that have become standard. My one disappointment is the fact that the customizable emotions that you can put on Jin’s face could stand to have a little more… well, emotion. But nonetheless, Ghost of Tsushima’s photo mode sets a new high water mark.
Ghost of Tsushima is an enormous and densely packed samurai adventure that often left me completely awestruck with both its visual spectacle and excellent combat. By steadily introducing new abilities instead of stat upgrades, its swordplay manages to stay challenging, rewarding, and fun throughout the entire 40 to 50 hours that it took me to beat the campaign. A few aspects are surprisingly lacking in polish in comparison to other first-party Sony games, especially when it comes to enemy AI and the stealth part of its stealth/action split. Still this is an extraordinary open-world action-adventure game that solves several issues that have long gone unaddressed in the genre, while also just being an all around samurai slashin’ good time.
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Ghost of Tsushima 2: 3 New Features That Would Be Game-Changers
Posted: December 28, 2023 | Last updated: December 29, 2023
- Player choice could shape the narrative in Ghost of Tsushima 2, allowing for a more personal and customizable experience, even without a morality system.
- A sequel with fewer and limited map icons would enhance exploration by leaving it in the hands of the player, rather than guiding them with objective markers.
- Ghost of Tsushima 2 could benefit from an engaging endgame, offering more content like upgraded gear, stats, and dungeon activities to encourage continued play.
It has already been over three years since Sucker Punch released its critically acclaimed action-adventure title Ghost of Tsushima and its stunning visuals and immersive world captivated the gaming community. Now, with the prospect of a sequel on the horizon, many fans eagerly anticipate what may come next for the franchise, especially regarding gameplay.
While Sucker Punch has yet to confirm or deny whether Ghost of Tsushima 2 will eventually happen, there are a few features a sequel could introduce to the franchise that would change the game entirely, and likely for the better. Ghost of Tsushima certainly didn't fall short in its gameplay, but it wasn't perfect either, leaving plenty of room for innovations and enhancements that could take subsequent titles to new heights.
How The Tables Turned for Ghost of Tsushima 2 and Assassin's Creed Red
A narrative impacted by player choice.
One of the most requested features in modern gaming, especially in the role-playing genre, is a strong emphasis on player choice. Many players want to see the stories they are taking part in impacted by the choices they make, as it grants a more personal and customizable experience. While it's not technically a role-playing game, Ghost of Tsushima 's allowance of player choice at the game's conclusion has nevertheless become a widely discussed moment among players.
There is not much room left for a morality system in Ghost of Tsushima , as Jin has already chosen his path as the Ghost, and for him to back out on it now would make the first game's narrative rather anticlimactic. However, player choice doesn't always have to involve morality and could simply be used as a way for players to shape their own story.
If Ghost of Tsushima 2 were to expand on the aspect of player freedom it introduced at the end of the first story and make it a consistent feature throughout the sequel's narrative, it would undoubtedly earn the praise of fans.
Fewer and Limited Map Icons
Ghost of Tsushima might have one of the most breathtaking open worlds ever designed, but it fails to deliver in one area that arguably matters more than visuals. Ghost 's open world is far from innovative, aside from the ability it gives players to be guided by the wind rather than objective markers. Instead, it follows the traditional open-world model of displaying points of interest on the map, with any undiscovered locations indicated by a question mark.
While every open-world title needs plenty of points of interest for players to discover, Ghost of Tsushima 's map is chock-full of icons , which inevitably results in exploration and discovery feeling more like a repetitive chore than the adventure it's supposed to be. A sequel with both fewer and limited map icons might enhance exploration by leaving it solely in the hands of the player, rather than simply telling them where to go.
A Proper Endgame
One major downside of Ghost of Tsushima is its lack of an endgame to encourage continued play. Although some have called Ghost 's plethora of activities and collectibles its endgame, these are all made available during the story itself, and therefore aren't technically classified as endgame content besides scattered encounters thereafter. Ghost of Tsushima 2 could capitalize on fans' desire for more content by adding an endgame sink following its conclusion — perhaps one that could introduce even more role-playing elements than were present in the first game, like further upgrading gear and/or stats or dungeon-like activities that award special loot upon their completion.
Whether Ghost of Tsushima 2 is going to happen remains to be confirmed by Sucker Punch , but there has been more than enough compelling evidence to suggest it is currently in development. If it is eventually released, a stronger emphasis on player choice, fewer map icons, and an engaging endgame would undoubtedly improve the shortcomings of its predecessor and propel the series forward to even greater success.
Ghost of Tsushima
Ghost of Tsushima follows Jin Sakai as he tries to protect his island home from the invading Mongol armies. The open-world action release features some stellar combat mechanics and some absolutely stunning visuals.
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John Wick 4 Director Has An Update About The Ghost Of Tsushima Movie
Ghost of Tsushima fans have been waiting for any update related to the film, and director Chad Stahelski promises the wait will be worth it.
It was confirmed in March of last year that the PlayStation-exclusive game Ghost of Tsushima was getting a film adaptation. Ever since the announcement, fans of the game have been awaiting any updates about the film. Director Chad Stahelski finally offered a small update while promoting John Wick: Chapter 4 , which is almost like a promise that the wait will be worth it all.
The Ghost of Tsushima movie will be given the theatrical release treatment and is being brought to life by PlayStation Productions. Since the film’s announcement, no details on the project have been offered by the studio. It remains unclear how much of an adaptation the film will be and who will be cast to play the protagonist Jin Sakai . But, if Stahelski's words are anything to go by, the film is bound to have a “very good script.”
RELATED: Could A Japanese Cast save the Ghost Of Tsushima Movie?
When speaking to IGN during an interview promoting the upcoming John Wick: Chapter 4 , Stahelski was asked about the Ghost of Tsushima film that he has been keeping hush about. It seems like Stahelski was not ready to reveal a lot of information and kept the suspense going. But, he did say that the film is on his “list of things” that he is “dying to direct.” He revealed that they already have a script for the highly-anticipated film, but they are “still working out some of the details because it's a whole new kind of a ball game.”
Fans of the Ghost of Tsushima game will know the amount of detail and intricacy involved with the character development, storyline, and various fight styles. The director revealed that they want to ensure they get it all right, which is why they’re taking time with this project. As part of the game, Sakai develops his techniques with the blade over time and works towards becoming the ultimate Samurai. Whether the film will follow in the game’s footsteps remains to be seen, but either way, Stahelski does not want to get anything wrong.
The plot of the Ghost of Tsushima game has Sakai going on a journey that takes him through several battles to liberate the island of Tsushima from Mongolian invaders. The story begins with Sakai being left alive as the sole survivor of his clan, and in his bid to seek revenge, he has to build alliances and wipe out enemy forces. Ghost of Tsushima sold 2.4 million units globally in the first three days of its release. In the past two years, the game has sold 6.5 million copies and has received a lot of praise from critics and gamers for its combat styles and story.
Ghost of Tsushima is in development at PlayStation Productions.
MORE: 12 Best Video Games Set In Japan, Ranked
Ghost of Tsushima
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A New Game+ mode was released alongside a free multiplayer expansion, Ghost of Tsushima: Legends , on October 16, 2020, in update 1.1 . Free upgrades, including faster load times and framerates up to 60 frames per second (compared to 30 on PS4 and PS4 Pro), were made available to PlayStation 5 owners. 
A re-release of the game along with an expansion, Ghost of Tsushima: Iki Island , was released on August 20, 2021, under the name Ghost of Tsushima Director's Cut , on PlayStation 4 and PlayStation 5, with the PlayStation 5 version having additional features such as haptic triggers, Japanese lip-sync, and faster loading times. 
A film adaptation is being helmed by Chad Stahelski of John Wick fame; it is currently in development. 
- 2.1 Languages
- 3.1 Inspiration
- 3.2 Authenticity
- 4.1 Reception
- 4.3 Technical performance
- 5.1 Standard Edition
- 5.2 Standard Launch Edition
- 5.3 Digital Deluxe Edition
- 5.4 Special Edition
- 5.5 Collector's Edition
- 5.6 Digital Deluxe Upgrade
- 6.1.1 Concept art
- 7.1 References
Ghost of Tsushima is a story-driven, action-adventure open world game with combat and stealth elements. An anthology of smaller side stories surrounds the main plot. It is loosely based on historical events and should not be considered an accurate re-telling of history - it is purely for entertainment purposes only. 
The year is 1274 AD on the island of Tsushima. Samurai warriors are the legendary defenders of Japan until the fearsome Mongol Empire invades, wreaking havoc and conquering Tsushima, defeating nearly all samurai stationed on Tsushima Island. As one of the last surviving samurai, Jin Sakai rises from the ashes to fight back with help from his allies, but the honorable tactics and code of the samurai won't lead to a possible victory over the Mongols. Jin must move beyond samurai traditions to forge a new way of fighting – the way of the Ghost – as he wages an unconventional war for the freedom of Japan. 
Features [ ]
- A single player open world experience where players are encouraged to progress from location to location without guidance.
- A progression system that includes learning various combat techniques, such as samurai tactics, stealth tactics and stances to help Jin fight a variety of different enemies.
- The main story line branches off into multiple side quests that players can elect to pursue for additional skills, armor, weapons and experiences.
- Experience dynamic weather and time of day.
- Multiple difficulty settings, able to be adjusted at almost any time throughout the game.
- Photo/Video mode with options for particle effects, wind speed and direction, and background soundtrack. (Press Right on the D-Pad). 
- "Samurai Cinema": Japanese voice track option with subtitles (can be changed throughout the game) 
- "Kurosawa Mode": Black-and-white windy film grain with Japanese voice track and reworked audio (can be changed throughout the game). 
- Legends Multiplayer mode with unique story and survival mode and item progression system.
Languages [ ]
Ghost of Tsushima has full voice acting in either Japanese or English with multiple language options for subtitles. The English voice acting was recorded by Sucker Punch while the Japanese voice acting was overseen by SIE Japan Studio. Voice and subtitle languages can be changed throughout the game as players choose. 
- English - Voice Acting
- Japanese - Voice Acting with English subtitles
Development [ ]
Ghost of Tsushima was initially revealed at Paris Games Week on October 30, 2017 by Sucker Punch Productions.  Its gameplay was first revealed at E3 2018.  Ghost of Tsushima was originally set to release on June 26, 2020,  however this was pushed to July 17, 2020 due to the COVID-19 pandemic.  The game went gold on June 22, 2020. 
Inspiration [ ]
Game director Nate Fox of Sucker Punch said:
The game is a love letter to the samurai genre, [...] While working on the Sly Cooper series, I was writing the dialogue for these anthropomorphized animals and, kind of as a point of inspiration, I was reading this comic called Usagi Yojimbo . [...] It's this great comic where the samurai main character wanders the landscape and he's this very quiet, soft-spoken person who uses his sword in a snap to solve problems in any town he walks into. And I remember reading it and at the time thinking, man, this would be a great video game. 
After finishing Infamous: First Light , Nate Fox says they were already thinking about their next project:
When we started talking about making an open-world samurai game, I remembered reading those comics - and of course watching classic samurai movies - and thinking this is really a good marriage with the freedom of being in an open world. And when you think about an open world you'd want to explore, feudal Japan is like number one. 
I would say the number one inspiration for the title was Red Dead Redemption -- not Red Dead 2 , but Red Dead Redemption -- because they did such a fantastic job bringing the fantasy of being an outlaw cowboy to life. 
Another inspiration was:
Yojimbo by Akira Kurosawa, where it's this perfect, almost like a western, where a samurai walks into town and uses the edge of his sword to solve a problem, guile. And that seemed like the kind of thing you could replicate inside a game world, very meaningful." 
Authenticity [ ]
Nate Fox said:
We wanted to make the world feel authentic. And, because we're an American developer, we knew we wouldn't succeed at that just by ourselves, so we reached out to experts in different fields to help guide us in how to do things correctly from architectural standards to how people would move in the time or how clothes were created at the time. [...] Certainly we want to do the best job we can knowing that we are a bunch of Americans, but it's really handy being a member of Sony, where we have other studios we can ask for help from or guidance, [...] And working with these other teams, people, and even Japan Studios who guided us on our first research trip to Tsushima Island and helped with field recordings of audio. It's come together to have that feeling that will transport you to feudal Japan. 
Regarding the combat Fox explained:
Samurai movies feature these really intense, deadly battles. And for us, the three words that guide our combat are mud, blood, and steel. We want to make it grounded. We want to make it visceral. And it is a challenging space. As soon as we decided that we wanted to honor the lethality of swords – one swipe, two swipes, you're dead. And that's you killing others, and that's others killing you. The game came alive as a samurai game. The challenge was there. The threat of death was there. 
Release [ ]
Reception [ ].
The review embargo for Ghost of Tsushima was lifted on July 14, 2020, 7 AM PDT, approximately three days before the game's release.  Ghost of Tsushima received very positive reviews, with praise directed towards its combat and art design. IGN's Mitchell Saltzman said that " Ghost of Tsushima is an excellent action game and its open world is one of the most gorgeous yet."  Game Informer's Matt Miller praised the gameplay, saying that " Ghost of Tsushima is the open-world action formula at its most mature and rewarding [...] deep, rewarding, and hard to put down.".  John-Paul Jones of PlayStation Universe said that " Ghost of Tsushima undoubtedly remains not only one of the best open world romps money can buy and a stunning PlayStation 4 exclusive, but also Sucker Punch Productions finest effort to date."  Additionally, Ghost of Tsushima was the third western game to ever receive a Famitsu perfect score of 40/40. 
Criticisms were directed at the game's open-world nature, with Polygon's Carolyn Petit saying that "The core game underneath that alluring exterior is a pastiche of open-world game design standards from five years ago; it lacks a real personality of its own."  Eurogamer's Chris Tapsell said, "Limited by a rote and rigid world, Sucker Punch's samurai homage pairs okay action with enjoyably committed, if awkwardly fawning melodrama."  Digital Foundry's John Linneman praised Ghost of Tsushima as "Sucker Punch's best release yet" but said that "compared to the standards set by Sony's remarkable run of first-party hits, it doesn't quite feel like the finished article." 
Worldwide, the game sold more than 2.4 million units in its first 3 days of sales, making it Sony's fastest selling original IP debut.  Also, after only three weeks of sales, Ghost of Tsushima achieved the highest lifetime sales for a PS4 first-party game in Japan, surpassing Marvel's Spider-Man . 
In November 2020, New York Times reported that Ghost of Tsushima had sold over 5 million copies since its release, and Hermen Hulst, head of PlayStation Worldwide Studios, confirmed that it was also the fastest-selling first-party original PS4 game.   In March 2021, game director Nate Fox announced that Ghost of Tsushima had sold over 6.5 million copies.  In January 2022, Sucker Punch Productions confirmed that Ghost of Tsushima had sold more than 8 million copies.  In July 2022, in celebrating the game's two-year anniversary, Sucker Punch Productions confirmed that sales had passed 9.73 million. 
Technical performance [ ]
Ghost of Tsushima runs at 1080p resolution with a 30 frames-per-second cap on the base, non-Pro, PlayStation 4. On PlayStation 4 Pro, there are two options for the user: Higher Resolution and Better Framerate. While both modes still have a 30 frames-per-second cap, Higher Resolution renders the game at 1800p and then checkerboards it to a 2160p display, or supersamples it to a 1080p display; Better Framerate renders the game at 1080p without any checkerboard rendering. 
On PlayStation 5, Ghost of Tsushima runs in backwards compatibility mode with a 60 frames-per-second cap and faster load times. 
Ghost of Tsushima was nominated for and won many awards, including five nominations in the Golden Joystick 2020 awards, with Sucker Punch receiving a Studio of the Year nomination.
Edition Variants [ ]
Ghost of Tsushima had pre-order bonuses associated with the various digital and launch editions of the game: 
Standard Edition [ ]
The standard edition was the digital version of the game and retailed for US$59.99. It included the following pre-order bonuses:
- Digital Mini Soundtrack
- Jin PS4 Dynamic Theme 
Standard Launch Edition [ ]
The launch edition was the physical version of the game and retailed at US$59.99. The cover of the physical game disc is reversible and features the Ghost Mask , and includes the pre-order bonuses that the standard digital edition has. 
Digital Deluxe Edition [ ]
The Digital Deluxe Edition retailed for US$69.99 / $89.99 CAD and included the following:
- Digital Version of Ghost of Tsushima
- Digital Mini Art Book by Dark Horse Comics
- Director's Commentary
- Samurai PS4 Dynamic Theme 
- Golden Mask
- 1 Technique Point
- Charm of Hachiman's Favor
Special Edition [ ]
The Special Edition retailed for US$69.99 / $89.99 CAD MSRP and included the following:
- Ghost of Tsushima Steelbook, including the game disc
Digital items include:
Collector's Edition [ ]
The Collector's Edition retailed for US$169.99 / $219.99 CAD MSRP and included the following:
- Cloth Map of Island of Tsushima
- Sashimono War Banner
- Furoshiki Wrapping Cloth
- Sakai Mask (includes mask and stand made of polyresin)
- 48-Page Mini Art Book by Dark Horse Comics
Digital Deluxe Upgrade [ ]
A digital deluxe upgrade was released shortly after launch, primarily for those who already owned the standard edition of Ghost of Tsushima . It retails for $10.99 USD on the PlayStation Store and includes the following  :
- Ghost of Tsushima Samurai Theme
Gallery [ ]
Concept art [ ]
References and notes [ ]
References [ ].
- ↑ 1.0 1.1 PlayStation Blog . Release Date Updates For The Last of Us Part II, Ghost of Tsushima
- ↑ Tweet from Sucker Punch Productions on PS5 launch
- ↑ PlayStation Blog . Ghost of Tsushima Director’s Cut arrives on PS5 and PS4 consoles on August 20
- ↑ 4.0 4.1 PlayStation Blog . A Ghost of Tsushima movie is in the works
- ↑ PlayStation Blog . Ghost of Tsushima: Your questions answered
- ↑ 6.0 6.1 PlayStation.com . Ghost of Tsushima game page
- ↑ 7.0 7.1 7.2 PlayStation US YouTube channel . Ghost of Tsushima - State of Play
- ↑ USGamer . How the Studio Behind The Last Guardian Helped Ghost of Tsushima Find Its Direction
- ↑ PlayStation Blog . Ghost of Tsushima, Sucker Punch's New Project, Revealed at Paris Games Week
- ↑ PlayStation Blog . Mud, Blood, and Steel: Ghost of Tsushima Gameplay Debut
- ↑ PlayStation Blog . Ghost of Tsushima Out June 26: Collector's & Digital Deluxe Editions Detailed
- ↑ Twitter . Gone Gold tweet by Sucker Punch Productions
- ↑ 13.0 13.1 13.2 13.3 13.4 GamesRadar . Ghost of Tsushima's samurai rabbit roots, fox petting, and commitment to authenticity
- ↑ LADbible . 'Ghost Of Tsushima' Director Says 'Red Dead Redemption' Was Huge Inspiration
- ↑ Metacritic
- ↑ Destructoid review
- ↑ Famitsu score
- ↑ 18.0 18.1 Game Informer review
- ↑ GamesRadar review
- ↑ GameSpot review
- ↑ 21.0 21.1 IGN review
- ↑ 22.0 22.1 PlayStation Universe review
- ↑ Push Square review
- ↑ Ghost of Tsushima Reviews Go Live Soon--Here's When
- ↑ Ghost of Tsushima Is the Third Western Game to Earn a Famitsu Perfect Score
- ↑ Polygon review
- ↑ Eurogamer review
- ↑ Digital Foundry tech review
- ↑ Ghost Of Tsushima Is The PS4's Fastest-Selling New IP on GameSpot
- ↑ Media Create Sales: Week 32, 2020 (Aug 03 - Aug 09) on ResetEra, translated from the Famitsu database
- ↑ "PlayStation 5: The Next Step in Sony’s Rebound", New York Times
- ↑ Tweet from Hermen Hulst
- ↑ Tweet by Sucker Punch Productions
- ↑ Ghost of Tsushima : PS4 vs PS4 Pro Comparison + Performance Testing! from Digital Foundry
- ↑ Ghost of Tsushima : PS5 vs PS4 Pro - The 60fps Difference! from Digital Foundry
- ↑ 37.0 37.1 37.2 37.3 Twitter . Jin Dynamic Theme tweet by Sucker Punch Productions
- ↑ Twitter . Reversible cover tweet by Sucker Punch Productions
- ↑ 39.0 39.1 Twitter . Samurai Dynamic Theme tweet by Sucker Punch Productions
- ↑ PlayStation Store listing for Ghost of Tsushima Digital Deluxe Upgrade
- ↑ PlayStation 5 via backwards compatibility
- 2 Ghost Armor
- 3 Gosaku's Armor