goto's yacht power distribution

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goto's yacht power distribution

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Walkthrough

Introduction & faq.

  • Introduction & Advice
  • Walkthrough FAQ
  • Ebon Hawk Adrift

Peragus Mining Facility

  • Administration Level
  • Mining Tunnels
  • Asteroid Exterior
  • Dormitories
  • Command Deck
  • Crew Quarters
  • Engine Deck
  • The Ebon Hawk
  • Residential 082 East
  • Entertainment 081
  • Dock Module
  • Czerka Offices
  • Residential 082 West
  • Bumani Exchange
  • Restoration Zone
  • Czerka Site
  • Underground Base
  • Polar Plateau
  • Secret Academy
  • Jungle Landing
  • Mandalorian Ruins
  • Iziz Spaceport
  • Merchant Quarter
  • Western Square
  • Iziz Cantina

Nar Shaddaa

  • Refugee Landing Pad
  • Entertainment Prom.
  • Refugee Quad
  • Jekk'Jekk Tarr
  • Jekk'Jekk Tunnels
  • Goto's Yacht
  • Khoonda Plains
  • Crystal Cave
  • Jedi Courtyard
  • Enclave Sublevel
  • Valley of Dark Lords
  • Sith Academy
  • Shyrack Cave
  • Secret Tomb
  • Ruined Merchant Qtr.
  • Jungle Tomb
  • Royal Palace
  • Rebuilt Jedi Enclave
  • Res 082 West Redux
  • Res 082 East Redux
  • Ent 081 Redux
  • Ravager Cmd. Deck
  • Ravager Bridge
  • Trayus Academy
  • Trayus Crescent
  • Trayus Proving Gnds.
  • Trayus Core

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Star Wars Knights of the Old Republic II: The Sith Lords/Goto's Yacht

Table of Contents

  • Difficulty Classes
  • Force powers
  • Prestige classes
  • Achievements
  • Autobalance
  • Military Base Sub-Level
  • HK Manufacturing Plant
  • Administration Level
  • Mining Tunnels
  • Rescue T3-M4
  • Asteroid Exterior
  • Dormitories
  • Command Deck
  • Crew Quarters
  • Engine Deck
  • Residential 082 East
  • Entertainment
  • Czerka Offices
  • Residential 082 West
  • Dock Module
  • Bumani Exchange Corp.
  • Restoration Zone
  • Czerka Site
  • Underground Base
  • Polar Plateau
  • Secret Academy
  • Turret encounters
  • Swoop racing
  • Refugee Landing Pad
  • Entertainment Promenade
  • Refugee Quad
  • Landing Rights
  • Jekk'Jekk Tarr
  • Jekk'Jekk Tarr Tunnels
  • Droid Warehouse
  • Goto's Yacht
  • Jungle Landing
  • Mandalorian Ruins
  • Battle Circle
  • Iziz Spaceport
  • Merchant Quarter
  • Western Square
  • Iziz Cantina
  • Khoonda Plains
  • Enclave Courtyard
  • Enclave Sublevel
  • Crystal Cave
  • Defense of Khoonda
  • Jungle Tomb
  • Royal Palace
  • Valley of Dark Lords
  • Sith Academy
  • Shyrack Cave
  • Secret Tomb
  • Rebuilt Jedi Enclave
  • Suburban (082 West)
  • Suburban (082 East)
  • Entertainment Module 081
  • Ravager - Command Deck
  • Trayus Academy
  • Trayus Crescent
  • Trayus Proving Grounds
  • Trayus Academy (Top)
  • Trayus Core
  • Light armor
  • Medium armor
  • Heavy armor
  • Blaster pistols
  • Blaster rifles
  • Lightsabers
  • Special weapons
  • Upgrade items, armor
  • Upgrade items, ranged
  • Upgrade items, melee
  • Upgrade items, lightsaber

Star Wars Knights of the Old Republic II: The Sith Lords logo

  • 1 Ebon Hawk
  • 3 Audience Chamber
  • 4 Torture Room & Lab Station
  • 6 Maintenance Room & Workbench
  • 7 Exterior Defense
  • 8 Central Command
  • 9 Interior Defense
  • 11 Ebon Hawk
  • 12.1 Lost Jedi
  • 12.2 Seeking Passage
  • 12.3 Will Work for Fuel
  • 12.4 New Fuel Source

Sure enough, after T3-M4 escapes the Droid Warehouse and Tienn Tubb changes the Ebon Hawk's ID signature, Goto's yacht intercepts it after take off. Meanwhile, on the yacht you are in the Audience Chamber with a hologram:

In every case:

Ebon Hawk [ edit ]

The Ebon Hawk has docked with Goto's yacht on its starboard side: the Map screen shows that this is the top left side of the map, and that the Audience Chamber , where your main character is under guard, is on the center right side, at the stern of the yacht.

If your party tries to go back through the docking hatch behind them in the left wall:

There's a plasteel cylinder by the bottom wall, to the right of a utility droid:

There's a security console by the top wall:

If you enter the incorrect count then you have to log out before attempting to unlock the console, using a Computer Spike each time, to enter the count again. You can brute force the correct count in this way (there's no way of knowing that it starts at two) or you can destroy Goto guard droids, which can communicate the current count upon their destruction as a binary number:

They may not communicate this if debilitated by a Stun Droid power, but the count still increases with each kill.

Otherwise, you can bypass security to get limited access with some Computer Use , letting you view defense summaries and cameras:

Interrogation Chamber defenses have been reassigned and, sure enough, if you check its camera you'll see it's empty, so you shouldn't bother overloading the power conduit... yet:

Limited access also lets you download a program:

Full access is only granted after entering the correct count, slicing the computer after bypassing security for limited access, or a highly-skilled security bypass:

Other than experience received, the only reason to upgrade from limited to full access is if your party has a droid or two ( T3-M4 or HK-47 , or both):

If you have a Stealth character and want to sneak past as many droids (and defense turrets) as possible on your way to getting the Droid Controller access code from the Bridge , then you may want to enter Stealth mode now, and ensure your other character is out of sight, before opening the door in the bottom wall of the right corner. Beyond this door is a corridor containing five floating mines (you can never control them, but they can be useful later):

Once a floating mine detects you, it approaches and explodes, inflicting variable piercing damage which can be halved if a successful Reflex save is made against DC 15.

Cells [ edit ]

Beyond the door at the bottom end of the mined corridor is the Goto starboard commander:

There's a decorative diamond in the middle of the floor indicating the position of a hidden Average Gas Mine , and a command console by the bottom wall:

If you select Systems Control first then access is restricted, only allowing you to run the Basic Diagnostic program on each system:

Selecting Program Library allows you to upload any other programs you acquire:

Once uploaded, you can check what each program does.

However, you cannot run any uploaded programs on restricted systems. You can unlock a restricted system once you have its access code:

To escape from Goto's yacht you only really need the Shut Down program and Power Distribution access code to use on the Bridge Command Console, but acquiring other programs and access codes can be useful, and grant experience when run on unlocked systems:

For example, if you acquired the Containment Cells access code from the Goto starboard commander:

If you return to main menu and select Systems Control:

There are other command consoles throughout the yacht, any of which can be used to upload programs, unlock systems using access codes, and run programs on those systems. However, running programs on the Power Distribution system is restricted to the Bridge Command Console.

Beyond the door in the left wall at the bottom end of the commander's room is another room, containing a maintenance droid, a Goto guard droid, and a plasteel cylinder by its left wall, at the back. The maintenance droid repairs any damage inflicted on the guard droid, so destroy it first:

Once destroyed it explodes, inflicting variable piercing damage which can be halved if a successful Reflex save is made against DC 15.

Droid Molten Cannon

Beyond the door in the right wall at the top end of the commander's room is another room, containing another maintenance droid and two Goto guard droid, one of which is shielded:

Droid Neural Pacifier

There's a security door in each wall of the bottom right corner of the room:

Beyond the right door is a long corridor with three containment cells in its top wall, sealed with force fields:

If Bao-Dur isn't in your party and you haven't used the command console to unlock and shut down the Containment Cells system, you can blast them instead. The left and right cells are empty, but the center cell contains a damaged utility droid:

Audience Chamber [ edit ]

Returning to the entrance of the starboard wing of the containment cells , beyond the security door in the bottom wall is another room, containing two Goto guard droids (one shielded), with a plasteel cylinder in its bottom right corner:

There's a door in each wall of the bottom left corner of the room. The bottom door leads to a corridor containing a maintenance droid and two Goto guard droids (one shielded).

There's another door at its bottom end, and another Command Console by the middle of its left wall. If you have the Turret Defense access code from the damaged utility droid in the starboard Containment Cells , then you can unlock the turret system and run programs:

If you run the Overload program:

This doesn't seem to have any actual effect on turret damage. However, if you run the Shut Down program:

If you return with the Reset program from the damaged utility droid in the port Containment Cells :

Running the Shut Down program causes any defense turrets to malfunction and target both hostile and friendly units, while running the Reset program affects their accuracy, adding Effect Bonus -50 to Attack Breakdowns, reducing them to minimum 5% chance to hit and 0% critical conversion. If both programs are run then turrets become much less of a threat to your party, but also to any other hostile or friendly units, which respond in kind when attacked.

There's a security door in the middle of the right wall:

The corridor beyond contains three Goto droid heavy guardians and six defense turrets: if you used the command console to unlock the turret system and then tried to shut it down, then they'll be attacking each other. If you get to the audience room door at the other end of this corridor before all turrets are killed:

Weapon Focus: Blaster Pistol

Once all turrets are killed, you can open the audience room door and your main character joins the rest of your party here. There are two sentry droids at the back of the chamber, which had been flanking your main character:

If you get the Droid Controller access code from the Bridge then use any Command Console to unlock that system and run either the Overload or Shut Down programs, you can scavenge any remaining droids for components as well (maximum 450 (15 * 30) more). You can also do the following:

However, you only receive experience for the first droid. These sentry droids don't follow you out of the audience chamber, so this is of limited immediate use. There's an auxiliary console by the wall in the bottom right quadrant of the chamber:

After acquiring the Power Distribution access code and logging out, the following (optional) options won't be available until you get to the bridge:

If you return to use the command console at the other end of the corridor to the audience chamber, then you can now use this access code to unlock this system:

So you cannot run programs on the Power Distribution system until you get to the bridge: if you also have the Shut Down program from the utility droid in the Ebon Hawk 's docking bay then you have everything you need to go there directly via Exterior Defense , but you might as well explore the port side of the yacht (which isn't necessary, but can make breaching the defenses easier).

Torture Room & Lab Station [ edit ]

Beyond the door below the command console outside the Audience Chamber is a room containing three Goto guard droids: one is shielded, but only one of the remaining has a Molten Cannon .

The room beyond the door in the bottom wall is clearly an interrogation chamber or torture room due to the presence of a force cage and various other restraints, with a Lab Station by the top wall. There's also a plasteel cylinder in the top left corner, by this lab station.

Beyond the door in the right wall of the interrogation chamber is a long corridor with three containment cells in its bottom wall, sealed with force fields:

If Bao-Dur isn't in your party and you haven't used a Command Console to unlock and shut down the Containment Cells system, you can blast them instead. The left and center cells are empty, but the right cell contains a damaged utility droid:

Maintenance Room & Workbench [ edit ]

Beyond the door in the left wall of the interrogation chamber is a room with a decorative diamond in the middle of the floor indicating the position of a hidden Average Gas Mine , and a Command Console by its top wall. If you have the Reset program from the damaged utility droid in the port Containment Cells , then you can upload this to the Program Library and run it on any unlocked systems.

Beyond the door in the top left corner of the console room, there's a storage room with three plasteel cylinders at the back, by the left wall.

Beyond the high security door in the bottom wall of the console room is another high security door in the right wall, beyond which there's a maintenance room with a Workbench by its bottom wall and three plasteel cylinders in the back right corner.

Beyond the door in the bottom wall opposite the first high security door is the port docking bay, with a Security Console by its bottom wall, a plasteel cylinder by its top wall and a docking hatch in its left wall.

Exterior Defense [ edit ]

Go through the door above or below the command console outside the Audience Chamber and then through the door in the left wall, and either way you'll be in a room with a Security Console by its left wall and a hidden Average Gas Mine in the middle of its floor. Through the door in the top or bottom wall is the right side of Exterior Defense: on the left side there are eight defense turrets, like those guarding the Audience Chamber , and all but the two leftmost use their shields.

If you've used a command console to unlock the turret system and then run the Reset program after getting what's needed from the damaged utility droids in the starboard and port Containment Cells, then Effect Bonus -50 is added to the Attack Breakdowns of these turrets, reducing them to minimum 5% chance to hit and 0% critical conversion. Otherwise, use shields of your own, Damage Immunity or Damage Resistance vs Energy to withstand their focused fire, or position yourself carefully to limit the number firing on you while attacking with ranged weapons, grenades or Force powers.

You could also simply run or sneak past and go through the door in the top or bottom wall on the right side. Either way, there's a Goto droid heavy guardian just inside the door, a Command Console by the right wall and a fire suppression unit in the opposite corner on the left side of each room:

Fire Suppression System

Central Command [ edit ]

As you approach the sealed hatch at the left end of either room beyond the Exterior Defense turrets:

If you're in Stealth mode then this cancels it. The semi-circular corridor linking the two sealed hatches is mined, five to either side of a junction guarded by the Goto central commander and two more Goto droid heavy guardians:

These mines are not part of the Minefield system.

There's another sealed hatch down the corridor left of this junction, beyond which is central command, a console hub with a circular corridor around its perimeter. If you enter the hub with your party, one of them can comment on it:

If you haven't used a Command Console to unlock and shut down the Containment Cells system, then there's a force field in the back wall of the hub:

If Bao-Dur isn't in your party then you can blast it instead. The hub's perimeter corridor also allows you to go around to the other side of the force field. However, if you take it down then what you see of Interior Defense may prompt you to use the command console in the middle of the hub's top wall to reset it, or use the Minefield access code from the Goto central commander to unlock that system and run programs:

If you run the Shut Down program:

If you run the Reset program:

Interior Defense [ edit ]

The corridor exiting the right side of Central Command is heavily mined:

If you used a Command Console to unlock and shut down the Minefield system then neither they nor the mines outside the high security doors to the Bridge can be triggered, but they can still be disabled or recovered for experience. However, the junction beyond the minefield is guarded by seven Goto droid heavy guardians. If you used a command console to overload the Minefield system then both you and the droids can now trigger them: since they're melee attackers, once they become aware of you they can run over the mines, triggering them and heavily damaging or killing themselves.

Bridge [ edit ]

The junction beyond the minefield is in the middle of a corridor between two high security doors in the left wall at its top and bottom end, which are mined (five a side):

If you used a Command Console to unlock and shut down the Minefield system then the mines cannot be triggered, but they can still be disabled or recovered for experience. There are also windows at the top and bottom of this corridor, and the back of the Ebon Hawk can be seen through the top window, to the right.

Beyond the doors is the bridge, a semi-circular room with a plasteel cylinder in its top right corner, by the door:

There are two consoles in the middle of the bridge. The Bridge Command Console is the top one, on your left. Like any command console it can be used to unlock and access the Droid Controller system to run programs although, in the likely event that you've already killed every droid on the yacht, this may only be good for experience:

If you run the Overload program after disabling the yacht's cloaking device:

However, if you ran or sneaked past droids then you can get them to defend you against any remaining turrets, and the bounty hunters that board once the yacht's cloaking device is disabled. You need to run the Overload program before you disable the cloaking device, otherwise any remaining droids will ignore turrets and bounty hunters, but still attack you: if you run it afterward by mistake then you can still run the Shut Down program to prevent droids attacking you, and scavenge them for components like the Sentry Droids back in the audience chamber, as well as examine each unit's behavior core to switch its defense protocol to include you and your companions. Afterward, you can run the Reset program to allow you to kill any surviving droids.

The primary power system console is the bottom console in the middle of the bridge, on your right, which can be used to switch the docking hatch seal (and containment cells) from the primary power system to the secondary:

Only the Bridge Command Console can be used to both access the Power Distribution system and run programs on it, to shut down the (secondary) power system:

Once you've switched the docking hatch seal to the secondary power system and shut it down, or vice versa:

After disabling the cloaking device using the Bridge Command Console, when you return through Central Command to the junction in the middle of the mined corridor, there's a pair of Duros bounty hunters to either side, and another pair in the rooms at each end of the corridor:

Blaster Rifle

When you return to the Exterior Defense turrets, the Twi'lek Twin Suns await you. If Atton is in your party as you enter:

If any of the turrets remain then you can use the command console by the right wall of the room above or below to access the turret system, causing them to malfunction after trying to shut them down so that they can target the Twin Suns as well (although they'll be much less effective if you reset them as well). This isn't necessary, but it can be satisfying: since the Twin Suns' cantina encounter with Atton, each has lost a sword, but Atton can gain up to eight guns (and two party members).

Twi'lek Spinning Blade

All that remain of the boarders are four trios of Gand, each consisting of two Gand and a Gand Findsman. One trio is in the Interrogation Chamber , and you can now use one of the Security Consoles in either of the rooms at the right end of Exterior Defense to overload the power conduit there, killing them: the rest of the port wing remains unpopulated, so there's no need to go there unless you want to see if the Gand left any remains.

The remaining Gand are between you and the Ebon Hawk docking hatch: there's a trio in the room to the right of the top security console room, another in the room above (at the left end of the starboard Containment Cells corridor), and the last trio is in the corridor up to the docking hatch (if any floating mines remain, they can damage Gand when triggered or killed).

Breath Mask

The off hand Ion Blaster adds no Ion vs. Droid .

Save game before going through the unsealed docking hatch to enter the Ebon Hawk. As you escape, Goto's yacht is attacked and destroyed. Aboard the Ebon Hawk, if Hanharr joined your party:

Otherwise, if Mira joined your party:

In either case:

Nar Shaddaa [ edit ]

Back on Nar Shaddaa, you return alone to the flophouse on the docks to meet Zez-Kai Ell...

Lost Jedi [ edit ]

If Alignment < 40:

Otherwise, if Alignment 40 or more:

Before Zez-Kai Ell leaves you, if you are a Jedi Consular , Jedi Master or Sith Lord then he teaches you a Force form , otherwise he teaches you a lightsaber form :

Otherwise, you engage in combat. The door in the left wall at the bottom end of the room remains locked until Zez-Kai Ell is defeated:

Double-Bladed Lightsaber

Once Zez-Kai Ell has been reduced to less than 50% Vitality, if you are a Jedi Consular , Jedi Master or Sith Lord then you learn the Force form he's using (despite him not having any Force powers to use), otherwise you learn the lightsaber form he's using:

Once Zez-Kai Ell is defeated (for which you receive no experience), you subconsciously drain Force power from him:

Now if you speak to a commoner on the refugee landing pad, or a Duros in the entertainment promenade's Cantina :

Seeking Passage [ edit ]

If you spoke to a woman named Kahranna in the refugee quad who told you her family are Seeking Passage off Nar Shaddaa, and you told her you'd help, then if you speak to the dockmaster Fassa at the Pylon 2 junction on the docks:

If you return to the refugee quad, then Kahranna is gone.

Will Work for Fuel [ edit ]

If you spoke to a man named Odis in the refugee quad who told you he's looking for work and Will Work for Fuel , and you've spoken to the Lunar Shadow crew in the flophouse on the docks about their Wayward Captain but not reunited them or told them about Odis, then if you speak to the dockmaster Fassa at the Pylon 2 junction on the docks:

If you return to the refugee quad, then Odis is gone.

New Fuel Source [ edit ]

If you return to Vogga's Enclave in the top left corner of the docks and speak to Vogga the Hutt again after saying you'll help deal with Goto in exchange for a New Fuel Source for Telos' Citadel Station:

Hutt Oil

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Navigation menu

Guide part 9

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When you return to the ship there will be a group of thugs waiting for you known as the Red Eclipse. The entire walkway to your craft is lined with these enemies so prepare yourself for a long battle. Boarding the Ebon Hawk is the only way to advance the story line. Many more members of the Red Eclipse are on the ship waiting to do battle. Many of them carry sonic rifles. Slash through the ranks until you encounter the leader of the group who will speak to you. Tell him that you could kill the Red Eclipse easily and then take control of their slave trade. This is not only a choice dark side move, but it will net you profits in the future. You can control the slave trade from the cantina on Nar Shaddaa in the future. After dealing with the Red Eclipse you will be approached by a woman member of the Sith who will attack you. Switch to the Contention battle stance which works well against Jedi. In order to win this battle you only need to bring her down to half health, so use lightning attacks to finish the fight quickly. Afterwards she will appear in the medical where you can speak to her. Atton's Past Catches Up Leave the Ebon Hawk again and Atton will stop you and tell you that he has just received a transmission that the group should hear. Return to the ship to receive an invitation to a private room in the Jekk'Jekk Tarr Bar You have to travel alone so walk towards the entrance to the docks and Atton will see you off and give you some medical supplies. <tbody> </tbody>

The game's perspective will switch to Atton who has decided to cool off in the bar. Here you will be attacked by the Twin Suns, the Twi'lek bounty hunters. This battle can be won easily with a couple of cheap methods. First off, you can cover the floor of the cantina with mines earlier in the game. Or, you can hide behind objects like the doorway to force the Twin Suns to fight from a distance. Their blaster shots are not nearly as powerful as their melee attacks so you can damage them from afar with grenades. Mira Next, you will take control of Mira and walk into the private lounge of the Jekk'Jekk bar. Watch the cut scenes that follow and you will again take control of the main character in a hideout in the flop house. Return to the Jekk'Jekk bar. <tbody> </tbody>

Tartunnels.jpg

This will permit you access into a room where a droid will provide T3 with Vogga's launch codes. Take this info and wheel towards the exit of the warehouse. You are stopped short by HK assassin droids. Fry these enemies with regular laser blasts and the shock arm if needed. Don't forget to search the remains of the droids to find another piece that is necessary to activate the HK-47 droid on the Ebon Hawk. Goto's Ship You enter Goto's ship with two characters from your team. The room you start in contains a utility droid. Download the program "shutdown" from this droid and move into the next room which is filled with mines droids. There are many consoles throughout Goto's ship. In order to access many consoles you will either need numerous computer spikes or enter the "count". This number corresponds to the transmission broadcasts from destroyed droids. These broadcasts appear on the screen before the droids explode. The count table is as follows: Zero Zero Zero: 0 Zero Zero One: 1 Zero One Zero: 2 Zero One One: 3 One Zero Zero: 4 One Zero One: 5 One One Zero: 6 One One One: 7 There are also programs that can be downloaded from maintenance droids scattered throughout the ship. Once you find a program, be sure to upload it to a console and run it through "system control" on any unlocked console. This will take down Goto's defense systems completely. In between the two sets of cells on the eastern section of the ship there is an audience chamber where you can release the main character to form a full party. Both cell blocks contain maintenance droids with helpful codes. The console in the audience chamber also has a code to access power distribution. When you enter the area of the ship near the torture chamber there is a work bench and a lab table to make use of. There is also a scene showing Goto activating the mine fields on the ship. <tbody> </tbody>

While traveling through the ship be sure to:

  • Shut down the power distribution
  • Reset the turrets to cancel their advanced targeting systems
  • Shut down the mine fields

When you reach the bridge, check the small plasteel container on the right side to find the Droid controller codes. Enter these into the main console and shut down the droids on the ship. After you have disabled the secondary power, the cloaking system on Goto's craft will be shut down and bounty hunters will board. Check the map and head back towards the Ebon Hawk to. There are groups of bounty hunters on the way including a second battle with the Twin Suns. Back on Nar Shadaa You appear back in the Flop House district in Zez-Kai Ell's chambers. Light side followers will have the chance to recruit this Jedi. Darker players can either battle him, or learn from him and send him away. Next you should return to Vogga the Hut's chambers to complete his quest to destroy Goto. Collect your reward and return to the Ebon hawk.

On to Walkthrough Part 6 ...

Up Next: Introduction

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  • Basics and Experience
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Star Wars Knights of the Old Republic II: The Sith Lords

KOTOR 2 Goto Yacht Power: How to Escape from the Hutt's Trap

    In Star Wars Knights of the Old Republic II: The Sith Lords, one of the most challenging and memorable segments of the game is when you are captured by Goto, a mysterious Hutt crime lord who wants you to save the Republic from collapse. You and your party are separated and imprisoned on his yacht, a massive vessel filled with droids, mines, and traps. To escape, you need to use your skills, items, and programs to hack into the yacht's systems and disable its defenses. One of the key aspects of this mission is managing the yacht's power distribution, which affects various functions and areas of the ship. In this article, we will explain how to use the power distribution access code and other programs to escape from Goto's yacht.

Kotor 2 Goto Yacht Power

Download File

    Getting the Power Distribution Access Code

    The power distribution access code is a program that allows you to control the flow of power between the primary and secondary systems of the yacht. You can use it to divert power from one system to another, which can have various effects on the ship's functions. For example, diverting power from the primary system to the secondary system will disable the yacht's exterior defense turrets, allowing you to reach the Ebon Hawk. However, it will also activate more droids inside the ship, making your escape more difficult.

    To get the power distribution access code, you need to find your way to the audience chamber, where Goto is holding a holographic conversation with you. There are two ways to reach this room: either by using T3-M4 or by using Bao-Dur and his remote. T3-M4 can access a maintenance room near the cells where you start, and use a workbench to create a plasma torch that can cut through locked doors. Bao-Dur can use his remote to sneak past mines and droids, and use his shield breaker ability to disable force fields. Either way, once you reach the audience chamber, you will find a computer terminal that contains the power distribution access code. You can download it to your datapad and use it on any other terminal on the yacht.

    Using the Power Distribution Access Code

    Once you have the power distribution access code, you can use it on any terminal on the yacht that has a "Power Distribution" option. This will allow you to see the current status of the primary and secondary systems, and change it if you wish. You can choose to divert all power to either system, or balance it between them. Each option has its pros and cons, depending on what you want to achieve.

        Diverting all power to primary system: This will enable all functions of the yacht, including exterior defense turrets, interior droids, force fields, and security cameras. This option is useful if you want to fight your way through the ship and gain more experience and loot. However, it will also make your escape more dangerous and time-consuming.

        Diverting all power to secondary system: This will disable most functions of the yacht, including exterior defense turrets, interior droids, force fields, and security cameras. This option is useful if you want to sneak your way through the ship and reach the Ebon Hawk as quickly as possible. However, it will also prevent you from accessing some areas and items that require power.

        Balancing power between systems: This will enable some functions of the yacht, but not all. For example, some exterior defense turrets will be active, but not all; some interior droids will be active, but not all; some force fields will be active, but not all; and some security cameras will be active, but not all. This option is useful if you want to have a moderate challenge and explore most areas of the ship.

    You can change the power distribution at any time by using another terminal with the program. However, be aware that changing the power distribution will also alert Goto and his droids of your presence, so be prepared for a fight.

    Other Programs and Access Codes

    The power distribution access code is not the only program that can help you escape from Goto's yacht. There are other programs and access codes that you can find or create on the ship that can affect various systems and functions. Here are some examples:

        Shut Down: This program allows you to shut down any system that is currently active, such as exterior defense turrets, interior droids, force fields, or security cameras. You can use it to temporarily disable any obstacle or threat that you encounter. However, be aware that the system will reboot after a short time, so act quickly. You can find this program on a terminal in the torture room, where Goto is interrogating one of your companions.

        Camera Loop: This program allows you to loop the footage of any security camera that is currently active, making it appear as if nothing is happening in the area. You can use it to avoid detection by Goto and his droids, and sneak past them. However, be aware that the loop will only last for a short time, so move fast. You can create this program on a workbench in the maintenance room, using a computer spike and a parts.

        Bridge Access Code: This access code allows you to enter the bridge of the yacht, where Goto is waiting for you. You need to enter this code on a terminal near the bridge door, otherwise you will not be able to proceed. You can find this access code on a terminal in the central command room, where you can also find a map of the yacht.

    Conclusion

    Goto's yacht is one of the most challenging and rewarding segments of KOTOR 2. It tests your skills, creativity, and strategy as you try to escape from the Hutt's trap. By using the power distribution access code and other programs and access codes, you can manipulate the yacht's systems and functions to your advantage. Whether you choose to fight, sneak, or explore your way through the ship, you will have an unforgettable experience that will shape your destiny in the game.

    For more information and tips on how to escape from Goto's yacht, you can check out these sources:

        [Star Wars Knights of the Old Republic II: The Sith Lords/Goto's Yacht  StrategyWiki]

        [Where can I find the Power distribution access code on Goto's vessel - Neoseeker Forums]

        [Goto's yacht - Obsidian Forum Community]

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VESSEL REVIEW | Sinichka – Electric commuter boats designed for Russia’s Moskva River

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A series of three new electric monohull commuter ferries have already begun operational sailings on the Moskva River in the Russian capital Moscow.

Built by Russian shipyard Emperium, sister vessels Sinichka , Filka , and Presnya – all named after rivers in Moscow – are being operated by the Moscow Department of Transport and Road Infrastructure Development (Moscow Deptrans). They are the first units of a planned fleet of 20 vessels that will serve the capital city and other nearby communities. The new ferry system will be the water transport system to be operated on the Moskva River in 16 years.

Each vessel has a welded aluminium hull, an LOA of 21 metres, a beam of 6.2 metres, a draught of only 1.4 metres, a displacement of 40 tonnes, and capacity for 80 passengers plus two crewmembers. Seating is available for 42 passengers on each ferry, and the main cabins are also fitted with USB charging ports, wifi connectivity, tables, toilets, and space for bicycles and scooters. The cabin layout can be rearranged to allow the operator to adjust the distances between the seats and to install armrests of varying widths.

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An open upper deck is also accessible to passengers and is the only area on each ferry where smoking is allowed.

The ferries are all of modular construction with each ferry’s wheelhouse, main cabin, and other structural elements being built as complete, separate components. This enables the ferries to be easily dismantled for transport to anywhere in Russia by rail and then quickly re-assembled within seven days.

The ferries are also ice-capable. Recently completed operational trials on the Moskva showed that the vessels can also easily navigate under mild winter conditions with broken surface ice, though year-round operations are planned for the entire fleet.

The ferries are each fitted with 500kWh lithium iron phosphate battery packs that supply power to two 134kW motors. This configuration can deliver a maximum speed of 11.8 knots, a cruising speed of just under 10 knots, and a range of 150 kilometres.

Emperium said the transfer of rotation of electric motors to the propeller is carried out by direct drive. As a propulsion installation, a pulling rotary propeller-steering column with double screws is used. The installation of double pulling screws, with similar power, allows an operator to increase the efficiency of the propulsion system to deliver a slightly higher speed or to reduce energy consumption. This arrangement also provides the ferries with enhanced manoeuvrability necessary for navigating in close quarters.

The batteries themselves have projected service lives of 10 to 12 years and are fitted with safety features such as built-in fire extinguishers and gas vents. Quick-disconnect features allow the batteries to be easily removed for replacement or maintenance.

Some of our readers have expressed disquiet at our publication of reviews and articles describing new vessels from Russia. We at Baird Maritime can understand and sympathise with those views. However, despite the behaviour of the country’s leaders, we believe that the maritime world needs to learn of the latest developments in vessel design and construction there.

Click here to read other news stories, features, opinion articles, and vessel reviews as part of this month’s Passenger Vessel Week.

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Photo: Wikimedia Commons/Béria L. Rodríguez

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Tags: Emperium Filka Moscow Moscow Department of Transport and Road Infrastructure Development Moskva River Presnya Russia Sinichka WBW newbuild

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Electricity is delivered to consumers through a complex network

Electricity is generated at power plants and moves through a complex system, sometimes called the grid , of electricity substations, transformers, and power lines that connect electricity producers and consumers. Most local grids are interconnected for reliability and commercial purposes, forming larger, more dependable networks that enhance the coordination and planning of electricity supply.

In the United States, the entire electricity grid consists of hundreds of thousands of miles of high-voltage power lines and millions of miles of low-voltage power lines with distribution transformers that connect thousands of power plants to hundreds of millions of electricity customers all across the country.

A flow diagram of power generation, transmission, and distribution from the power plant to residential houses.

Electricity comes from various sources and types of providers

The origin of the electricity that consumers purchase varies. Some electric utilities generate all the electricity they sell using just the power plants they own. Other utilities purchase electricity directly from other utilities, power marketers, and independent power producers or from a wholesale market organized by a regional transmission reliability organization.

The retail structure of the electricity industry varies from region to region. The company selling you power may be a not-for-profit municipal electric utility; an electric cooperative owned by its members; a private, for-profit electric utility owned by stockholders (often called an investor-owned utility); or in some states, you may purchase electricity through a power marketer. A few federally owned power authorities—including the Bonneville Power Administration and the Tennessee Valley Authority , among others—also generate, buy, sell, and distribute power. Local electric utilities operate the distribution system that connects consumers with the grid regardless of the source of the electricity.

The process of delivering electricity

Power plants generate electricity that is delivered to customers through transmission and distribution power lines. High-voltage transmission lines, such as those that hang between tall metal towers, carry electricity over long distances to meet customer needs. Higher voltage electricity is more efficient and less expensive for long-distance electricity transmission. Lower voltage electricity is safer for use in homes and businesses. Transformers at substations increase (step up) or reduce (step down) voltages to adjust to the different stages of the journey from the power plant on long-distance transmission lines to distribution lines that carry electricity to homes and businesses.

Evolution of the electric power grid

At the beginning of the 20th century, more than 4,000 individual electric utilities operated in isolation from each other. As the demand for electricity grew, especially after World War II, utilities began to connect their transmission systems. These connections allowed utilities to share the economic benefits of building large and often jointly-owned electric generating units to serve their combined electricity demand at the lowest possible cost. Interconnection also reduced the amount of extra generating capacity that each utility had to hold to ensure reliable service during times of peak demand. Over time, three large, interconnected systems evolved in the United States.

U.S. electrical systems are now interconnected

The stability of the electricity grid requires the electricity supply to constantly meet electricity demand, which in turn requires coordination of numerous entities that operate different components of the grid. Local electricity grids are interconnected to form larger networks for reliability and commercial purposes. At the highest level, the U.S. power system in the Lower 48 states is made up of three main interconnections, which operate largely independently from each other with limited transfers of electricity between them.

  • The Eastern Interconnection encompasses the area east of the Rocky Mountains and a portion of the Texas panhandle.
  • The Western Interconnection encompasses the area from the Rockies to the west.
  • The Electric Reliability Council of Texas (ERCOT) covers most of Texas.

The Eastern and Western Interconnections in the United States are also linked with the Canadian power grid. The network structure of the interconnections helps maintain the reliability of the grid by providing multiple routes for power to flow and allowing generators to supply electricity to many load centers. This redundancy helps prevent transmission line or power plant failures from causing interruptions in service to retail customers.

NERC Map.

Click to enlarge

Balancing authorities manage grid operations

The three interconnections describe the large-scale physical structure of the grid. The regional operation of the electric system is managed by entities called balancing authorities, which ensure that electricity supply constantly matches power demand. Most of the balancing authorities are electric utilities that have taken on the balancing responsibilities for a specific part of the power system. All of the regional transmission organizations in the United States also function as balancing authorities. ERCOT is unique in that the balancing authority, interconnection, and the regional transmission organization are all the same entity and physical system.

A balancing authority ensures that electricity demand and supply are finely balanced to maintain the safe and reliable operation of the power system. If demand and supply fall out of balance, local or even widespread blackouts can result. Balancing authorities maintain appropriate operating conditions for the electric system by ensuring that a sufficient supply of electricity is available to serve expected demand, which includes managing transfers of electricity with other balancing authorities.

Electric reliability organizations set standards for grid operations

Electric utilities are responsible for maintaining the safety of their systems and planning for the future power needs of their customers. Initially, the electric power industry developed voluntary standards to ensure coordination of linked interconnection operations. Today, mandatory reliability standards for planning and operating power systems and for addressing security concerns at critical electrical infrastructure are in place. The North American Electric Reliability Corporation developed and enforces mandatory grid reliability standards approved by the Federal Energy Regulatory Commission (FERC) . In Canada, Canadian regulators fill this role.

Picture of a smart meter.

A smart electricity meter

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did you know

The smart grid incorporates digital technology and advanced instrumentation into the traditional electrical system, which allows utilities and customers to receive information from and communicate with the grid. A smarter grid makes the electrical system more reliable and efficient by helping utilities reduce electricity losses and to detect and fix problems more quickly. The smart grid can help consumers intelligently manage energy use, especially at times when demand reaches significantly high levels or when a reduced energy demand is needed to support system reliability.

Smart devices in homes, offices, and factories can inform consumers and their energy management systems of times when an appliance is using relatively higher-priced electricity. These alerts help consumers, or their intelligent systems, to optimally adjust settings that, when supported by demand reduction incentives or time-of use electricity rates, can lower their energy bills. Smart devices on transmission and distribution lines and at substations allow a utility to more efficiently manage voltage levels and more easily find out where an outage or other problem is on the system. Smart grids can sometimes remotely correct problems in the electrical distribution system by digitally sending instructions to equipment that can adjust the conditions of the system.

Challenges facing the power grid

Construction of electricity infrastructure in the United States began in the early 1900s and investment was driven by new transmission technologies, central station generating plants, and growing electricity demand, especially after World War II. Now, some of the older, existing transmission and distribution lines have reached the end of their useful lives and must be replaced or upgraded. New power lines are also needed to maintain the electrical system's overall reliability and to provide links to new renewable energy generation resources, such as wind and solar power, which are often located far from where electricity demand is concentrated.

Several challenges exist for improving the infrastructure of the grid:

  • Siting new transmission lines (getting approval of new routes and obtaining rights to the necessary land)
  • Determining an equitable approach for recovering the construction costs of a new transmission line built in one state when the line provides benefits to consumers in other states
  • Addressing the uncertainty in federal regulations regarding who is responsible for paying for new transmission lines, which affects the private sector's ability to raise money to build transmission lines
  • Expanding the network of long-distance transmission lines to renewable energy generation sites where high-quality wind and solar resources are located, which are often far from where electricity demand is concentrated
  • Protecting the grid from physical and cyber attacks

Last reviewed: August 11, 2022

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A Closer Look at the Changing Russian Electric Power Industry

Russia is the world’s third largest consumer of energy, and as such the country has announced plans and programs to modernize its energy infrastructure, especially for the nation’s power sector. Currently, the Russian national power grid includes more than 230 GW of production capacity. The country’s utilities are known as energos. These energos operate more than 31,000 T&D substations located throughout multiple regions and time zones. There are almost 800 large scale power plants in the country, including 15 nuclear sites operating some 35 reactors. Seven new nuclear units are now under construction as of mid-2017.

The world’s Tier One power equipment manufacturers each have a position in the Russian market for generation transmission and distribution. Each has made significant multi-hundred million-dollar (and some, multi-billion dollar) investments in the country. Cumulatively, the Tier One providers along with other very large equipment manufacturers from Asia and a few non-Russian Eastern European suppliers account for as much as 75% of all capital equipment used in the electricity sector today (Newton-Evans estimate). However, for lower cost MV equipment and for automation components, there is a growing presence of in-country manufacturers and suppliers, as well as important roles being played by market participants from China, India and other Asian countries, especially for electronic devices.

In terms of smart grid computer applications, there are a host of Russian companies providing integration and installation services, as well as developing a wide range of smart grid applications either to work in conjunction with systems being provided by the likes of ABB, GE, Siemens and Schneider Electric.

Russia is the host country for the upcoming 2018 FIFA World Cup of Soccer, with games to be played in multiple regions and cities across the country. To ensure the games can be conducted in a world-class manner, billions of rubles are being invested in grid modernization plans and programs that began in 2012 and will continue through mid-2018. Eleven cities throughout Russia will host a total of 64 soccer games.

Russia has an ongoing National Technology Initiative, and energy is a cornerstone of the initiative with a program component named Energy Net Roadmap. The current investment goals under the Energy Net Roadmap call for as much as $40 Billion per year through 2035 to upgrade and modernize the Russian power grid. Plans for specific development efforts can be found in the Russian Energy Outlook 2035 (approved this year) and the draft of a report entitled Russian energy Strategy 2035.

Joint stock companies (or JSCs) form the backbone of the Russian electric power network. Federal Grid manages the Unified National Electric Grid, ensures electricity transmission through backbone lines and provides services for technological connection to electric grids.

“Federal Grid operates in 77 Russian regions. The territory in which the Company’s facilities are located is divided into zones of responsibility for corporate branches – backbone electric grids (MES), and their local enterprises (PMES). Underpopulated territories with no large customers are not integrated into UNEG because they do not have economic conditions necessary for laying electricity transmission lines and establishing large substations.” (Source: http://csrreport2015.fsk-ees.com/reports/fsk_csr/annual/2015/gb/English/1050/our-role-within-the-industry.html)

Several of the largest Russian energos are now active users of smart meters with projects underway or nearing completion in the regions of Kaliningrad, Bashkiria, Saint Petersburg and Sevastopol. Most Russian energos have been operating SCADA systems for more than 30 years and several operate major EMS systems developed and implemented by (primarily) western suppliers using qualified in-country partners.

Smart Grid Operational Systems Investments: Russia accounts for 65-70% of the following estimates for Eastern Europe. (Newton-Evans 2016 study estimates)

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“JSC Russian Grids is the largest electricity transmission and distribution grid company in Russia and, the Company believes, one of the largest electricity transmission and distribution grid companies in the world by length of transmission and distribution lines and installed transformer capacity.”

“The JSC Russian Grids property portfolio comprises interests in 43 joint-stock subsidiaries and affiliates, including interests in 16 interregional and regional distribution grid companies (IDGCs/RDGCs) and Federal Grid Company in Russia. The controlling shareholder is the Russian government holding 85.3% of the stock.”

“The total spread of networks of JSC Russian Grids operating subsidiaries exceeds 2.3 million kilometers. Smart grid definition in Russia is first and foremost the technological integration of power grids, consumers and electricity generators into the unified automated system.” (Source: https://rdif.ru/Eng_fullNews/954/)

Importantly, each major international EMS/SCADA/DCS systems leader has one or more regional installations in Russia. Latvian interconnection with Kaliningrad is a GE system, Moscow (MOESK) has an EMS from a Russian firm (Monitor Electric) and multiple GE PowerOn DMS installations; Leningrad has an ABB system; Schneider Electric has a major DMS installation at the Interregional Distribution Grid Company. In the power production side of control systems, these firms, plus Invensys-Foxboro each have DCS control systems installations at major power plants around the country.

There are many capable Russian systems developers/integrators that belong to RUS-SOFT, the nationwide association of the most technically competent software development companies in Russia. Most of these suppliers serving the electric power industry within the country have developed joint ventures or partnerships with Western software companies, in both the IT and OT sides of the power industry. Oracle, Intergraph, SAP, VMWare, Symantec and many other market leader offerings are available throughout Russia either directly or via in-country partners. In the Newton-Evans’ Substation Automation Volume Four report, there are profiles for ten or so Russian-based electric power substation integration specialists.

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  • A Look at the U.S. Medium Voltage Electric Power Equipment Services Market
  • A Janus View of the T&D Equipment, Systems and Services Market at year-end 2023. A Look Back and A View Forward for the Energy Transition in the United States
  • Cybersecurity and Cyber Crime in the Energy and Utilities Industry
  • Tremendous Growth in Deployments of Battery Energy Storage Systems (BESS)
  • Substation Automation and Integration Services – Guiding the Way to the Digital Substation
  • Wind Turbine Controls Usage Patterns Study Underway
  • Voltage Regulators –Guardians for Maintaining High Quality Power Distribution
  • Distribution Line Sensing: Approaches to Monitoring Distribution Feeders for Power Quality and Improving Reliability Indices
  • Reviewing Market Studies from the COVID years now passed. . . and a brighter look ahead . . . a Janus view!
  • Newton-Evans Research Company’s U.S. Market Overview Series Continues with Nine New Protection and Control Summaries
  • U.S. Substation Automation and Integration Market Expenditures Valued at $2.5 Billion in 2021
  • Estimated Value of Selected OT/IT Systems Shipments and License Fees by U.S. Electric Utilities Now Exceeds $3 billion.
  • A Look at the 2021 T&D Services Market in the United States
  • Outlook for Grid Modernization from IT and OT Perspectives: Recovering the Momentum Lost During COVID
  • Sizing the Market for Electric Power Grid Modernization In an Era of Pandemic
  • GE-PROLEC + SPX Transformer Solutions (Waukesha) – A Rising Global Powerhouse for Power Transformers
  • Newton-Evans Research Releases 2021-2023 Edition of Nine Market Snapshot Reports on Distribution Automation Topics Covering the Electric Power Industry in the United States.
  • SCADA Systems for the Renewables Energy Industry and ADMS For Utilities
  • Newton-Evans Research Publishes 15 Market Snapshot Reports on High Voltage Power Equipment and Transmission Substations
  • Estimated U.S. Sales of Power and Distribution Transformers and Related Services Accounted for $4.8 Billion in 2020, Forecast to Increase to $5.0 Billion by 2023.

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OSAKA, JAPAN - APRIL 7: Tsutenkaku Tower in Shinsekai (new world) district at night. Tsutenkaku tower and the area are developed in 1912 with New York and Paris as models. Taken on April 7 2012.

OSAKA, JAPAN - APRIL 7: Tsutenkaku Tower in Shinsekai (new world) district at night. Tsutenkaku tower and the area are developed in 1912 with New York and Paris as models. Taken on April 7 2012. Editorial Stock Photo

Electrical towers

Electrical towers Stock Photo

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power station at night Stock Photo

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Smart city and abstract dot point connect with gradient line, big data connection technology concept. Stock Photo

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Nuclear power plant by night Stock Photo

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Pylons and electricity powerlines at night with traffic lights in front Stock Photo

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Yasaka Pagoda and Sannen Zaka Street in Kyoto, Japan. Stock Photo

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smart city and wireless communication network, abstract image visual, internet of things Stock Photo

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silhouette electricity post on sunset background Stock Photo

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power plant Stock Photo

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Thunder under stone castle under a stormy sky with lightning at night Stock Photo

The cooling towers at night of the nuclear power generation plant

The cooling towers at night of the nuclear power generation plant Stock Photo

Night scene of chemical plant , "Maptaphut industrial" , Eastern of Thailand

Night scene of chemical plant , "Maptaphut industrial" , Eastern of Thailand Stock Photo

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Electric transmission tower with glowing wires against the starry sky background. High voltage electrical pylon. Energy concept. Stock Photo

Exterior of Galata Tower at night, Istanbul, Turkey

Exterior of Galata Tower at night, Istanbul, Turkey Stock Photo

Power Lines, Power Transmission Towers

Power Lines, Power Transmission Towers Stock Photo

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Communication pole at night with a milkyway background Stock Photo

Nuclear power plant at night in Grohnde near Hameln in Lower Saxony, Germany. At the left are the cooling towers with water vapor, at the right the reactor.

Nuclear power plant at night in Grohnde near Hameln  in Lower Saxony, Germany.  At the left are the cooling towers with water vapor, at the right the reactor. Stock Photo

Panoramic Las Vegas Strip cityscape at night.

Panoramic Las Vegas Strip cityscape at night. Stock Photo

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power station at night with smoke  Stock Photo

Tel Aviv Skyline At Night, Skyscraper and Ayalon Freeway - Toned In Blue

Tel Aviv Skyline At Night, Skyscraper and Ayalon Freeway - Toned In Blue Stock Photo

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electric tower during the thunderstorm Stock Photo

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Storm in the city (Sydney) Stock Photo

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Modern skyscrapers in Moscow-city downtown (Federation tower, Mercury tower etc.), Moscow, Russia - urban background Stock Photo

BFM, cathedral Saint-Pierre green tower and Rhone river by night with full moon, Geneva, Switzerland, HDR

BFM, cathedral Saint-Pierre green tower and Rhone river by night with full moon, Geneva, Switzerland, HDR Stock Photo

Tel Aviv Skyline At Night, Skyscraper and Ayalon Freeway

Tel Aviv Skyline At Night, Skyscraper and Ayalon Freeway Stock Photo

Illuminated pylon for electricity distribution at night with starry sky

Illuminated pylon for electricity distribution at night with starry sky Stock Photo

Airplane flying. Business building on background, overpass, neon city, vector design art

Airplane flying. Business building on background, overpass, neon city, vector design art Stock Vector

The night Tel Aviv city - View of Tel Aviv at night.

The night Tel Aviv city - View of Tel Aviv at night. Stock Photo

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Nuclear power plant by night with reflection Stock Photo

View long exposure photographs of urban night dusk Highway Traffic and transmission tower

View long exposure photographs of urban night dusk Highway Traffic and transmission tower Stock Photo

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Silhouetteblack man  electrical engineer and electrical workers are installing high voltage systems over blur night city Stock Photo

Industrial plant at night

Industrial plant at night Stock Photo

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Light tower lit at a stadium during nightime. Stock Photo

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Airplane flying. Business building on background, neon city, vector design panorama  Stock Vector

Aerial View on Placa Espanya and Montjuic Hill with National Art Museum of Catalonia, Barcelona, Spain

Aerial View on Placa Espanya and Montjuic Hill with National Art Museum of Catalonia, Barcelona, Spain Stock Photo

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Historic Chicago water tower Stock Photo

and abstract neon light image made from tokyocity scene at night

and abstract neon light image made from tokyocity scene at night Stock Photo

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Panorama of Parliament Square and Queen Elizabeth Tower in London, United Kingdom Stock Photo

Airplane flying. Business building, neon city, infrastructure

Airplane flying. Business building, neon city, infrastructure Stock Vector

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Street light isolated on white background. Outdoor Lamp post in flat style. Vector illustration Stock Vector

Overhead power transmission line during night time - High Voltage Towers Lightened with White Light in the Evening

goto's yacht power distribution

Panorama Of Tel Aviv City And Ayalon Freeway At Night - View of Tel Aviv at night. - Toned In Blue Color

Panorama Of Tel Aviv City And Ayalon Freeway At Night - View of Tel Aviv at night. - Toned In Blue Color Stock Photo

Oil​ refinery​ and​ petrochemical​ plant industrial,natural​ gas​ storage​ tank, pipe​line​ steel​ at​ blue​ cloud​ sky​ background​

Oil​ refinery​ and​ petrochemical​ plant industrial,natural​ gas​ storage​ tank, pipe​line​ steel​ at​ blue​ cloud​ sky​ background​ Stock Photo

Power Plant

Power Plant Stock Photo

Pylons under the night sky background

Pylons under the night sky background Stock Photo

Nuclear power plant at night - Temelin, Czech Republic

Nuclear power plant at night - Temelin, Czech Republic Stock Photo

Electric power pylon and wires silhouetted by ab colorful sunset.

Electric power pylon and wires silhouetted by ab colorful sunset. Stock Photo

High voltage power station with lighting at night.

High voltage power station with lighting at night. Stock Photo

Aerial View of Electric plants generator from gas and oil send power line to Town

Aerial View of Electric plants generator from gas and oil send power line to Town Stock Photo

Large city road night and transmission tower scene, long exposure night car rainbow light trails

Large city road night  and transmission tower scene, long exposure night car rainbow light trails Stock Photo

Christmas winter evening in german town near Munich, Germany

Christmas winter evening in german town near Munich, Germany Stock Photo

upward view of the cooling towers in a power plant at night

upward view of the cooling towers in a power plant at night  Stock Photo

Electricity power plant near a river

Electricity power plant near a river Stock Photo

The high voltage tower and the Milky Way at night, the electric tower and the beautiful starry sky

The high voltage tower and the Milky Way at night, the electric tower and the beautiful starry sky Stock Photo

Electric tower during the thunderstorm

Electric tower during the thunderstorm Stock Photo

Thermal power plant

Thermal power plant Stock Photo

Lucerne, Switzerland

Lucerne, Switzerland Stock Photo

Power tower

Power tower Stock Photo

Stalin Skyscraper on Kotelnicheskaya Embankment of the Moscow River, Moscow, Russia

Stalin Skyscraper on Kotelnicheskaya Embankment of the Moscow River, Moscow, Russia Stock Photo

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IMAGES

  1. KOTOR2 (LS) 87: Goto's Yacht Part 2

    goto's yacht power distribution

  2. KOTOR2 (LS) 86: Goto's Yacht Part 1

    goto's yacht power distribution

  3. Kotor 2 Goto Yacht

    goto's yacht power distribution

  4. Star Wars: Knights of the Old Republic II

    goto's yacht power distribution

  5. Efficient Generator-Based Electrical Systems For Yachts

    goto's yacht power distribution

  6. Star Wars KOTOR 2 Walkthrough (Dark Side) 92: Goto's Yacht Part2 [HD]

    goto's yacht power distribution

VIDEO

  1. NCT 127

  2. 🔴 REPLAY Super Yachts Infinity and Kaos departing Miami

  3. Star Wars KOTOR 2 Playthrough (Neutral Male)

  4. Star Wars Knights of the Old Republic II soundtrack Track 26 Goto's Yacht Battle

COMMENTS

  1. GameBanshee

    Your main objective here is to first find your main character at #6, acquire the "power distribution" access code, along with the "shut down" program, and head to #15 where you can "shut down" the power distribution, and escape the ship. Simple right? It actually is. 1 - Exit Exit to The Ebon Hawk (#1). You won't be able to reboard the 'Hawk ...

  2. Where can I find the Power distribution access code on Goto's vessel

    So Where can I find the Power distribution access code on Goto's vessel. KOTOR geek. Neo-newbie 1 total posts: 8 since: Aug 2005. Aug 28, 05 at 6:26pm (PST) ^

  3. Star Wars Knights of the Old Republic II: The Sith Lords/Goto's Yacht

    The Ebon Hawk has docked with Goto's yacht on its starboard side: the Map screen shows that this is the top left side of the map, and that the Audience Chamber, ... This code will allow unrestricted access to the power distribution system through the Goto Command Console.

  4. Once again, I need help.........on Goto's Yacht

    Okay I'm on Goto's Yacht. I saved the exile and now I'm trying to get off. ... What you really need to do, though, is access the Bridge Command Console, use the Power Distribution system to shift all systems to secondary power, then Shutdown the power. This will drop the ship's cloaking device, and also shut down the sealed hatch that ...

  5. Guide part 9

    The console in the audience chamber also has a code to access power distribution. When you enter the area of the ship near the torture chamber there is a work bench and a lab table to make use of ...

  6. Star Wars KOTOR 2 Walkthrough (Dark Side) 91: Goto's Yacht ...

    Hanharr & T3-M4 successfully enter Goto's Yacht to rescue the Exile. The ship is filled with Goto's toys, aka droids - not only that, they get busy fiddling...

  7. KOTOR2 (LS) 87: Goto's Yacht Part 2

    After reunited with my allies, I retrieve "Power Distribution" code (1), and salvage the droids for components. Near the containment cells (2), we discover ...

  8. Kotor 2 TSLRCM 1.8.1 Walkthrough part 20

    Goto, the greatest leader of all the Exchange, finally meets the Last of the Jedi, who has broken his ties to the Order a long time ago.After a small chat ab...

  9. HELP!! KOTOR 2 GOTO YACHT : r/kotor

    KOTOR 2 GOTO YACHT : r/kotor. HELP!! KOTOR 2 GOTO YACHT. Hey! So I'm on the yacht and on the bridge. I can't remember what to do on the console. I go to power distribution, overload and it says failure: power supply systems running at...blah blah blah. I hit reset and it says: failure: safety protocols in place, blah blah blah.

  10. Kotor 2 Goto Yacht Power

    One of the key aspects of this mission is managing the yacht's power distribution, which affects various functions and areas of the ship. In this article, we will explain how to use the power distribution access code and other programs to escape from Goto's yacht. Kotor 2 Goto Yacht Power ...

  11. Stuck on Goto's ship (no mods) ps sorry for posting this 2 times

    hi i cant seem to find away off this ship i have the codes shut down overload and reset. and i have access to all but one the things thats needed. that being power distribution! i have killed all the npcs but i cant find the access code to the power distribution!!! so i cant get off the ship and fight the bounty hunters to get off. please help : )

  12. How the heck do I get past this on the Yacht in KOTOR II?

    You have to switch the systems over to the secondary/auxiliary power distribution first and then shutdown on bridge, which I think you do on a console in the room you have the convoy with Goto hologram/find your main char in again.. .. I may be wrong; many walkthroughs online if I am. Reply.

  13. Need help on Goto's Yacht, Nar Shaddaa

    I am on Goto's yacht as the title states but I am having problems figuring out what I am doing wrong. I have rescued the main character and have gotten those codes or what ever in the same room as the main character needed to shut down the power (I think that is what they are used for) I am now on the bridge of Goto's Yacht and at the two panels yet I do not see any option on either to use the ...

  14. Which party members to board Goto's yacht? : r/kotor

    Two key requirements. Someone with anti droid force powers.At least Disable droid (preferred) or Force Lightning. Having Force Powers in crowd control is also helpful in the 2nd half of the yacht, especially in Restored Content. That would be Kreia (preferred for EXP bonus) or Visas.. Someone with Computer Use, Repair, Security, and Demolitions (and the corresponding Awareness to detect the ...

  15. Star Wars: KOTOR II

    - Playlist for Knights Of The Old Republic II -http://bit.ly/2bk8UCUKreia and Mira wander from death-trap to death-trap inside Goto's Yacht, searching aimles...

  16. VESSEL REVIEW

    The ferries are each fitted with 500kWh lithium iron phosphate battery packs that supply power to two 134kW motors. This configuration can deliver a maximum speed of 11.8 knots, a cruising speed of just under 10 knots, and a range of 150 kilometres. ... home of the world famous Work Boat World, Fishing Boat World, Ship World, Ausmarine, and ...

  17. Delivery to consumers

    The process of delivering electricity. Power plants generate electricity that is delivered to customers through transmission and distribution power lines. High-voltage transmission lines, such as those that hang between tall metal towers, carry electricity over long distances to meet customer needs. Higher voltage electricity is more efficient ...

  18. A Closer Look at the Changing Russian Electric Power Industry

    There are almost 800 large scale power plants in the country, including 15 nuclear sites operating some 35 reactors. Seven new nuclear units are now under construction as of mid-2017. The world's Tier One power equipment manufacturers each have a position in the Russian market for generation transmission and distribution.

  19. Star Wars KOTOR 2 Walkthrough (Dark Side) 92: Goto's Yacht ...

    For HD mode without frame skips:http://www.youtube.com/watch?v=BUGyzaOSkOA&feature=hdAfter looting Goto's vaults, we approach the Bridge. Goto has a new pla...

  20. Electrical Tower Night royalty-free images

    Electricity generated by power plants delivered to customers through transmission and distribution electric grid. Visualization of energy flowing in electrical tower cables over night. 3D Illustration ... 27 July 2022. The Crescent City and The Crescent Hotel on the background. There are few yachts standing in the Baku Yacht Club on the ...

  21. KOTOR 2 ep 38 Elusive Power Distribution Codes

    From waking up dazed and confused in a Kolto tank, to becoming the most powerful Jedi in the entire Galaxy, join me on this epic adventure in Star Wars: Kni...